Send UI requests on both entering and ingame states.
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		| @@ -28,5 +28,11 @@ public enum ConnectionState implements IConnectionState | ||||
| 	CLOSING, | ||||
| 	AUTHENTICATED, | ||||
| 	ENTERING, | ||||
| 	IN_GAME | ||||
| 	IN_GAME; | ||||
| 	 | ||||
| 	public final static ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[] | ||||
| 	{ | ||||
| 		ConnectionState.ENTERING, | ||||
| 		ConnectionState.IN_GAME | ||||
| 	}; | ||||
| } | ||||
|   | ||||
| @@ -151,7 +151,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient> | ||||
| 	REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME), | ||||
| 	CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME), | ||||
| 	MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME), | ||||
| 	REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.IN_GAME), | ||||
| 	REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME), | ||||
| 	REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME), | ||||
| 	REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME), | ||||
| 	REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME), | ||||
|   | ||||
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