More user friendly skill operate types.

This commit is contained in:
mobius
2015-02-08 01:38:33 +00:00
parent ebb5a4d0c0
commit 141cdc5efa
210 changed files with 18079 additions and 18079 deletions

View File

@@ -2,12 +2,12 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="20000" levels="1" name="Block Checker Search">
<!-- "If you open your heart and look afar, you can find a hidden treasure chest." -->
<set name="operateType" val="P" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="20001" levels="1" name="Block Checker Hammer Punch">
<!-- Slams down on the treasure chest with a hammer to open it. -->
<set name="operateType" val="P" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="20002" levels="1" name="Dragon Kick">
@@ -17,7 +17,7 @@
<set name="effectRange" val="550" /> <!-- FIXME: value unconfirmed -->
<set name="hitTime" val="2000" />
<set name="magicLvl" val="85" /> <!-- FIXME: value unconfirmed -->
<set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed -->
<set name="operateType" val="ACTIVE_INSTANT" /> <!-- FIXME: value unconfirmed -->
<set name="overHit" val="true" />
<set name="power" val="3420" />
<set name="reuseDelay" val="5000" /> <!-- FIXME: value unconfirmed -->
@@ -33,7 +33,7 @@
<set name="effectRange" val="550" /> <!-- FIXME: value unconfirmed -->
<set name="hitTime" val="2000" />
<set name="magicLvl" val="85" /> <!-- FIXME: value unconfirmed -->
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />
<set name="power" val="3420" />
<set name="reuseDelay" val="5000" /> <!-- FIXME: value unconfirmed -->
@@ -47,7 +47,7 @@
<!-- Increases Speed by 100% for 5 seconds with a dragon's strength. -->
<set name="abnormalTime" val="5" />
<set name="mpConsume" val="1" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" /> <!-- FIXME: value unconfirmed -->
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
@@ -62,7 +62,7 @@
<set name="abnormalTime" val="1200" />
<set name="hitTime" val="4000" />
<set name="mpConsume" val="1" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="5000" /> <!-- FIXME: value unconfirmed -->
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
@@ -80,7 +80,7 @@
<set name="icon" val="BranchSys2.icon.skill20006" />
<set name="magicLvl" val="62" />
<set name="mpConsume" val="58" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="240000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
@@ -101,7 +101,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- For 2 min., HP/MP Recovery Bonus increase, and Speed + 5. You cannot receive the Celestial Aegis, Celestial Protection, or the Celestial Party Protection effect. -->
<set name="icon" val="icon.skill11560" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
@@ -110,7 +110,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- When the clan leader logs in, clan members' P. Atk. / P. Def. / M. Def. + 5%, M. Atk. + 6%, HP/MP Recovery Bonus + 5, and XP gain + 100%. -->
<set name="icon" val="icon.skill19009" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
</skill>
</list>