Sync with L2jServer HighFive Jun 14th 2015.
This commit is contained in:
@@ -157,6 +157,7 @@ public final class EffectMasterHandler
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Resurrection.class,
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ResurrectionSpecial.class,
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Root.class,
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RunAway.class,
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ServitorShare.class,
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SetSkill.class,
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ShilensBreath.class,
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@@ -217,9 +217,8 @@ public class ClanBoard implements IWriteBoardHandler
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}
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i = 0;
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int nbp;
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nbp = ClanTable.getInstance().getClans().length / 8;
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if ((nbp * 8) != ClanTable.getInstance().getClans().length)
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int nbp = ClanTable.getInstance().getClanCount() / 8;
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if ((nbp * 8) != ClanTable.getInstance().getClanCount())
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{
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nbp++;
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}
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@@ -86,9 +86,9 @@ public final class HomeBoard implements IParseBoardHandler
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CommunityBoardHandler.getInstance().addBypass(activeChar, "Home", command);
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String html = HtmCache.getInstance().getHtm(activeChar.getHtmlPrefix(), "html/CommunityBoard/" + customPath + "home.html");
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html = html.replaceAll("%fav_count%", String.valueOf(getFavoriteCount(activeChar)));
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html = html.replaceAll("%region_count%", String.valueOf(getRegionCount(activeChar)));
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html = html.replaceAll("%clan_count%", String.valueOf(getClansCount()));
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html = html.replaceAll("%fav_count%", Integer.toString(getFavoriteCount(activeChar)));
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html = html.replaceAll("%region_count%", Integer.toString(getRegionCount(activeChar)));
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html = html.replaceAll("%clan_count%", Integer.toString(ClanTable.getInstance().getClanCount()));
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CommunityBoardHandler.separateAndSend(html, activeChar);
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}
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else if (command.startsWith("_bbstop;"))
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@@ -206,13 +206,4 @@ public final class HomeBoard implements IParseBoardHandler
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{
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return 0; // TODO: Implement.
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}
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/**
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* Gets the clans count.
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* @return the clans count
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*/
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private static int getClansCount()
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{
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return ClanTable.getInstance().getClans().length;
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}
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}
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@@ -18,12 +18,8 @@
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*/
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package handlers.effecthandlers;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.GeoData;
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import com.l2jserver.gameserver.ai.CtrlEvent;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.enums.Race;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
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@@ -33,7 +29,6 @@ import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.EffectFlag;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.util.Util;
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/**
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* Fear effect implementation.
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@@ -41,8 +36,6 @@ import com.l2jserver.gameserver.util.Util;
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*/
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public final class Fear extends AbstractEffect
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{
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public static final int FEAR_RANGE = 500;
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public Fear(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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@@ -77,7 +70,7 @@ public final class Fear extends AbstractEffect
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@Override
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public boolean onActionTime(BuffInfo info)
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{
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fearAction(info, false);
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info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID, info.getEffector(), false);
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return false;
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}
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@@ -89,34 +82,6 @@ public final class Fear extends AbstractEffect
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info.getEffected().abortCast();
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}
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info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID);
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fearAction(info, true);
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}
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private void fearAction(BuffInfo info, boolean start)
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{
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double radians = Math.toRadians(start ? Util.calculateAngleFrom(info.getEffector(), info.getEffected()) : Util.convertHeadingToDegree(info.getEffected().getHeading()));
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int posX = (int) (info.getEffected().getX() + (FEAR_RANGE * Math.cos(radians)));
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int posY = (int) (info.getEffected().getY() + (FEAR_RANGE * Math.sin(radians)));
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int posZ = info.getEffected().getZ();
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if (!info.getEffected().isPet())
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{
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info.getEffected().setRunning();
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}
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// If pathfinding enabled the creature will go to the defined destination (retail like).
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// Otherwise it will go to the nearest obstacle.
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final Location destination;
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if (Config.PATHFINDING > 0)
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{
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destination = new Location(posX, posY, posZ, info.getEffected().getInstanceId());
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}
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else
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{
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destination = GeoData.getInstance().moveCheck(info.getEffected().getX(), info.getEffected().getY(), info.getEffected().getZ(), posX, posY, posZ, info.getEffected().getInstanceId());
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}
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info.getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
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info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID, info.getEffector(), true);
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}
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}
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@@ -47,7 +47,6 @@ public final class Grow extends AbstractEffect
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if (info.getEffected().isNpc())
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{
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L2Npc npc = (L2Npc) info.getEffected();
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npc.setCollisionHeight(npc.getTemplate().getCollisionHeight());
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npc.setCollisionRadius(npc.getTemplate().getfCollisionRadius());
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}
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}
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@@ -58,7 +57,6 @@ public final class Grow extends AbstractEffect
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if (info.getEffected().isNpc())
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{
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L2Npc npc = (L2Npc) info.getEffected();
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npc.setCollisionHeight(npc.getTemplate().getCollisionHeightGrown());
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npc.setCollisionRadius(npc.getTemplate().getCollisionRadiusGrown());
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}
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}
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75
trunk/dist/game/data/scripts/handlers/effecthandlers/RunAway.java
vendored
Normal file
75
trunk/dist/game/data/scripts/handlers/effecthandlers/RunAway.java
vendored
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@@ -0,0 +1,75 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.ai.CtrlEvent;
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import com.l2jserver.gameserver.ai.L2AttackableAI;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.util.Rnd;
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/**
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* Run Away effect implementation.
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* @author Zoey76
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*/
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public final class RunAway extends AbstractEffect
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{
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private final int _power;
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private final int _time;
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public RunAway(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_power = params.getInt("power", 0);
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_time = params.getInt("time", 0);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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if (!info.getEffected().isAttackable())
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{
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return;
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}
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if (Rnd.get(100) > _power)
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{
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return;
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}
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if (info.getEffected().isCastingNow() && info.getEffected().canAbortCast())
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{
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info.getEffected().abortCast();
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}
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((L2AttackableAI) info.getEffected().getAI()).setFearTime(_time);
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info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID, info.getEffector(), true);
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}
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}
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