Sync with L2jServer HighFive Jun 14th 2015.

This commit is contained in:
MobiusDev
2015-06-14 11:51:57 +00:00
parent a3707acaaa
commit 166d6ff9d4
48 changed files with 675 additions and 356 deletions

View File

@@ -328,11 +328,9 @@ public abstract class AbstractAI implements Ctrl
/**
* Launch the L2CharacterAI onEvt method corresponding to the Event. <FONT COLOR=#FF0000><B> <U>Caution</U> : The current general intention won't be change (ex : If the character attack and is stunned, he will attack again after the stunned period)</B></FONT>
* @param evt The event whose the AI must be notified
* @param arg0 The first parameter of the Event (optional target)
* @param arg1 The second parameter of the Event (optional target)
*/
@Override
public final void notifyEvent(CtrlEvent evt, Object arg0, Object arg1)
public final void notifyEvent(CtrlEvent evt, Object... args)
{
if ((!_actor.isVisible() && !_actor.isTeleporting()) || !_actor.hasAI())
{
@@ -345,31 +343,31 @@ public abstract class AbstractAI implements Ctrl
onEvtThink();
break;
case EVT_ATTACKED:
onEvtAttacked((L2Character) arg0);
onEvtAttacked((L2Character) args[0]);
break;
case EVT_AGGRESSION:
onEvtAggression((L2Character) arg0, ((Number) arg1).intValue());
onEvtAggression((L2Character) args[0], ((Number) args[1]).intValue());
break;
case EVT_STUNNED:
onEvtStunned((L2Character) arg0);
onEvtStunned((L2Character) args[0]);
break;
case EVT_PARALYZED:
onEvtParalyzed((L2Character) arg0);
onEvtParalyzed((L2Character) args[0]);
break;
case EVT_SLEEPING:
onEvtSleeping((L2Character) arg0);
onEvtSleeping((L2Character) args[0]);
break;
case EVT_ROOTED:
onEvtRooted((L2Character) arg0);
onEvtRooted((L2Character) args[0]);
break;
case EVT_CONFUSED:
onEvtConfused((L2Character) arg0);
onEvtConfused((L2Character) args[0]);
break;
case EVT_MUTED:
onEvtMuted((L2Character) arg0);
onEvtMuted((L2Character) args[0]);
break;
case EVT_EVADED:
onEvtEvaded((L2Character) arg0);
onEvtEvaded((L2Character) args[0]);
break;
case EVT_READY_TO_ACT:
if (!_actor.isCastingNow() && !_actor.isCastingSimultaneouslyNow())
@@ -378,7 +376,7 @@ public abstract class AbstractAI implements Ctrl
}
break;
case EVT_USER_CMD:
onEvtUserCmd(arg0, arg1);
onEvtUserCmd(args[0], args[1]);
break;
case EVT_ARRIVED:
// happens e.g. from stopmove but we don't process it if we're casting
@@ -395,10 +393,10 @@ public abstract class AbstractAI implements Ctrl
}
break;
case EVT_ARRIVED_BLOCKED:
onEvtArrivedBlocked((Location) arg0);
onEvtArrivedBlocked((Location) args[0]);
break;
case EVT_FORGET_OBJECT:
onEvtForgetObject((L2Object) arg0);
onEvtForgetObject((L2Object) args[0]);
break;
case EVT_CANCEL:
onEvtCancel();
@@ -412,6 +410,11 @@ public abstract class AbstractAI implements Ctrl
case EVT_FINISH_CASTING:
onEvtFinishCasting();
break;
case EVT_AFRAID:
{
onEvtAfraid((L2Character) args[0], (Boolean) args[1]);
break;
}
}
// Do next action.
@@ -479,6 +482,8 @@ public abstract class AbstractAI implements Ctrl
protected abstract void onEvtFinishCasting();
protected abstract void onEvtAfraid(L2Character effector, boolean start);
/**
* Cancel action client side by sending Server->Client packet ActionFailed to the L2PcInstance actor. <FONT COLOR=#FF0000><B> <U>Caution</U> : Low level function, used by AI subclasses</B></FONT>
*/

View File

@@ -100,8 +100,7 @@ public interface Ctrl
/**
* Notify an event.
* @param evt the event
* @param arg0 the arg0
* @param arg1 the arg1
* @param args the args
*/
void notifyEvent(CtrlEvent evt, Object arg0, Object arg1);
void notifyEvent(CtrlEvent evt, Object... args);
}

View File

@@ -26,6 +26,7 @@ import java.util.Collection;
import java.util.List;
import java.util.Set;
import java.util.concurrent.Future;
import java.util.concurrent.TimeUnit;
import com.l2jserver.Config;
import com.l2jserver.gameserver.GameTimeController;
@@ -56,6 +57,7 @@ import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableFactionCall;
import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableHate;
import com.l2jserver.gameserver.model.events.returns.TerminateReturn;
import com.l2jserver.gameserver.model.skills.AbnormalVisualEffect;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.gameserver.model.zone.ZoneId;
@@ -67,30 +69,53 @@ import com.l2jserver.util.Rnd;
*/
public class L2AttackableAI extends L2CharacterAI implements Runnable
{
/**
* Fear task.
* @author Zoey76
*/
public static class FearTask implements Runnable
{
private final L2Character _effected;
private final L2Character _effector;
private boolean _start;
public FearTask(L2Character effected, L2Character effector, boolean start)
{
_effected = effected;
_effector = effector;
_start = start;
}
@Override
public void run()
{
final int fearTimeLeft = ((L2AttackableAI) _effected.getAI()).getFearTime() - FEAR_TICKS;
((L2AttackableAI) _effected.getAI()).setFearTime(fearTimeLeft);
_effected.getAI().onEvtAfraid(_effector, _start);
_start = false;
}
}
protected static final int FEAR_TICKS = 5;
private static final int RANDOM_WALK_RATE = 30; // confirmed
// private static final int MAX_DRIFT_RANGE = 300;
private static final int MAX_ATTACK_TIMEOUT = 1200; // int ticks, i.e. 2min
/**
* The L2Attackable AI task executed every 1s (call onEvtThink method).
*/
/** The L2Attackable AI task executed every 1s (call onEvtThink method). */
private Future<?> _aiTask;
/**
* The delay after which the attacked is stopped.
*/
/** The delay after which the attacked is stopped. */
private int _attackTimeout;
/**
* The L2Attackable aggro counter.
*/
/** The L2Attackable aggro counter. */
private int _globalAggro;
/**
* The flag used to indicate that a thinking action is in progress, to prevent recursive thinking.
*/
/** The flag used to indicate that a thinking action is in progress, to prevent recursive thinking. */
private boolean _thinking;
private int timepass = 0;
private int chaostime = 0;
private int _timePass = 0;
private int _chaosTime = 0;
private final L2NpcTemplate _skillrender;
int lastBuffTick;
private int _lastBuffTick;
// Fear parameters
private int _fearTime;
private Future<?> _fearTask = null;
/**
* Constructor of L2AttackableAI.
@@ -376,7 +401,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks();
// self and buffs
if ((lastBuffTick + 30) < GameTimeController.getInstance().getGameTicks())
if ((_lastBuffTick + 30) < GameTimeController.getInstance().getGameTicks())
{
for (Skill sk : _skillrender.getAISkills(AISkillScope.BUFF))
{
@@ -385,13 +410,35 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
break;
}
}
lastBuffTick = GameTimeController.getInstance().getGameTicks();
_lastBuffTick = GameTimeController.getInstance().getGameTicks();
}
// Manage the Attack Intention : Stop current Attack (if necessary), Start a new Attack and Launch Think Event
super.onIntentionAttack(target);
}
@Override
protected void onEvtAfraid(L2Character effector, boolean start)
{
if ((_fearTime > 0) && (_fearTask == null))
{
_fearTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new FearTask(_actor, effector, start), 0, FEAR_TICKS, TimeUnit.SECONDS);
_actor.startAbnormalVisualEffect(AbnormalVisualEffect.TURN_FLEE);
}
else
{
super.onEvtAfraid(effector, start);
if ((_fearTime <= 0) && (_fearTask != null))
{
_fearTask.cancel(true);
_fearTask = null;
_actor.stopAbnormalVisualEffect(AbnormalVisualEffect.TURN_FLEE);
setIntention(CtrlIntention.AI_INTENTION_IDLE);
}
}
}
protected void thinkCast()
{
if (checkTargetLost(getCastTarget()))
@@ -898,29 +945,29 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
// BOSS/Raid Minion Target Reconsider
if (npc.isRaid() || npc.isRaidMinion())
{
chaostime++;
_chaosTime++;
if (npc instanceof L2RaidBossInstance)
{
if (!((L2MonsterInstance) npc).hasMinions())
{
if (chaostime > Config.RAID_CHAOS_TIME)
if (_chaosTime > Config.RAID_CHAOS_TIME)
{
if (Rnd.get(100) <= (100 - ((npc.getCurrentHp() * 100) / npc.getMaxHp())))
{
aggroReconsider();
chaostime = 0;
_chaosTime = 0;
return;
}
}
}
else
{
if (chaostime > Config.RAID_CHAOS_TIME)
if (_chaosTime > Config.RAID_CHAOS_TIME)
{
if (Rnd.get(100) <= (100 - ((npc.getCurrentHp() * 200) / npc.getMaxHp())))
{
aggroReconsider();
chaostime = 0;
_chaosTime = 0;
return;
}
}
@@ -928,25 +975,25 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
}
else if (npc instanceof L2GrandBossInstance)
{
if (chaostime > Config.GRAND_CHAOS_TIME)
if (_chaosTime > Config.GRAND_CHAOS_TIME)
{
double chaosRate = 100 - ((npc.getCurrentHp() * 300) / npc.getMaxHp());
if (((chaosRate <= 10) && (Rnd.get(100) <= 10)) || ((chaosRate > 10) && (Rnd.get(100) <= chaosRate)))
{
aggroReconsider();
chaostime = 0;
_chaosTime = 0;
return;
}
}
}
else
{
if (chaostime > Config.MINION_CHAOS_TIME)
if (_chaosTime > Config.MINION_CHAOS_TIME)
{
if (Rnd.get(100) <= (100 - ((npc.getCurrentHp() * 200) / npc.getMaxHp())))
{
aggroReconsider();
chaostime = 0;
_chaosTime = 0;
return;
}
}
@@ -2692,7 +2739,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
*/
public void setTimepass(int TP)
{
timepass = TP;
_timePass = TP;
}
/**
@@ -2700,11 +2747,21 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
*/
public int getTimepass()
{
return timepass;
return _timePass;
}
public L2Attackable getActiveChar()
{
return (L2Attackable) _actor;
}
public int getFearTime()
{
return _fearTime;
}
public void setFearTime(int fearTime)
{
_fearTime = fearTime;
}
}

View File

@@ -31,6 +31,7 @@ import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
import java.util.ArrayList;
import java.util.List;
import com.l2jserver.Config;
import com.l2jserver.gameserver.GameTimeController;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.ThreadPoolManager;
@@ -58,6 +59,7 @@ import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.AutoAttackStop;
import com.l2jserver.gameserver.taskmanager.AttackStanceTaskManager;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.Rnd;
/**
@@ -90,6 +92,8 @@ public class L2CharacterAI extends AbstractAI
}
}
protected static final int FEAR_RANGE = 500;
/**
* Cast Task
* @author Zoey76
@@ -276,7 +280,7 @@ public class L2CharacterAI extends AbstractAI
stopFollow();
// Launch the Think Event
notifyEvent(CtrlEvent.EVT_THINK, null);
notifyEvent(CtrlEvent.EVT_THINK);
}
else
@@ -295,7 +299,7 @@ public class L2CharacterAI extends AbstractAI
stopFollow();
// Launch the Think Event
notifyEvent(CtrlEvent.EVT_THINK, null);
notifyEvent(CtrlEvent.EVT_THINK);
}
}
@@ -341,7 +345,7 @@ public class L2CharacterAI extends AbstractAI
changeIntention(AI_INTENTION_CAST, skill, target);
// Launch the Think Event
notifyEvent(CtrlEvent.EVT_THINK, null);
notifyEvent(CtrlEvent.EVT_THINK);
}
/**
@@ -955,6 +959,34 @@ public class L2CharacterAI extends AbstractAI
// do nothing
}
@Override
protected void onEvtAfraid(L2Character effector, boolean start)
{
double radians = Math.toRadians(start ? Util.calculateAngleFrom(effector, _actor) : Util.convertHeadingToDegree(_actor.getHeading()));
int posX = (int) (_actor.getX() + (FEAR_RANGE * Math.cos(radians)));
int posY = (int) (_actor.getY() + (FEAR_RANGE * Math.sin(radians)));
int posZ = _actor.getZ();
if (!_actor.isPet())
{
_actor.setRunning();
}
// If pathfinding enabled the creature will go to the defined destination (retail like).
// Otherwise it will go to the nearest obstacle.
final Location destination;
if (Config.PATHFINDING > 0)
{
destination = new Location(posX, posY, posZ, _actor.getInstanceId());
}
else
{
destination = GeoData.getInstance().moveCheck(_actor.getX(), _actor.getY(), _actor.getZ(), posX, posY, posZ, _actor.getInstanceId());
}
setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
}
protected boolean maybeMoveToPosition(ILocational worldPosition, int offset)
{
if (worldPosition == null)