Addition of optional GiveXp level and percentage parameters.
This commit is contained in:
parent
a44b68a5d6
commit
158eb77fa6
@ -18,6 +18,7 @@ package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.skill.Skill;
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@ -28,11 +29,15 @@ import org.l2jmobius.gameserver.model.skill.Skill;
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*/
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public class GiveXp extends AbstractEffect
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{
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private final int _xp;
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private final long _xp;
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private final int _level;
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private final double _percentage;
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public GiveXp(StatSet params)
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{
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_xp = params.getInt("xp", 0);
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_xp = params.getLong("xp", 0);
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_level = params.getInt("level", 0);
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_percentage = params.getDouble("percentage", 0);
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}
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@Override
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@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
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return;
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}
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effector.getActingPlayer().addExpAndSp(_xp, 0);
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final Player player = effector.getActingPlayer();
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final double amount;
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if (player.getLevel() < _level)
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{
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amount = (_xp / 100.0) * _percentage;
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}
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else
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{
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amount = _xp;
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}
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player.addExpAndSp(amount, 0);
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}
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}
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@ -18,6 +18,7 @@ package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.skill.Skill;
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@ -28,11 +29,15 @@ import org.l2jmobius.gameserver.model.skill.Skill;
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*/
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public class GiveXp extends AbstractEffect
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{
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private final int _xp;
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private final long _xp;
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private final int _level;
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private final double _percentage;
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public GiveXp(StatSet params)
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{
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_xp = params.getInt("xp", 0);
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_xp = params.getLong("xp", 0);
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_level = params.getInt("level", 0);
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_percentage = params.getDouble("percentage", 0);
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}
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@Override
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@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
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return;
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}
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effector.getActingPlayer().addExpAndSp(_xp, 0);
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final Player player = effector.getActingPlayer();
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final double amount;
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if (player.getLevel() < _level)
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{
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amount = (_xp / 100.0) * _percentage;
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}
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else
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{
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amount = _xp;
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}
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player.addExpAndSp(amount, 0);
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}
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}
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@ -18,6 +18,7 @@ package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.skill.Skill;
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@ -29,10 +30,14 @@ import org.l2jmobius.gameserver.model.skill.Skill;
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public class GiveXp extends AbstractEffect
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{
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private final long _xp;
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private final int _level;
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private final double _percentage;
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public GiveXp(StatSet params)
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{
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_xp = params.getLong("xp", 0);
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_level = params.getInt("level", 0);
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_percentage = params.getDouble("percentage", 0);
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}
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@Override
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@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
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return;
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}
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effector.getActingPlayer().addExpAndSp(_xp, 0);
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final Player player = effector.getActingPlayer();
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final double amount;
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if (player.getLevel() < _level)
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{
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amount = (_xp / 100.0) * _percentage;
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}
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else
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{
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amount = _xp;
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}
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player.addExpAndSp(amount, 0);
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}
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}
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@ -18,6 +18,7 @@ package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.skill.Skill;
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@ -29,10 +30,14 @@ import org.l2jmobius.gameserver.model.skill.Skill;
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public class GiveXp extends AbstractEffect
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{
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private final long _xp;
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private final int _level;
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private final double _percentage;
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public GiveXp(StatSet params)
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{
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_xp = params.getLong("xp", 0);
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_level = params.getInt("level", 0);
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_percentage = params.getDouble("percentage", 0);
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}
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@Override
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@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
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return;
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}
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effector.getActingPlayer().addExpAndSp(_xp, 0);
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final Player player = effector.getActingPlayer();
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final double amount;
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if (player.getLevel() < _level)
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{
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amount = (_xp / 100.0) * _percentage;
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}
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else
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{
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amount = _xp;
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}
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player.addExpAndSp(amount, 0);
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}
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}
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@ -195,9 +195,18 @@
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<!-- When used, 1 billion EXP obtained, is only 20% effective after Lv 99. Can be used above Lv 85. -->
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<set name="icon" val="icon.bm_nebit_exp_book" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="material" val="PAPER" />
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<set name="reuse_delay" val="3000" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ItemSkills" />
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<cond msgId="113" addName="1">
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<player level="85" />
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</cond>
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<skills>
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<skill id="18798" level="1" /> <!-- Shining Scroll of Growth -->
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</skills>
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</item>
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<item id="47920" name="Greater Vital Stone" additionalName="30-day" type="Armor">
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<!-- Increases bonus EXP by 30% and decreases Vitality consumption by 15% when worn using Vitality. Additionally, acquired XP is increased by 10%. When you wear the same type of gemstone, only the effect of the highest level gem is applied. -->
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@ -2104,7 +2104,19 @@
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<icon>icon.bm_nebit_exp_book</icon>
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<operateType>A1</operateType>
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<isMagic>4</isMagic>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>47919</itemConsumeId> <!-- Shining Scroll of Growth -->
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<reuseDelay>3000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="GiveXp">
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<xp>1000000000</xp>
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<level>99</level>
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<percentage>20</percentage>
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</effect>
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</effects>
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</skill>
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<skill id="18799" toLevel="4" name="First Gift Box">
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<!-- Double-click for a chance to get a reward. -->
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@ -723,6 +723,7 @@
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="level" type="xs:int" />
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<xs:element name="ignoreShieldDefence" type="xs:boolean" />
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<xs:element name="criticalChance">
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<xs:complexType mixed="true">
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@ -18,6 +18,7 @@ package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.skill.Skill;
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@ -29,10 +30,14 @@ import org.l2jmobius.gameserver.model.skill.Skill;
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public class GiveXp extends AbstractEffect
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{
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private final long _xp;
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private final int _level;
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private final double _percentage;
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public GiveXp(StatSet params)
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{
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_xp = params.getLong("xp", 0);
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_level = params.getInt("level", 0);
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_percentage = params.getDouble("percentage", 0);
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}
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@Override
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@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
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return;
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}
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effector.getActingPlayer().addExpAndSp(_xp, 0);
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final Player player = effector.getActingPlayer();
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final double amount;
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if (player.getLevel() < _level)
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{
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amount = (_xp / 100.0) * _percentage;
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}
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else
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{
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amount = _xp;
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}
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player.addExpAndSp(amount, 0);
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}
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}
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@ -195,9 +195,18 @@
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<!-- When used, 1 billion EXP obtained. Only 20% effective before Lv 99. Can be used by characters with Lv. 85 and above. Cannot be used in chaotic state. -->
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<set name="icon" val="icon.bm_nebit_exp_book" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="material" val="PAPER" />
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<set name="reuse_delay" val="3000" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ItemSkills" />
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<cond msgId="113" addName="1">
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<player level="85" />
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</cond>
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<skills>
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<skill id="18798" level="1" /> <!-- Shining Scroll of Growth -->
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</skills>
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</item>
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<item id="47920" name="Greater Vital Stone" additionalName="30-day" type="Armor">
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<!-- Increases bonus EXP by 30% and decreases Vitality consumption by 15% when worn using Vitality. Additionally, acquired XP is increased by 10%. When you wear the same type of gemstone, only the effect of the highest level gem is applied. -->
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@ -2113,7 +2113,19 @@
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<icon>icon.bm_nebit_exp_book</icon>
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<operateType>A1</operateType>
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<isMagic>4</isMagic>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>47919</itemConsumeId> <!-- Shining Scroll of Growth -->
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<reuseDelay>3000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="GiveXp">
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<xp>1000000000</xp>
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<level>99</level>
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<percentage>20</percentage>
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</effect>
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</effects>
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</skill>
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<skill id="18799" toLevel="4" name="First Gift Box">
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<!-- Double-click for a chance to get a reward. -->
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@ -722,6 +722,7 @@
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="level" type="xs:int" />
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<xs:element name="ignoreShieldDefence" type="xs:boolean" />
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<xs:element name="criticalChance">
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<xs:complexType mixed="true">
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@ -18,6 +18,7 @@ package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.skill.Skill;
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@ -29,10 +30,14 @@ import org.l2jmobius.gameserver.model.skill.Skill;
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public class GiveXp extends AbstractEffect
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{
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private final long _xp;
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private final int _level;
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private final double _percentage;
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public GiveXp(StatSet params)
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{
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_xp = params.getLong("xp", 0);
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_level = params.getInt("level", 0);
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_percentage = params.getDouble("percentage", 0);
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}
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@Override
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@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
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return;
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}
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effector.getActingPlayer().addExpAndSp(_xp, 0);
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final Player player = effector.getActingPlayer();
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final double amount;
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if (player.getLevel() < _level)
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{
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amount = (_xp / 100.0) * _percentage;
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}
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else
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{
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amount = _xp;
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}
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player.addExpAndSp(amount, 0);
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}
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}
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@ -195,9 +195,18 @@
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<!-- When used, 1 billion EXP obtained, is only 20% effective while below Lv 99. Can be used above Lv 85. This scroll cannot be used by chaotic characters. -->
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<set name="icon" val="icon.bm_nebit_exp_book" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="material" val="PAPER" />
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<set name="reuse_delay" val="3000" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ItemSkills" />
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<cond msgId="113" addName="1">
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<player level="85" />
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</cond>
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<skills>
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<skill id="18798" level="1" /> <!-- Shining Scroll of Growth -->
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</skills>
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</item>
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<item id="47920" name="Greater Vital Stone Lv. 1" additionalName="30-day" type="Armor">
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<!-- Increases bonus EXP by 30% and decreases Vitality consumption by 15% when worn using Vitality. Additionally, acquired XP is increased by 10%. When you wear the same type of gemstone, only the effect of the highest level gem is applied. -->
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@ -2151,7 +2151,19 @@
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<icon>icon.bm_nebit_exp_book</icon>
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<operateType>A1</operateType>
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<isMagic>4</isMagic>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>47919</itemConsumeId> <!-- Shining Scroll of Growth -->
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<reuseDelay>3000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="GiveXp">
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<xp>1000000000</xp>
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<level>99</level>
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<percentage>20</percentage>
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</effect>
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</effects>
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</skill>
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<skill id="18799" toLevel="4" name="First Gift Box">
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<!-- Double-click for a chance to get a reward. -->
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@ -627,6 +627,7 @@
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="level" type="xs:int" />
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<xs:element name="ignoreShieldDefence" type="xs:boolean" />
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<xs:element name="criticalChance">
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<xs:complexType mixed="true">
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@ -18,6 +18,7 @@ package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.skill.Skill;
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@ -29,10 +30,14 @@ import org.l2jmobius.gameserver.model.skill.Skill;
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public class GiveXp extends AbstractEffect
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{
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private final long _xp;
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private final int _level;
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private final double _percentage;
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public GiveXp(StatSet params)
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{
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_xp = params.getLong("xp", 0);
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_level = params.getInt("level", 0);
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_percentage = params.getDouble("percentage", 0);
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}
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@Override
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@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
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return;
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}
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effector.getActingPlayer().addExpAndSp(_xp, 0);
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final Player player = effector.getActingPlayer();
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final double amount;
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if (player.getLevel() < _level)
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{
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amount = (_xp / 100.0) * _percentage;
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}
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else
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{
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amount = _xp;
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}
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player.addExpAndSp(amount, 0);
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}
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}
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@ -195,9 +195,18 @@
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<!-- When used, 1 billion EXP obtained, is only 20% effective while below Lv 99. Can be used above Lv 85. This scroll cannot be used by chaotic characters. -->
|
||||
<set name="icon" val="icon.bm_nebit_exp_book" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="material" val="PAPER" />
|
||||
<set name="reuse_delay" val="3000" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="handler" val="ItemSkills" />
|
||||
<cond msgId="113" addName="1">
|
||||
<player level="85" />
|
||||
</cond>
|
||||
<skills>
|
||||
<skill id="18798" level="1" /> <!-- Shining Scroll of Growth -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="47920" name="Greater Vital Stone Lv. 1" additionalName="30-day" type="Armor">
|
||||
<!-- Increases bonus EXP by 30% and decreases Vitality consumption by 15% when worn using Vitality. Additionally, acquired XP is increased by 10%. When you wear the same type of gemstone, only the effect of the highest level gem is applied. -->
|
||||
|
@ -2166,7 +2166,19 @@
|
||||
<icon>icon.bm_nebit_exp_book</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>47919</itemConsumeId> <!-- Shining Scroll of Growth -->
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="GiveXp">
|
||||
<xp>1000000000</xp>
|
||||
<level>99</level>
|
||||
<percentage>20</percentage>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18799" toLevel="4" name="First Gift Box">
|
||||
<!-- Double-click for a chance to get a reward. -->
|
||||
|
@ -627,6 +627,7 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="level" type="xs:int" />
|
||||
<xs:element name="ignoreShieldDefence" type="xs:boolean" />
|
||||
<xs:element name="criticalChance">
|
||||
<xs:complexType mixed="true">
|
||||
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -29,10 +30,14 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -195,9 +195,18 @@
|
||||
<!-- When used, 1 billion EXP obtained, is only 20% effective while below Lv 99. Can be used above Lv 85. This scroll cannot be used by chaotic characters. -->
|
||||
<set name="icon" val="icon.bm_nebit_exp_book" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="material" val="PAPER" />
|
||||
<set name="reuse_delay" val="3000" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="handler" val="ItemSkills" />
|
||||
<cond msgId="113" addName="1">
|
||||
<player level="85" />
|
||||
</cond>
|
||||
<skills>
|
||||
<skill id="18798" level="1" /> <!-- Shining Scroll of Growth -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="47920" name="Greater Vital Stone Lv. 1" additionalName="30-day" type="Armor">
|
||||
<!-- Increases bonus EXP by 30% and decreases Vitality consumption by 15% when worn using Vitality. Additionally, acquired XP is increased by 10%. When you wear the same type of gemstone, only the effect of the highest level gem is applied. -->
|
||||
|
@ -2166,7 +2166,19 @@
|
||||
<icon>icon.bm_nebit_exp_book</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>47919</itemConsumeId> <!-- Shining Scroll of Growth -->
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="GiveXp">
|
||||
<xp>1000000000</xp>
|
||||
<level>99</level>
|
||||
<percentage>20</percentage>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18799" toLevel="4" name="First Gift Box">
|
||||
<!-- Double-click for a chance to get a reward. -->
|
||||
|
@ -627,6 +627,7 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="level" type="xs:int" />
|
||||
<xs:element name="ignoreShieldDefence" type="xs:boolean" />
|
||||
<xs:element name="criticalChance">
|
||||
<xs:complexType mixed="true">
|
||||
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -29,10 +30,14 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -189,9 +189,18 @@
|
||||
<!-- Double-click to obtain 1 billion XP. If character s level is lower than 99, the effectiveness is only 20%. Required level: 85+. -->
|
||||
<set name="icon" val="icon.bm_nebit_exp_book" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="material" val="PAPER" />
|
||||
<set name="reuse_delay" val="3000" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="handler" val="ItemSkills" />
|
||||
<cond msgId="113" addName="1">
|
||||
<player level="85" />
|
||||
</cond>
|
||||
<skills>
|
||||
<skill id="18798" level="1" /> <!-- Shining Scroll of Growth -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="47920" name="Greater Vital Stone Lv. 1" additionalName="30-day" type="Armor">
|
||||
<!-- Vitality bonus +50%, Vitality Consumption -15%, acquired XP/ SP +10%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
|
||||
|
@ -2346,7 +2346,19 @@
|
||||
<icon>icon.bm_nebit_exp_book</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>47919</itemConsumeId> <!-- Shining Scroll of Growth -->
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="GiveXp">
|
||||
<xp>1000000000</xp>
|
||||
<level>99</level>
|
||||
<percentage>20</percentage>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18799" toLevel="4" name="First Gift Box">
|
||||
<!-- Double-click for a chance to get a reward. -->
|
||||
|
@ -624,6 +624,7 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="level" type="xs:int" />
|
||||
<xs:element name="ignoreShieldDefence" type="xs:boolean" />
|
||||
<xs:element name="criticalChance">
|
||||
<xs:complexType mixed="true">
|
||||
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -29,10 +30,14 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -189,9 +189,18 @@
|
||||
<!-- Double-click to obtain 1 billion XP. If character s level is lower than 99, the effectiveness is only 20%. Required level: 85+. -->
|
||||
<set name="icon" val="icon.bm_nebit_exp_book" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="material" val="PAPER" />
|
||||
<set name="reuse_delay" val="3000" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="handler" val="ItemSkills" />
|
||||
<cond msgId="113" addName="1">
|
||||
<player level="85" />
|
||||
</cond>
|
||||
<skills>
|
||||
<skill id="18798" level="1" /> <!-- Shining Scroll of Growth -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="47920" name="Greater Vital Stone Lv. 1" additionalName="30-day" type="Armor">
|
||||
<!-- Vitality bonus +50%, Vitality Consumption -15%, acquired XP/ SP +10%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
|
||||
|
@ -2346,7 +2346,19 @@
|
||||
<icon>icon.bm_nebit_exp_book</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>47919</itemConsumeId> <!-- Shining Scroll of Growth -->
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="GiveXp">
|
||||
<xp>1000000000</xp>
|
||||
<level>99</level>
|
||||
<percentage>20</percentage>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18799" toLevel="4" name="First Gift Box">
|
||||
<!-- Double-click for a chance to get a reward. -->
|
||||
|
@ -624,6 +624,7 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="level" type="xs:int" />
|
||||
<xs:element name="ignoreShieldDefence" type="xs:boolean" />
|
||||
<xs:element name="criticalChance">
|
||||
<xs:complexType mixed="true">
|
||||
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -29,10 +30,14 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -186,9 +186,18 @@
|
||||
<!-- Double-click to obtain 1 billion XP. If character s level is lower than 99, the effectiveness is only 20%. Required level: 85+. -->
|
||||
<set name="icon" val="icon.bm_nebit_exp_book" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="material" val="PAPER" />
|
||||
<set name="reuse_delay" val="3000" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="handler" val="ItemSkills" />
|
||||
<cond msgId="113" addName="1">
|
||||
<player level="85" />
|
||||
</cond>
|
||||
<skills>
|
||||
<skill id="18798" level="1" /> <!-- Shining Scroll of Growth -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="47920" name="Greater Vital Stone Lv. 1" additionalName="30-day" type="Armor">
|
||||
<!-- Vitality bonus +50%, Vitality Consumption -15%, acquired XP/ SP +10%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
|
||||
|
@ -2345,7 +2345,19 @@
|
||||
<icon>icon.bm_nebit_exp_book</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>47919</itemConsumeId> <!-- Shining Scroll of Growth -->
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="GiveXp">
|
||||
<xp>1000000000</xp>
|
||||
<level>99</level>
|
||||
<percentage>20</percentage>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18799" toLevel="4" name="First Gift Box">
|
||||
<!-- Double-click for a chance to get a reward. -->
|
||||
|
@ -624,6 +624,7 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="level" type="xs:int" />
|
||||
<xs:element name="ignoreShieldDefence" type="xs:boolean" />
|
||||
<xs:element name="criticalChance">
|
||||
<xs:complexType mixed="true">
|
||||
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -29,10 +30,14 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -186,9 +186,18 @@
|
||||
<!-- Double-click to obtain 100,000 XP. If character's level is lower than 99, the effectiveness is only 20%. Required level: 85+. -->
|
||||
<set name="icon" val="icon.bm_nebit_exp_book" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="material" val="PAPER" />
|
||||
<set name="reuse_delay" val="3000" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="handler" val="ItemSkills" />
|
||||
<cond msgId="113" addName="1">
|
||||
<player level="85" />
|
||||
</cond>
|
||||
<skills>
|
||||
<skill id="18798" level="1" /> <!-- Shining Scroll of Growth -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="47920" name="Greater Vital Stone Lv. 1" additionalName="30-day" type="Armor">
|
||||
<!-- Vitality bonus +50%, Vitality Consumption -15%, acquired XP/ SP +10%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
|
||||
|
@ -2345,7 +2345,19 @@
|
||||
<icon>icon.bm_nebit_exp_book</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>47919</itemConsumeId> <!-- Shining Scroll of Growth -->
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="GiveXp">
|
||||
<xp>100000</xp>
|
||||
<level>99</level>
|
||||
<percentage>20</percentage>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18799" toLevel="4" name="First Gift Box">
|
||||
<!-- Double-click to obtain a reward with a certain chance. -->
|
||||
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -28,11 +29,15 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final int _xp;
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getInt("xp", 0);
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -28,11 +29,15 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final int _xp;
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getInt("xp", 0);
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -28,11 +29,15 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final int _xp;
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getInt("xp", 0);
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -28,11 +29,15 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final int _xp;
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getInt("xp", 0);
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -28,11 +29,15 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final int _xp;
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getInt("xp", 0);
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -28,11 +29,15 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final int _xp;
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getInt("xp", 0);
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -28,11 +29,15 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final int _xp;
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getInt("xp", 0);
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -28,11 +29,15 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final int _xp;
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getInt("xp", 0);
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -28,11 +29,15 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final int _xp;
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getInt("xp", 0);
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -29,10 +30,14 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -195,9 +195,18 @@
|
||||
<!-- When used, 1 billion EXP obtained, is only 20% effective after Lv 99. Can be used above Lv 85. -->
|
||||
<set name="icon" val="icon.bm_nebit_exp_book" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="material" val="PAPER" />
|
||||
<set name="reuse_delay" val="3000" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="handler" val="ItemSkills" />
|
||||
<cond msgId="113" addName="1">
|
||||
<player level="85" />
|
||||
</cond>
|
||||
<skills>
|
||||
<skill id="18798" level="1" /> <!-- Shining Scroll of Growth -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="47920" name="Greater Vital Stone" additionalName="30-day" type="Armor">
|
||||
<!-- Increases bonus EXP by 30% and decreases Vitality consumption by 15% when worn using Vitality. Additionally, acquired XP is increased by 10%. When you wear the same type of gemstone, only the effect of the highest level gem is applied. -->
|
||||
|
@ -2104,7 +2104,19 @@
|
||||
<icon>icon.bm_nebit_exp_book</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>47919</itemConsumeId> <!-- Shining Scroll of Growth -->
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="GiveXp">
|
||||
<xp>1000000000</xp>
|
||||
<level>99</level>
|
||||
<percentage>20</percentage>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18799" toLevel="4" name="First Gift Box">
|
||||
<!-- Double-click for a chance to get a reward. -->
|
||||
|
@ -723,6 +723,7 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="level" type="xs:int" />
|
||||
<xs:element name="ignoreShieldDefence" type="xs:boolean" />
|
||||
<xs:element name="criticalChance">
|
||||
<xs:complexType mixed="true">
|
||||
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -28,11 +29,15 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final int _xp;
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getInt("xp", 0);
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -28,11 +29,15 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final int _xp;
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getInt("xp", 0);
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -28,11 +29,15 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final int _xp;
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getInt("xp", 0);
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
@ -28,11 +29,15 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class GiveXp extends AbstractEffect
|
||||
{
|
||||
private final int _xp;
|
||||
private final long _xp;
|
||||
private final int _level;
|
||||
private final double _percentage;
|
||||
|
||||
public GiveXp(StatSet params)
|
||||
{
|
||||
_xp = params.getInt("xp", 0);
|
||||
_xp = params.getLong("xp", 0);
|
||||
_level = params.getInt("level", 0);
|
||||
_percentage = params.getDouble("percentage", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,6 +54,17 @@ public class GiveXp extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
effector.getActingPlayer().addExpAndSp(_xp, 0);
|
||||
final Player player = effector.getActingPlayer();
|
||||
final double amount;
|
||||
if (player.getLevel() < _level)
|
||||
{
|
||||
amount = (_xp / 100.0) * _percentage;
|
||||
}
|
||||
else
|
||||
{
|
||||
amount = _xp;
|
||||
}
|
||||
|
||||
player.addExpAndSp(amount, 0);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user