More user friendly skill operate types.

This commit is contained in:
mobius
2015-02-08 01:38:33 +00:00
parent ebb5a4d0c0
commit 141cdc5efa
210 changed files with 18079 additions and 18079 deletions

View File

@@ -4,7 +4,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Is cursed to be a pig for 10 seconds. -->
<set name="icon" val="icon.skill11537" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="500" />
@@ -15,14 +15,14 @@
<skill id="15001" levels="1" name="Cancel Transformation">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill01703" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
</skill>
<skill id="15002" levels="1" name="Progressive Heal - NPC">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill015002" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="350" />
</skill>
@@ -30,7 +30,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Recovers 666 HP per second for all party members for 15 seconds. -->
<set name="icon" val="icon.skill1229" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
@@ -38,7 +38,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Recovers CP, HP, and MP of nearby allies by 100%. -->
<set name="icon" val="icon.skill10278" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
@@ -49,7 +49,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- For 60 minutes, recovers Max HP and MP of nearby allies by 10%. Increases P. Atk., M. Atk., P. Atk. Spd., and Casting Spd. by 20%. -->
<set name="icon" val="icon.skill0219" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
@@ -60,21 +60,21 @@
<!-- AUTO GENERATED SKILL -->
<!-- Bard's transformed state. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15007" levels="1" name="Master's Strength">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk, M. Atk., Atk. Spd., and Casting Spd. by 50%. -->
<set name="icon" val="icon.skill10001" />
<set name="operateType" val="P" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15008" levels="1" name="IM's Blessing - Dragon Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers CP, HP, and MP of nearby allies by 100%. -->
<set name="icon" val="icon.skill10278" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
@@ -85,7 +85,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- For 60 minutes, recovers Max HP and MP of nearby allies by 10%. Increases P. Atk., M. Atk., P. Atk. Spd., and Casting Spd. by 20%. -->
<set name="icon" val="icon.skill4689" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
@@ -96,21 +96,21 @@
<!-- AUTO GENERATED SKILL -->
<!-- Poisoned with dimension poison through the Kartia Dimensional Watcher. HP is continuously decreased until the Kartia Dimensional Watcher is defeated. -->
<set name="icon" val="icon.skill5086" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15011" levels="1" name="Poison Area">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill5086" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15012" levels="1" name="Bat Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Hit with a bat. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
@@ -120,7 +120,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
@@ -131,7 +131,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
@@ -142,7 +142,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="60" />
<set name="hitTime" val="1500" />
@@ -153,7 +153,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
@@ -164,7 +164,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Throw a stone and inflict poison. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1500" />
@@ -175,7 +175,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Goods Throw. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1500" />
@@ -185,7 +185,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Throw an item and inflict bleeding. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1500" />
@@ -196,7 +196,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Spanner throw. When hit with the hard part, it causes the mind to go blank. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1500" />
@@ -207,7 +207,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Battle hammer throw. When hit with the head, it causes the mind to go blank. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1500" />
@@ -218,7 +218,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Battle axe throw. When hit with the edge, it causes bleeding. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1500" />
@@ -229,7 +229,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Javelin throw. When hit, it has a chance of causing bleeding. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1500" />
@@ -240,7 +240,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Uses your HP to increase P. Atk. by 20%. But decreases HP by 50%. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
@@ -251,7 +251,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Uses your HP to increase P. Atk. by 20%. Atk. Spd. is decreased by 20%. Also decreases HP by 30%. -->
<set name="icon" val="icon.skill1388" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
@@ -262,7 +262,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Uses your HP to restore the target's HP by 50%) But decreases HP by 40%. -->
<set name="icon" val="icon.skill10274" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1000" />
@@ -273,7 +273,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Raises your abilities. Increases P. Def. by 20% and M. Def. by 20%. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
@@ -284,7 +284,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Raises your abilities. Increases P. Def. by 30% and M. Def. by 30%. -->
<set name="icon" val="icon.skill1388" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
@@ -295,7 +295,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Raises your abilities. Increases P. Atk. by 30% and Atk. Spd. by 30%. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
@@ -306,7 +306,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Raises your abilities. Increases P. Atk. by 50% and Atk. Spd. by 50%. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
@@ -317,7 +317,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Raises your abilities. Increases M. Atk. by 30% and Casting Spd. by 30%. -->
<set name="icon" val="icon.skill0337" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
@@ -328,7 +328,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Decreases your HP to raise the HP of nearby allies. -->
<set name="icon" val="icon.skill0337" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
@@ -339,7 +339,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Turns an enemy's target to yourself and pulls it toward you. -->
<set name="icon" val="icon.skill10015" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1000" />
@@ -350,7 +350,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Turns an enemy's target to yourself and pulls it toward you. -->
<set name="icon" val="icon.skill10015" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1000" />
@@ -361,7 +361,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Targets the enemy and uses the shield on enemies nearby to bring them down. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
@@ -372,7 +372,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. is decreased by 50%. -->
<set name="icon" val="icon.skill10258" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
@@ -383,7 +383,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Strikes the legs of nearby enemies to inflict damage and bring them down. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="60" />
<set name="hitTime" val="1000" />
@@ -394,7 +394,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Stabs an enemy powerfully with both arms. Momentarily inflicts paralysis and strong bleeding. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="80" />
<set name="hitTime" val="1000" />
@@ -405,7 +405,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Uses an axe to throw flames at the enemies at the front and to bring them down. Low chance of inflicting fear. -->
<set name="icon" val="icon.skill11056" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
<set name="hitTime" val="2000" />
@@ -417,7 +417,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Targets an enemy and inflicts damage on nearby enemies with fire magic. chance of inflicting fear. -->
<set name="icon" val="icon.skill11056" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="2500" />
@@ -429,7 +429,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Targets an enemy and inflicts damage on nearby enemies with fire magic. chance of inflicting fear. -->
<set name="icon" val="icon.skill11056" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="2000" />
@@ -441,7 +441,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Becomes knocked down from a punch and P. Def. is decreased by 20%. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="1500" />
@@ -452,7 +452,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Becomes knocked down from a punch and P. Def. is decreased by 30%. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="1500" />
@@ -463,7 +463,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Flying away from stun. -->
<set name="icon" val="icon.skill4107" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
@@ -473,7 +473,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Flying away from stun. -->
<set name="icon" val="icon.skill4107" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
@@ -483,7 +483,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Instantly immobilized from stun. -->
<set name="icon" val="icon.skill0100" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
@@ -493,7 +493,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Tauti runs to the front and causes knock down with damage. -->
<set name="icon" val="icon.skill0100" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
@@ -504,7 +504,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Grab Tauti and throw him up. Use jumping damage to inflict great damage. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="500" />
@@ -515,7 +515,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Grab Tauti and throw him up. Use jumping damage to inflict great damage. Use as a chain to cause damage in multiple places. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="coolTime" val="500" />
@@ -525,7 +525,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Mind is blank from the roar. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
@@ -535,7 +535,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Tauti gives a roar that suggests it will change its status. This is a camera presentation skill with no real effect. But the range is very wid. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
@@ -544,7 +544,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Absorbs the HP from the target and nearby enemies. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
@@ -555,7 +555,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Raise the temperature of the Draco Egg through Pa'agrio's Hand. It raises the temperature by 1 - 10 degrees on a Small Draco Egg and 0.1 - 1.0 degrees on a Large Draco Egg. The Spirit of Flame Agathion must be summoned for it to be used. -->
<set name="icon" val="icon.skill11775" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="1200" />
@@ -566,7 +566,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Facilitates the incubation of a Draco Egg. The Spirit of Flame Agathion must be summoned for it to be used. -->
<set name="icon" val="icon.skill6319" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="1000" />
@@ -577,7 +577,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Inflicted with bleeding through execution. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
@@ -587,7 +587,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. is increased by 100% through the festive sword dance. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
@@ -597,7 +597,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Gets rid of 99% of the target's HP. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="1500" />
@@ -607,7 +607,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Disregards the target's P. Def. and inflicts 3000 damage. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="1500" />
@@ -617,7 +617,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on the target and enemies near the target. Causes bleeding. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
@@ -629,7 +629,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on the target and enemies near the target. Causes poison. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
@@ -641,7 +641,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. is increased by 50%. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
@@ -651,7 +651,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. is increased by 100%. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
@@ -661,7 +661,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Attack all around the target. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
@@ -671,7 +671,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- For 10 seconds, resists all abnormal statuses and increases Atk. Spd. -->
<set name="icon" val="icon.skill10279" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
@@ -680,7 +680,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Physical attack on the target. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="200" />
<set name="hitTime" val="1500" />
@@ -690,7 +690,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Summons one comrade. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
@@ -701,7 +701,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. and M. Atk. are greatly decreased. -->
<set name="icon" val="icon.skill10549" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
@@ -713,7 +713,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts some damage on all party members and completely recovers your HP. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="2000" />
@@ -724,7 +724,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Knocked back. -->
<set name="icon" val="icon.skill10549" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
@@ -735,7 +735,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Legs are sealed and knocked back. -->
<set name="icon" val="icon.skill10549" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="200" />
<set name="hitTime" val="1500" />
@@ -746,7 +746,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Powerful attack on the target. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="1500" />
@@ -756,7 +756,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Poisoned with a poison arrow. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="1500" />
@@ -767,7 +767,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Changed status. -->
<set name="icon" val="icon.skill11537" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="1500" />
@@ -779,7 +779,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 1000 damage on one enemy every second for 5 seconds. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="1500" />
@@ -791,7 +791,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="1500" />
@@ -802,7 +802,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. is increased by 100%. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
@@ -812,7 +812,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Rushes in with all your strength for knock back. -->
<set name="icon" val="icon.skill0495" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="100" />
@@ -824,7 +824,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Front Fan Sector Range Blow -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
@@ -834,7 +834,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Magic attack on the target and nearby enemies. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="3000" />
@@ -845,7 +845,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Summons your subordinate. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
@@ -855,7 +855,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Knocked back from a lightning strike. -->
<set name="icon" val="icon.skill10549" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
@@ -866,7 +866,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts powerful damage on nearby targets. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1500" />
@@ -877,7 +877,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Increases distance from the enemy. -->
<set name="icon" val="icon.skill11057" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="700" />
<set name="coolTime" val="500" />
@@ -887,7 +887,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Chance of inflicting powerful damage on all party members along with poison damage. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
@@ -898,7 +898,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Summons an invincible subordinate. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
@@ -908,7 +908,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Knocked down. -->
<set name="icon" val="icon.skill10549" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
@@ -920,7 +920,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. and M. Def. are increased. -->
<set name="icon" val="icon.skill1418" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
@@ -930,7 +930,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a forceful attack that drives the target and enemies near the party to the point of death. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="2500" />
@@ -941,7 +941,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Summons a certain number of subordinates. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
@@ -951,7 +951,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. and M. Def. are increased. -->
<set name="icon" val="icon.skill1418" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
@@ -959,7 +959,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Faints and is knocked down. -->
<set name="icon" val="icon.skill10549" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
@@ -968,7 +968,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Faints and is knocked down. -->
<set name="icon" val="icon.skill10549" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
@@ -977,7 +977,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Becomes knocked down by the shock that occurs when the shield is destroyed. -->
<set name="icon" val="icon.skill11510" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
@@ -986,7 +986,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Clan Flag that symbolizes your clan. Applies a buff on clan members and a de-buff on enemy clan members within a 2000 grid. It is despawned after 30 minutes but the effect lasts for 10 more minutes. Consumes 100 Clan Reputation. Can be used be Count or higher. Cooldown is 30 minute(s). -->
<set name="icon" val="icon.etc_alliance_flag_i00" />
<set name="operateType" val="A1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
@@ -996,7 +996,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Through the clan flag, increases clan members' PvP damage by 5% and decreases received PvP damage by 5%. -->
<set name="icon" val="BranchSys2.icon.skill20006" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="1" />
@@ -1005,7 +1005,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Domain where the clan flag's curse applies. -->
<set name="icon" val="icon.skill1167" />
<set name="operateType" val="A2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
@@ -1013,21 +1013,21 @@
<!-- AUTO GENERATED SKILL -->
<!-- One of the 3 demons that guard the Kartia's Labyrinth, which came through the dimensional rift on orders from Shilen from the Abyss of Hell. It is a high-ranking demon and it is often called the demon of greed. -->
<set name="icon" val="icon.skillraid" />
<set name="operateType" val="P" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15098" levels="1" name="Raid Boss">
<!-- AUTO GENERATED SKILL -->
<!-- One of the 3 demons that guard the Kartia's Labyrinth, which came through the dimensional rift on orders from Shilen from the Abyss of Hell. It is a high-ranking demon and it is often called the demon of jealousy. -->
<set name="icon" val="icon.skillraid" />
<set name="operateType" val="P" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15099" levels="1" name="Raid Boss">
<!-- AUTO GENERATED SKILL -->
<!-- One of the 3 demons that guard the Kartia's Labyrinth, which came through the dimensional rift on orders from Shilen from the Abyss of Hell. It is a high-ranking demon and it is often called the demon of gluttony. -->
<set name="icon" val="icon.skillraid" />
<set name="operateType" val="P" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
</list>