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@@ -581,7 +581,6 @@
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<effect name="MagicMpCost">
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<amount>-30</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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<weaponType>
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<item>BOW</item>
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<item>CROSSBOW</item>
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@@ -634,7 +633,7 @@
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<mode>DIFF</mode>
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</effect>
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<effect name="WeightLimit">
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<amount>51</amount>
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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@@ -842,6 +841,7 @@
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<effectPoint>687</effectPoint>
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<toggleGroupId>2</toggleGroupId>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<effects>
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<effect name="PAtk">
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<amount>
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@@ -1083,6 +1083,7 @@
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<reuseDelay>7000</reuseDelay>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -2191,7 +2192,6 @@
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<staticReuse>true</staticReuse>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -2409,9 +2409,9 @@
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<coolTime>500</coolTime>
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<effectPoint>-706</effectPoint>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>93</magicLvl>
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<isMagic>4</isMagic>
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<staticReuse>true</staticReuse>
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<targetType>GROUND</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -2460,7 +2460,6 @@
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<reuseDelay>3600000</reuseDelay>
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<effectPoint>-709</effectPoint>
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<isMagic>4</isMagic>
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<staticReuse>true</staticReuse>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -2509,8 +2508,6 @@
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<effectPoint>2</effectPoint>
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<reuseDelay>600000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<isMagic>4</isMagic>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@@ -2561,7 +2558,6 @@
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<operateType>A2</operateType>
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<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
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<removedOnDamage>true</removedOnDamage>
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<staticReuse>true</staticReuse>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>93</magicLvl>
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<mpConsume>9</mpConsume>
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@@ -2569,7 +2565,6 @@
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<effectPoint>2</effectPoint>
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<reuseDelay>300000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@@ -2773,7 +2768,6 @@
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<effectPoint>-709</effectPoint>
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<magicCriticalRate>5</magicCriticalRate>
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<reuseDelay>45000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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@@ -2802,7 +2796,6 @@
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<effectPoint>-709</effectPoint>
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<magicCriticalRate>5</magicCriticalRate>
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<reuseDelay>45000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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@@ -2835,7 +2828,6 @@
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<coolTime>200</coolTime>
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<magicCriticalRate>5</magicCriticalRate>
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<reuseDelay>45000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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@@ -2863,7 +2855,6 @@
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<coolTime>200</coolTime>
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<magicCriticalRate>5</magicCriticalRate>
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<reuseDelay>45000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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