More user friendly skill operate types.
This commit is contained in:
200
trunk/dist/game/data/stats/skills/17400-17499.xml
vendored
200
trunk/dist/game/data/stats/skills/17400-17499.xml
vendored
@@ -4,700 +4,700 @@
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Critical Damage + 90/ M. Critical Damage + 68. -->
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<set name="icon" val="icon.accessory_hairpin_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17401" levels="1" name="Lady's Hairpin: P. Def.">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Def. + 5%. -->
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<set name="icon" val="icon.accessory_hairpin_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17402" levels="1" name="Lady's Hairpin: M. Def.">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Def. + 5%. -->
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<set name="icon" val="icon.accessory_hairpin_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17403" levels="1" name="Lady's Hairpin: Evasion">
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<!-- AUTO GENERATED SKILL -->
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<!-- Evasion + 5. -->
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<set name="icon" val="icon.accessory_hairpin_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17404" levels="1" name="Lady's Hairpin: P. Atk.">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 5%. -->
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<set name="icon" val="icon.accessory_hairpin_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17405" levels="1" name="Lady's Hairpin: M. Atk.">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Atk. + 10%. -->
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<set name="icon" val="icon.accessory_hairpin_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17406" levels="1" name="Lady's Hairpin: Accuracy">
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<!-- AUTO GENERATED SKILL -->
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<!-- Accuracy + 5. -->
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<set name="icon" val="icon.accessory_hairpin_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17407" levels="1" name="Party Mask: STR">
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<!-- AUTO GENERATED SKILL -->
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<!-- STR + 3. -->
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<set name="icon" val="icon.etc_party_mask_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17408" levels="1" name="Party Mask: DEX">
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<!-- AUTO GENERATED SKILL -->
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<!-- DEX + 3. -->
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<set name="icon" val="icon.etc_party_mask_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17409" levels="1" name="Party Mask: CON">
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<!-- AUTO GENERATED SKILL -->
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<!-- CON + 3. -->
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<set name="icon" val="icon.etc_party_mask_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17410" levels="1" name="Party Mask: MEN">
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<!-- AUTO GENERATED SKILL -->
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<!-- MEN + 3. -->
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<set name="icon" val="icon.etc_party_mask_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17411" levels="1" name="Party Mask: INT">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 3. -->
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<set name="icon" val="icon.etc_party_mask_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17412" levels="1" name="Party Mask: WIT">
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<!-- AUTO GENERATED SKILL -->
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<!-- WIT + 3. -->
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<set name="icon" val="icon.etc_party_mask_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17413" levels="1" name="Party Mask: Critical Rate">
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<!-- AUTO GENERATED SKILL -->
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<!-- Critical Rate + 50. -->
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<set name="icon" val="icon.etc_party_mask_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17414" levels="1" name="Party Mask: Critical Damage">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Critical Damage + 90/ M. Critical Damage + 68. -->
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<set name="icon" val="icon.etc_party_mask_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17415" levels="1" name="Party Mask: P. Def.">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Def. + 5%. -->
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<set name="icon" val="icon.etc_party_mask_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17416" levels="1" name="Party Mask: M. Def.">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Def. + 5%. -->
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<set name="icon" val="icon.etc_party_mask_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17417" levels="1" name="Party Mask: Evasion">
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<!-- AUTO GENERATED SKILL -->
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<!-- Evasion + 5. -->
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<set name="icon" val="icon.etc_party_mask_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17418" levels="1" name="Party Mask: P. Atk.">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 5%. -->
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<set name="icon" val="icon.etc_party_mask_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17419" levels="1" name="Party Mask: M. Atk.">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Atk. + 10%. -->
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<set name="icon" val="icon.etc_party_mask_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17420" levels="1" name="Party Mask: Accuracy">
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<!-- AUTO GENERATED SKILL -->
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<!-- Accuracy + 5. -->
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<set name="icon" val="icon.etc_party_mask_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17421" levels="1" name="Monocle: STR">
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<!-- AUTO GENERATED SKILL -->
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<!-- STR + 3. -->
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<set name="icon" val="icon.accessory_glasses_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17422" levels="1" name="Monocle: DEX">
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<!-- AUTO GENERATED SKILL -->
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<!-- DEX + 3. -->
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<set name="icon" val="icon.accessory_glasses_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17423" levels="1" name="Monocle: CON">
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<!-- AUTO GENERATED SKILL -->
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<!-- CON + 3. -->
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<set name="icon" val="icon.accessory_glasses_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17424" levels="1" name="Monocle: MEN">
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<!-- AUTO GENERATED SKILL -->
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<!-- MEN + 3. -->
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<set name="icon" val="icon.accessory_glasses_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17425" levels="1" name="Monocle: INT">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 3. -->
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<set name="icon" val="icon.accessory_glasses_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17426" levels="1" name="Monocle: WIT">
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<!-- AUTO GENERATED SKILL -->
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<!-- WIT + 3. -->
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<set name="icon" val="icon.accessory_glasses_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17427" levels="1" name="Monocle: Critical Rate">
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<!-- AUTO GENERATED SKILL -->
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<!-- Critical Rate + 50. -->
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<set name="icon" val="icon.accessory_glasses_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17428" levels="1" name="Monocle: Critical Damage">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Critical Damage + 90/ M. Critical Damage + 68. -->
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<set name="icon" val="icon.accessory_glasses_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17429" levels="1" name="Monocle: P. Def.">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Def. + 5%. -->
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<set name="icon" val="icon.accessory_glasses_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17430" levels="1" name="Monocle: M. Def.">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Def. + 5%. -->
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<set name="icon" val="icon.accessory_glasses_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17431" levels="1" name="Monocle: Evasion">
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<!-- AUTO GENERATED SKILL -->
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<!-- Evasion + 5. -->
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<set name="icon" val="icon.accessory_glasses_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17432" levels="1" name="Monocle: P. Atk.">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 5%. -->
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<set name="icon" val="icon.accessory_glasses_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17433" levels="1" name="Monocle: M. Atk.">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Atk. + 10%. -->
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<set name="icon" val="icon.accessory_glasses_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17434" levels="1" name="Monocle: Accuracy">
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<!-- AUTO GENERATED SKILL -->
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<!-- Accuracy + 5. -->
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<set name="icon" val="icon.accessory_glasses_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17435" levels="1" name="Maiden's Hairpin: STR">
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<!-- AUTO GENERATED SKILL -->
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<!-- STR + 3. -->
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<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17436" levels="1" name="Maiden's Hairpin: DEX">
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<!-- AUTO GENERATED SKILL -->
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<!-- DEX + 3. -->
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<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17437" levels="1" name="Maiden's Hairpin: CON">
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<!-- AUTO GENERATED SKILL -->
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<!-- CON + 3. -->
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<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
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<set name="operateType" val="P" />
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<set name="operateType" val="PASSIVE" />
|
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17438" levels="1" name="Maiden's Hairpin: MEN">
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<!-- AUTO GENERATED SKILL -->
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<!-- MEN + 3. -->
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<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
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||||
<set name="operateType" val="P" />
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||||
<set name="operateType" val="PASSIVE" />
|
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17439" levels="1" name="Maiden's Hairpin: INT">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 3. -->
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||||
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
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||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
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</skill>
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<skill id="17440" levels="1" name="Maiden's Hairpin: WIT">
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<!-- AUTO GENERATED SKILL -->
|
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<!-- WIT + 3. -->
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||||
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
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||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
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</skill>
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<skill id="17441" levels="1" name="Maiden's Hairpin: Critical Rate">
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<!-- AUTO GENERATED SKILL -->
|
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<!-- Critical Rate + 50. -->
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<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
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||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17442" levels="1" name="Maiden's Hairpin: Critical Damage">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Critical Damage + 90/ M. Critical Damage + 68. -->
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<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
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||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
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</skill>
|
||||
<skill id="17443" levels="1" name="Maiden's Hairpin: P. Def.">
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<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Def. + 5%. -->
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||||
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
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</skill>
|
||||
<skill id="17444" levels="1" name="Maiden's Hairpin: M. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- M. Def. + 5%. -->
|
||||
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17445" levels="1" name="Maiden's Hairpin: Evasion">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Evasion + 5. -->
|
||||
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17446" levels="1" name="Maiden's Hairpin: P. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Atk. + 5%. -->
|
||||
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17447" levels="1" name="Maiden's Hairpin: M. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- M. Atk. + 10%. -->
|
||||
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17448" levels="1" name="Maiden's Hairpin: Accuracy">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Accuracy + 5. -->
|
||||
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17449" levels="1" name="Forget-me-not Hairpin: STR">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- STR + 3. -->
|
||||
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17450" levels="1" name="Forget-me-not Hairpin: DEX">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- DEX + 3. -->
|
||||
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17451" levels="1" name="Forget-me-not Hairpin: CON">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- CON + 3. -->
|
||||
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17452" levels="1" name="Forget-me-not Hairpin: MEN">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- MEN + 3. -->
|
||||
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17453" levels="1" name="Forget-me-not Hairpin: INT">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- INT + 3. -->
|
||||
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17454" levels="1" name="Forget-me-not Hairpin: WIT">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- WIT + 3. -->
|
||||
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17455" levels="1" name="Forget-me-not Hairpin: Critical Rate">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Critical Rate + 50. -->
|
||||
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17456" levels="1" name="Forget-me-not Hairpin: Critical Damage">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Critical Damage + 90/ M. Critical Damage + 68. -->
|
||||
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17457" levels="1" name="Forget-me-not Hairpin: P. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Def. + 5%. -->
|
||||
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17458" levels="1" name="Forget-me-not Hairpin: M. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- M. Def. + 5%. -->
|
||||
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17459" levels="1" name="Forget-me-not Hairpin: Evasion">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Evasion + 5. -->
|
||||
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17460" levels="1" name="Forget-me-not Hairpin: P. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Atk. + 5%. -->
|
||||
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17461" levels="1" name="Forget-me-not Hairpin: M. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- M. Atk. + 10%. -->
|
||||
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17462" levels="1" name="Forget-me-not Hairpin: Accuracy">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Accuracy + 5. -->
|
||||
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17463" levels="1" name="Daisy Hairpin: STR">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- STR + 3. -->
|
||||
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17464" levels="1" name="Daisy Hairpin: DEX">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- DEX + 3. -->
|
||||
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17465" levels="1" name="Daisy Hairpin: CON">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- CON + 3. -->
|
||||
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17466" levels="1" name="Daisy Hairpin: MEN">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- MEN + 3. -->
|
||||
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17467" levels="1" name="Daisy Hairpin: INT">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- INT + 3. -->
|
||||
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17468" levels="1" name="Daisy Hairpin: WIT">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- WIT + 3. -->
|
||||
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17469" levels="1" name="Daisy Hairpin: Critical Rate">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Critical Rate + 50. -->
|
||||
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17470" levels="1" name="Daisy Hairpin: Critical Damage">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Critical Damage + 90/ M. Critical Damage + 68. -->
|
||||
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17471" levels="1" name="Daisy Hairpin: P. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Def. + 5%. -->
|
||||
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17472" levels="1" name="Daisy Hairpin: M. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- M. Def. + 5%. -->
|
||||
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17473" levels="1" name="Daisy Hairpin: Evasion">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Evasion + 5. -->
|
||||
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17474" levels="1" name="Daisy Hairpin: P. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Atk. + 5%. -->
|
||||
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17475" levels="1" name="Daisy Hairpin: M. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- M. Atk. + 10%. -->
|
||||
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17476" levels="1" name="Daisy Hairpin: Accuracy">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Accuracy + 5. -->
|
||||
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17477" levels="1" name="Little Angel Wings: STR">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- STR + 3. -->
|
||||
<set name="icon" val="icon.accessory_hair_ring_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17478" levels="1" name="Little Angel Wings: DEX">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- DEX + 3. -->
|
||||
<set name="icon" val="icon.accessory_hair_ring_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17479" levels="1" name="Little Angel Wings: CON">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- CON + 3. -->
|
||||
<set name="icon" val="icon.accessory_hair_ring_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17480" levels="1" name="Little Angel Wings: MEN">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- MEN + 3. -->
|
||||
<set name="icon" val="icon.accessory_hair_ring_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17481" levels="1" name="Little Angel Wings: INT">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- INT + 3. -->
|
||||
<set name="icon" val="icon.accessory_hair_ring_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17482" levels="1" name="Little Angel Wings: WIT">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- WIT + 3. -->
|
||||
<set name="icon" val="icon.accessory_hair_ring_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17483" levels="1" name="Little Angel Wings: Critical Rate">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Critical Rate + 50. -->
|
||||
<set name="icon" val="icon.accessory_hair_ring_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17484" levels="1" name="Little Angel Wings: Critical Damage">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Critical Damage + 90/ M. Critical Damage + 68. -->
|
||||
<set name="icon" val="icon.accessory_hair_ring_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17485" levels="1" name="Little Angel Wings: P. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Def. + 5%. -->
|
||||
<set name="icon" val="icon.accessory_hair_ring_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17486" levels="1" name="Little Angel Wings: M. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- M. Def. + 5%. -->
|
||||
<set name="icon" val="icon.accessory_hair_ring_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17487" levels="1" name="Little Angel Wings: Evasion">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Evasion + 5. -->
|
||||
<set name="icon" val="icon.accessory_hair_ring_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17488" levels="1" name="Little Angel Wings: P. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Atk. + 5%. -->
|
||||
<set name="icon" val="icon.accessory_hair_ring_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17489" levels="1" name="Little Angel Wings: M. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- M. Atk. + 10%. -->
|
||||
<set name="icon" val="icon.accessory_hair_ring_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17490" levels="1" name="Little Angel Wings: Accuracy">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Accuracy + 5. -->
|
||||
<set name="icon" val="icon.accessory_hair_ring_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17491" levels="1" name="Fairy Antennae: STR">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- STR + 3. -->
|
||||
<set name="icon" val="icon.accessory_hair_feeler_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17492" levels="1" name="Fairy Antennae: DEX">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- DEX + 3. -->
|
||||
<set name="icon" val="icon.accessory_hair_feeler_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17493" levels="1" name="Fairy Antennae: CON">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- CON + 3. -->
|
||||
<set name="icon" val="icon.accessory_hair_feeler_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17494" levels="1" name="Fairy Antennae: MEN">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- MEN + 3. -->
|
||||
<set name="icon" val="icon.accessory_hair_feeler_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17495" levels="1" name="Fairy Antennae: INT">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- INT + 3. -->
|
||||
<set name="icon" val="icon.accessory_hair_feeler_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17496" levels="1" name="Fairy Antennae: WIT">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- WIT + 3. -->
|
||||
<set name="icon" val="icon.accessory_hair_feeler_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17497" levels="1" name="Fairy Antennae: Critical Rate">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Critical Rate + 50. -->
|
||||
<set name="icon" val="icon.accessory_hair_feeler_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17498" levels="1" name="Fairy Antennae: Critical Damage">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Critical Damage + 90/ M. Critical Damage + 68. -->
|
||||
<set name="icon" val="icon.accessory_hair_feeler_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="17499" levels="1" name="Fairy Antennae: P. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Def. + 5%. -->
|
||||
<set name="icon" val="icon.accessory_hair_feeler_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
</list>
|
||||
Reference in New Issue
Block a user