Sync with L2jServer HighFive Jun 14th 2015.
This commit is contained in:
parent
a3707acaaa
commit
166d6ff9d4
4
trunk/dist/game/config/hexid.txt
vendored
4
trunk/dist/game/config/hexid.txt
vendored
@ -1,4 +1,4 @@
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#the hexID to auth into login
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#The HexId to Auth into LoginServer
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#Wed May 13 23:14:37 EEST 2015
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#Fri Jan 02 01:25:33 EET 2015
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HexID=-2ad66b3f483c22be097019f55c8abdf0
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HexID=-2ad66b3f483c22be097019f55c8abdf0
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ServerID=14
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ServerID=14
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@ -28,10 +28,12 @@ import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.cache.HtmCache;
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import com.l2jserver.gameserver.cache.HtmCache;
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import com.l2jserver.gameserver.data.xml.impl.DoorData;
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import com.l2jserver.gameserver.data.xml.impl.DoorData;
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import com.l2jserver.gameserver.instancemanager.GrandBossManager;
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import com.l2jserver.gameserver.instancemanager.GrandBossManager;
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import com.l2jserver.gameserver.instancemanager.MapRegionManager;
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import com.l2jserver.gameserver.instancemanager.ZoneManager;
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import com.l2jserver.gameserver.instancemanager.ZoneManager;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.TeleportWhereType;
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import com.l2jserver.gameserver.model.actor.L2Attackable;
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import com.l2jserver.gameserver.model.actor.L2Attackable;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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@ -93,6 +95,7 @@ public final class Beleth extends AbstractNpcAI
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private L2PcInstance _killer;
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private L2PcInstance _killer;
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private int _allowedObjId;
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private int _allowedObjId;
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private int _killedCount;
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private int _killedCount;
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private long _lastAttack;
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private final List<L2Npc> _minions = new CopyOnWriteArrayList<>();
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private final List<L2Npc> _minions = new CopyOnWriteArrayList<>();
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private Beleth()
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private Beleth()
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@ -372,11 +375,17 @@ public final class Beleth extends AbstractNpcAI
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c.setIsImmobilized(false);
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c.setIsImmobilized(false);
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}
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}
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_lastAttack = System.currentTimeMillis();
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startQuestTimer("CHECK_ATTACK", 60000, null, null);
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startQuestTimer("SPAWN25", 60000, null, null);
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startQuestTimer("SPAWN25", 60000, null, null);
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break;
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break;
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}
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}
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case "SPAWN25":
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case "SPAWN25":
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{
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{
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_minions.clear();
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int a = 0;
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int a = 0;
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for (int i = 0; i < 16; i++)
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for (int i = 0; i < 16; i++)
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{
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{
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@ -534,6 +543,33 @@ public final class Beleth extends AbstractNpcAI
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}
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}
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break;
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break;
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}
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}
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case "CHECK_ATTACK":
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{
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if ((_lastAttack + 900000) < System.currentTimeMillis())
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{
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GrandBossManager.getInstance().setBossStatus(REAL_BELETH, ALIVE);
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for (L2Character charInside : ZONE.getCharactersInside())
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{
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if (charInside != null)
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{
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if (charInside.isNpc())
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{
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charInside.deleteMe();
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}
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else if (charInside.isPlayer())
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{
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charInside.teleToLocation(MapRegionManager.getInstance().getTeleToLocation(charInside, TeleportWhereType.TOWN));
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}
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}
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}
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cancelQuestTimer("CHECK_ATTACK", null, null);
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}
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else
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{
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startQuestTimer("CHECK_ATTACK", 60000, null, null);
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}
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break;
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}
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}
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}
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return super.onAdvEvent(event, npc, player);
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return super.onAdvEvent(event, npc, player);
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}
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}
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@ -718,6 +754,8 @@ public final class Beleth extends AbstractNpcAI
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{
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{
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if (npc.getId() == REAL_BELETH)
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if (npc.getId() == REAL_BELETH)
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{
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{
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cancelQuestTimer("CHECK_ATTACK", null, null);
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setBelethKiller(killer);
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setBelethKiller(killer);
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GrandBossManager.getInstance().setBossStatus(REAL_BELETH, DEAD);
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GrandBossManager.getInstance().setBossStatus(REAL_BELETH, DEAD);
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final long respawnTime = (Config.BELETH_SPAWN_INTERVAL + getRandom(-Config.BELETH_SPAWN_RANDOM, Config.BELETH_SPAWN_RANDOM)) * 3600000;
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final long respawnTime = (Config.BELETH_SPAWN_INTERVAL + getRandom(-Config.BELETH_SPAWN_RANDOM, Config.BELETH_SPAWN_RANDOM)) * 3600000;
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@ -749,7 +787,7 @@ public final class Beleth extends AbstractNpcAI
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startQuestTimer("SPAWN26", 1000, null, null);
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startQuestTimer("SPAWN26", 1000, null, null);
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}
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}
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else if ((npc.getId() == FAKE_BELETH) && (npc.getObjectId() == _allowedObjId))
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else if (npc.getObjectId() == _allowedObjId)
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{
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{
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deleteAll();
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deleteAll();
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@ -157,6 +157,7 @@ public final class EffectMasterHandler
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Resurrection.class,
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Resurrection.class,
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ResurrectionSpecial.class,
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ResurrectionSpecial.class,
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Root.class,
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Root.class,
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RunAway.class,
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ServitorShare.class,
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ServitorShare.class,
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SetSkill.class,
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SetSkill.class,
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ShilensBreath.class,
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ShilensBreath.class,
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@ -217,9 +217,8 @@ public class ClanBoard implements IWriteBoardHandler
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}
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}
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i = 0;
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i = 0;
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int nbp;
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int nbp = ClanTable.getInstance().getClanCount() / 8;
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nbp = ClanTable.getInstance().getClans().length / 8;
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if ((nbp * 8) != ClanTable.getInstance().getClanCount())
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if ((nbp * 8) != ClanTable.getInstance().getClans().length)
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{
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{
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nbp++;
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nbp++;
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}
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}
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@ -86,9 +86,9 @@ public final class HomeBoard implements IParseBoardHandler
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CommunityBoardHandler.getInstance().addBypass(activeChar, "Home", command);
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CommunityBoardHandler.getInstance().addBypass(activeChar, "Home", command);
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String html = HtmCache.getInstance().getHtm(activeChar.getHtmlPrefix(), "html/CommunityBoard/" + customPath + "home.html");
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String html = HtmCache.getInstance().getHtm(activeChar.getHtmlPrefix(), "html/CommunityBoard/" + customPath + "home.html");
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html = html.replaceAll("%fav_count%", String.valueOf(getFavoriteCount(activeChar)));
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html = html.replaceAll("%fav_count%", Integer.toString(getFavoriteCount(activeChar)));
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html = html.replaceAll("%region_count%", String.valueOf(getRegionCount(activeChar)));
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html = html.replaceAll("%region_count%", Integer.toString(getRegionCount(activeChar)));
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html = html.replaceAll("%clan_count%", String.valueOf(getClansCount()));
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html = html.replaceAll("%clan_count%", Integer.toString(ClanTable.getInstance().getClanCount()));
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CommunityBoardHandler.separateAndSend(html, activeChar);
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CommunityBoardHandler.separateAndSend(html, activeChar);
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}
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}
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else if (command.startsWith("_bbstop;"))
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else if (command.startsWith("_bbstop;"))
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@ -206,13 +206,4 @@ public final class HomeBoard implements IParseBoardHandler
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{
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{
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return 0; // TODO: Implement.
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return 0; // TODO: Implement.
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}
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}
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/**
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* Gets the clans count.
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* @return the clans count
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*/
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private static int getClansCount()
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{
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return ClanTable.getInstance().getClans().length;
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}
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}
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}
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@ -18,12 +18,8 @@
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*/
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*/
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package handlers.effecthandlers;
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package handlers.effecthandlers;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.GeoData;
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import com.l2jserver.gameserver.ai.CtrlEvent;
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import com.l2jserver.gameserver.ai.CtrlEvent;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.enums.Race;
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import com.l2jserver.gameserver.enums.Race;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
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@ -33,7 +29,6 @@ import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.EffectFlag;
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import com.l2jserver.gameserver.model.effects.EffectFlag;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.util.Util;
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/**
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/**
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* Fear effect implementation.
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* Fear effect implementation.
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@ -41,8 +36,6 @@ import com.l2jserver.gameserver.util.Util;
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*/
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*/
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public final class Fear extends AbstractEffect
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public final class Fear extends AbstractEffect
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{
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{
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public static final int FEAR_RANGE = 500;
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public Fear(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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public Fear(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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{
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super(attachCond, applyCond, set, params);
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super(attachCond, applyCond, set, params);
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@ -77,7 +70,7 @@ public final class Fear extends AbstractEffect
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@Override
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@Override
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public boolean onActionTime(BuffInfo info)
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public boolean onActionTime(BuffInfo info)
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{
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{
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fearAction(info, false);
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info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID, info.getEffector(), false);
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return false;
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return false;
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}
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}
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@ -89,34 +82,6 @@ public final class Fear extends AbstractEffect
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info.getEffected().abortCast();
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info.getEffected().abortCast();
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}
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}
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info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID);
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info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID, info.getEffector(), true);
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fearAction(info, true);
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}
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private void fearAction(BuffInfo info, boolean start)
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{
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double radians = Math.toRadians(start ? Util.calculateAngleFrom(info.getEffector(), info.getEffected()) : Util.convertHeadingToDegree(info.getEffected().getHeading()));
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int posX = (int) (info.getEffected().getX() + (FEAR_RANGE * Math.cos(radians)));
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int posY = (int) (info.getEffected().getY() + (FEAR_RANGE * Math.sin(radians)));
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int posZ = info.getEffected().getZ();
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if (!info.getEffected().isPet())
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{
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info.getEffected().setRunning();
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}
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// If pathfinding enabled the creature will go to the defined destination (retail like).
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// Otherwise it will go to the nearest obstacle.
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final Location destination;
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if (Config.PATHFINDING > 0)
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{
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destination = new Location(posX, posY, posZ, info.getEffected().getInstanceId());
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}
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else
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{
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destination = GeoData.getInstance().moveCheck(info.getEffected().getX(), info.getEffected().getY(), info.getEffected().getZ(), posX, posY, posZ, info.getEffected().getInstanceId());
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}
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info.getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
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}
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}
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}
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}
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@ -47,7 +47,6 @@ public final class Grow extends AbstractEffect
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if (info.getEffected().isNpc())
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if (info.getEffected().isNpc())
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{
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{
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L2Npc npc = (L2Npc) info.getEffected();
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L2Npc npc = (L2Npc) info.getEffected();
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npc.setCollisionHeight(npc.getTemplate().getCollisionHeight());
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npc.setCollisionRadius(npc.getTemplate().getfCollisionRadius());
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npc.setCollisionRadius(npc.getTemplate().getfCollisionRadius());
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}
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}
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}
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}
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@ -58,7 +57,6 @@ public final class Grow extends AbstractEffect
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if (info.getEffected().isNpc())
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if (info.getEffected().isNpc())
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{
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{
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L2Npc npc = (L2Npc) info.getEffected();
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L2Npc npc = (L2Npc) info.getEffected();
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npc.setCollisionHeight(npc.getTemplate().getCollisionHeightGrown());
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npc.setCollisionRadius(npc.getTemplate().getCollisionRadiusGrown());
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npc.setCollisionRadius(npc.getTemplate().getCollisionRadiusGrown());
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}
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}
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}
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}
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75
trunk/dist/game/data/scripts/handlers/effecthandlers/RunAway.java
vendored
Normal file
75
trunk/dist/game/data/scripts/handlers/effecthandlers/RunAway.java
vendored
Normal file
@ -0,0 +1,75 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
|
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|
*
|
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|
* L2J DataPack is free software: you can redistribute it and/or modify
|
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|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
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|
*
|
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|
* L2J DataPack is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
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package handlers.effecthandlers;
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|
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import com.l2jserver.gameserver.ai.CtrlEvent;
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import com.l2jserver.gameserver.ai.L2AttackableAI;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.util.Rnd;
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|
/**
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* Run Away effect implementation.
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* @author Zoey76
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*/
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public final class RunAway extends AbstractEffect
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{
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private final int _power;
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private final int _time;
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public RunAway(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_power = params.getInt("power", 0);
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_time = params.getInt("time", 0);
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||||||
|
}
|
||||||
|
|
||||||
|
@Override
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||||||
|
public boolean isInstant()
|
||||||
|
{
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||||||
|
return true;
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||||||
|
}
|
||||||
|
|
||||||
|
@Override
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||||||
|
public void onStart(BuffInfo info)
|
||||||
|
{
|
||||||
|
if (!info.getEffected().isAttackable())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Rnd.get(100) > _power)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (info.getEffected().isCastingNow() && info.getEffected().canAbortCast())
|
||||||
|
{
|
||||||
|
info.getEffected().abortCast();
|
||||||
|
}
|
||||||
|
|
||||||
|
((L2AttackableAI) info.getEffected().getAI()).setFearTime(_time);
|
||||||
|
|
||||||
|
info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID, info.getEffector(), true);
|
||||||
|
}
|
||||||
|
}
|
@ -29,7 +29,6 @@ import com.l2jserver.gameserver.enums.ChatType;
|
|||||||
import com.l2jserver.gameserver.instancemanager.InstanceManager;
|
import com.l2jserver.gameserver.instancemanager.InstanceManager;
|
||||||
import com.l2jserver.gameserver.model.L2Party;
|
import com.l2jserver.gameserver.model.L2Party;
|
||||||
import com.l2jserver.gameserver.model.Location;
|
import com.l2jserver.gameserver.model.Location;
|
||||||
import com.l2jserver.gameserver.model.PcCondOverride;
|
|
||||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||||
import com.l2jserver.gameserver.model.entity.Instance;
|
import com.l2jserver.gameserver.model.entity.Instance;
|
||||||
@ -242,7 +241,7 @@ public final class DarkCloudMansion extends AbstractInstance
|
|||||||
@Override
|
@Override
|
||||||
protected boolean checkConditions(L2PcInstance player)
|
protected boolean checkConditions(L2PcInstance player)
|
||||||
{
|
{
|
||||||
if (debug || player.canOverrideCond(PcCondOverride.INSTANCE_CONDITIONS))
|
if (debug)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -955,6 +955,7 @@
|
|||||||
<param consumeItemId="1459" consumeItemCount="4" />
|
<param consumeItemId="1459" consumeItemCount="4" />
|
||||||
<param lifeTime="1200" />
|
<param lifeTime="1200" />
|
||||||
<param expMultiplier="#ench1expPenalty" />
|
<param expMultiplier="#ench1expPenalty" />
|
||||||
|
<param summonPoints="4" />
|
||||||
</effect>
|
</effect>
|
||||||
</enchant1for>
|
</enchant1for>
|
||||||
</skill>
|
</skill>
|
||||||
@ -1334,13 +1335,13 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="ConsumeBody" />
|
<effect name="ConsumeBody" />
|
||||||
</enchant1for>
|
</enchant1for>
|
||||||
<enchant1for>
|
<enchant2for>
|
||||||
<effect name="Sweeper" />
|
<effect name="Sweeper" />
|
||||||
<effect name="ManaHealByLevel">
|
<effect name="ManaHealByLevel">
|
||||||
<param power="#ench2DrainMp" />
|
<param power="#ench2DrainMp" />
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ConsumeBody" />
|
<effect name="ConsumeBody" />
|
||||||
</enchant1for>
|
</enchant2for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="44" levels="3" name="Remedy">
|
<skill id="44" levels="3" name="Remedy">
|
||||||
<table name="#dispelAbnormals"> BLEEDING,3 BLEEDING,7 BLEEDING,9 </table>
|
<table name="#dispelAbnormals"> BLEEDING,3 BLEEDING,7 BLEEDING,9 </table>
|
||||||
|
@ -312,6 +312,7 @@
|
|||||||
<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
|
<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
|
||||||
<table name="#mpConsume"> 50 53 55 58 59 61 63 65 67 68 </table>
|
<table name="#mpConsume"> 50 53 55 58 59 61 63 65 67 68 </table>
|
||||||
<table name="#ench1Cost"> 66 65 64 63 62 61 60 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 41 40 39 38 37 36 35 34 </table>
|
<table name="#ench1Cost"> 66 65 64 63 62 61 60 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 41 40 39 38 37 36 35 34 </table>
|
||||||
|
<table name="#ench2Power"> 30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 </table>
|
||||||
<table name="#ench2LethalStrikeRate"> 25 25 25 26 26 26 26 27 27 27 27 28 28 28 29 29 29 29 30 30 30 30 31 31 31 31 32 32 32 33 </table>
|
<table name="#ench2LethalStrikeRate"> 25 25 25 26 26 26 26 27 27 27 27 28 28 28 29 29 29 29 30 30 30 30 31 31 31 31 32 32 32 33 </table>
|
||||||
<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
|
<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
|
||||||
<table name="#ench4HolyAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
|
<table name="#ench4HolyAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
|
||||||
@ -343,19 +344,28 @@
|
|||||||
<target race="UNDEAD" />
|
<target race="UNDEAD" />
|
||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="30" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="25" />
|
<param fullLethal="25" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
<enchant2for>
|
<enchant2for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="#ench2Power" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="#ench2LethalStrikeRate" />
|
<param fullLethal="#ench2LethalStrikeRate" />
|
||||||
</effect>
|
</effect>
|
||||||
</enchant2for>
|
</enchant2for>
|
||||||
<enchant3for>
|
<enchant3for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="30" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="25" />
|
<param fullLethal="25" />
|
||||||
</effect>
|
</effect>
|
||||||
@ -1820,6 +1830,7 @@
|
|||||||
<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
|
<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
|
||||||
<table name="#mpConsume"> 50 53 55 58 59 61 63 65 67 68 </table>
|
<table name="#mpConsume"> 50 53 55 58 59 61 63 65 67 68 </table>
|
||||||
<table name="#ench1Cost"> 66 65 64 63 62 61 60 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 41 40 39 38 37 36 35 34 </table>
|
<table name="#ench1Cost"> 66 65 64 63 62 61 60 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 41 40 39 38 37 36 35 34 </table>
|
||||||
|
<table name="#ench2Power"> 30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 </table>
|
||||||
<table name="#ench2LethalStrikeRate"> 25 25 25 26 26 26 26 27 27 27 27 28 28 28 29 29 29 29 30 30 30 30 31 31 31 31 32 32 32 33 </table>
|
<table name="#ench2LethalStrikeRate"> 25 25 25 26 26 26 26 27 27 27 27 28 28 28 29 29 29 29 30 30 30 30 31 31 31 31 32 32 32 33 </table>
|
||||||
<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
|
<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
|
||||||
<table name="#ench4DarkAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
|
<table name="#ench4DarkAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
|
||||||
@ -1851,19 +1862,28 @@
|
|||||||
<target race="DIVINE" />
|
<target race="DIVINE" />
|
||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="30" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="25" />
|
<param fullLethal="25" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
<enchant2for>
|
<enchant2for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="#ench2Power" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="#ench2LethalStrikeRate" />
|
<param fullLethal="#ench2LethalStrikeRate" />
|
||||||
</effect>
|
</effect>
|
||||||
</enchant2for>
|
</enchant2for>
|
||||||
<enchant3for>
|
<enchant3for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="30" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="25" />
|
<param fullLethal="25" />
|
||||||
</effect>
|
</effect>
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
<table name="#magicLvl"> 56 58 60 62 64 66 68 70 72 74 </table>
|
<table name="#magicLvl"> 56 58 60 62 64 66 68 70 72 74 </table>
|
||||||
<table name="#mpConsume"> 41 43 44 46 48 49 51 52 53 55 </table>
|
<table name="#mpConsume"> 41 43 44 46 48 49 51 52 53 55 </table>
|
||||||
<table name="#mpInitialConsume"> 11 11 11 12 12 13 13 13 14 14 </table>
|
<table name="#mpInitialConsume"> 11 11 11 12 12 13 13 13 14 14 </table>
|
||||||
|
<table name="#ench1Power"> 30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 </table>
|
||||||
<table name="#ench1LethalStrikeRate"> 25 25 25 26 26 26 27 27 27 28 28 28 28 29 29 29 30 30 30 31 31 31 31 32 32 32 33 33 33 34 </table>
|
<table name="#ench1LethalStrikeRate"> 25 25 25 26 26 26 27 27 27 28 28 28 28 29 29 29 30 30 30 31 31 31 31 32 32 32 33 33 33 34 </table>
|
||||||
<table name="#ench2mpConsume"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
|
<table name="#ench2mpConsume"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
|
||||||
<table name="#ench2mpInitialConsume"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
|
<table name="#ench2mpInitialConsume"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
|
||||||
@ -42,25 +43,37 @@
|
|||||||
<target race="UNDEAD" />
|
<target race="UNDEAD" />
|
||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="30" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="25" />
|
<param fullLethal="25" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
<enchant1for>
|
<enchant1for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="#ench1Power" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="#ench1LethalStrikeRate" />
|
<param fullLethal="#ench1LethalStrikeRate" />
|
||||||
</effect>
|
</effect>
|
||||||
</enchant1for>
|
</enchant1for>
|
||||||
<enchant2for>
|
<enchant2for>
|
||||||
<effect name="Fear" abnormalTime="#ench2Time" />
|
<effect name="RunAway">
|
||||||
|
<param power="#ench1Power" />
|
||||||
|
<param time="#ench2Time" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="25" />
|
<param fullLethal="25" />
|
||||||
</effect>
|
</effect>
|
||||||
</enchant2for>
|
</enchant2for>
|
||||||
<enchant3for>
|
<enchant3for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="30" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="25" />
|
<param fullLethal="25" />
|
||||||
</effect>
|
</effect>
|
||||||
|
@ -1885,13 +1885,14 @@
|
|||||||
<skill id="2286" levels="6" name="Scroll: Recovery">
|
<skill id="2286" levels="6" name="Scroll: Recovery">
|
||||||
<!-- Confirmed CT2.5 -->
|
<!-- Confirmed CT2.5 -->
|
||||||
<table name="#levelRange"> 1;19 20;39 40;51 52;60 61;75 76;85 </table>
|
<table name="#levelRange"> 1;19 20;39 40;51 52;60 61;75 76;85 </table>
|
||||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
|
||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
||||||
<table name="#itemConsumeId"> 8594 8595 8596 8597 8598 8599 </table>
|
<table name="#itemConsumeId"> 8594 8595 8596 8597 8598 8599 </table>
|
||||||
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
<set name="itemConsumeCount" val="1" />
|
<set name="itemConsumeCount" val="1" />
|
||||||
<set name="itemConsumeId" val="#itemConsumeId" />
|
<set name="itemConsumeId" val="#itemConsumeId" />
|
||||||
<set name="magicLvl" val="1" />
|
<set name="magicLvl" val="1" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||||
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
|
<set name="simultaneousCast" val="true" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<cond msgId="113" addName="1">
|
<cond msgId="113" addName="1">
|
||||||
<and>
|
<and>
|
||||||
|
@ -1572,8 +1572,11 @@
|
|||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<set name="trait" val="DERANGEMENT" />
|
<set name="trait" val="DERANGEMENT" />
|
||||||
<for>
|
<for>
|
||||||
|
<effect name="RunAway">
|
||||||
|
<param power="40" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Fear" />
|
<effect name="Fear" />
|
||||||
<!-- FIXME: We need an instant effect that will work only vs monsters and fear them with 40% chance for 20 seconds here -->
|
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5174" levels="15" name="Poison">
|
<skill id="5174" levels="15" name="Poison">
|
||||||
|
@ -1258,7 +1258,7 @@
|
|||||||
<skill id="5493" levels="1" name="Naia Production">
|
<skill id="5493" levels="1" name="Naia Production">
|
||||||
<set name="castRange" val="800" />
|
<set name="castRange" val="800" />
|
||||||
<set name="channelingSkillId" val="5106" />
|
<set name="channelingSkillId" val="5106" />
|
||||||
<set name="channelingSkillId" val="5106" />
|
<set name="channelingTickInterval" val="2" />
|
||||||
<set name="effectPoint" val="1" />
|
<set name="effectPoint" val="1" />
|
||||||
<set name="effectRange" val="1000" />
|
<set name="effectRange" val="1000" />
|
||||||
<set name="hitTime" val="25000" />
|
<set name="hitTime" val="25000" />
|
||||||
@ -1271,6 +1271,9 @@
|
|||||||
<set name="reuseDelay" val="1000" />
|
<set name="reuseDelay" val="1000" />
|
||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<cond msgId="109">
|
||||||
|
<target npcId="32331" />
|
||||||
|
</cond>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5494" levels="1" name="Gust">
|
<skill id="5494" levels="1" name="Gust">
|
||||||
<!-- Confirmed CT2.5 -->
|
<!-- Confirmed CT2.5 -->
|
||||||
|
1
trunk/dist/game/data/xsd/skills.xsd
vendored
1
trunk/dist/game/data/xsd/skills.xsd
vendored
@ -258,6 +258,7 @@
|
|||||||
<xs:attribute type="xs:short" name="skillId1" use="optional" />
|
<xs:attribute type="xs:short" name="skillId1" use="optional" />
|
||||||
<xs:attribute type="xs:short" name="skillId2" use="optional" />
|
<xs:attribute type="xs:short" name="skillId2" use="optional" />
|
||||||
<xs:attribute type="xs:short" name="skillId3" use="optional" />
|
<xs:attribute type="xs:short" name="skillId3" use="optional" />
|
||||||
|
<xs:attribute type="xs:string" name="time" use="optional" />
|
||||||
<xs:attribute type="xs:string" name="KNOCKDOWN" use="optional" />
|
<xs:attribute type="xs:string" name="KNOCKDOWN" use="optional" />
|
||||||
<xs:attribute type="xs:integer" name="speed" use="optional" />
|
<xs:attribute type="xs:integer" name="speed" use="optional" />
|
||||||
<xs:attribute type="xs:integer" name="distance" use="optional" />
|
<xs:attribute type="xs:integer" name="distance" use="optional" />
|
||||||
|
@ -157,6 +157,7 @@ public final class EffectMasterHandler
|
|||||||
Resurrection.class,
|
Resurrection.class,
|
||||||
ResurrectionSpecial.class,
|
ResurrectionSpecial.class,
|
||||||
Root.class,
|
Root.class,
|
||||||
|
RunAway.class,
|
||||||
ServitorShare.class,
|
ServitorShare.class,
|
||||||
SetSkill.class,
|
SetSkill.class,
|
||||||
ShilensBreath.class,
|
ShilensBreath.class,
|
||||||
|
@ -217,9 +217,8 @@ public class ClanBoard implements IWriteBoardHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
i = 0;
|
i = 0;
|
||||||
int nbp;
|
int nbp = ClanTable.getInstance().getClanCount() / 8;
|
||||||
nbp = ClanTable.getInstance().getClans().length / 8;
|
if ((nbp * 8) != ClanTable.getInstance().getClanCount())
|
||||||
if ((nbp * 8) != ClanTable.getInstance().getClans().length)
|
|
||||||
{
|
{
|
||||||
nbp++;
|
nbp++;
|
||||||
}
|
}
|
||||||
|
@ -86,9 +86,9 @@ public final class HomeBoard implements IParseBoardHandler
|
|||||||
CommunityBoardHandler.getInstance().addBypass(activeChar, "Home", command);
|
CommunityBoardHandler.getInstance().addBypass(activeChar, "Home", command);
|
||||||
|
|
||||||
String html = HtmCache.getInstance().getHtm(activeChar.getHtmlPrefix(), "html/CommunityBoard/" + customPath + "home.html");
|
String html = HtmCache.getInstance().getHtm(activeChar.getHtmlPrefix(), "html/CommunityBoard/" + customPath + "home.html");
|
||||||
html = html.replaceAll("%fav_count%", String.valueOf(getFavoriteCount(activeChar)));
|
html = html.replaceAll("%fav_count%", Integer.toString(getFavoriteCount(activeChar)));
|
||||||
html = html.replaceAll("%region_count%", String.valueOf(getRegionCount(activeChar)));
|
html = html.replaceAll("%region_count%", Integer.toString(getRegionCount(activeChar)));
|
||||||
html = html.replaceAll("%clan_count%", String.valueOf(getClansCount()));
|
html = html.replaceAll("%clan_count%", Integer.toString(ClanTable.getInstance().getClanCount()));
|
||||||
CommunityBoardHandler.separateAndSend(html, activeChar);
|
CommunityBoardHandler.separateAndSend(html, activeChar);
|
||||||
}
|
}
|
||||||
else if (command.startsWith("_bbstop;"))
|
else if (command.startsWith("_bbstop;"))
|
||||||
@ -206,13 +206,4 @@ public final class HomeBoard implements IParseBoardHandler
|
|||||||
{
|
{
|
||||||
return 0; // TODO: Implement.
|
return 0; // TODO: Implement.
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the clans count.
|
|
||||||
* @return the clans count
|
|
||||||
*/
|
|
||||||
private static int getClansCount()
|
|
||||||
{
|
|
||||||
return ClanTable.getInstance().getClans().length;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -18,12 +18,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.effecthandlers;
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
import com.l2jserver.Config;
|
|
||||||
import com.l2jserver.gameserver.GeoData;
|
|
||||||
import com.l2jserver.gameserver.ai.CtrlEvent;
|
import com.l2jserver.gameserver.ai.CtrlEvent;
|
||||||
import com.l2jserver.gameserver.ai.CtrlIntention;
|
|
||||||
import com.l2jserver.gameserver.enums.Race;
|
import com.l2jserver.gameserver.enums.Race;
|
||||||
import com.l2jserver.gameserver.model.Location;
|
|
||||||
import com.l2jserver.gameserver.model.StatsSet;
|
import com.l2jserver.gameserver.model.StatsSet;
|
||||||
import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
|
import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
|
||||||
import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
|
import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
|
||||||
@ -33,7 +29,6 @@ import com.l2jserver.gameserver.model.effects.AbstractEffect;
|
|||||||
import com.l2jserver.gameserver.model.effects.EffectFlag;
|
import com.l2jserver.gameserver.model.effects.EffectFlag;
|
||||||
import com.l2jserver.gameserver.model.effects.L2EffectType;
|
import com.l2jserver.gameserver.model.effects.L2EffectType;
|
||||||
import com.l2jserver.gameserver.model.skills.BuffInfo;
|
import com.l2jserver.gameserver.model.skills.BuffInfo;
|
||||||
import com.l2jserver.gameserver.util.Util;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Fear effect implementation.
|
* Fear effect implementation.
|
||||||
@ -41,8 +36,6 @@ import com.l2jserver.gameserver.util.Util;
|
|||||||
*/
|
*/
|
||||||
public final class Fear extends AbstractEffect
|
public final class Fear extends AbstractEffect
|
||||||
{
|
{
|
||||||
public static final int FEAR_RANGE = 500;
|
|
||||||
|
|
||||||
public Fear(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
|
public Fear(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
|
||||||
{
|
{
|
||||||
super(attachCond, applyCond, set, params);
|
super(attachCond, applyCond, set, params);
|
||||||
@ -77,7 +70,7 @@ public final class Fear extends AbstractEffect
|
|||||||
@Override
|
@Override
|
||||||
public boolean onActionTime(BuffInfo info)
|
public boolean onActionTime(BuffInfo info)
|
||||||
{
|
{
|
||||||
fearAction(info, false);
|
info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID, info.getEffector(), false);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -89,34 +82,6 @@ public final class Fear extends AbstractEffect
|
|||||||
info.getEffected().abortCast();
|
info.getEffected().abortCast();
|
||||||
}
|
}
|
||||||
|
|
||||||
info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID);
|
info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID, info.getEffector(), true);
|
||||||
fearAction(info, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void fearAction(BuffInfo info, boolean start)
|
|
||||||
{
|
|
||||||
double radians = Math.toRadians(start ? Util.calculateAngleFrom(info.getEffector(), info.getEffected()) : Util.convertHeadingToDegree(info.getEffected().getHeading()));
|
|
||||||
|
|
||||||
int posX = (int) (info.getEffected().getX() + (FEAR_RANGE * Math.cos(radians)));
|
|
||||||
int posY = (int) (info.getEffected().getY() + (FEAR_RANGE * Math.sin(radians)));
|
|
||||||
int posZ = info.getEffected().getZ();
|
|
||||||
|
|
||||||
if (!info.getEffected().isPet())
|
|
||||||
{
|
|
||||||
info.getEffected().setRunning();
|
|
||||||
}
|
|
||||||
|
|
||||||
// If pathfinding enabled the creature will go to the defined destination (retail like).
|
|
||||||
// Otherwise it will go to the nearest obstacle.
|
|
||||||
final Location destination;
|
|
||||||
if (Config.PATHFINDING > 0)
|
|
||||||
{
|
|
||||||
destination = new Location(posX, posY, posZ, info.getEffected().getInstanceId());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
destination = GeoData.getInstance().moveCheck(info.getEffected().getX(), info.getEffected().getY(), info.getEffected().getZ(), posX, posY, posZ, info.getEffected().getInstanceId());
|
|
||||||
}
|
|
||||||
info.getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -47,7 +47,6 @@ public final class Grow extends AbstractEffect
|
|||||||
if (info.getEffected().isNpc())
|
if (info.getEffected().isNpc())
|
||||||
{
|
{
|
||||||
L2Npc npc = (L2Npc) info.getEffected();
|
L2Npc npc = (L2Npc) info.getEffected();
|
||||||
npc.setCollisionHeight(npc.getTemplate().getCollisionHeight());
|
|
||||||
npc.setCollisionRadius(npc.getTemplate().getfCollisionRadius());
|
npc.setCollisionRadius(npc.getTemplate().getfCollisionRadius());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -58,7 +57,6 @@ public final class Grow extends AbstractEffect
|
|||||||
if (info.getEffected().isNpc())
|
if (info.getEffected().isNpc())
|
||||||
{
|
{
|
||||||
L2Npc npc = (L2Npc) info.getEffected();
|
L2Npc npc = (L2Npc) info.getEffected();
|
||||||
npc.setCollisionHeight(npc.getTemplate().getCollisionHeightGrown());
|
|
||||||
npc.setCollisionRadius(npc.getTemplate().getCollisionRadiusGrown());
|
npc.setCollisionRadius(npc.getTemplate().getCollisionRadiusGrown());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
75
trunk/dist/game/data_classic/scripts/handlers/effecthandlers/RunAway.java
vendored
Normal file
75
trunk/dist/game/data_classic/scripts/handlers/effecthandlers/RunAway.java
vendored
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (C) 2004-2015 L2J DataPack
|
||||||
|
*
|
||||||
|
* This file is part of L2J DataPack.
|
||||||
|
*
|
||||||
|
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* L2J DataPack is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import com.l2jserver.gameserver.ai.CtrlEvent;
|
||||||
|
import com.l2jserver.gameserver.ai.L2AttackableAI;
|
||||||
|
import com.l2jserver.gameserver.model.StatsSet;
|
||||||
|
import com.l2jserver.gameserver.model.conditions.Condition;
|
||||||
|
import com.l2jserver.gameserver.model.effects.AbstractEffect;
|
||||||
|
import com.l2jserver.gameserver.model.skills.BuffInfo;
|
||||||
|
import com.l2jserver.util.Rnd;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Run Away effect implementation.
|
||||||
|
* @author Zoey76
|
||||||
|
*/
|
||||||
|
public final class RunAway extends AbstractEffect
|
||||||
|
{
|
||||||
|
private final int _power;
|
||||||
|
private final int _time;
|
||||||
|
|
||||||
|
public RunAway(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
|
||||||
|
{
|
||||||
|
super(attachCond, applyCond, set, params);
|
||||||
|
|
||||||
|
_power = params.getInt("power", 0);
|
||||||
|
|
||||||
|
_time = params.getInt("time", 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isInstant()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(BuffInfo info)
|
||||||
|
{
|
||||||
|
if (!info.getEffected().isAttackable())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Rnd.get(100) > _power)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (info.getEffected().isCastingNow() && info.getEffected().canAbortCast())
|
||||||
|
{
|
||||||
|
info.getEffected().abortCast();
|
||||||
|
}
|
||||||
|
|
||||||
|
((L2AttackableAI) info.getEffected().getAI()).setFearTime(_time);
|
||||||
|
|
||||||
|
info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID, info.getEffector(), true);
|
||||||
|
}
|
||||||
|
}
|
@ -1335,13 +1335,13 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="ConsumeBody" />
|
<effect name="ConsumeBody" />
|
||||||
</enchant1for>
|
</enchant1for>
|
||||||
<enchant1for>
|
<enchant2for>
|
||||||
<effect name="Sweeper" />
|
<effect name="Sweeper" />
|
||||||
<effect name="ManaHealByLevel">
|
<effect name="ManaHealByLevel">
|
||||||
<param power="#ench2DrainMp" />
|
<param power="#ench2DrainMp" />
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ConsumeBody" />
|
<effect name="ConsumeBody" />
|
||||||
</enchant1for>
|
</enchant2for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="44" levels="3" name="Remedy">
|
<skill id="44" levels="3" name="Remedy">
|
||||||
<table name="#dispelAbnormals"> BLEEDING,3 BLEEDING,7 BLEEDING,9 </table>
|
<table name="#dispelAbnormals"> BLEEDING,3 BLEEDING,7 BLEEDING,9 </table>
|
||||||
|
@ -312,6 +312,7 @@
|
|||||||
<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
|
<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
|
||||||
<table name="#mpConsume"> 50 53 55 58 59 61 63 65 67 68 </table>
|
<table name="#mpConsume"> 50 53 55 58 59 61 63 65 67 68 </table>
|
||||||
<table name="#ench1Cost"> 66 65 64 63 62 61 60 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 41 40 39 38 37 36 35 34 </table>
|
<table name="#ench1Cost"> 66 65 64 63 62 61 60 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 41 40 39 38 37 36 35 34 </table>
|
||||||
|
<table name="#ench2Power"> 30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 </table>
|
||||||
<table name="#ench2LethalStrikeRate"> 25 25 25 26 26 26 26 27 27 27 27 28 28 28 29 29 29 29 30 30 30 30 31 31 31 31 32 32 32 33 </table>
|
<table name="#ench2LethalStrikeRate"> 25 25 25 26 26 26 26 27 27 27 27 28 28 28 29 29 29 29 30 30 30 30 31 31 31 31 32 32 32 33 </table>
|
||||||
<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
|
<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
|
||||||
<table name="#ench4HolyAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
|
<table name="#ench4HolyAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
|
||||||
@ -343,19 +344,28 @@
|
|||||||
<target race="UNDEAD" />
|
<target race="UNDEAD" />
|
||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="30" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="25" />
|
<param fullLethal="25" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
<enchant2for>
|
<enchant2for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="#ench2Power" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="#ench2LethalStrikeRate" />
|
<param fullLethal="#ench2LethalStrikeRate" />
|
||||||
</effect>
|
</effect>
|
||||||
</enchant2for>
|
</enchant2for>
|
||||||
<enchant3for>
|
<enchant3for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="30" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="25" />
|
<param fullLethal="25" />
|
||||||
</effect>
|
</effect>
|
||||||
@ -1763,6 +1773,7 @@
|
|||||||
<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
|
<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
|
||||||
<table name="#mpConsume"> 50 53 55 58 59 61 63 65 67 68 </table>
|
<table name="#mpConsume"> 50 53 55 58 59 61 63 65 67 68 </table>
|
||||||
<table name="#ench1Cost"> 66 65 64 63 62 61 60 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 41 40 39 38 37 36 35 34 </table>
|
<table name="#ench1Cost"> 66 65 64 63 62 61 60 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 41 40 39 38 37 36 35 34 </table>
|
||||||
|
<table name="#ench2Power"> 30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 </table>
|
||||||
<table name="#ench2LethalStrikeRate"> 25 25 25 26 26 26 26 27 27 27 27 28 28 28 29 29 29 29 30 30 30 30 31 31 31 31 32 32 32 33 </table>
|
<table name="#ench2LethalStrikeRate"> 25 25 25 26 26 26 26 27 27 27 27 28 28 28 29 29 29 29 30 30 30 30 31 31 31 31 32 32 32 33 </table>
|
||||||
<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
|
<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
|
||||||
<table name="#ench4DarkAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
|
<table name="#ench4DarkAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
|
||||||
@ -1794,19 +1805,28 @@
|
|||||||
<target race="DIVINE" />
|
<target race="DIVINE" />
|
||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="30" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="25" />
|
<param fullLethal="25" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
<enchant2for>
|
<enchant2for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="#ench2Power" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="#ench2LethalStrikeRate" />
|
<param fullLethal="#ench2LethalStrikeRate" />
|
||||||
</effect>
|
</effect>
|
||||||
</enchant2for>
|
</enchant2for>
|
||||||
<enchant3for>
|
<enchant3for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="30" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="25" />
|
<param fullLethal="25" />
|
||||||
</effect>
|
</effect>
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
<table name="#magicLvl"> 56 58 60 62 64 66 68 70 72 74 </table>
|
<table name="#magicLvl"> 56 58 60 62 64 66 68 70 72 74 </table>
|
||||||
<table name="#mpConsume"> 41 43 44 46 48 49 51 52 53 55 </table>
|
<table name="#mpConsume"> 41 43 44 46 48 49 51 52 53 55 </table>
|
||||||
<table name="#mpInitialConsume"> 11 11 11 12 12 13 13 13 14 14 </table>
|
<table name="#mpInitialConsume"> 11 11 11 12 12 13 13 13 14 14 </table>
|
||||||
|
<table name="#ench1Power"> 30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 </table>
|
||||||
<table name="#ench1LethalStrikeRate"> 25 25 25 26 26 26 27 27 27 28 28 28 28 29 29 29 30 30 30 31 31 31 31 32 32 32 33 33 33 34 </table>
|
<table name="#ench1LethalStrikeRate"> 25 25 25 26 26 26 27 27 27 28 28 28 28 29 29 29 30 30 30 31 31 31 31 32 32 32 33 33 33 34 </table>
|
||||||
<table name="#ench2mpConsume"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
|
<table name="#ench2mpConsume"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
|
||||||
<table name="#ench2mpInitialConsume"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
|
<table name="#ench2mpInitialConsume"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
|
||||||
@ -42,25 +43,37 @@
|
|||||||
<target race="UNDEAD" />
|
<target race="UNDEAD" />
|
||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="30" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="25" />
|
<param fullLethal="25" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
<enchant1for>
|
<enchant1for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="#ench1Power" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="#ench1LethalStrikeRate" />
|
<param fullLethal="#ench1LethalStrikeRate" />
|
||||||
</effect>
|
</effect>
|
||||||
</enchant1for>
|
</enchant1for>
|
||||||
<enchant2for>
|
<enchant2for>
|
||||||
<effect name="Fear" abnormalTime="#ench2Time" />
|
<effect name="RunAway">
|
||||||
|
<param power="#ench1Power" />
|
||||||
|
<param time="#ench2Time" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="25" />
|
<param fullLethal="25" />
|
||||||
</effect>
|
</effect>
|
||||||
</enchant2for>
|
</enchant2for>
|
||||||
<enchant3for>
|
<enchant3for>
|
||||||
<effect name="Fear" abnormalTime="20" />
|
<effect name="RunAway">
|
||||||
|
<param power="30" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Lethal">
|
<effect name="Lethal">
|
||||||
<param fullLethal="25" />
|
<param fullLethal="25" />
|
||||||
</effect>
|
</effect>
|
||||||
|
@ -1521,8 +1521,11 @@
|
|||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<set name="trait" val="DERANGEMENT" />
|
<set name="trait" val="DERANGEMENT" />
|
||||||
<for>
|
<for>
|
||||||
|
<effect name="RunAway">
|
||||||
|
<param power="40" />
|
||||||
|
<param time="20" />
|
||||||
|
</effect>
|
||||||
<effect name="Fear" />
|
<effect name="Fear" />
|
||||||
<!-- FIXME: We need an instant effect that will work only vs monsters and fear them with 40% chance for 20 seconds here -->
|
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5174" levels="15" name="Poison">
|
<skill id="5174" levels="15" name="Poison">
|
||||||
|
1
trunk/dist/game/data_classic/xsd/skills.xsd
vendored
1
trunk/dist/game/data_classic/xsd/skills.xsd
vendored
@ -258,6 +258,7 @@
|
|||||||
<xs:attribute type="xs:short" name="skillId1" use="optional" />
|
<xs:attribute type="xs:short" name="skillId1" use="optional" />
|
||||||
<xs:attribute type="xs:short" name="skillId2" use="optional" />
|
<xs:attribute type="xs:short" name="skillId2" use="optional" />
|
||||||
<xs:attribute type="xs:short" name="skillId3" use="optional" />
|
<xs:attribute type="xs:short" name="skillId3" use="optional" />
|
||||||
|
<xs:attribute type="xs:string" name="time" use="optional" />
|
||||||
<xs:attribute type="xs:string" name="KNOCKDOWN" use="optional" />
|
<xs:attribute type="xs:string" name="KNOCKDOWN" use="optional" />
|
||||||
<xs:attribute type="xs:integer" name="speed" use="optional" />
|
<xs:attribute type="xs:integer" name="speed" use="optional" />
|
||||||
<xs:attribute type="xs:integer" name="distance" use="optional" />
|
<xs:attribute type="xs:integer" name="distance" use="optional" />
|
||||||
|
@ -328,11 +328,9 @@ public abstract class AbstractAI implements Ctrl
|
|||||||
/**
|
/**
|
||||||
* Launch the L2CharacterAI onEvt method corresponding to the Event. <FONT COLOR=#FF0000><B> <U>Caution</U> : The current general intention won't be change (ex : If the character attack and is stunned, he will attack again after the stunned period)</B></FONT>
|
* Launch the L2CharacterAI onEvt method corresponding to the Event. <FONT COLOR=#FF0000><B> <U>Caution</U> : The current general intention won't be change (ex : If the character attack and is stunned, he will attack again after the stunned period)</B></FONT>
|
||||||
* @param evt The event whose the AI must be notified
|
* @param evt The event whose the AI must be notified
|
||||||
* @param arg0 The first parameter of the Event (optional target)
|
|
||||||
* @param arg1 The second parameter of the Event (optional target)
|
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public final void notifyEvent(CtrlEvent evt, Object arg0, Object arg1)
|
public final void notifyEvent(CtrlEvent evt, Object... args)
|
||||||
{
|
{
|
||||||
if ((!_actor.isVisible() && !_actor.isTeleporting()) || !_actor.hasAI())
|
if ((!_actor.isVisible() && !_actor.isTeleporting()) || !_actor.hasAI())
|
||||||
{
|
{
|
||||||
@ -345,31 +343,31 @@ public abstract class AbstractAI implements Ctrl
|
|||||||
onEvtThink();
|
onEvtThink();
|
||||||
break;
|
break;
|
||||||
case EVT_ATTACKED:
|
case EVT_ATTACKED:
|
||||||
onEvtAttacked((L2Character) arg0);
|
onEvtAttacked((L2Character) args[0]);
|
||||||
break;
|
break;
|
||||||
case EVT_AGGRESSION:
|
case EVT_AGGRESSION:
|
||||||
onEvtAggression((L2Character) arg0, ((Number) arg1).intValue());
|
onEvtAggression((L2Character) args[0], ((Number) args[1]).intValue());
|
||||||
break;
|
break;
|
||||||
case EVT_STUNNED:
|
case EVT_STUNNED:
|
||||||
onEvtStunned((L2Character) arg0);
|
onEvtStunned((L2Character) args[0]);
|
||||||
break;
|
break;
|
||||||
case EVT_PARALYZED:
|
case EVT_PARALYZED:
|
||||||
onEvtParalyzed((L2Character) arg0);
|
onEvtParalyzed((L2Character) args[0]);
|
||||||
break;
|
break;
|
||||||
case EVT_SLEEPING:
|
case EVT_SLEEPING:
|
||||||
onEvtSleeping((L2Character) arg0);
|
onEvtSleeping((L2Character) args[0]);
|
||||||
break;
|
break;
|
||||||
case EVT_ROOTED:
|
case EVT_ROOTED:
|
||||||
onEvtRooted((L2Character) arg0);
|
onEvtRooted((L2Character) args[0]);
|
||||||
break;
|
break;
|
||||||
case EVT_CONFUSED:
|
case EVT_CONFUSED:
|
||||||
onEvtConfused((L2Character) arg0);
|
onEvtConfused((L2Character) args[0]);
|
||||||
break;
|
break;
|
||||||
case EVT_MUTED:
|
case EVT_MUTED:
|
||||||
onEvtMuted((L2Character) arg0);
|
onEvtMuted((L2Character) args[0]);
|
||||||
break;
|
break;
|
||||||
case EVT_EVADED:
|
case EVT_EVADED:
|
||||||
onEvtEvaded((L2Character) arg0);
|
onEvtEvaded((L2Character) args[0]);
|
||||||
break;
|
break;
|
||||||
case EVT_READY_TO_ACT:
|
case EVT_READY_TO_ACT:
|
||||||
if (!_actor.isCastingNow() && !_actor.isCastingSimultaneouslyNow())
|
if (!_actor.isCastingNow() && !_actor.isCastingSimultaneouslyNow())
|
||||||
@ -378,7 +376,7 @@ public abstract class AbstractAI implements Ctrl
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case EVT_USER_CMD:
|
case EVT_USER_CMD:
|
||||||
onEvtUserCmd(arg0, arg1);
|
onEvtUserCmd(args[0], args[1]);
|
||||||
break;
|
break;
|
||||||
case EVT_ARRIVED:
|
case EVT_ARRIVED:
|
||||||
// happens e.g. from stopmove but we don't process it if we're casting
|
// happens e.g. from stopmove but we don't process it if we're casting
|
||||||
@ -395,10 +393,10 @@ public abstract class AbstractAI implements Ctrl
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case EVT_ARRIVED_BLOCKED:
|
case EVT_ARRIVED_BLOCKED:
|
||||||
onEvtArrivedBlocked((Location) arg0);
|
onEvtArrivedBlocked((Location) args[0]);
|
||||||
break;
|
break;
|
||||||
case EVT_FORGET_OBJECT:
|
case EVT_FORGET_OBJECT:
|
||||||
onEvtForgetObject((L2Object) arg0);
|
onEvtForgetObject((L2Object) args[0]);
|
||||||
break;
|
break;
|
||||||
case EVT_CANCEL:
|
case EVT_CANCEL:
|
||||||
onEvtCancel();
|
onEvtCancel();
|
||||||
@ -412,6 +410,11 @@ public abstract class AbstractAI implements Ctrl
|
|||||||
case EVT_FINISH_CASTING:
|
case EVT_FINISH_CASTING:
|
||||||
onEvtFinishCasting();
|
onEvtFinishCasting();
|
||||||
break;
|
break;
|
||||||
|
case EVT_AFRAID:
|
||||||
|
{
|
||||||
|
onEvtAfraid((L2Character) args[0], (Boolean) args[1]);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Do next action.
|
// Do next action.
|
||||||
@ -479,6 +482,8 @@ public abstract class AbstractAI implements Ctrl
|
|||||||
|
|
||||||
protected abstract void onEvtFinishCasting();
|
protected abstract void onEvtFinishCasting();
|
||||||
|
|
||||||
|
protected abstract void onEvtAfraid(L2Character effector, boolean start);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Cancel action client side by sending Server->Client packet ActionFailed to the L2PcInstance actor. <FONT COLOR=#FF0000><B> <U>Caution</U> : Low level function, used by AI subclasses</B></FONT>
|
* Cancel action client side by sending Server->Client packet ActionFailed to the L2PcInstance actor. <FONT COLOR=#FF0000><B> <U>Caution</U> : Low level function, used by AI subclasses</B></FONT>
|
||||||
*/
|
*/
|
||||||
|
@ -100,8 +100,7 @@ public interface Ctrl
|
|||||||
/**
|
/**
|
||||||
* Notify an event.
|
* Notify an event.
|
||||||
* @param evt the event
|
* @param evt the event
|
||||||
* @param arg0 the arg0
|
* @param args the args
|
||||||
* @param arg1 the arg1
|
|
||||||
*/
|
*/
|
||||||
void notifyEvent(CtrlEvent evt, Object arg0, Object arg1);
|
void notifyEvent(CtrlEvent evt, Object... args);
|
||||||
}
|
}
|
||||||
|
@ -26,6 +26,7 @@ import java.util.Collection;
|
|||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.Set;
|
import java.util.Set;
|
||||||
import java.util.concurrent.Future;
|
import java.util.concurrent.Future;
|
||||||
|
import java.util.concurrent.TimeUnit;
|
||||||
|
|
||||||
import com.l2jserver.Config;
|
import com.l2jserver.Config;
|
||||||
import com.l2jserver.gameserver.GameTimeController;
|
import com.l2jserver.gameserver.GameTimeController;
|
||||||
@ -56,6 +57,7 @@ import com.l2jserver.gameserver.model.events.EventDispatcher;
|
|||||||
import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableFactionCall;
|
import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableFactionCall;
|
||||||
import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableHate;
|
import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableHate;
|
||||||
import com.l2jserver.gameserver.model.events.returns.TerminateReturn;
|
import com.l2jserver.gameserver.model.events.returns.TerminateReturn;
|
||||||
|
import com.l2jserver.gameserver.model.skills.AbnormalVisualEffect;
|
||||||
import com.l2jserver.gameserver.model.skills.Skill;
|
import com.l2jserver.gameserver.model.skills.Skill;
|
||||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||||
import com.l2jserver.gameserver.model.zone.ZoneId;
|
import com.l2jserver.gameserver.model.zone.ZoneId;
|
||||||
@ -67,30 +69,53 @@ import com.l2jserver.util.Rnd;
|
|||||||
*/
|
*/
|
||||||
public class L2AttackableAI extends L2CharacterAI implements Runnable
|
public class L2AttackableAI extends L2CharacterAI implements Runnable
|
||||||
{
|
{
|
||||||
|
/**
|
||||||
|
* Fear task.
|
||||||
|
* @author Zoey76
|
||||||
|
*/
|
||||||
|
public static class FearTask implements Runnable
|
||||||
|
{
|
||||||
|
private final L2Character _effected;
|
||||||
|
private final L2Character _effector;
|
||||||
|
private boolean _start;
|
||||||
|
|
||||||
|
public FearTask(L2Character effected, L2Character effector, boolean start)
|
||||||
|
{
|
||||||
|
_effected = effected;
|
||||||
|
_effector = effector;
|
||||||
|
_start = start;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void run()
|
||||||
|
{
|
||||||
|
final int fearTimeLeft = ((L2AttackableAI) _effected.getAI()).getFearTime() - FEAR_TICKS;
|
||||||
|
((L2AttackableAI) _effected.getAI()).setFearTime(fearTimeLeft);
|
||||||
|
_effected.getAI().onEvtAfraid(_effector, _start);
|
||||||
|
_start = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static final int FEAR_TICKS = 5;
|
||||||
private static final int RANDOM_WALK_RATE = 30; // confirmed
|
private static final int RANDOM_WALK_RATE = 30; // confirmed
|
||||||
// private static final int MAX_DRIFT_RANGE = 300;
|
// private static final int MAX_DRIFT_RANGE = 300;
|
||||||
private static final int MAX_ATTACK_TIMEOUT = 1200; // int ticks, i.e. 2min
|
private static final int MAX_ATTACK_TIMEOUT = 1200; // int ticks, i.e. 2min
|
||||||
/**
|
/** The L2Attackable AI task executed every 1s (call onEvtThink method). */
|
||||||
* The L2Attackable AI task executed every 1s (call onEvtThink method).
|
|
||||||
*/
|
|
||||||
private Future<?> _aiTask;
|
private Future<?> _aiTask;
|
||||||
/**
|
/** The delay after which the attacked is stopped. */
|
||||||
* The delay after which the attacked is stopped.
|
|
||||||
*/
|
|
||||||
private int _attackTimeout;
|
private int _attackTimeout;
|
||||||
/**
|
/** The L2Attackable aggro counter. */
|
||||||
* The L2Attackable aggro counter.
|
|
||||||
*/
|
|
||||||
private int _globalAggro;
|
private int _globalAggro;
|
||||||
/**
|
/** The flag used to indicate that a thinking action is in progress, to prevent recursive thinking. */
|
||||||
* The flag used to indicate that a thinking action is in progress, to prevent recursive thinking.
|
|
||||||
*/
|
|
||||||
private boolean _thinking;
|
private boolean _thinking;
|
||||||
|
|
||||||
private int timepass = 0;
|
private int _timePass = 0;
|
||||||
private int chaostime = 0;
|
private int _chaosTime = 0;
|
||||||
private final L2NpcTemplate _skillrender;
|
private final L2NpcTemplate _skillrender;
|
||||||
int lastBuffTick;
|
private int _lastBuffTick;
|
||||||
|
// Fear parameters
|
||||||
|
private int _fearTime;
|
||||||
|
private Future<?> _fearTask = null;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructor of L2AttackableAI.
|
* Constructor of L2AttackableAI.
|
||||||
@ -376,7 +401,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
|
|||||||
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks();
|
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks();
|
||||||
|
|
||||||
// self and buffs
|
// self and buffs
|
||||||
if ((lastBuffTick + 30) < GameTimeController.getInstance().getGameTicks())
|
if ((_lastBuffTick + 30) < GameTimeController.getInstance().getGameTicks())
|
||||||
{
|
{
|
||||||
for (Skill sk : _skillrender.getAISkills(AISkillScope.BUFF))
|
for (Skill sk : _skillrender.getAISkills(AISkillScope.BUFF))
|
||||||
{
|
{
|
||||||
@ -385,13 +410,35 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
lastBuffTick = GameTimeController.getInstance().getGameTicks();
|
_lastBuffTick = GameTimeController.getInstance().getGameTicks();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Manage the Attack Intention : Stop current Attack (if necessary), Start a new Attack and Launch Think Event
|
// Manage the Attack Intention : Stop current Attack (if necessary), Start a new Attack and Launch Think Event
|
||||||
super.onIntentionAttack(target);
|
super.onIntentionAttack(target);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onEvtAfraid(L2Character effector, boolean start)
|
||||||
|
{
|
||||||
|
if ((_fearTime > 0) && (_fearTask == null))
|
||||||
|
{
|
||||||
|
_fearTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new FearTask(_actor, effector, start), 0, FEAR_TICKS, TimeUnit.SECONDS);
|
||||||
|
_actor.startAbnormalVisualEffect(AbnormalVisualEffect.TURN_FLEE);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
super.onEvtAfraid(effector, start);
|
||||||
|
|
||||||
|
if ((_fearTime <= 0) && (_fearTask != null))
|
||||||
|
{
|
||||||
|
_fearTask.cancel(true);
|
||||||
|
_fearTask = null;
|
||||||
|
_actor.stopAbnormalVisualEffect(AbnormalVisualEffect.TURN_FLEE);
|
||||||
|
setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected void thinkCast()
|
protected void thinkCast()
|
||||||
{
|
{
|
||||||
if (checkTargetLost(getCastTarget()))
|
if (checkTargetLost(getCastTarget()))
|
||||||
@ -898,29 +945,29 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
|
|||||||
// BOSS/Raid Minion Target Reconsider
|
// BOSS/Raid Minion Target Reconsider
|
||||||
if (npc.isRaid() || npc.isRaidMinion())
|
if (npc.isRaid() || npc.isRaidMinion())
|
||||||
{
|
{
|
||||||
chaostime++;
|
_chaosTime++;
|
||||||
if (npc instanceof L2RaidBossInstance)
|
if (npc instanceof L2RaidBossInstance)
|
||||||
{
|
{
|
||||||
if (!((L2MonsterInstance) npc).hasMinions())
|
if (!((L2MonsterInstance) npc).hasMinions())
|
||||||
{
|
{
|
||||||
if (chaostime > Config.RAID_CHAOS_TIME)
|
if (_chaosTime > Config.RAID_CHAOS_TIME)
|
||||||
{
|
{
|
||||||
if (Rnd.get(100) <= (100 - ((npc.getCurrentHp() * 100) / npc.getMaxHp())))
|
if (Rnd.get(100) <= (100 - ((npc.getCurrentHp() * 100) / npc.getMaxHp())))
|
||||||
{
|
{
|
||||||
aggroReconsider();
|
aggroReconsider();
|
||||||
chaostime = 0;
|
_chaosTime = 0;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (chaostime > Config.RAID_CHAOS_TIME)
|
if (_chaosTime > Config.RAID_CHAOS_TIME)
|
||||||
{
|
{
|
||||||
if (Rnd.get(100) <= (100 - ((npc.getCurrentHp() * 200) / npc.getMaxHp())))
|
if (Rnd.get(100) <= (100 - ((npc.getCurrentHp() * 200) / npc.getMaxHp())))
|
||||||
{
|
{
|
||||||
aggroReconsider();
|
aggroReconsider();
|
||||||
chaostime = 0;
|
_chaosTime = 0;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -928,25 +975,25 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
|
|||||||
}
|
}
|
||||||
else if (npc instanceof L2GrandBossInstance)
|
else if (npc instanceof L2GrandBossInstance)
|
||||||
{
|
{
|
||||||
if (chaostime > Config.GRAND_CHAOS_TIME)
|
if (_chaosTime > Config.GRAND_CHAOS_TIME)
|
||||||
{
|
{
|
||||||
double chaosRate = 100 - ((npc.getCurrentHp() * 300) / npc.getMaxHp());
|
double chaosRate = 100 - ((npc.getCurrentHp() * 300) / npc.getMaxHp());
|
||||||
if (((chaosRate <= 10) && (Rnd.get(100) <= 10)) || ((chaosRate > 10) && (Rnd.get(100) <= chaosRate)))
|
if (((chaosRate <= 10) && (Rnd.get(100) <= 10)) || ((chaosRate > 10) && (Rnd.get(100) <= chaosRate)))
|
||||||
{
|
{
|
||||||
aggroReconsider();
|
aggroReconsider();
|
||||||
chaostime = 0;
|
_chaosTime = 0;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (chaostime > Config.MINION_CHAOS_TIME)
|
if (_chaosTime > Config.MINION_CHAOS_TIME)
|
||||||
{
|
{
|
||||||
if (Rnd.get(100) <= (100 - ((npc.getCurrentHp() * 200) / npc.getMaxHp())))
|
if (Rnd.get(100) <= (100 - ((npc.getCurrentHp() * 200) / npc.getMaxHp())))
|
||||||
{
|
{
|
||||||
aggroReconsider();
|
aggroReconsider();
|
||||||
chaostime = 0;
|
_chaosTime = 0;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2692,7 +2739,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
|
|||||||
*/
|
*/
|
||||||
public void setTimepass(int TP)
|
public void setTimepass(int TP)
|
||||||
{
|
{
|
||||||
timepass = TP;
|
_timePass = TP;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -2700,11 +2747,21 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
|
|||||||
*/
|
*/
|
||||||
public int getTimepass()
|
public int getTimepass()
|
||||||
{
|
{
|
||||||
return timepass;
|
return _timePass;
|
||||||
}
|
}
|
||||||
|
|
||||||
public L2Attackable getActiveChar()
|
public L2Attackable getActiveChar()
|
||||||
{
|
{
|
||||||
return (L2Attackable) _actor;
|
return (L2Attackable) _actor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getFearTime()
|
||||||
|
{
|
||||||
|
return _fearTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setFearTime(int fearTime)
|
||||||
|
{
|
||||||
|
_fearTime = fearTime;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -31,6 +31,7 @@ import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
|
|||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
|
import com.l2jserver.Config;
|
||||||
import com.l2jserver.gameserver.GameTimeController;
|
import com.l2jserver.gameserver.GameTimeController;
|
||||||
import com.l2jserver.gameserver.GeoData;
|
import com.l2jserver.gameserver.GeoData;
|
||||||
import com.l2jserver.gameserver.ThreadPoolManager;
|
import com.l2jserver.gameserver.ThreadPoolManager;
|
||||||
@ -58,6 +59,7 @@ import com.l2jserver.gameserver.network.SystemMessageId;
|
|||||||
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
|
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
|
||||||
import com.l2jserver.gameserver.network.serverpackets.AutoAttackStop;
|
import com.l2jserver.gameserver.network.serverpackets.AutoAttackStop;
|
||||||
import com.l2jserver.gameserver.taskmanager.AttackStanceTaskManager;
|
import com.l2jserver.gameserver.taskmanager.AttackStanceTaskManager;
|
||||||
|
import com.l2jserver.gameserver.util.Util;
|
||||||
import com.l2jserver.util.Rnd;
|
import com.l2jserver.util.Rnd;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -90,6 +92,8 @@ public class L2CharacterAI extends AbstractAI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected static final int FEAR_RANGE = 500;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Cast Task
|
* Cast Task
|
||||||
* @author Zoey76
|
* @author Zoey76
|
||||||
@ -276,7 +280,7 @@ public class L2CharacterAI extends AbstractAI
|
|||||||
stopFollow();
|
stopFollow();
|
||||||
|
|
||||||
// Launch the Think Event
|
// Launch the Think Event
|
||||||
notifyEvent(CtrlEvent.EVT_THINK, null);
|
notifyEvent(CtrlEvent.EVT_THINK);
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -295,7 +299,7 @@ public class L2CharacterAI extends AbstractAI
|
|||||||
stopFollow();
|
stopFollow();
|
||||||
|
|
||||||
// Launch the Think Event
|
// Launch the Think Event
|
||||||
notifyEvent(CtrlEvent.EVT_THINK, null);
|
notifyEvent(CtrlEvent.EVT_THINK);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -341,7 +345,7 @@ public class L2CharacterAI extends AbstractAI
|
|||||||
changeIntention(AI_INTENTION_CAST, skill, target);
|
changeIntention(AI_INTENTION_CAST, skill, target);
|
||||||
|
|
||||||
// Launch the Think Event
|
// Launch the Think Event
|
||||||
notifyEvent(CtrlEvent.EVT_THINK, null);
|
notifyEvent(CtrlEvent.EVT_THINK);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -955,6 +959,34 @@ public class L2CharacterAI extends AbstractAI
|
|||||||
// do nothing
|
// do nothing
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onEvtAfraid(L2Character effector, boolean start)
|
||||||
|
{
|
||||||
|
double radians = Math.toRadians(start ? Util.calculateAngleFrom(effector, _actor) : Util.convertHeadingToDegree(_actor.getHeading()));
|
||||||
|
|
||||||
|
int posX = (int) (_actor.getX() + (FEAR_RANGE * Math.cos(radians)));
|
||||||
|
int posY = (int) (_actor.getY() + (FEAR_RANGE * Math.sin(radians)));
|
||||||
|
int posZ = _actor.getZ();
|
||||||
|
|
||||||
|
if (!_actor.isPet())
|
||||||
|
{
|
||||||
|
_actor.setRunning();
|
||||||
|
}
|
||||||
|
|
||||||
|
// If pathfinding enabled the creature will go to the defined destination (retail like).
|
||||||
|
// Otherwise it will go to the nearest obstacle.
|
||||||
|
final Location destination;
|
||||||
|
if (Config.PATHFINDING > 0)
|
||||||
|
{
|
||||||
|
destination = new Location(posX, posY, posZ, _actor.getInstanceId());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
destination = GeoData.getInstance().moveCheck(_actor.getX(), _actor.getY(), _actor.getZ(), posX, posY, posZ, _actor.getInstanceId());
|
||||||
|
}
|
||||||
|
setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
|
||||||
|
}
|
||||||
|
|
||||||
protected boolean maybeMoveToPosition(ILocational worldPosition, int offset)
|
protected boolean maybeMoveToPosition(ILocational worldPosition, int offset)
|
||||||
{
|
{
|
||||||
if (worldPosition == null)
|
if (worldPosition == null)
|
||||||
|
@ -286,7 +286,7 @@ public class TopicBBSManager extends BaseBBSManager
|
|||||||
|
|
||||||
int nbp;
|
int nbp;
|
||||||
nbp = forum.getTopicSize() / 8;
|
nbp = forum.getTopicSize() / 8;
|
||||||
if ((nbp * 8) != ClanTable.getInstance().getClans().length)
|
if ((nbp * 8) != ClanTable.getInstance().getClanCount())
|
||||||
{
|
{
|
||||||
nbp++;
|
nbp++;
|
||||||
}
|
}
|
||||||
|
@ -23,9 +23,10 @@ import java.sql.PreparedStatement;
|
|||||||
import java.sql.ResultSet;
|
import java.sql.ResultSet;
|
||||||
import java.sql.Statement;
|
import java.sql.Statement;
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.HashMap;
|
import java.util.Collection;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
import java.util.logging.Level;
|
import java.util.logging.Level;
|
||||||
import java.util.logging.Logger;
|
import java.util.logging.Logger;
|
||||||
|
|
||||||
@ -68,13 +69,7 @@ import com.l2jserver.util.EnumIntBitmask;
|
|||||||
public class ClanTable
|
public class ClanTable
|
||||||
{
|
{
|
||||||
private static final Logger _log = Logger.getLogger(ClanTable.class.getName());
|
private static final Logger _log = Logger.getLogger(ClanTable.class.getName());
|
||||||
|
private final Map<Integer, L2Clan> _clans = new ConcurrentHashMap<>();
|
||||||
private final Map<Integer, L2Clan> _clans = new HashMap<>();
|
|
||||||
|
|
||||||
public L2Clan[] getClans()
|
|
||||||
{
|
|
||||||
return _clans.values().toArray(new L2Clan[_clans.size()]);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected ClanTable()
|
protected ClanTable()
|
||||||
{
|
{
|
||||||
@ -112,6 +107,24 @@ public class ClanTable
|
|||||||
restorewars();
|
restorewars();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the clans.
|
||||||
|
* @return the clans
|
||||||
|
*/
|
||||||
|
public Collection<L2Clan> getClans()
|
||||||
|
{
|
||||||
|
return _clans.values();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the clan count.
|
||||||
|
* @return the clan count
|
||||||
|
*/
|
||||||
|
public int getClanCount()
|
||||||
|
{
|
||||||
|
return _clans.size();
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param clanId
|
* @param clanId
|
||||||
* @return
|
* @return
|
||||||
@ -123,15 +136,7 @@ public class ClanTable
|
|||||||
|
|
||||||
public L2Clan getClanByName(String clanName)
|
public L2Clan getClanByName(String clanName)
|
||||||
{
|
{
|
||||||
for (L2Clan clan : getClans())
|
return getClans().stream().filter(c -> c.getName().equalsIgnoreCase(clanName)).findFirst().orElse(null);
|
||||||
{
|
|
||||||
if (clan.getName().equalsIgnoreCase(clanName))
|
|
||||||
{
|
|
||||||
return clan;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -268,7 +268,7 @@ public abstract class IdFactory
|
|||||||
cleanCount += stmt.executeUpdate("DELETE FROM clan_subpledges WHERE clan_subpledges.clan_id NOT IN (SELECT clan_id FROM clan_data);");
|
cleanCount += stmt.executeUpdate("DELETE FROM clan_subpledges WHERE clan_subpledges.clan_id NOT IN (SELECT clan_id FROM clan_data);");
|
||||||
cleanCount += stmt.executeUpdate("DELETE FROM clan_wars WHERE clan_wars.clan1 NOT IN (SELECT clan_id FROM clan_data);");
|
cleanCount += stmt.executeUpdate("DELETE FROM clan_wars WHERE clan_wars.clan1 NOT IN (SELECT clan_id FROM clan_data);");
|
||||||
cleanCount += stmt.executeUpdate("DELETE FROM clan_wars WHERE clan_wars.clan2 NOT IN (SELECT clan_id FROM clan_data);");
|
cleanCount += stmt.executeUpdate("DELETE FROM clan_wars WHERE clan_wars.clan2 NOT IN (SELECT clan_id FROM clan_data);");
|
||||||
cleanCount += stmt.executeUpdate("DELETE FROM clanhall_functions WHERE clanhall_functions.hall_id NOT IN (SELECT id FROM clanhall WHERE ownerId <> 0);");
|
cleanCount += stmt.executeUpdate("DELETE FROM clanhall_functions WHERE clanhall_functions.hall_id NOT IN (SELECT id FROM clanhall WHERE ownerId <> 0 union all SELECT clanHallId FROM siegable_clanhall WHERE ownerId <> 0);");
|
||||||
cleanCount += stmt.executeUpdate("DELETE FROM siege_clans WHERE siege_clans.clan_id NOT IN (SELECT clan_id FROM clan_data);");
|
cleanCount += stmt.executeUpdate("DELETE FROM siege_clans WHERE siege_clans.clan_id NOT IN (SELECT clan_id FROM clan_data);");
|
||||||
cleanCount += stmt.executeUpdate("DELETE FROM clan_notices WHERE clan_notices.clan_id NOT IN (SELECT clan_id FROM clan_data);");
|
cleanCount += stmt.executeUpdate("DELETE FROM clan_notices WHERE clan_notices.clan_id NOT IN (SELECT clan_id FROM clan_data);");
|
||||||
cleanCount += stmt.executeUpdate("DELETE FROM auction_bid WHERE auction_bid.bidderId NOT IN (SELECT clan_id FROM clan_data);");
|
cleanCount += stmt.executeUpdate("DELETE FROM auction_bid WHERE auction_bid.bidderId NOT IN (SELECT clan_id FROM clan_data);");
|
||||||
|
@ -157,7 +157,12 @@ public final class AntiFeedManager
|
|||||||
|
|
||||||
final AtomicInteger connectionCount = event.computeIfAbsent(addrHash, k -> new AtomicInteger());
|
final AtomicInteger connectionCount = event.computeIfAbsent(addrHash, k -> new AtomicInteger());
|
||||||
|
|
||||||
return connectionCount.getAndIncrement() < (max + Config.L2JMOD_DUALBOX_CHECK_WHITELIST.getOrDefault(addrHash, 0));
|
if ((connectionCount.get() + 1) <= (max + Config.L2JMOD_DUALBOX_CHECK_WHITELIST.getOrDefault(addrHash, 0)))
|
||||||
|
{
|
||||||
|
connectionCount.incrementAndGet();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -336,9 +336,9 @@ public class CursedWeapon implements INamable
|
|||||||
|
|
||||||
// Void Burst, Void Flow
|
// Void Burst, Void Flow
|
||||||
_player.addSkill(CommonSkill.VOID_BURST.getSkill(), false);
|
_player.addSkill(CommonSkill.VOID_BURST.getSkill(), false);
|
||||||
_player.addTransformSkill(CommonSkill.VOID_BURST.getId());
|
_player.addTransformSkill(CommonSkill.VOID_BURST.getSkill());
|
||||||
_player.addSkill(CommonSkill.VOID_FLOW.getSkill(), false);
|
_player.addSkill(CommonSkill.VOID_FLOW.getSkill(), false);
|
||||||
_player.addTransformSkill(CommonSkill.VOID_FLOW.getId());
|
_player.addTransformSkill(CommonSkill.VOID_FLOW.getSkill());
|
||||||
_player.sendSkillList();
|
_player.sendSkillList();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6071,14 +6071,18 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Notify AI
|
// Notify AI
|
||||||
if (skill.isBad() && !skill.hasEffectType(L2EffectType.HATE))
|
if (skill.isBad() && (skill.getTargetType() != L2TargetType.SELF) && !skill.hasEffectType(L2EffectType.HATE))
|
||||||
{
|
{
|
||||||
for (L2Object target : targets)
|
for (L2Object target : targets)
|
||||||
{
|
{
|
||||||
if ((target instanceof L2Character) && ((L2Character) target).hasAI())
|
if (target instanceof L2Character)
|
||||||
|
{
|
||||||
|
final L2Character creature = (L2Character) target;
|
||||||
|
if (creature.hasAI())
|
||||||
{
|
{
|
||||||
// notify target AI about the attack
|
// notify target AI about the attack
|
||||||
((L2Character) target).getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, this);
|
creature.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -29,7 +29,6 @@ import java.util.Calendar;
|
|||||||
import java.util.Collection;
|
import java.util.Collection;
|
||||||
import java.util.Collections;
|
import java.util.Collections;
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
import java.util.HashSet;
|
|
||||||
import java.util.LinkedHashMap;
|
import java.util.LinkedHashMap;
|
||||||
import java.util.LinkedList;
|
import java.util.LinkedList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
@ -37,6 +36,7 @@ import java.util.Map;
|
|||||||
import java.util.Map.Entry;
|
import java.util.Map.Entry;
|
||||||
import java.util.Queue;
|
import java.util.Queue;
|
||||||
import java.util.Set;
|
import java.util.Set;
|
||||||
|
import java.util.TreeMap;
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
import java.util.concurrent.ConcurrentLinkedQueue;
|
import java.util.concurrent.ConcurrentLinkedQueue;
|
||||||
import java.util.concurrent.ConcurrentSkipListMap;
|
import java.util.concurrent.ConcurrentSkipListMap;
|
||||||
@ -215,6 +215,7 @@ import com.l2jserver.gameserver.model.events.impl.character.player.mentoring.OnP
|
|||||||
import com.l2jserver.gameserver.model.events.impl.character.player.mentoring.OnPlayerMentorStatus;
|
import com.l2jserver.gameserver.model.events.impl.character.player.mentoring.OnPlayerMentorStatus;
|
||||||
import com.l2jserver.gameserver.model.fishing.L2Fish;
|
import com.l2jserver.gameserver.model.fishing.L2Fish;
|
||||||
import com.l2jserver.gameserver.model.fishing.L2Fishing;
|
import com.l2jserver.gameserver.model.fishing.L2Fishing;
|
||||||
|
import com.l2jserver.gameserver.model.holders.AdditionalSkillHolder;
|
||||||
import com.l2jserver.gameserver.model.holders.ItemHolder;
|
import com.l2jserver.gameserver.model.holders.ItemHolder;
|
||||||
import com.l2jserver.gameserver.model.holders.PlayerEventHolder;
|
import com.l2jserver.gameserver.model.holders.PlayerEventHolder;
|
||||||
import com.l2jserver.gameserver.model.holders.SkillHolder;
|
import com.l2jserver.gameserver.model.holders.SkillHolder;
|
||||||
@ -521,6 +522,7 @@ public final class L2PcInstance extends L2Playable
|
|||||||
private long _offlineShopStart = 0;
|
private long _offlineShopStart = 0;
|
||||||
|
|
||||||
private Transform _transformation;
|
private Transform _transformation;
|
||||||
|
private volatile Map<Integer, Skill> _transformSkills;
|
||||||
|
|
||||||
/** The table containing all L2RecipeList of the L2PcInstance */
|
/** The table containing all L2RecipeList of the L2PcInstance */
|
||||||
private final Map<Integer, L2RecipeList> _dwarvenRecipeBook = new ConcurrentHashMap<>();
|
private final Map<Integer, L2RecipeList> _dwarvenRecipeBook = new ConcurrentHashMap<>();
|
||||||
@ -754,7 +756,6 @@ public final class L2PcInstance extends L2Playable
|
|||||||
private int _fishz = 0;
|
private int _fishz = 0;
|
||||||
private final static SkillHolder FISHING_SKILL = new SkillHolder(1312, 1);
|
private final static SkillHolder FISHING_SKILL = new SkillHolder(1312, 1);
|
||||||
|
|
||||||
private volatile Set<Integer> _transformAllowedSkills;
|
|
||||||
private ScheduledFuture<?> _taskRentPet;
|
private ScheduledFuture<?> _taskRentPet;
|
||||||
private ScheduledFuture<?> _taskWater;
|
private ScheduledFuture<?> _taskWater;
|
||||||
|
|
||||||
@ -7727,7 +7728,7 @@ public final class L2PcInstance extends L2Playable
|
|||||||
|
|
||||||
final TimeStamp t = getSkillReuseTimeStamp(skill.getReuseHashCode());
|
final TimeStamp t = getSkillReuseTimeStamp(skill.getReuseHashCode());
|
||||||
statement.setLong(5, (t != null) && t.hasNotPassed() ? t.getReuse() : 0);
|
statement.setLong(5, (t != null) && t.hasNotPassed() ? t.getReuse() : 0);
|
||||||
statement.setDouble(6, (t != null) && t.hasNotPassed() ? t.getStamp() : 0);
|
statement.setLong(6, (t != null) && t.hasNotPassed() ? t.getStamp() : 0);
|
||||||
|
|
||||||
statement.setInt(7, 0); // Store type 0, active buffs/debuffs.
|
statement.setInt(7, 0); // Store type 0, active buffs/debuffs.
|
||||||
statement.setInt(8, getClassIndex());
|
statement.setInt(8, getClassIndex());
|
||||||
@ -7758,7 +7759,7 @@ public final class L2PcInstance extends L2Playable
|
|||||||
statement.setInt(3, t.getSkillLvl());
|
statement.setInt(3, t.getSkillLvl());
|
||||||
statement.setInt(4, -1);
|
statement.setInt(4, -1);
|
||||||
statement.setLong(5, t.getReuse());
|
statement.setLong(5, t.getReuse());
|
||||||
statement.setDouble(6, t.getStamp());
|
statement.setLong(6, t.getStamp());
|
||||||
statement.setInt(7, 1); // Restore type 1, skill reuse.
|
statement.setInt(7, 1); // Restore type 1, skill reuse.
|
||||||
statement.setInt(8, getClassIndex());
|
statement.setInt(8, getClassIndex());
|
||||||
statement.setInt(9, ++buff_index);
|
statement.setInt(9, ++buff_index);
|
||||||
@ -7793,7 +7794,7 @@ public final class L2PcInstance extends L2Playable
|
|||||||
ps2.setInt(2, ts.getItemId());
|
ps2.setInt(2, ts.getItemId());
|
||||||
ps2.setInt(3, ts.getItemObjectId());
|
ps2.setInt(3, ts.getItemObjectId());
|
||||||
ps2.setLong(4, ts.getReuse());
|
ps2.setLong(4, ts.getReuse());
|
||||||
ps2.setDouble(5, ts.getStamp());
|
ps2.setLong(5, ts.getStamp());
|
||||||
ps2.execute();
|
ps2.execute();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -10228,7 +10229,7 @@ public final class L2PcInstance extends L2Playable
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((_transformation != null) && (!hasTransformSkill(s.getId()) && !s.allowOnTransform()))
|
if ((_transformation != null) && !s.isPassive())
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@ -10258,7 +10259,48 @@ public final class L2PcInstance extends L2Playable
|
|||||||
|
|
||||||
sl.addSkill(s.getDisplayId(), s.getDisplayLevel(), s.isPassive(), isDisabled, isEnchantable);
|
sl.addSkill(s.getDisplayId(), s.getDisplayLevel(), s.isPassive(), isDisabled, isEnchantable);
|
||||||
}
|
}
|
||||||
|
if (_transformation != null)
|
||||||
|
{
|
||||||
|
Map<Integer, Integer> ts = new TreeMap<>();
|
||||||
|
|
||||||
|
for (SkillHolder holder : _transformation.getTemplate(this).getSkills())
|
||||||
|
{
|
||||||
|
ts.putIfAbsent(holder.getSkillId(), holder.getSkillLvl());
|
||||||
|
|
||||||
|
if (ts.get(holder.getSkillId()) < holder.getSkillLvl())
|
||||||
|
{
|
||||||
|
ts.put(holder.getSkillId(), holder.getSkillLvl());
|
||||||
|
}
|
||||||
|
addTransformSkill(holder.getSkill());
|
||||||
|
}
|
||||||
|
|
||||||
|
for (AdditionalSkillHolder holder : _transformation.getTemplate(this).getAdditionalSkills())
|
||||||
|
{
|
||||||
|
if (getLevel() >= holder.getMinLevel())
|
||||||
|
{
|
||||||
|
ts.putIfAbsent(holder.getSkillId(), holder.getSkillLvl());
|
||||||
|
if (ts.get(holder.getSkillId()) < holder.getSkillLvl())
|
||||||
|
{
|
||||||
|
ts.put(holder.getSkillId(), holder.getSkillLvl());
|
||||||
|
}
|
||||||
|
addTransformSkill(holder.getSkill());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add collection skills.
|
||||||
|
for (L2SkillLearn skill : SkillTreesData.getInstance().getCollectSkillTree().values())
|
||||||
|
{
|
||||||
|
if (getKnownSkill(skill.getSkillId()) != null)
|
||||||
|
{
|
||||||
|
addTransformSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Entry<Integer, Integer> transformSkill : ts.entrySet())
|
||||||
|
{
|
||||||
|
sl.addSkill(transformSkill.getKey(), transformSkill.getValue(), false, false, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
sendPacket(sl);
|
sendPacket(sl);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -12857,29 +12899,34 @@ public final class L2PcInstance extends L2Playable
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addTransformSkill(int id)
|
public void addTransformSkill(Skill sk)
|
||||||
{
|
{
|
||||||
if (_transformAllowedSkills == null)
|
if (_transformSkills == null)
|
||||||
{
|
{
|
||||||
synchronized (this)
|
synchronized (this)
|
||||||
{
|
{
|
||||||
if (_transformAllowedSkills == null)
|
if (_transformSkills == null)
|
||||||
{
|
{
|
||||||
_transformAllowedSkills = new HashSet<>();
|
_transformSkills = new HashMap<>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_transformAllowedSkills.add(id);
|
_transformSkills.put(sk.getId(), sk);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Skill getTransformSkill(int id)
|
||||||
|
{
|
||||||
|
return _transformSkills.get(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean hasTransformSkill(int id)
|
public boolean hasTransformSkill(int id)
|
||||||
{
|
{
|
||||||
return (_transformAllowedSkills != null) && _transformAllowedSkills.contains(id);
|
return _transformSkills.containsKey(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
public synchronized void removeAllTransformSkills()
|
public synchronized void removeAllTransformSkills()
|
||||||
{
|
{
|
||||||
_transformAllowedSkills = null;
|
_transformSkills = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void startFeed(int npcId)
|
protected void startFeed(int npcId)
|
||||||
|
@ -293,7 +293,7 @@ public class PcStatus extends PlayableStatus
|
|||||||
setCurrentHp(value);
|
setCurrentHp(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (getActiveChar().getCurrentHp() < 0.5)
|
if ((getActiveChar().getCurrentHp() < 0.5) && !isHPConsumption)
|
||||||
{
|
{
|
||||||
getActiveChar().abortAttack();
|
getActiveChar().abortAttack();
|
||||||
getActiveChar().abortCast();
|
getActiveChar().abortCast();
|
||||||
|
@ -41,7 +41,7 @@ public final class NotifyAITask implements Runnable
|
|||||||
{
|
{
|
||||||
if (_character != null)
|
if (_character != null)
|
||||||
{
|
{
|
||||||
_character.getAI().notifyEvent(_event, null);
|
_character.getAI().notifyEvent(_event);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -22,7 +22,6 @@ import java.util.ArrayList;
|
|||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import com.l2jserver.gameserver.data.xml.impl.SkillTreesData;
|
import com.l2jserver.gameserver.data.xml.impl.SkillTreesData;
|
||||||
import com.l2jserver.gameserver.model.L2SkillLearn;
|
|
||||||
import com.l2jserver.gameserver.model.StatsSet;
|
import com.l2jserver.gameserver.model.StatsSet;
|
||||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||||
import com.l2jserver.gameserver.model.holders.AdditionalItemHolder;
|
import com.l2jserver.gameserver.model.holders.AdditionalItemHolder;
|
||||||
@ -224,38 +223,6 @@ public final class Transform implements IIdentifiable
|
|||||||
player.getAppearance().setVisibleTitle(getTitle());
|
player.getAppearance().setVisibleTitle(getTitle());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add common skills.
|
|
||||||
for (SkillHolder holder : template.getSkills())
|
|
||||||
{
|
|
||||||
if (player.getSkillLevel(holder.getSkillId()) < holder.getSkillLvl())
|
|
||||||
{
|
|
||||||
player.addSkill(holder.getSkill(), false);
|
|
||||||
}
|
|
||||||
player.addTransformSkill(holder.getSkillId());
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add skills depending on level.
|
|
||||||
for (AdditionalSkillHolder holder : template.getAdditionalSkills())
|
|
||||||
{
|
|
||||||
if (player.getLevel() >= holder.getMinLevel())
|
|
||||||
{
|
|
||||||
if (player.getSkillLevel(holder.getSkillId()) < holder.getSkillLvl())
|
|
||||||
{
|
|
||||||
player.addSkill(holder.getSkill(), false);
|
|
||||||
}
|
|
||||||
player.addTransformSkill(holder.getSkillId());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add collection skills.
|
|
||||||
for (L2SkillLearn skill : SkillTreesData.getInstance().getCollectSkillTree().values())
|
|
||||||
{
|
|
||||||
if (player.getKnownSkill(skill.getSkillId()) != null)
|
|
||||||
{
|
|
||||||
player.addTransformSkill(skill.getSkillId());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set inventory blocks if needed.
|
// Set inventory blocks if needed.
|
||||||
if (!template.getAdditionalItems().isEmpty())
|
if (!template.getAdditionalItems().isEmpty())
|
||||||
{
|
{
|
||||||
@ -376,7 +343,7 @@ public final class Transform implements IIdentifiable
|
|||||||
if (player.getSkillLevel(holder.getSkillId()) < holder.getSkillLvl())
|
if (player.getSkillLevel(holder.getSkillId()) < holder.getSkillLvl())
|
||||||
{
|
{
|
||||||
player.addSkill(holder.getSkill(), false);
|
player.addSkill(holder.getSkill(), false);
|
||||||
player.addTransformSkill(holder.getSkillId());
|
player.addTransformSkill(holder.getSkill());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -40,6 +40,7 @@ import com.l2jserver.gameserver.instancemanager.ClanHallManager;
|
|||||||
import com.l2jserver.gameserver.model.L2Clan;
|
import com.l2jserver.gameserver.model.L2Clan;
|
||||||
import com.l2jserver.gameserver.model.L2World;
|
import com.l2jserver.gameserver.model.L2World;
|
||||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||||
|
import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;
|
||||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||||
|
|
||||||
public class Auction
|
public class Auction
|
||||||
@ -288,23 +289,37 @@ public class Auction
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Return Item in WHC
|
* Returns the item to the clan warehouse.
|
||||||
* @param Clan
|
* @param clanName the clan name
|
||||||
* @param quantity
|
* @param quantity the Adena value
|
||||||
* @param penalty
|
* @param penalty if {@code true} fees are applied
|
||||||
*/
|
*/
|
||||||
private void returnItem(String Clan, long quantity, boolean penalty)
|
private void returnItem(String clanName, long quantity, boolean penalty)
|
||||||
{
|
{
|
||||||
if (penalty)
|
if (penalty)
|
||||||
{
|
{
|
||||||
quantity *= 0.9; // take 10% tax fee if needed
|
quantity *= 0.9; // take 10% tax fee if needed
|
||||||
}
|
}
|
||||||
|
|
||||||
|
final L2Clan clan = ClanTable.getInstance().getClanByName(clanName);
|
||||||
|
if (clan == null)
|
||||||
|
{
|
||||||
|
_log.warning("Clan " + clanName + " doesn't exist!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
final ItemContainer cwh = clan.getWarehouse();
|
||||||
|
if (cwh == null)
|
||||||
|
{
|
||||||
|
_log.warning("There has been a problem with " + clanName + "'s clan warehouse!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// avoid overflow on return
|
// avoid overflow on return
|
||||||
final long limit = MAX_ADENA - ClanTable.getInstance().getClanByName(Clan).getWarehouse().getAdena();
|
final long limit = MAX_ADENA - cwh.getAdena();
|
||||||
quantity = Math.min(quantity, limit);
|
quantity = Math.min(quantity, limit);
|
||||||
|
|
||||||
ClanTable.getInstance().getClanByName(Clan).getWarehouse().addItem("Outbidded", ADENA_ID, quantity, null, null);
|
cwh.addItem("Outbidded", ADENA_ID, quantity, null, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -92,6 +92,12 @@ public final class SiegableHall extends ClanHall
|
|||||||
{
|
{
|
||||||
_nextSiege.setTimeInMillis(nextSiege);
|
_nextSiege.setTimeInMillis(nextSiege);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (getOwnerId() != 0)
|
||||||
|
{
|
||||||
|
_isFree = false;
|
||||||
|
loadFunctions();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void spawnDoor()
|
public void spawnDoor()
|
||||||
|
@ -459,11 +459,6 @@ public final class Skill implements IIdentifiable
|
|||||||
return _isSuicideAttack;
|
return _isSuicideAttack;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean allowOnTransform()
|
|
||||||
{
|
|
||||||
return isPassive();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Return the power of the skill.
|
* Return the power of the skill.
|
||||||
* @param activeChar
|
* @param activeChar
|
||||||
|
@ -21,7 +21,6 @@ package com.l2jserver.gameserver.model.skills;
|
|||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.ScheduledFuture;
|
import java.util.concurrent.ScheduledFuture;
|
||||||
import java.util.logging.Level;
|
|
||||||
import java.util.logging.Logger;
|
import java.util.logging.Logger;
|
||||||
|
|
||||||
import com.l2jserver.gameserver.GeoData;
|
import com.l2jserver.gameserver.GeoData;
|
||||||
@ -74,7 +73,7 @@ public class SkillChannelizer implements Runnable
|
|||||||
// Verify for same status.
|
// Verify for same status.
|
||||||
if (isChanneling())
|
if (isChanneling())
|
||||||
{
|
{
|
||||||
_log.log(Level.WARNING, "Character: " + toString() + " is attempting to channel skill but he already does!");
|
_log.warning("Character: " + _channelizer + " is attempting to channel skill but he already does!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -88,7 +87,7 @@ public class SkillChannelizer implements Runnable
|
|||||||
// Verify for same status.
|
// Verify for same status.
|
||||||
if (!isChanneling())
|
if (!isChanneling())
|
||||||
{
|
{
|
||||||
_log.log(Level.WARNING, "Character: " + toString() + " is attempting to stop channel skill but he does not!");
|
_log.warning("Character: " + _channelizer + " is attempting to stop channel skill but he does not!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -153,7 +152,7 @@ public class SkillChannelizer implements Runnable
|
|||||||
final Skill baseSkill = SkillData.getInstance().getSkill(_skill.getChannelingSkillId(), 1);
|
final Skill baseSkill = SkillData.getInstance().getSkill(_skill.getChannelingSkillId(), 1);
|
||||||
if (baseSkill == null)
|
if (baseSkill == null)
|
||||||
{
|
{
|
||||||
_log.log(Level.WARNING, getClass().getSimpleName() + ": skill " + _skill + " couldn't find effect id skill: " + _skill.getChannelingSkillId() + " !");
|
_log.warning(getClass().getSimpleName() + ": skill " + _skill + " couldn't find effect id skill: " + _skill.getChannelingSkillId() + " !");
|
||||||
_channelizer.abortCast();
|
_channelizer.abortCast();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -196,7 +195,7 @@ public class SkillChannelizer implements Runnable
|
|||||||
final Skill skill = SkillData.getInstance().getSkill(_skill.getChannelingSkillId(), skillLevel);
|
final Skill skill = SkillData.getInstance().getSkill(_skill.getChannelingSkillId(), skillLevel);
|
||||||
if (skill == null)
|
if (skill == null)
|
||||||
{
|
{
|
||||||
_log.log(Level.WARNING, getClass().getSimpleName() + ": Non existent channeling skill requested: " + _skill);
|
_log.warning(getClass().getSimpleName() + ": Non existent channeling skill requested: " + _skill);
|
||||||
_channelizer.abortCast();
|
_channelizer.abortCast();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -229,7 +228,7 @@ public class SkillChannelizer implements Runnable
|
|||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
_log.log(Level.WARNING, "Error while channelizing skill: " + _skill + " channelizer: " + _channelizer + " channelized: " + _channelized, e);
|
_log.warning("Error while channelizing skill: " + _skill + " channelizer: " + _channelizer + " channelized: " + _channelized + "; " + e.getMessage());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -69,13 +69,17 @@ public final class RequestMagicSkillUse extends L2GameClientPacket
|
|||||||
skill = SkillData.getInstance().getSkill(_magicId, 1);
|
skill = SkillData.getInstance().getSkill(_magicId, 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
skill = activeChar.getTransformSkill(_magicId);
|
||||||
|
if (skill == null)
|
||||||
{
|
{
|
||||||
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
|
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
|
||||||
_log.warning("Skill Id " + _magicId + " not found in player!");
|
_log.warning("Skill Id " + _magicId + " not found in player : " + activeChar);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Avoid Use of Skills in AirShip.
|
// Avoid Use of Skills in AirShip.
|
||||||
if (activeChar.isPlayable() && activeChar.isInAirShip())
|
if (activeChar.isPlayable() && activeChar.isInAirShip())
|
||||||
|
@ -18,6 +18,7 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jserver.gameserver.network.clientpackets;
|
package com.l2jserver.gameserver.network.clientpackets;
|
||||||
|
|
||||||
|
import java.util.concurrent.TimeUnit;
|
||||||
import java.util.logging.Level;
|
import java.util.logging.Level;
|
||||||
|
|
||||||
import com.l2jserver.Config;
|
import com.l2jserver.Config;
|
||||||
@ -59,8 +60,8 @@ public final class UseItem extends L2GameClientPacket
|
|||||||
/** Weapon Equip Task */
|
/** Weapon Equip Task */
|
||||||
private static class WeaponEquipTask implements Runnable
|
private static class WeaponEquipTask implements Runnable
|
||||||
{
|
{
|
||||||
L2ItemInstance item;
|
private final L2ItemInstance item;
|
||||||
L2PcInstance activeChar;
|
private final L2PcInstance activeChar;
|
||||||
|
|
||||||
protected WeaponEquipTask(L2ItemInstance it, L2PcInstance character)
|
protected WeaponEquipTask(L2ItemInstance it, L2PcInstance character)
|
||||||
{
|
{
|
||||||
@ -71,12 +72,6 @@ public final class UseItem extends L2GameClientPacket
|
|||||||
@Override
|
@Override
|
||||||
public void run()
|
public void run()
|
||||||
{
|
{
|
||||||
// If character is still engaged in strike we should not change weapon
|
|
||||||
if (activeChar.isAttackingNow())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Equip or unEquip
|
// Equip or unEquip
|
||||||
activeChar.useEquippableItem(item, false);
|
activeChar.useEquippableItem(item, false);
|
||||||
}
|
}
|
||||||
@ -139,8 +134,10 @@ public final class UseItem extends L2GameClientPacket
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemId = item.getId();
|
||||||
|
|
||||||
// Char cannot use item when dead
|
// Char cannot use item when dead
|
||||||
if (activeChar.isDead() || !activeChar.getInventory().canManipulateWithItemId(item.getId()))
|
if (activeChar.isDead() || !activeChar.getInventory().canManipulateWithItemId(_itemId))
|
||||||
{
|
{
|
||||||
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
|
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
|
||||||
sm.addItemName(item);
|
sm.addItemName(item);
|
||||||
@ -153,7 +150,6 @@ public final class UseItem extends L2GameClientPacket
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
_itemId = item.getId();
|
|
||||||
if (activeChar.isFishing() && ((_itemId < 6535) || (_itemId > 6540)))
|
if (activeChar.isFishing() && ((_itemId < 6535) || (_itemId > 6540)))
|
||||||
{
|
{
|
||||||
// You cannot do anything else while fishing
|
// You cannot do anything else while fishing
|
||||||
@ -352,7 +348,7 @@ public final class UseItem extends L2GameClientPacket
|
|||||||
}
|
}
|
||||||
else if (activeChar.isAttackingNow())
|
else if (activeChar.isAttackingNow())
|
||||||
{
|
{
|
||||||
ThreadPoolManager.getInstance().scheduleGeneral(new WeaponEquipTask(item, activeChar), activeChar.getAttackEndTime() - System.currentTimeMillis());
|
ThreadPoolManager.getInstance().scheduleGeneral(new WeaponEquipTask(item, activeChar), TimeUnit.MILLISECONDS.convert(activeChar.getAttackEndTime() - System.nanoTime(), TimeUnit.NANOSECONDS));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -45,15 +45,25 @@ public final class RequestAnswerFriendInvite extends L2GameClientPacket
|
|||||||
@Override
|
@Override
|
||||||
protected void runImpl()
|
protected void runImpl()
|
||||||
{
|
{
|
||||||
L2PcInstance player = getClient().getActiveChar();
|
final L2PcInstance player = getActiveChar();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
L2PcInstance requestor = player.getActiveRequester();
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
final L2PcInstance requestor = player.getActiveRequester();
|
||||||
if (requestor == null)
|
if (requestor == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (player.getFriendList().containsValue(requestor.getObjectId()) //
|
||||||
|
|| requestor.getFriendList().containsValue(player.getObjectId()))
|
||||||
|
{
|
||||||
|
requestor.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (_response == 1)
|
if (_response == 1)
|
||||||
{
|
{
|
||||||
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
|
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
|
||||||
@ -101,7 +111,6 @@ public final class RequestAnswerFriendInvite extends L2GameClientPacket
|
|||||||
player.setActiveRequester(null);
|
player.setActiveRequester(null);
|
||||||
requestor.onTransactionResponse();
|
requestor.onTransactionResponse();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String getType()
|
public String getType()
|
||||||
|
Loading…
Reference in New Issue
Block a user