Parsed new style html buttons.

This commit is contained in:
mobius
2015-01-03 21:32:03 +00:00
parent 7e473d3efd
commit 15e5e063a7
5370 changed files with 12014 additions and 12014 deletions

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<html><body>Captain Gilbert:<br>
The lighthouse was built by the Elves long ago, to safely guide ships and their crews to Talking Island. Now Rockswell manages the lighthouse. For the past thirty years, he hasn't missed a night, and so the sea is lit by the lighthouse's beams.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Captain Gilbert:<br>
Nice to meet you, young friend. I am Captain Gilbert. Our guards maintain the peace in the village and work day and night to protect the residents from ferocious beasts or orcs, just like the<font color="LEVEL"> lighthouse</font> works constantly to protect ships from the rocks.<br>
If you are planning to leave the village, ask the guards about getting around on the island. We wouldn't want you to suffer misfortune, lost in a forest full of orcs and wolves.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the lighthouse</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the lighthouse</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Leon:<br>
Welcome to the Talking Island Village! I am Leon, one of the guards here. Our duty is to protect the village from the invasion of Orcs or werewolves and punish those who violate the laws of this kingdom.<br>
Those who harm others are dealt with severely according to the orders of the king. You may think it is merciless, but I think that those who injure others deserve the same.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Arnold:<br>
During Aden's unification war, Sir Cedric served King Raoul and performed meritorious deeds on the battlefield. He lived his entire life true to the spirit of chivalry and the will of Einhasad. He is the model for all young fighters of the kingdom, and a living legend.<br>
When unification of the kingdom was complete, King Raoul suddenly passed away. Sir Cedric announced his retirement and came here to Talking Island, and built the training hall to teach youngsters. However, his health has declined since then, and he stays in the Castle Aden. The training hall is now run by his nephew, Sir Roien.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Guard Arnold:<br>
Do you see that grand structure across the bridge? That is the renowned Cedric's Training Hall, famous for producing many great fighters. It was erected by<font color="LEVEL"> Sir Cedric</font>, Aden's finest paladin and the right hand of King Raoul.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Sir Cedric.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about Sir Cedric.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Abellos:<br>
You can take a regular liner to the mainland of Gludio. The boat fare is a little expensive, but your journey will be safe.<br>
To go to the harbor, follow the coastline west. If you want to take the boat, buy a ticket from the wharf manager Fallius.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Guard Abellos:<br>
Hello! My name is Abellos. For now, I am merely a guard here on this little island, but some day I may seek my fortune on the great continent across the sea. When I've saved enough money, I plan to buy a ticket to Gludio at the <font color="LEVEL">harbor</font>.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the harbor</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the harbor</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Johnstone:<br>
Since I was young, I have idolized Mystics and wanted to study at<font color="LEVEL"> Einhovant's School of Wizardry,</font> but unfortunately the teachers there told me I had no magical talent.<br>
Now I realize that my physical strength is where my true gifts lie. In the end, I ve become a guard, and I don t regret it.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Einhovant's School of Wizardry.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about Einhovant's School of Wizardry.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Chiperan:<br>
I used to travel around the kingdom as a mercenary. The reason I came to Talking Island was because I was escorting a ship. But then I fell in love with the beauty of this island and put an end to my vagabond life.<br>
Sunrise on the beach, the thick forest, and the magnificent <font color="LEVEL">waterfalls...</font> You can t find a more beautiful place in Aden.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask the way to the waterfalls.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask the way to the waterfalls.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Kenyos:<br>
Perhaps you already know this, but Talking Island is where the Elves first taught magic to Humans. The<font color="LEVEL"> ruins</font> in the north used to be a school that the Elves built to teach magic a long time ago.<br>
Now all the Elves have left, although some say that there are a few who have stayed on, but no one knows how old they are.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Elven Ruins.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Elven Ruins.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Hanks:<br>
Talking Island may look peaceful at first glance, but if you go outside of the village, it is a very dangerous place. There are beasts like wolves and giant spiders, and savage tribes like the Orcs and werewolves. Therefore, if you wander around the island carelessly, you may lose your life.<br>
In particular, Orcs travel around in groups so you must be extra careful of their approach. Recently, there have been rumors that they are frequently around the <font color="LEVEL">Obelisk of Victory.</font> Be careful.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Obelisk of Victory.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Obelisk of Victory.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Jacob:<br>
Crumas were a mystical race of beings, one of the first animals to be created in the beginning. They looked like turtles, and there were four crumas in all. Now they have all disappeared and only their shells remain, so we can only imagine what they must have been like. I have heard travelers' rumors that somewhere a cruma still lives, but I do not know whether they are true.<br>
I tell you again, the marshlands where the cruma lived are very, very dangerous. I think it is better to give up going there.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Guard Jacob:<br>
The marshlands are where the cruma's shell is, so they are called the the Cruma Marshlands. The Marshlands are beyond that temple over there. If you keep walking north, you can easily find them. However, there are rarely people there and the place is swarming with frightening monsters. I think it is rash to go there alone.<br>
I've warned you in no uncertain terms. Please don't reproach me for the consequences if you choose to disregard my advice.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Sentinel Wheeler:<br>
In the beginning, Einhasad created the Elves, and the union of the world's oldest tree and the first Elf became the Mother Tree. All the Elves afterwards were born from the leaves of the Mother Tree Glade.<br>
Perhaps that is why, when we rest under the shade of the Mother Tree Glade, our bodies and souls all feel at ease. When we are tired and weary, there is nothing better than resting under the shade of the Mother Tree Glade.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Sentinel Wheeler:<br>
May the blessing of starlight rest upon you. My name is Wheeler, one of the sentinels of the forest.<br>
What you see on the other side of this bridge is the most holy tree to us Elves -- the <font color="LEVEL">Mother Tree,</font> mother of all forests and nymphs.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Mother Tree.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Mother Tree.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Sentinel Berros:<br>
May the peace of the lake rest upon you. My name is Berry, one of the Sentinels who guard the forest and the Mother Tree Glade.<br>
When I was young like you, I had opportunities to travel to many places around the continent. I have seen many places, but none are as beautiful as our Elven village.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the world outside the forest.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the world outside the forest.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Sentinel Kendell:<br>
This forest may seem peaceful at first glance, but terrible enemies lurk within. For hundreds of years, our kingdom was under attack by the Orcs of the Misty Mountains, the fungus from the Sea of Spores, and the giant spiders from the Wasteland of Gludio.<br>
When you travel in the forest, you must not forget for one moment the threats that hide behind the lovely scenery.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Sentinel Kendell:<br>
May the smile of Eva be your peace and repose. I am Kendell, one of the Sentinels. Our task is to protect the beautiful <font color="LEVEL">Elven Forest</font> and the most holy Mother Tree Glade that you see down there.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Elven Forest.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Elven Forest.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Sentinel Veltress:<br>
May the blessing of moonlight be with you... My name is Veltress, one of the sentinels. We are called the watch of the forest.<br>
If you cross the bridge you see here, you can follow the road to <font color="LEVEL">Lake Iris.</font> Legend has it that the lake was formed from the tears of the goddess Eva.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Lake Iris.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about Lake Iris.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Sentinel Starden:<br>
The Underground Fortress was the final stronghold in the battle with Humans, and an important stronghold in the war with the Elves. It was the site of several offensive and defensive battles as well. In the end, the demons summoned by the Dark Elven enchanters completely razed the fortress with fire, and the Elven fighters who were defending it were brutally murdered.<br>
The Underground Fortress has become a very dangerous place. The ghosts of dead fighters and evil spirits are drawn by the power of the black magic cast by the Dark Elves, and make their nests there. If you want to go there, cross this bridge, then follow the path southwest.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Sentinel Starden:<br>
May the song of stars give you happiness. I am Starden, one of the sentinels who protect the forest, the Mother Tree Glade, and Elves of light.<br>
If my expression looks dark, then forgive me. Originally, I was a cheerful elf who enjoyed poetry and singing, but now I've lost all my former optimism since I went through the war. I had to look upon the sight of my friends being brutally killed by the Dark Elves at the <font color="LEVEL">final battle of the Underground Fortress</font> ... I try hard to forget the fear and sorrow of those times, but I still have nightmares once in a while.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the final battle of the Underground Fortress</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the final battle of the Underground Fortress</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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If you cross this bridge and travel along the road southwest, you will pass the abandoned underground fortress and the Neutral Zone, and arrive at the place that the Humans call Gludio.<br>
Gludio is the largest region in the Human Kingdom of Aden. However, it was attacked by another Human Kingdom called Gracia from overseas a few years ago, so parts of the region have burned down. Since history began, Humans have always enjoyed cruel wars in this way.<br>
The war has left many ruins in Gludio, which have become dangerous places haunted by the undead. Also, huge insects lurk in the vast wastelands in the south. As it is, if you decide to go there, you must be fully prepared before you leave.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Sentinel Rayen:<br>
May the wind of the forest lead you to peace. I am the sentinel Rayen. Our duty is to drive away those who try to attack our forest and village.<br>
The Elven Forest is no doubt our home. However, we have lived in the seclusion of this forest too long and I believe that living our lives isolated from the outside world has made us weak. I advise Elves who have learned the basics of sword and spell to go out beyond the forest into the land of Humans and extend their knowledge. The first gateway would be <font color="LEVEL">Gludio</font>, located to the south of the Elven Forest.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Gludio.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">View the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about Gludio.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">View the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Alshupes:<br>
Greetings, I am Alshupes, a moneylender. My Elven brothers may criticize me for lending money, but I don't care. They say they're ashamed of me as an Elf or something ... Who says they're not right? But in times like these, don't they know that one needs money above anything, even if one is an Elf? Don't you think so?<br>
Oh, and by the way, don't think about borrowing money from me. These days I'm thinking of a <font color="LEVEL">new business</font> so I'm putting a hold on money lending. I should go pursue sales in a Human village or something ...<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Sentry Knight Rayla:<br>
May the abyss spare you to its service& I am Rayla, a commander of <font color="LEVEL">Sentries,</font> who protects the dignity and honor of Dark Elves.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about sentries.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about sentries.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Sentinel Knight Alberius:<br>
Sentinels are also called the guardians of the forest, or watchmen of the fresh green. We are fighters who have guarded the Elven Forest from outside threats for hundreds of years. The orcs of the Fog Mountains, greedy Humans trying to increase their land, and our dark Elven brothers of the north -- all have attacked this place many times. Each time we defend ourselves, and they learn a harsh lesson about underestimating the sentinels.<br>
Once there were many sentinels, not only around the village, but also posted as lookouts on the boundaries of the forest. However, now there are less than one hundred sentinels, so we rely on the <font color="LEVEL">guardians</font> to defend the forest beyond the village.<br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about guardians.</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">Ask about guardians.</Button>
</body></html>

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<html><body>Sentinel Knight Alberius:<br>
Guardians are guardian spirits of the forest. When the god Einhasad created the Elves from the leaves of the Mother Tree Glade, she also created the guardians to protect the forest which would be the Elves' home. They are still loyal to their first purpose, and are very hostile to other races that invade the forest. Even Elves, if they injure their own kind, are dealt with ferociously.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Sentinel Knight Alberius:<br>
May the divine protection of Eva be with you. I am Sentinel Knight Smallberry, commander of the <font color="LEVEL">Sentinels</font> that guard the holy forest and the Mother Tree Glade.<br>
The building you see behind me is the <font color="LEVEL">Sanctuary of Eva</font> -- the elders that guide the Elves of Light dwell here. It is also a place for young Elves to train in swordsmanship and magic.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about 'Sentinels.'</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about 'Sentinels.'</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Sentinel Gartrandell:<br>
May the blessing of the starlight fall upon you. My name is Gartrandell, one of the sentinels who guard the forest and the Mother Tree Glade. I left the forefront because I was injured in the war with the Dark Elves, and now I guard the <font color="LEVEL">Sanctum of Eva.</font><br>
The Sanctum of Eva is home to splendid Elven cultural relics, so I am proud of my job. I am also pleased that I can stay a little closer to my sweetheart.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Sanctum of Eva.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Sanctum of Eva.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Sentry Kayleen:<br>
If you follow the coastline from the village and go southwest, you will come to an underground complex that served as a research institute in the past. Now it is abandoned and no one uses it. Therefore, strange monsters may be living in that space. Sometimes, there are people who go there to test their valor.<br>
Also, if you continue to the south, you will come to the region of Gludio. It was built by Humans. They have a harbor, castle, village, and the Wasteland ... Three years ago, the village was destroyed during war with Gracia and much of the land was devastated.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Sentry Kayleen:<br>
Pabell is in the kingdom of Elmore, to the north of Aden. They say it is the northernmost place in Elmore, a cold region where snow remains on the ground all year round. About fifty years ago, remains of Shilen were discovered, and many Dark Elves moved there to begin research. They made a village there called Pabell. However, the war between Aden and Elmore is not over, so it is very difficult to go there.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Sentry Kayleen:<br>
Greetings. Have you seen many places? My wish is to adventure in the wide, outside world someday. When I give up my job as sentry, I am thinking of traveling to Elmore. If you go there, there is the village of <font color="LEVEL">Pabell</font> built by Dark Elves.<br>
Maybe it's just because of the oppressive atmosphere that hangs around the <font color="LEVEL">School of Dark Arts</font>, but sometimes my wish seems a very remote possibility.<br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about Pabell of Elmore.</a><br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the School of Dark Arts.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">Ask about Pabell of Elmore.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the School of Dark Arts.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Sentry Marion:<br>
I am Sentry Marion who serves the will of Shilen and guards the Dark Elves. Rain or snow, I live by my faith to keep our village safe.<br>
However, these days, the monsters that swarm around the <font color="LEVEL">Marshlands</font> give me no relief.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Marshlands.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Marshlands.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Sentry Nelsya:<br>
In a few days the <font color="LEVEL">mass of darkness</font> dedicated to Shilen and Gran Kain will be held. Shilen's Hunt will be held for ten days before the mass. The purpose of his ceremony is to hunt wild animals in the name of the goddess and offer them as a sarcrifice at the sanctuary. Of course, the act of offering a sarcrifice is only symbolic - in thepast, the hunt's purpose was also to acquire supplies for the winter during our long period of hiding in the darkness.<br>
The hunt has already begun! The youth of the village are in the woods and on the hunt, armed with swords and bows. The fervor is impressive - the Humans who witnessed it called it the "wild hunt". I think you should also hurry and participate in the hunt to honor the mother of the abyss!<br>
<a action="bypass -h npc_%objectId%_Quest 0">Say you will participate</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest 0">Say you will participate</Button>
</body></html>

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<html><body>Sentry Nelsya:<br>
Pleased to meet you. I am Sentry Nelsya, in charge of this village's public order.<br>
The cave behind me leads to the underground Dark Elf Village. This place is the last home town of the Dark Elves, built with our blood and tears.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Sentry Jenna:<br>
I am Sentry Jenna. I am on duty now so I cannot talk long.<br>
If you go into this cave, you will come to the Dark Elf Village. The grand building you see in front of you is the Shilen Temple.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Sentry Roselyn:<br>
May the blessing of darkness shelter you. I am Sentry Roselyn, one of the members of the glorious corps of sentries, who protect the Temple of Shilen and guard her people.<br>
This path that I am in charge of leads to the surface. Follow the path and go outside to get to the most sacred site for our race, the <font color="LEVEL">Temple of Shilen.</font><br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Shilen Temple.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Shilen Temple.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Sentry Altima:<br>
May the Song of the west wind bring you rest in the night. I am Sentry Altima. I admit that I have a soft nature. I applied to become a Sentry to change my cowardly character. Now, as you can see, I have been reborn as a strong Sentry.<br>
If you follow this path that I guard, you can go out towards the <font color="LEVEL">Dark Forest.</font><br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Dark Forest.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Dark Forest.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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This slave race was made by the power of black magic. They have long, thin claws and the ability to sense the road in the dark. They also have wings that enable them to fly, to collect mushrooms and moss from cave walls or ceilings, or minerals from deep mines.<br>
They honored our name and served us loyally for hundreds of years. However, they somehow undid the spells of restraint, killing their overseers and escaping. We were at war with the Elves of light at the time, so we weren't able to do anything about it.<br>
How they undid the spells of the Tetrarchs is yet unrevealed, but there are those who suspect that some imps knew how to use magic. It is hard for me to believe that such a primitive race could learn magic.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Sentry Kristin:<br>
I am Sentry Kristin. What do you know? You can rest safely in this part near the village because we are protecting it. You don't have to worry, since our bravery cannot be compared to the cowardly Elves. I just wish there was some way to get rid of all the <font color="LEVEL">imps</font> that wander around in our forest.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about imps.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about imps.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Sentinel Trionell:<br>
May the twinkle of starlight become a beautiful song that wholly fills your soul. I am Trionell, one of the sentinels who guard the Elven Forest. This place is the <font color="LEVEL">Neutral Zone</font> which was made when the Elves and Dark Elves signed a peace agreement.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Neutral Zone.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Neutral Zone.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Sentinel Eriel:<br>
May the whisper of the wind give your heart peace. I am Sentinel Eriel. I watch the Neutral Zone so that the wicked Dark Elves don't break our peace agreement and invade our forest.<br>
You will enter the Neutral Zone as soon as you cross the bridge. If you go south along the road you will reach <font color="LEVEL">the Town of Gludio.</font> It is the closest Human village to the Elven Forest.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Town of Gludio.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Town of Gludio.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Sentry Irene:<br>
I am Sentry Irene, who watches the Neutral Zone. The <font color="LEVEL">Neutral Zone</font> begins just across this bridge.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Neutral Zone.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Neutral Zone.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Sentry Kathaway:<br>
Hello, I am Sentry Kathaway and I watch the Neutral Zone.<br>
The Neutral Zone begins right after you cross this bridge. If you continue on the road south through the Neutral Zone, you will come to Gludio Castle and <font color="LEVEL">Gludio Castle Town.</font><br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Gludio Castle Town.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about Gludio Castle Town.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Protector Paion:<br>
Hmm, I'm Paion, the leader of the Defenders of this Dwarven Village. Mind your manners around here, OK? This area is known as the <font color="LEVEL">Mining Region of the Spine Mountains</font>.<br>
<a action="bypass -h npc_%objectId%_Chat 1">"What do you mine here?"</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who's the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"What do you mine here?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who's the Lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Defender Runant:<br>
Seriously, you haven't heard of Hero Lucien? No, you're kidding aren't you? Seriously, you're putting me on, right?.<br>
<a action="bypass -h npc_%objectId%_Chat 2">But, I really don't know</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">But, I really don't know</Button>
</body></html>

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<html><body>Defender Runant:<br>
Hey, good to see you again! You don't recognize me? Well, I'm not surprised! My name is Runant! I'm a Defender of this village. I work here all day long, and my back and feet are killing me! I doubt I'll ever be able to retire! Oh, I suppose if I get rich and famous someday, like the<font color="LEVEL"> Hero Lucian</font>...<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Who is the Hero Lucian?"</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Who is the Hero Lucian?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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Jangle jangle, the sound of rolling adena.<br>
Clink clink, the sound of gathering treasure.<br>
Boom boom, the sound of collecting mithril.<br>
<a action="bypass -h npc_%objectId%_Chat 4">Bravo!</a><br>
<a action="bypass -h npc_%objectId%_Chat 5">You think that's a poem?</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 4">Bravo!</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 5">You think that's a poem?</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Defender Ethan:<br>
My name is Ethan! I'm a Defender of this village, but my true passion is writing poetry! There are so many things to write about these days! Would you like to hear one of my poems?<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Sure, read me some of your poetry."</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">"Not now, Eithan!"</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Sure, read me some of your poetry."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Not now, Eithan!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Defender Cromwell:<br>
Hark, who approaches the Dwarven Village? I'm Cromwell, in charge of guarding this entrance... You say you've heard of me, eh? Not bloody likely, stranger! You must have me confused with someone else.<br>
Have you heard about the beach north of here? It's a great place to go and relax. I sometimes go there on my day off. You'd probably like it there.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Defender Proton:<br>
Greetings! I'm Proton, a Defender of this village. It's a good day to be outside, eh?<br>
But you should never let your guard down! There are some really bad monsters out here... You don't always take all of your possessions with you when you die!<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Defender Dinkey:<br>
Hi, I'm Dinkey! I just started my new job here! I've really got a lot to learn. By the way, I've heard that you really need to watch out for the monsters around here!<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Defender Tardyon:<br>
You're the one! They mystery is solved!<br>
Oh, I'm sorry! I'm currently in the middle of an important investigation. Ha! I wasn't talking to you! Forget I said anything.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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I see that the Spine Mountains are already covered with snow... It makes me realize how we Dwarves are just a small part of a much larger universe!<br>
Go ahead, take a good look at the mountains... Don't wealth and fame seem insignificant now?<br>
Oh, I should introduce myself! I'm Nathan, a Defender of this village. I must stand guard no matter how cold the winter gets!
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Flame Guardian Vulkus:<br>
It is a pleasure to meet you. I am Paagrio Guardian Vulkus in the Temple of Paagrio. Orcs once ruled the world and all its races, but now we live on the plateau, because of the power of the Humans.<br>
Yet it is inevitable that the Orcs will rise again, just as it is inevitable that the everlasting flame of Paagrio will continue to burn.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Praetorian Rukain:<br>
<font color="LEVEL">Immortal Plateau</font>! The region where our Orcs live is called the Immortal Plateau. Originally, it was a sacred place for worshipping our ancestors. However, 2,000 years ago we were defeated by the Elves and we settled here to live.<br>
You, young Orc, you have to gain power so that our kind will never be disgraced again. Do you understand?<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Praetorian Rukain:<br>
I'm in charge of the forces protecting the <font color="LEVEL">Immortal Plateau</font> and the village of proud Orcs!<br>
Never let anything threaten our sacred heritage!<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Immortal Plateau."</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Immortal Plateau."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Centurion Nakusin:<br>
The Pa'agrio Temple is a sacred place for worshipping Paagrio, the god of flame, creator of the Orcs. Every newborn Orc is raised to be proud of the Orc heroes here. Do you understand?<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
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<html><body>Centurion Nakusin:<br>
I, Nakusin, am a Centurion, charged with guarding the <font color="LEVEL">Temple of Paagrio</font> and Orc Village. This holy place must be kept pure, and I'll personally find and send to hell anyone who dares even to try to desecrate it!<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Temple of Pa'agrio."</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Temple of Pa'agrio."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Centurion Tamai:<br>
I, Tamai, am a Centurion, charged with guarding the Temple of Pa'grio and Orc Village. If you hear any complaints, tell me!<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Centurion Parugon:<br>
I, Parugon, am a Centurion, charged with guarding the Immortal Plateau and Orc Village. Northeast of the Northern Immortal Plateau, you'll find the <font color="LEVEL">Frozen Waterfalls</font>. Could this portend the inevitable <font color="LEVEL">Eternal Winter</font> that caused such an influx onto the Immortal Plateau?<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about Eternal Winter."</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about Eternal Winter."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Centurion Orinak:<br>
I, Orinak, am a Centurion.<br>
Let me give you a free word of advice... You may soon meet someone in the company of his minions... Don't get distracted by them! Got it? No matter what, only attack the leader!<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Centurion Tiku:<br>
I, Tiku, am a Centurion, charged with guarding Orc Village. remember, honor only comes to those with a firm hand!<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Centurion Petukai:<br>
I, Petukai, am a Centurion, charged with protecting the King's Hall. What business brings you here?! You're here to see Kakai, aren't you? Well, you'll wind him on the second floor. You must not forget to show the proper deference to the mighty <font color="LEVEL">King of the Orcs</font>!<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the King of the Orcs."</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the King of the Orcs."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Centurion Vapook:<br>
Behold, the domicile of <font color="LEVEL">Lord, Kakai</font>! You'll find the Lords gathered on the second floor of King's Hall. You must always remember to give them proper deference!<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Lords."</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Lords."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Captain Raigen:<br>
Welcome, stranger. I am Captain Raigen. Hunters Village was first formed by hunters who attempted to catch unique monsters in the Enchanted Valley and Forest of Mirrors. The Lord of Aden respects the town's unique makeup and acknowledges, to some extent, its autonomy.<br>
However, since mostly ruthless criminels gather here, feuds are never ending. Even though we can turn a blind eye to many happenings, if a rumored outlaw guild exists, we will be penalized. I've only heard rumors we have never actually found these outlaws... But if you find anyone suspicious, please report it to us immediately.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Nasign:<br>
Hello, traveler. I am Nasign. Captain Raigen over there and I are in charge of guarding this bridge. Welcome to our Hunters Village.<br>
The hunters here are a little bit different from those elsewhere so please be careful not to offend anyone. If a problem occurred, it would be very humiliating for us.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Hunters of the Village</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Hunters of the Village</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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You will find the Valley of Dragons south of the village. To reach the entrance of the valley you must go by Hardin's Academy and go west.<br>
The Valley of Dragons got its name from the legend that dragons come to the valley to die. But there is one dragon whom death does not threaten. He is the most feared green dragon Antaras. He has no fear although surrounded by the graves of his brethren.<br>
Many adventurers have attempted to slay this dragon, and all have perished.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
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<html><body>Guard Norton:<br>
Giran has become rich as a result of the business acumen of Lord Carmon Esdus. Giran Castle Town is located below Giran Castle. This town is more complex and splendid than most other towns. The Trader's Guild Headquarters and the harbor guarantee a thriving manufacturing sector.<br>
On the other hand, Hunters' Village is the complete opposite...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
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<html><body>Guard Norton:<br>
Welcome to Hunters Village! Normally ruffians gather here, but recently I've been seeing more and more normal people like you around. I will ask you a favor though... please don't stir up any commotions.<br>
To the south of the Hunters Village is <font color="LEVEL">Dragon Valley,</font> and over by Castle Giran, <font color="LEVEL">Giran Castle Town</font> is situated.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Dragon Valley.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about Giran Castle Town.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about Dragon Valley.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">Ask about Giran Castle Town.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Wesley:<br>
Oren is located south of Castle Oren. Because Elmore is nearby, its architecture is quite similar to Oren's. Castle Oren was built as a response to the threat of war, hence the grand appearance. The people of Oren are proud to have such an extraordinary building in their town...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
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<html><body>Guard Wesley:<br>
Oren is located west of Aden. Army training is different here due to the proximity to the border. Located nearby our estate in Aden is the best research center for Mages, the Ivory Tower, and the Dark Elves' House of Elders. Obviously a very complex political landscape exists here.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Guard Weston:<br>
The town of <font color="LEVEL">Oren</font> is like its name implies, a part of <font color="LEVEL">Oren</font>. And as you may know, the Hunters Village and the Enchanted Valley are part of Aden. Don't be mistaken.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the town of Oren.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about Oren.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the town of Oren.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">Ask about Oren.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Byron:<br>
The famous Enchanted Valley is located inside that high hill that blocks the road to north. This village would never have come to be if that valley wasn't here... Unfortuately, the valley is only used as a great hunting ground.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Enchanted Valley</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Enchanted Valley</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Makhis:<br>
Greetings, are you going hunting in Enchanted Valley? If you are, just follow the path in front of you. Many people come and go to the Enchanted Valley, you can follow them. The valley's entrance looks like a waterfall and if you go in, it is connected to the inner part of the valley.<br>
Byron over there is a local so he knows a lot about the valley. He says its a rather beautiful place, but dangerous creatures live there.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Gardner:<br>
Hello, do you wish to journey to the east? Then you might pass through the Forest of Mirrors... If you hear a voice behind you while traveling through the Forest of Mirrors, never look back.<br>
Have a nice trip...<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the strange greeting.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the strange greeting.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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The forest seems to be nothing but trees and fog. Legend says the doppelganger takes its victims here.<br>
A few months ago a farmer thought that he saw one but it was only his friends playing a joke on him...<br>
However, the forest remains a dangerous place, you must never forget that...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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The waterfall descends from the Lost Plateau, higher than the clouds. It is the highest waterfall on the continent, legend says that it was made by the power of gods... The legend also says that the nest of a vicious creature is hidden inside the waterfall.<br>
The creature masquerades in human form and devours unsuspecting passersby... A few years ago a search party entered the waterfall looking for a missing person and only one, a Cleric, returned. He too, expired shortly afterward, saying 'zahak' before dying ...<br>
I have no idea what that means... Possibly the monster's name? Anyway after hearing that word many Magisters went pale. But the Grand Magister whispered something to them and they all kept quiet.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Guard Paros:<br>
Where are you off to? If you're going to Castle Aden just follow this path to the north. There really isn't anyone living to the east of the town. Are you going to the <font color="LEVEL">Forest of Mirrors?</font><br>
After you pass the forest, you'll see one of the most beautiful places on the continent, <font color="LEVEL">Angel Falls.</font> Despite its beauty it is a dangerous place, so don't go there if you aren't prepared for a good fight.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Forest of Mirrors.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Angel Falls.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Forest of Mirrors.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">Ask about the Angel Falls.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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@@ -3,5 +3,5 @@ The Ivory Tower has stood here for nigh on a thousand years. It has become quite
There are gates at the north and south of the tower. We guard the tower and its surroundings from a host of threats.<br>
The tower has many floors, but guests can only go up to the 4th. If you want to know what is on each floor, ask that friendly person over there. Or you can just wander around.<br>
Oh, and just so you know, the Ivory Tower is strictly neutral territory. So please, don't say or do anything that could cause trouble.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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@@ -3,5 +3,5 @@ It is said that long ago a meteorite fell to earth right where the Ivory Tower s
Because of the power of this place, monsters have become something of a problem.<br>
Recently they have been dropping <font color="LEVEL">High-level Spellbooks</font> occasionally. Until now the knowledge of these books has been quite rare.<br>
Would you care to look around the Tower?<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Captain Roy:<br>
<font color="LEVEL">Welcome</font> to the Ivory Tower. I am Captain Roy. As a youth I came to this tower to become a Mystic; however, I eventually found that it was not suitable for me. That is why I am doing this currently. Do you have any questions?<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Ivory Tower.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about the monsters around the Ivory Tower.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Ivory Tower.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">Ask about the monsters around the Ivory Tower.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Tavillian:<br>
Ah, yes, of course! Tavillian! I misspoke! Shops are in the basement of the tower. Here, as you can see, the first floor is the lobby. On the 2nd, 3rd, and 4th floor you will find the guilds of Humans, Elves and Dark Elves respectively.<br>
The gatekeeper will assist your passage between the floors. You may not use the stairs.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Guard Tavillian:<br>
Whew, I hope so! There is talk that there will be an official pass issued by the squad...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
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@@ -3,8 +3,8 @@ Welcome to the Ivory Tower!<br>
...<br>
Have you any news of activity around the northern border? Word comes from trusted sources there that things are quite unsafe.<br>
I fear blowback from the recent war with Elmore. My precious little sister has gone to that forsaken region for her wedding! I shouldn't have allowed it!<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the construction of the tower."</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">"Something momentous has probably happened."</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about the construction of the tower."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Something momentous has probably happened."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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@@ -3,5 +3,5 @@ The Sea of Spores? Please don't mention that name! Even now it makes me uncomfor
Towers were erected to stop people from entering, to keep monsters from coming out of the sea and to stem the sea's expansion... You can see why it will be difficult to travel to and from the sea.<br>
I have it on very good authority that the inner sea looks vastly different that the outer sea. The place is currently so dangerous that even Magisters dare not go there.<br>
If you must go, I will tell you the way. Cross the river west of the Ivory Tower and continue westward. Follow the cliff south and you will see 4 towers. Those are the protection towers. You probably have a good idea of what to do next...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
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<html><body>Guard Yening:<br>
You seek information? Well, if you've come to the Ivory Tower you must be interested in magic, am I right? If so, you should catch the monsters around here. I hear they are carrying <font color="LEVEL">High-level Spellbooks</font> while roaming in the craters. These are very valuable and useful items.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Guard Yening:<br>
Hello there, you seem like a fine sort. I'm Yening. Guard Yening. I was an adventurer not too long ago. I was recruited by some Mystics I met in the <font color="LEVEL">Sea of Spores</font> which is why I'm currently working as a guard.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Sea of Spores.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask if he has any good information.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Sea of Spores.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">Ask if he has any good information.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Tebose:<br>
The thing is, these craters around the Ivory Tower were made by shooting stars a long time ago. The Ivory Tower was created by Mages who knew the mysterious power of extinguihed stars.<br>
The Elmoraden Empire was governed by Mages who harnessed the power of these stars, but as time passed the power ebbed and the influence of the Ivory Tower grew weaker. Then, 50 years ago, a Great Wizard began experimenting with the power of shooting stars. However his work was incomplete, and the Mages have yet to regain anything resembling their former power. Consequently, many strange creatures have taken up residence around the tower.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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Shhh! Who knows... Many have heard this story besides you. I know, it sounds crazy... But if I vanish like my friend, will anyone notice? Maybe that is why I'm still alive?<br>
Or, perhaps everything I said was nonsense and my friend got drunk and went to the Tower of Oman to look at the stars...<br>
And you, what do you think?<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Guard Tebose:<br>
If you leave through this door and head south you'll arrive at Oren Castle and the town of Oren. Have you come from the south? If so, I've told you useless information. Would you like to know about the Ivory Tower?<br>
I know a secret about the tower... A close Mystic friend of mine told me when he was drunk and the next day he vanished from the tower. How about it, are you still curious?<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Ivory Tower.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask how he is still alive.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Ivory Tower.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">Ask how he is still alive.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Militiaman Leirynn:<br>
Nice to meet you, stranger. My name is Leirynn and I am a militiamen in the village army of Floran.<br>
Floran is a place where people who refuse to live under the harsh ruling of the coutry's leader gather and try to live peacefully according to their own rules and laws. Therefore, those who claim the order of the kingdom, or the lord's laws just, are not at all welcome.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Post Captain Viktor Van Dake:<br>
This is the border between the kingdoms of Aden and Elmore. You can't cross over without a passport. No matter who you are...<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Border Guard Sanders:<br>
Hello there Sir. What is the purpose of your visit here? Ah, my name is Sanders. I am one of the border guards. This place used to be the only roadway that connected our Aden Kingdom and Elmore. But as you can see, it is currently blocked.<br>
Although we do not believe that Elmore has enough strength left to invade us again, due to various political issues that still need to be worked out, this place will not be completely opened any time soon.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Border Guard Oskar Blackbird:<br>
Are you a traveler? This is not the kind of place you want to be visiting as a tourist... Sorry, but I'm going to need to check your baggage.<br>
... Hmm, there's nothing here that's particularly suspicious. If you follow the road to the south a short way, you'll come to Aden Castle and Aden Castle Town. I recommend that you stay there tonight. You can't cross the border now. In the past, only people with a transit certificate could go back and forth but as far as I know, the issuance of such certificates has been suspended...<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Border Patrol Venedict:<br>
Have you seen the road that leads to Aden Castle? Actually, that road was paved some time ago, during the time of Elmo-Aden kingdom. At that time, through that road a lot of commodities must have traveled between north and south. During the war, many parts of the road has been damaged and the repair work is still in progress.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Border Guard Dino:<br>
Stop! You can't go this way. The border is sealed.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Border Guard Calder:<br>
There is currently a truce in the war with Elmore but the border is still sealed. I heard a rumor recently that the border would be opened, but... I don't know what's happening with that. It's something that Secretary Sanders would know about...<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Border Patrol Sutton:<br>
Beyond this castle wall lies Goddard of Elmore territory. Unlike our Aden, I heard that life is very hard in that land. I heard a rumor that the lord of Goddard is a very wicked man and he endlessly squeezes money from his people& <br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Border Guard Harlow:<br>
Stop! Stop! Take your hand off your weapon! Slow!<br>
I am Harlow, a member of the border patrol. You cannot go any further north from here. Go back!<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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