Prevent addition of existing skills on item equip.
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@@ -362,7 +362,7 @@ public abstract class Inventory extends ItemContainer
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{
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if (player.getSkillLevel(holder.getSkillId()) != 0)
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{
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return;
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continue;
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}
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final Skill skill = holder.getSkill();
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@@ -472,6 +472,11 @@ public abstract class Inventory extends ItemContainer
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{
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for (ItemSkillHolder holder : onEnchantSkills)
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{
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if (player.getSkillLevel(holder.getSkillId()) >= holder.getSkillLevel())
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{
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continue;
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}
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// Add skills bestowed from +4 armor
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if (item.getEnchantLevel() >= holder.getValue())
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{
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@@ -479,7 +484,7 @@ public abstract class Inventory extends ItemContainer
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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return;
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continue;
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}
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player.addSkill(skill, false);
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update = true;
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@@ -495,12 +500,17 @@ public abstract class Inventory extends ItemContainer
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{
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for (ItemSkillHolder holder : normalSkills)
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{
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if (player.getSkillLevel(holder.getSkillId()) >= holder.getSkillLevel())
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{
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continue;
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}
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final Skill skill = holder.getSkill();
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if (skill != null)
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{
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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return;
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continue;
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}
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player.addSkill(skill, false);
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@@ -534,6 +544,11 @@ public abstract class Inventory extends ItemContainer
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for (ItemSkillHolder holder : otherEnchantSkills)
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{
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if (player.getSkillLevel(holder.getSkillId()) >= holder.getSkillLevel())
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{
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continue;
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}
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// Add skills bestowed from +4 armor
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if (equipped.getEnchantLevel() >= holder.getValue())
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{
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@@ -541,7 +556,7 @@ public abstract class Inventory extends ItemContainer
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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return;
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continue;
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}
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player.addSkill(skill, false);
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update = true;
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@@ -621,6 +636,11 @@ public abstract class Inventory extends ItemContainer
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boolean update = false;
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for (ArmorsetSkillHolder holder : armorSet.getSkills())
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{
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if (player.getSkillLevel(holder.getSkillId()) >= holder.getSkillLevel())
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{
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continue;
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}
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if (holder.validateConditions(player, armorSet, idProvider))
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{
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final Skill itemSkill = holder.getSkill();
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