Addition of optional GiveXp level and percentage parameters.
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@@ -189,9 +189,18 @@
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<!-- Double-click to obtain 1 billion XP. If character s level is lower than 99, the effectiveness is only 20%. Required level: 85+. -->
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<set name="icon" val="icon.bm_nebit_exp_book" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="material" val="PAPER" />
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<set name="reuse_delay" val="3000" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ItemSkills" />
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<cond msgId="113" addName="1">
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<player level="85" />
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</cond>
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<skills>
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<skill id="18798" level="1" /> <!-- Shining Scroll of Growth -->
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</skills>
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</item>
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<item id="47920" name="Greater Vital Stone Lv. 1" additionalName="30-day" type="Armor">
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<!-- Vitality bonus +50%, Vitality Consumption -15%, acquired XP/ SP +10%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
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@@ -2346,7 +2346,19 @@
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<icon>icon.bm_nebit_exp_book</icon>
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<operateType>A1</operateType>
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<isMagic>4</isMagic>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>47919</itemConsumeId> <!-- Shining Scroll of Growth -->
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<reuseDelay>3000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="GiveXp">
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<xp>1000000000</xp>
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<level>99</level>
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<percentage>20</percentage>
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</effect>
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</effects>
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</skill>
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<skill id="18799" toLevel="4" name="First Gift Box">
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<!-- Double-click for a chance to get a reward. -->
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