Proper multiplier for plunder lucky rewards.
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		| @@ -103,7 +103,7 @@ public final class Plunder extends AbstractEffect | ||||
| 			final boolean lucky = player.tryLuck(); | ||||
| 			for (ItemHolder sweepedItem : items) | ||||
| 			{ | ||||
| 				final ItemHolder rewardedItem = new ItemHolder(sweepedItem.getId(), sweepedItem.getCount() * (lucky ? 1 : 2)); | ||||
| 				final ItemHolder rewardedItem = new ItemHolder(sweepedItem.getId(), sweepedItem.getCount() * (lucky ? 2 : 1)); | ||||
| 				final L2Party party = effector.getParty(); | ||||
| 				if (party != null) | ||||
| 				{ | ||||
|   | ||||
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