Dropped some Iterator uses.
This commit is contained in:
@@ -16,7 +16,6 @@
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*/
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package com.l2jmobius.gameserver.model.actor.instance;
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import java.util.Iterator;
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import java.util.List;
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import com.l2jmobius.gameserver.ai.L2ShuttleAI;
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@@ -120,18 +119,13 @@ public class L2ShuttleInstance extends L2Vehicle
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@Override
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public void oustPlayers()
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{
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L2PcInstance player;
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// Use iterator because oustPlayer will try to remove player from _passengers
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final Iterator<L2PcInstance> iter = _passengers.iterator();
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while (iter.hasNext())
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for (L2PcInstance player : _passengers)
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{
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player = iter.next();
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iter.remove();
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if (player != null)
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{
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oustPlayer(player);
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}
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_passengers.remove(player);
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}
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}
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@@ -16,7 +16,6 @@
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*/
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package com.l2jmobius.gameserver.model.actor.knownlist;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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@@ -123,30 +122,25 @@ public class CharKnownList extends ObjectKnownList
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{
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if (!fullCheck)
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{
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final Iterator<L2PcInstance> pIter = getKnownPlayers().values().iterator();
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while (pIter.hasNext())
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for (L2PcInstance player : getKnownPlayers().values())
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{
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final L2PcInstance player = pIter.next();
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if (player == null)
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{
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pIter.remove();
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removeKnownObject(player, true);
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}
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else if (!player.isVisible() || !Util.checkIfInShortRadius(getDistanceToForgetObject(player), getActiveObject(), player, true))
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{
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pIter.remove();
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removeKnownObject(player, true);
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getKnownRelations().remove(player.getObjectId());
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getKnownObjects().remove(player.getObjectId());
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}
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}
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final Iterator<L2Summon> sIter = getKnownSummons().values().iterator();
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while (sIter.hasNext())
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for (L2Summon summon : getKnownSummons().values())
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{
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final L2Summon summon = sIter.next();
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if (summon == null)
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{
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sIter.remove();
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removeKnownObject(summon, true);
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}
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else if (getActiveChar().isPlayer() && (summon.getOwner() == getActiveChar()))
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{
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@@ -154,7 +148,6 @@ public class CharKnownList extends ObjectKnownList
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}
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else if (!summon.isVisible() || !Util.checkIfInShortRadius(getDistanceToForgetObject(summon), getActiveObject(), summon, true))
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{
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sIter.remove();
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removeKnownObject(summon, true);
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getKnownObjects().remove(summon.getObjectId());
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}
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@@ -163,17 +156,14 @@ public class CharKnownList extends ObjectKnownList
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return;
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}
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// Go through knownObjects
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final Iterator<L2Object> oIter = getKnownObjects().values().iterator();
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while (oIter.hasNext())
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for (L2Object object : getKnownObjects().values())
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{
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final L2Object object = oIter.next();
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if (object == null)
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{
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oIter.remove();
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removeKnownObject(object, true);
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}
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else if (!object.isVisible() || !Util.checkIfInShortRadius(getDistanceToForgetObject(object), getActiveObject(), object, true))
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{
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oIter.remove();
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removeKnownObject(object, true);
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if (object.isPlayer())
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@@ -16,7 +16,6 @@
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*/
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package com.l2jmobius.gameserver.model.actor.knownlist;
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import java.util.Iterator;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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@@ -159,10 +158,8 @@ public class ObjectKnownList
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*/
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public void forgetObjects(boolean fullCheck)
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{
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final Iterator<L2Object> oIter = getKnownObjects().values().iterator();
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while (oIter.hasNext())
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for (L2Object object : getKnownObjects().values())
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{
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final L2Object object = oIter.next();
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if (!fullCheck && !object.isPlayable())
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{
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continue;
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@@ -171,7 +168,6 @@ public class ObjectKnownList
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// Remove all objects invisible or too far
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if (!object.isVisible() || !Util.checkIfInShortRadius(getDistanceToForgetObject(object), getActiveObject(), object, true))
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{
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oIter.remove();
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removeKnownObject(object, true);
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}
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}
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