More user friendly skill operate types.
This commit is contained in:
200
trunk/dist/game/data/stats/skills/17500-17599.xml
vendored
200
trunk/dist/game/data/stats/skills/17500-17599.xml
vendored
@@ -4,336 +4,336 @@
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Def. + 5%. -->
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<set name="icon" val="icon.accessory_hair_feeler_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17501" levels="1" name="Fairy Antennae: Evasion">
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<!-- AUTO GENERATED SKILL -->
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<!-- Evasion + 5. -->
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<set name="icon" val="icon.accessory_hair_feeler_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17502" levels="1" name="Fairy Antennae: P. Atk.">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 5%. -->
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<set name="icon" val="icon.accessory_hair_feeler_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17503" levels="1" name="Fairy Antennae: M. Atk.">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Atk. + 10%. -->
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<set name="icon" val="icon.accessory_hair_feeler_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17504" levels="1" name="Fairy Antennae: Accuracy">
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<!-- AUTO GENERATED SKILL -->
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<!-- Accuracy + 5. -->
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<set name="icon" val="icon.accessory_hair_feeler_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17505" levels="1" name="Chapeau: STR">
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<!-- AUTO GENERATED SKILL -->
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<!-- STR + 3. -->
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<set name="icon" val="icon.accessory_archer_hat_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17506" levels="1" name="Chapeau: DEX">
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<!-- AUTO GENERATED SKILL -->
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<!-- DEX + 3. -->
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<set name="icon" val="icon.accessory_archer_hat_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17507" levels="1" name="Chapeau: CON">
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<!-- AUTO GENERATED SKILL -->
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<!-- CON + 3. -->
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<set name="icon" val="icon.accessory_archer_hat_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17508" levels="1" name="Chapeau: MEN">
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<!-- AUTO GENERATED SKILL -->
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<!-- MEN + 3. -->
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<set name="icon" val="icon.accessory_archer_hat_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17509" levels="1" name="Chapeau: INT">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 3. -->
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<set name="icon" val="icon.accessory_archer_hat_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17510" levels="1" name="Chapeau: WIT">
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<!-- AUTO GENERATED SKILL -->
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<!-- WIT + 3. -->
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<set name="icon" val="icon.accessory_archer_hat_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17511" levels="1" name="Chapeau: Critical Rate">
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<!-- AUTO GENERATED SKILL -->
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<!-- Critical Rate + 50. -->
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<set name="icon" val="icon.accessory_archer_hat_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17512" levels="1" name="Chapeau: Critical Damage">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Critical Damage + 90/ M. Critical Damage + 68. -->
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<set name="icon" val="icon.accessory_archer_hat_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17513" levels="1" name="Chapeau: P. Def.">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Def. + 5%. -->
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<set name="icon" val="icon.accessory_archer_hat_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17514" levels="1" name="Chapeau: M. Def.">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Def. + 5%. -->
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<set name="icon" val="icon.accessory_archer_hat_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17515" levels="1" name="Chapeau: Evasion">
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<!-- AUTO GENERATED SKILL -->
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<!-- Evasion + 5. -->
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<set name="icon" val="icon.accessory_archer_hat_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17516" levels="1" name="Chapeau: P. Atk.">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 5%. -->
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<set name="icon" val="icon.accessory_archer_hat_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17517" levels="1" name="Chapeau: M. Atk.">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Atk. + 10%. -->
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<set name="icon" val="icon.accessory_archer_hat_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17518" levels="1" name="Chapeau: Accuracy">
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<!-- AUTO GENERATED SKILL -->
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<!-- Accuracy + 5. -->
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<set name="icon" val="icon.accessory_archer_hat_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17519" levels="1" name="Artisan's Goggles: STR">
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<!-- AUTO GENERATED SKILL -->
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<!-- STR + 3. -->
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<set name="icon" val="icon.accessory_dwarf_goggle_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17520" levels="1" name="Artisan's Goggles: DEX">
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<!-- AUTO GENERATED SKILL -->
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<!-- DEX + 3. -->
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<set name="icon" val="icon.accessory_dwarf_goggle_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17521" levels="1" name="Artisan's Goggles: CON">
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<!-- AUTO GENERATED SKILL -->
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<!-- CON + 3. -->
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<set name="icon" val="icon.accessory_dwarf_goggle_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17522" levels="1" name="Artisan's Goggles: MEN">
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<!-- AUTO GENERATED SKILL -->
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<!-- MEN + 3. -->
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<set name="icon" val="icon.accessory_dwarf_goggle_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17523" levels="1" name="Artisan's Goggles: INT">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 3. -->
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<set name="icon" val="icon.accessory_dwarf_goggle_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17524" levels="1" name="Artisan's Goggles: WIT">
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<!-- AUTO GENERATED SKILL -->
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<!-- WIT + 3. -->
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<set name="icon" val="icon.accessory_dwarf_goggle_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17525" levels="1" name="Artisan's Goggles: Critical Rate">
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<!-- AUTO GENERATED SKILL -->
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<!-- Critical Rate + 50. -->
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<set name="icon" val="icon.accessory_dwarf_goggle_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17526" levels="1" name="Artisan's Goggles: Critical Damage">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Critical Damage + 90/ M. Critical Damage + 68. -->
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<set name="icon" val="icon.accessory_dwarf_goggle_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17527" levels="1" name="Artisan's Goggles: P. Def.">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Def. + 5%. -->
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<set name="icon" val="icon.accessory_dwarf_goggle_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17528" levels="1" name="Artisan's Goggles: M. Def.">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Def. + 5%. -->
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<set name="icon" val="icon.accessory_dwarf_goggle_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17529" levels="1" name="Artisan's Goggles: Evasion">
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<!-- AUTO GENERATED SKILL -->
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<!-- Evasion + 5. -->
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<set name="icon" val="icon.accessory_dwarf_goggle_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17530" levels="1" name="Artisan's Goggles: P. Atk.">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 5%. -->
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<set name="icon" val="icon.accessory_dwarf_goggle_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17531" levels="1" name="Artisan's Goggles: M. Atk.">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Atk. + 10%. -->
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<set name="icon" val="icon.accessory_dwarf_goggle_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17532" levels="1" name="Artisan's Goggles: Accuracy">
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<!-- AUTO GENERATED SKILL -->
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<!-- Accuracy + 5. -->
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<set name="icon" val="icon.accessory_dwarf_goggle_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17533" levels="1" name="Arrow-pierced Apple: STR">
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<!-- AUTO GENERATED SKILL -->
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<!-- STR + 3. -->
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<set name="icon" val="icon.accessory_arrow_apple_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17534" levels="1" name="Arrow-pierced Apple: DEX">
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<!-- AUTO GENERATED SKILL -->
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<!-- DEX + 3. -->
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<set name="icon" val="icon.accessory_arrow_apple_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17535" levels="1" name="Arrow-pierced Apple: CON">
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<!-- AUTO GENERATED SKILL -->
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<!-- CON + 3. -->
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<set name="icon" val="icon.accessory_arrow_apple_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17536" levels="1" name="Arrow-pierced Apple: MEN">
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<!-- AUTO GENERATED SKILL -->
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<!-- MEN + 3. -->
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<set name="icon" val="icon.accessory_arrow_apple_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
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</skill>
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<skill id="17537" levels="1" name="Arrow-pierced Apple: INT">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 3. -->
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<set name="icon" val="icon.accessory_arrow_apple_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
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</skill>
|
||||
<skill id="17538" levels="1" name="Arrow-pierced Apple: WIT">
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||||
<!-- AUTO GENERATED SKILL -->
|
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<!-- WIT + 3. -->
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||||
<set name="icon" val="icon.accessory_arrow_apple_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17539" levels="1" name="Arrow-pierced Apple: Critical Rate">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Critical Rate + 50. -->
|
||||
<set name="icon" val="icon.accessory_arrow_apple_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17540" levels="1" name="Arrow-pierced Apple: Critical Damage">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Critical Damage + 90/ M. Critical Damage + 68. -->
|
||||
<set name="icon" val="icon.accessory_arrow_apple_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17541" levels="1" name="Arrow-pierced Apple: P. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Def. + 5%. -->
|
||||
<set name="icon" val="icon.accessory_arrow_apple_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17542" levels="1" name="Arrow-pierced Apple: M. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- M. Def. + 5%. -->
|
||||
<set name="icon" val="icon.accessory_arrow_apple_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17543" levels="1" name="Arrow-pierced Apple: Evasion">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Evasion + 5. -->
|
||||
<set name="icon" val="icon.accessory_arrow_apple_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17544" levels="1" name="Arrow-pierced Apple: P. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Atk. + 5%. -->
|
||||
<set name="icon" val="icon.accessory_arrow_apple_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17545" levels="1" name="Arrow-pierced Apple: M. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- M. Atk. + 10%. -->
|
||||
<set name="icon" val="icon.accessory_arrow_apple_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17546" levels="1" name="Arrow-pierced Apple: Accuracy">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Accuracy + 5. -->
|
||||
<set name="icon" val="icon.accessory_arrow_apple_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17547" levels="1" name="Agathion Teleport: Town of Aden">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Teleport to the Town of Aden. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="hitTime" val="3000" />
|
||||
<set name="reuseDelay" val="1800000" />
|
||||
@@ -342,7 +342,7 @@
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Teleport to the Town of Rune. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="hitTime" val="3000" />
|
||||
<set name="reuseDelay" val="1800000" />
|
||||
@@ -351,7 +351,7 @@
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Teleport to the Town of Giran. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="hitTime" val="3000" />
|
||||
<set name="reuseDelay" val="1800000" />
|
||||
@@ -360,7 +360,7 @@
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Teleport to Heine. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="hitTime" val="3000" />
|
||||
<set name="reuseDelay" val="1800000" />
|
||||
@@ -369,307 +369,307 @@
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- STR/INT/CON/DEX/WIT/MEN + 1. -->
|
||||
<set name="icon" val="icon.bracelet_tersi_agathion" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17552" levels="1" name="Attribute Enchant">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- All attribute attacks and defenses + 30. -->
|
||||
<set name="icon" val="icon.bracelet_tersi_agathion" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17553" levels="1" name="Lady's Hairpin Pendant Pouch">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17554" levels="1" name="Party Mask Pendant Pouch">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17555" levels="1" name="Monocle Pendant Pouch">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17556" levels="1" name="Maiden's Hairpin Pendant Pouch">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17557" levels="1" name="Forget-me-not Hairpin Pendant Pouch">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17558" levels="1" name="Daisy Hairpin Pendant Pouch">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17559" levels="1" name="Little Angel Wings Pendant Pouch">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17560" levels="1" name="Fairy Antennae Pendant Pouch">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17561" levels="1" name="Chapeau Pendant Pouch">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17562" levels="1" name="Artisan's Goggles Pendant Pouch">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17563" levels="1" name="Arrow-pierced Apple Pendant Pouch">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17564" levels="1" name="Pirate's Eyepatch Pendant Pouch">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17565" levels="1" name="Outlaw's Eyepatch Pendant Pouch">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17566" levels="1" name="Party Hat Pendant Pouch">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17567" levels="1" name="Enchant Attribute Attack">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- All attribute attacks + 30. -->
|
||||
<set name="icon" val="icon.bracelet_tersi_agathion" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17568" levels="1" name="Enchant Attribute Defense">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- All attribute resistance + 30. -->
|
||||
<set name="icon" val="icon.bracelet_tersi_agathion" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17569" levels="1" name="Expertise Rune (D-grade)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- When possessed, you get Expertise D skill. -->
|
||||
<set name="icon" val="br_cashtex.skill.br_cash_rune_of_exp_buff_1" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17570" levels="1" name="Expertise Rune (C-grade)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- When possessed, you get Expertise C skill. -->
|
||||
<set name="icon" val="br_cashtex.skill.br_cash_rune_of_exp_buff_1" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17571" levels="1" name="Expertise Rune (B-grade)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- When possessed, you get Expertise B skill. -->
|
||||
<set name="icon" val="br_cashtex.skill.br_cash_rune_of_exp_buff_1" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17572" levels="1" name="Expertise Rune (A-grade)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- When possessed, you get Expertise A skill. -->
|
||||
<set name="icon" val="br_cashtex.skill.br_cash_rune_of_exp_buff_1" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17573" levels="1" name="Expertise Rune (S-grade)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- When possessed, you get Expertise S skill. -->
|
||||
<set name="icon" val="br_cashtex.skill.br_cash_rune_of_exp_buff_1" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17574" levels="1" name="Expertise Rune (S80-grade)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- When possessed, you get Expertise S80 skill. -->
|
||||
<set name="icon" val="br_cashtex.skill.br_cash_rune_of_exp_buff_1" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17575" levels="1" name="Expertise Rune (R-grade)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- When possessed, you get Expertise R skill. -->
|
||||
<set name="icon" val="br_cashtex.skill.br_cash_rune_of_exp_buff_1" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17576" levels="1" name="Expertise Rune (R95-grade)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- When possessed, you get Expertise R95 skill. -->
|
||||
<set name="icon" val="br_cashtex.skill.br_cash_rune_of_exp_buff_1" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17577" levels="1" name="Expertise Rune (R99-grade)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- When possessed, you get Expertise R99 skill. -->
|
||||
<set name="icon" val="br_cashtex.skill.br_cash_rune_of_exp_buff_1" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17578" levels="1" name="Blue Mackerel Appearance Stone: One-handed Sword (30-day)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17579" levels="1" name="Trumpetfish Appearance Stone: Dagger (30-day)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17580" levels="1" name="Shark Appearance Stone: Two-handed Sword (30-day)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17581" levels="1" name="Squid Appearance Stone: Spear (30-day)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17582" levels="1" name="Sea Horse Appearance Stone: Two-handed Magic Blunt Weapon (30-day)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17583" levels="1" name="Lobster Appearance Stone: Fist Weapon (30-day)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17584" levels="1" name="Giant Crab Appearance Stone: Bow (30-day)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17585" levels="1" name="Crayfish Appearance Stone: Crossbow (30-day)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17586" levels="1" name="Starfish Appearance Stone: Sigil (30-day)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17587" levels="1" name="Turtle Appearance Stone: Shield (30-day)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17588" levels="1" name="Blue Mackerel Appearance Stone: Dualsword (30-day)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17589" levels="1" name="Blue Mackerel Appearance Stone: Dual Blunt Weapon (30-day)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17590" levels="1" name="Trumpetfish Appearance Stone: Dual Dagger (30-day)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17591" levels="1" name="Blue Mackerel Appearance Stone: One-handed Blunt Weapon (30-day)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17592" levels="1" name="Blue Mackerel Appearance Stone: One-handed Sword">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17593" levels="1" name="Trumpetfish Appearance Stone: Dagger">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17594" levels="1" name="Shark Appearance Stone: Two-handed Sword">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17595" levels="1" name="Squid Appearance Stone: Spear">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17596" levels="1" name="Sea Horse Appearance Stone: Two-handed Magic Blunt Weapon">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17597" levels="1" name="Lobster Appearance Stone: Fist Weapon">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17598" levels="1" name="Giant Crab Appearance Stone: Bow">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17599" levels="1" name="Crayfish Appearance Stone: Crossbow">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
</list>
|
||||
Reference in New Issue
Block a user