Proper multiplier for plunder lucky rewards.
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		@@ -103,7 +103,7 @@ public final class Plunder extends AbstractEffect
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			final boolean lucky = player.tryLuck();
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			for (ItemHolder sweepedItem : items)
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			{
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				final ItemHolder rewardedItem = new ItemHolder(sweepedItem.getId(), sweepedItem.getCount() * (lucky ? 1 : 2));
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				final ItemHolder rewardedItem = new ItemHolder(sweepedItem.getId(), sweepedItem.getCount() * (lucky ? 2 : 1));
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				final L2Party party = effector.getParty();
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				if (party != null)
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				{
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