Prevent addition of existing skills on item equip.
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@@ -370,7 +370,7 @@ public abstract class Inventory extends ItemContainer
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{
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if (player.getSkillLevel(holder.getSkillId()) != 0)
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{
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return;
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continue;
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}
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final Skill skill = holder.getSkill();
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@@ -480,6 +480,11 @@ public abstract class Inventory extends ItemContainer
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{
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for (ItemSkillHolder holder : onEnchantSkills)
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{
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if (player.getSkillLevel(holder.getSkillId()) >= holder.getSkillLevel())
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{
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continue;
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}
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// Add skills bestowed from +4 armor
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if (item.getEnchantLevel() >= holder.getValue())
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{
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@@ -487,7 +492,7 @@ public abstract class Inventory extends ItemContainer
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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return;
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continue;
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}
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player.addSkill(skill, false);
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update = true;
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@@ -506,12 +511,17 @@ public abstract class Inventory extends ItemContainer
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{
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for (ItemSkillHolder holder : normalSkills)
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{
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if (player.getSkillLevel(holder.getSkillId()) >= holder.getSkillLevel())
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{
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continue;
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}
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final Skill skill = holder.getSkill();
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if (skill != null)
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{
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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return;
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continue;
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}
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player.addSkill(skill, false);
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@@ -545,6 +555,11 @@ public abstract class Inventory extends ItemContainer
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for (ItemSkillHolder holder : otherEnchantSkills)
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{
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if (player.getSkillLevel(holder.getSkillId()) >= holder.getSkillLevel())
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{
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continue;
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}
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// Add skills bestowed from +4 armor
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if (equipped.getEnchantLevel() >= holder.getValue())
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{
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@@ -552,7 +567,7 @@ public abstract class Inventory extends ItemContainer
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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return;
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continue;
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}
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player.addSkill(skill, false);
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update = true;
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@@ -632,6 +647,11 @@ public abstract class Inventory extends ItemContainer
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boolean update = false;
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for (ArmorsetSkillHolder holder : armorSet.getSkills())
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{
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if (player.getSkillLevel(holder.getSkillId()) >= holder.getSkillLevel())
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{
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continue;
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}
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if (holder.validateConditions(player, armorSet, idProvider))
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{
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final Skill itemSkill = holder.getSkill();
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