Skill static reuse adjustments.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-08-16 10:11:20 +00:00
parent 3b6917814d
commit 16c32b6db8
28 changed files with 45 additions and 53 deletions

View File

@@ -1733,6 +1733,7 @@
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -1779,6 +1780,7 @@
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>

View File

@@ -3508,6 +3508,7 @@
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>

View File

@@ -570,7 +570,6 @@
<effect name="MagicMpCost">
<amount>-30</amount>
<mode>PER</mode>
<magicType>0</magicType>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
@@ -623,7 +622,7 @@
<mode>DIFF</mode>
</effect>
<effect name="WeightLimit">
<amount>51</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
@@ -830,6 +829,7 @@
<effectPoint>687</effectPoint>
<toggleGroupId>2</toggleGroupId>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<effects>
<effect name="PAtk">
<amount>
@@ -2126,7 +2126,6 @@
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2344,9 +2343,9 @@
<coolTime>500</coolTime>
<effectPoint>-706</effectPoint>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<magicLvl>93</magicLvl>
<isMagic>4</isMagic>
<staticReuse>true</staticReuse>
<targetType>GROUND</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -2390,7 +2389,6 @@
<reuseDelay>3600000</reuseDelay>
<effectPoint>-709</effectPoint>
<isMagic>4</isMagic>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -2439,8 +2437,6 @@
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<isMagic>4</isMagic>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2493,7 +2489,6 @@
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>93</magicLvl>
<mpConsume>9</mpConsume>
@@ -2501,7 +2496,6 @@
<effectPoint>2</effectPoint>
<reuseDelay>120000</reuseDelay>
<basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2705,7 +2699,6 @@
<effectPoint>-709</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>45000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -2734,7 +2727,6 @@
<effectPoint>-709</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>45000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -2767,7 +2759,6 @@
<coolTime>200</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>45000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -2795,7 +2786,6 @@
<coolTime>200</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>45000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>

View File

@@ -32,6 +32,7 @@
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<effects>
<effect name="PAtk">
<amount>