Send UI requests on both entering and ingame states.
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@ -28,5 +28,11 @@ public enum ConnectionState implements IConnectionState
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CLOSING,
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AUTHENTICATED,
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ENTERING,
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IN_GAME
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IN_GAME;
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public final static ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -136,7 +136,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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