GMs should not teleport out of timed hunting zones.

This commit is contained in:
MobiusDevelopment
2020-11-18 06:25:20 +00:00
parent 01c02bc547
commit 1672a7af4c
4 changed files with 4 additions and 4 deletions

View File

@@ -53,7 +53,7 @@ public class TimedHuntingZone extends ZoneType
{ {
player.startTimedHuntingZone(6, primevalIsleExitTime - currentTime); player.startTimedHuntingZone(6, primevalIsleExitTime - currentTime);
} }
else else if (!player.isGM())
{ {
player.teleToLocation(MapRegionManager.getInstance().getTeleToLocation(player, TeleportWhereType.TOWN)); player.teleToLocation(MapRegionManager.getInstance().getTeleToLocation(player, TeleportWhereType.TOWN));
} }

View File

@@ -73,7 +73,7 @@ public class TimedHuntingZone extends ZoneType
{ {
player.startTimedHuntingZone(12, imperialTombExitTime - currentTime); player.startTimedHuntingZone(12, imperialTombExitTime - currentTime);
} }
else else if (!player.isGM())
{ {
player.teleToLocation(MapRegionManager.getInstance().getTeleToLocation(player, TeleportWhereType.TOWN)); player.teleToLocation(MapRegionManager.getInstance().getTeleToLocation(player, TeleportWhereType.TOWN));
} }

View File

@@ -48,7 +48,7 @@ public class TimedHuntingZone extends ZoneType
{ {
player.startTimedHuntingZone(2, pirateTombExitTime - currentTime); player.startTimedHuntingZone(2, pirateTombExitTime - currentTime);
} }
else else if (!player.isGM())
{ {
player.teleToLocation(MapRegionManager.getInstance().getTeleToLocation(player, TeleportWhereType.TOWN)); player.teleToLocation(MapRegionManager.getInstance().getTeleToLocation(player, TeleportWhereType.TOWN));
} }

View File

@@ -48,7 +48,7 @@ public class TimedHuntingZone extends ZoneType
{ {
player.startTimedHuntingZone(1, primevalIsleExitTime - currentTime); player.startTimedHuntingZone(1, primevalIsleExitTime - currentTime);
} }
else else if (!player.isGM())
{ {
player.teleToLocation(MapRegionManager.getInstance().getTeleToLocation(player, TeleportWhereType.TOWN)); player.teleToLocation(MapRegionManager.getInstance().getTeleToLocation(player, TeleportWhereType.TOWN));
} }