Send UI requests on both entering and ingame states.
This commit is contained in:
parent
71fb214f95
commit
1677a641d1
@ -28,5 +28,11 @@ public enum ConnectionState implements IConnectionState
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CLOSING,
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CLOSING,
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AUTHENTICATED,
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AUTHENTICATED,
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ENTERING,
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ENTERING,
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IN_GAME
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IN_GAME;
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public final static ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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}
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@ -128,7 +128,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -28,5 +28,11 @@ public enum ConnectionState implements IConnectionState
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CLOSING,
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CLOSING,
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AUTHENTICATED,
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AUTHENTICATED,
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ENTERING,
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ENTERING,
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IN_GAME
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IN_GAME;
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public final static ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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}
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@ -136,7 +136,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -28,5 +28,11 @@ public enum ConnectionState implements IConnectionState
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CLOSING,
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CLOSING,
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AUTHENTICATED,
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AUTHENTICATED,
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ENTERING,
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ENTERING,
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IN_GAME
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IN_GAME;
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public final static ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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}
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@ -137,7 +137,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -28,5 +28,11 @@ public enum ConnectionState implements IConnectionState
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CLOSING,
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CLOSING,
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AUTHENTICATED,
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AUTHENTICATED,
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ENTERING,
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ENTERING,
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IN_GAME
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IN_GAME;
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public final static ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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}
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@ -144,7 +144,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -28,5 +28,11 @@ public enum ConnectionState implements IConnectionState
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CLOSING,
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CLOSING,
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AUTHENTICATED,
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AUTHENTICATED,
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ENTERING,
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ENTERING,
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IN_GAME
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IN_GAME;
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public final static ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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}
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@ -151,7 +151,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -28,5 +28,11 @@ public enum ConnectionState implements IConnectionState
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CLOSING,
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CLOSING,
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AUTHENTICATED,
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AUTHENTICATED,
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ENTERING,
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ENTERING,
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IN_GAME
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IN_GAME;
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public final static ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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}
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@ -151,7 +151,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -28,5 +28,11 @@ public enum ConnectionState implements IConnectionState
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CLOSING,
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CLOSING,
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AUTHENTICATED,
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AUTHENTICATED,
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ENTERING,
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ENTERING,
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IN_GAME
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IN_GAME;
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public final static ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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}
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@ -151,7 +151,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -28,5 +28,11 @@ public enum ConnectionState implements IConnectionState
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CLOSING,
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CLOSING,
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AUTHENTICATED,
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AUTHENTICATED,
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ENTERING,
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ENTERING,
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IN_GAME
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IN_GAME;
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public final static ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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}
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@ -67,7 +67,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -28,5 +28,11 @@ public enum ConnectionState implements IConnectionState
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CLOSING,
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CLOSING,
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AUTHENTICATED,
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AUTHENTICATED,
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ENTERING,
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ENTERING,
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IN_GAME
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IN_GAME;
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public final static ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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}
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@ -128,7 +128,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -28,5 +28,11 @@ public enum ConnectionState implements IConnectionState
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CLOSING,
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CLOSING,
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AUTHENTICATED,
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AUTHENTICATED,
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ENTERING,
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ENTERING,
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IN_GAME
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IN_GAME;
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public final static ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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}
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@ -131,7 +131,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
|
||||||
REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
|
REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
|
||||||
REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
|
REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
|
||||||
REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
|
REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
|
||||||
|
@ -28,5 +28,11 @@ public enum ConnectionState implements IConnectionState
|
|||||||
CLOSING,
|
CLOSING,
|
||||||
AUTHENTICATED,
|
AUTHENTICATED,
|
||||||
ENTERING,
|
ENTERING,
|
||||||
IN_GAME
|
IN_GAME;
|
||||||
|
|
||||||
|
public final static ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
|
||||||
|
{
|
||||||
|
ConnectionState.ENTERING,
|
||||||
|
ConnectionState.IN_GAME
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
@ -131,7 +131,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
|
|||||||
REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
|
REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
|
||||||
CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
|
CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
|
||||||
MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
|
MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
|
||||||
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.IN_GAME),
|
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
|
||||||
REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
|
REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
|
||||||
REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
|
REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
|
||||||
REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
|
REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
|
||||||
|
@ -28,5 +28,11 @@ public enum ConnectionState implements IConnectionState
|
|||||||
CLOSING,
|
CLOSING,
|
||||||
AUTHENTICATED,
|
AUTHENTICATED,
|
||||||
ENTERING,
|
ENTERING,
|
||||||
IN_GAME
|
IN_GAME;
|
||||||
|
|
||||||
|
public final static ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
|
||||||
|
{
|
||||||
|
ConnectionState.ENTERING,
|
||||||
|
ConnectionState.IN_GAME
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
@ -132,7 +132,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
|
|||||||
REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
|
REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
|
||||||
CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
|
CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
|
||||||
MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
|
MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
|
||||||
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.IN_GAME),
|
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
|
||||||
REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
|
REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
|
||||||
REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
|
REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
|
||||||
REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
|
REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
|
||||||
|
@ -28,5 +28,11 @@ public enum ConnectionState implements IConnectionState
|
|||||||
CLOSING,
|
CLOSING,
|
||||||
AUTHENTICATED,
|
AUTHENTICATED,
|
||||||
ENTERING,
|
ENTERING,
|
||||||
IN_GAME
|
IN_GAME;
|
||||||
|
|
||||||
|
public final static ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
|
||||||
|
{
|
||||||
|
ConnectionState.ENTERING,
|
||||||
|
ConnectionState.IN_GAME
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
@ -132,7 +132,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
|
|||||||
REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
|
REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
|
||||||
CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
|
CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
|
||||||
MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
|
MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
|
||||||
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.IN_GAME),
|
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
|
||||||
REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
|
REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
|
||||||
REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
|
REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
|
||||||
REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
|
REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
|
||||||
|
Loading…
Reference in New Issue
Block a user