Addition of missing clan mastery skills.
This commit is contained in:
@@ -85,8 +85,7 @@
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<operateType>A2</operateType>
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<reuseDelay>1</reuseDelay>
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<effects>
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<effect name="LimitSkill">
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</effect>
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<effect name="LimitSkill" />
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</effects>
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</skill>
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<skill id="19527" toLevel="3" name="Limit of Iss">
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@@ -102,4 +101,480 @@
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<effect name="LimitSkill" />
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</effects>
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</skill>
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<skill id="19531" toLevel="4" name="Clan Hunter">
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<!-- Clan members' P. Atk. +$s1, M. Atk. +$s2, P. Def. +$s3, and M. Def +$s4. -->
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<icon>icon.skill19531</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="PAtk">
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>
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<value level="1">1</value>
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<value level="2">3</value>
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<value level="3">5</value>
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<value level="4">7</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19532" toLevel="3" name="Clan Elemental">
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<!-- All clan members' defense attributes +$s1. -->
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<icon>icon.skill19003</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">30</value>
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</amount>
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<attribute>FIRE</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">30</value>
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</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">30</value>
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</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">30</value>
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</amount>
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<attribute>EARTH</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">30</value>
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</amount>
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<attribute>HOLY</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">30</value>
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</amount>
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<attribute>DARK</attribute>
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</effect>
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</effects>
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</skill>
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<skill id="19533" toLevel="1" name="Clan Rating">
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<!-- Points gained at the end of the Throne of Heroes Boss Battle +$s1. -->
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<icon>icon.skill19533</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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</skill>
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<skill id="19534" toLevel="2" name="Clan Barrier">
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<!-- Clan members' P. Def and M. Def. +$s1. -->
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<icon>icon.skill19534</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">3</value>
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<value level="2">5</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">3</value>
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<value level="2">5</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19535" toLevel="3" name="Clan Resistance">
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<!-- Clan members' Resistance to Stun/ Paralysis/ MEN/ Aerial Yoke/ Knock Back/ Knock Down +$s1. -->
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<icon>icon.skill19004</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="DefenceTrait">
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<SHOCK>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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</SHOCK>
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<PARALYZE>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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</PARALYZE>
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<DERANGEMENT>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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</DERANGEMENT>
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<AIRBIND>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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</AIRBIND>
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<KNOCKBACK>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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</KNOCKBACK>
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<KNOCKDOWN>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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</KNOCKDOWN>
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</effect>
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</effects>
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</skill>
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<skill id="19536" toLevel="1" name="Clan Battlefield">
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<!-- For $s1, Max HP/ MP/ CP +$s2, P. Atk. +$s3, M. Atk. +$s4, and Speed +$s5. Consumes $s6 Spirit Ore. Only available in the battlefield. -->
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<icon>icon.skill19536</icon>
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<itemConsumeId>3031</itemConsumeId>
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<itemConsumeCount>5</itemConsumeCount>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>300000</reuseDelay>
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<effectPoint>100</effectPoint>
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</skill>
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<skill id="19537" toLevel="2" name="Clan Iron">
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<!-- Clan members' PVP Damage Received -$s1. -->
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<icon>icon.skill0386</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19538" toLevel="1" name="Clan Vitality">
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<!-- Clan members' XP and SP gain +$s1. -->
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<icon>icon.skill19538</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="ExpModify">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SpModify">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19539" toLevel="1" name="Clan Battle">
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<!-- Clan members' P. Atk. +$s1 and M. Atk. +$s2. -->
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<icon>icon.skill19539</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="PAtk">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19540" toLevel="1" name="Clan Blood">
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<!-- Clan members' PvE Damage +$s1. -->
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<icon>icon.skill19540</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="PveMagicalSkillDamageBonus">
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<amount>5</amount>
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<type>ENEMY_ALL</type>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalAttackDamageBonus">
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<amount>5</amount>
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<type>ENEMY_ALL</type>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalSkillDamageBonus">
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<amount>5</amount>
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<type>ENEMY_ALL</type>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19541" toLevel="1" name="Clan Cry">
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<!-- Clan members' Skill Power +$s1. -->
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<icon>icon.skill19541</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="PhysicalSkillPower">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19542" toLevel="1" name="Clan Darkness">
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<!-- Clan members' PvP Damage +$s1. -->
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<icon>icon.skill19542</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="PvpPhysicalAttackDamageBonus">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDamageBonus">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDamageBonus">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19543" toLevel="11" name="Clan Combat">
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<!-- Clan members' P. Atk. +$s1, M. Atk. +$s2, P. Def. +$s3, and M. Def +$s4. -->
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<icon>icon.skill19543</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="PAtk">
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<amount>
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<value level="1">3</value>
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<value level="2">4</value>
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<value level="3">5</value>
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<value level="4">7</value>
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<value level="5">9</value>
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<value level="6">11</value>
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<value level="7">9</value>
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<value level="8">10</value>
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<value level="9">11</value>
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<value level="10">12</value>
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<value level="11">13</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>
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<value level="1">6</value>
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<value level="2">8</value>
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<value level="3">10</value>
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<value level="4">14</value>
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<value level="5">18</value>
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<value level="6">22</value>
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<value level="7">18</value>
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<value level="8">20</value>
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<value level="9">22</value>
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<value level="10">24</value>
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<value level="11">26</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">3</value>
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<value level="2">4</value>
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<value level="3">5</value>
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<value level="4">7</value>
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<value level="5">9</value>
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<value level="6">11</value>
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<value level="7">9</value>
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<value level="8">10</value>
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<value level="9">11</value>
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<value level="10">12</value>
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<value level="11">13</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">4</value>
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<value level="2">4</value>
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<value level="3">5</value>
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<value level="4">7</value>
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<value level="5">9</value>
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<value level="6">11</value>
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<value level="7">9</value>
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<value level="8">10</value>
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<value level="9">11</value>
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<value level="10">12</value>
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<value level="11">13</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19544" toLevel="6" name="Clan Will">
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<!-- Clan members' XP and SP gain +$s1. -->
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<icon>icon.skill19544</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="ExpModify">
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<amount>
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<value level="1">3</value>
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<value level="2">4</value>
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<value level="3">5</value>
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<value level="4">6</value>
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<value level="5">8</value>
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<value level="6">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SpModify">
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<amount>
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<value level="1">3</value>
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<value level="2">4</value>
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<value level="3">5</value>
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<value level="4">6</value>
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<value level="5">8</value>
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<value level="6">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19545" toLevel="6" name="Clan Condition">
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<!-- Clan members' Max HP/ MP/ CP +$s1 and HP/ MP/ CP Recovery +$s2. -->
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<icon>icon.skill19545</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="MaxHp">
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<amount>
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<value level="1">3</value>
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<value level="2">4</value>
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<value level="3">5</value>
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<value level="4">6</value>
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<value level="5">8</value>
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<value level="6">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>
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<value level="1">3</value>
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<value level="2">4</value>
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<value level="3">5</value>
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<value level="4">6</value>
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<value level="5">8</value>
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<value level="6">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxCp">
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<amount>
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<value level="1">3</value>
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<value level="2">4</value>
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<value level="3">5</value>
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||||
<value level="4">6</value>
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||||
<value level="5">8</value>
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<value level="6">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="HpRegen">
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<amount>
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||||
<value level="1">3</value>
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<value level="2">4</value>
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||||
<value level="3">5</value>
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||||
<value level="4">6</value>
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||||
<value level="5">8</value>
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||||
<value level="6">10</value>
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||||
</amount>
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||||
<mode>PER</mode>
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</effect>
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<effect name="MpRegen">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">6</value>
|
||||
<value level="5">8</value>
|
||||
<value level="6">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CpRegen">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">6</value>
|
||||
<value level="5">8</value>
|
||||
<value level="6">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
Reference in New Issue
Block a user