Initial Ertheia changes.

This commit is contained in:
MobiusDev
2017-08-16 18:15:55 +00:00
parent 9f1daf467a
commit 1402651b38
680 changed files with 7901 additions and 80305 deletions

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@@ -1,51 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers;
import java.util.logging.Logger;
import com.l2jmobius.gameserver.handler.DailyMissionHandler;
import handlers.dailymissionhandlers.BossDailyMissionHandler;
import handlers.dailymissionhandlers.CeremonyOfChaosDailyMissionHandler;
import handlers.dailymissionhandlers.FishingDailyMissionHandler;
import handlers.dailymissionhandlers.LevelDailyMissionHandler;
import handlers.dailymissionhandlers.OlympiadDailyMissionHandler;
import handlers.dailymissionhandlers.QuestDailyMissionHandler;
import handlers.dailymissionhandlers.SiegeDailyMissionHandler;
/**
* @author UnAfraid
*/
public class DailyMissionMasterHandler
{
private static final Logger LOGGER = Logger.getLogger(DailyMissionMasterHandler.class.getName());
public static void main(String[] args)
{
DailyMissionHandler.getInstance().registerHandler("level", LevelDailyMissionHandler::new);
// DailyMissionHandler.getInstance().registerHandler("loginAllWeek", LoginAllWeekDailyMissionHandler::new);
// DailyMissionHandler.getInstance().registerHandler("loginAllMonth", LoginAllWeekDailyMissionHandler::new);
DailyMissionHandler.getInstance().registerHandler("quest", QuestDailyMissionHandler::new);
DailyMissionHandler.getInstance().registerHandler("olympiad", OlympiadDailyMissionHandler::new);
DailyMissionHandler.getInstance().registerHandler("siege", SiegeDailyMissionHandler::new);
DailyMissionHandler.getInstance().registerHandler("ceremonyofchaos", CeremonyOfChaosDailyMissionHandler::new);
DailyMissionHandler.getInstance().registerHandler("boss", BossDailyMissionHandler::new);
DailyMissionHandler.getInstance().registerHandler("fishing", FishingDailyMissionHandler::new);
LOGGER.info(DailyMissionMasterHandler.class.getSimpleName() + ": Loaded " + DailyMissionHandler.getInstance().size() + " handlers.");
}
}

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@@ -139,7 +139,6 @@ import handlers.bypasshandlers.Buy;
import handlers.bypasshandlers.BuyShadowItem;
import handlers.bypasshandlers.ChatLink;
import handlers.bypasshandlers.ClanWarehouse;
import handlers.bypasshandlers.EnsoulWindow;
import handlers.bypasshandlers.EventEngine;
import handlers.bypasshandlers.Freight;
import handlers.bypasshandlers.ItemAuctionLink;
@@ -470,7 +469,6 @@ public class MasterHandler
BuyShadowItem.class,
ChatLink.class,
ClanWarehouse.class,
EnsoulWindow.class,
EventEngine.class,
Freight.class,
ItemAuctionLink.class,

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@@ -1,51 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.bypasshandlers;
import com.l2jmobius.gameserver.handler.IBypassHandler;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.serverpackets.ensoul.ExShowEnsoulWindow;
/**
* @author St3eT
*/
public class EnsoulWindow implements IBypassHandler
{
private static final String[] COMMANDS =
{
"show_ensoul_window",
};
@Override
public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
{
if (!target.isNpc())
{
return false;
}
activeChar.sendPacket(ExShowEnsoulWindow.STATIC_PACKET);
return true;
}
@Override
public String[] getBypassList()
{
return COMMANDS;
}
}

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@@ -1,112 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.dailymissionhandlers;
import java.util.List;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.enums.DailyMissionStatus;
import com.l2jmobius.gameserver.handler.AbstractDailyMissionHandler;
import com.l2jmobius.gameserver.model.DailyMissionDataHolder;
import com.l2jmobius.gameserver.model.DailyMissionPlayerEntry;
import com.l2jmobius.gameserver.model.L2CommandChannel;
import com.l2jmobius.gameserver.model.L2Party;
import com.l2jmobius.gameserver.model.actor.L2Attackable;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.events.Containers;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.impl.character.npc.OnAttackableKill;
import com.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
/**
* @author UnAfraid
*/
public class BossDailyMissionHandler extends AbstractDailyMissionHandler
{
private final int _amount;
public BossDailyMissionHandler(DailyMissionDataHolder holder)
{
super(holder);
_amount = holder.getRequiredCompletions();
}
@Override
public void init()
{
Containers.Monsters().addListener(new ConsumerEventListener(this, EventType.ON_ATTACKABLE_KILL, (OnAttackableKill event) -> onAttackableKill(event), this));
}
@Override
public boolean isAvailable(L2PcInstance player)
{
final DailyMissionPlayerEntry entry = getPlayerEntry(player.getObjectId(), false);
if (entry != null)
{
switch (entry.getStatus())
{
case NOT_AVAILABLE: // Initial state
{
if (entry.getProgress() >= _amount)
{
entry.setStatus(DailyMissionStatus.AVAILABLE);
storePlayerEntry(entry);
}
break;
}
case AVAILABLE:
{
return true;
}
}
}
return false;
}
private void onAttackableKill(OnAttackableKill event)
{
final L2Attackable monster = event.getTarget();
final L2PcInstance player = event.getAttacker();
if (monster.isRaid() && (monster.getInstanceId() > 0) && (player != null))
{
final L2Party party = player.getParty();
if (party != null)
{
final L2CommandChannel channel = party.getCommandChannel();
final List<L2PcInstance> members = channel != null ? channel.getMembers() : party.getMembers();
members.stream().filter(member -> member.calculateDistance(monster, true, false) <= Config.ALT_PARTY_RANGE).forEach(this::processPlayerProgress);
}
else
{
processPlayerProgress(player);
}
}
}
private void processPlayerProgress(L2PcInstance player)
{
final DailyMissionPlayerEntry entry = getPlayerEntry(player.getObjectId(), true);
if (entry.getStatus() == DailyMissionStatus.NOT_AVAILABLE)
{
if (entry.increaseProgress() >= _amount)
{
entry.setStatus(DailyMissionStatus.AVAILABLE);
}
storePlayerEntry(entry);
}
}
}

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@@ -1,89 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.dailymissionhandlers;
import com.l2jmobius.gameserver.enums.DailyMissionStatus;
import com.l2jmobius.gameserver.handler.AbstractDailyMissionHandler;
import com.l2jmobius.gameserver.model.DailyMissionDataHolder;
import com.l2jmobius.gameserver.model.DailyMissionPlayerEntry;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.events.Containers;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.impl.ceremonyofchaos.OnCeremonyOfChaosMatchResult;
import com.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
/**
* @author UnAfraid
*/
public class CeremonyOfChaosDailyMissionHandler extends AbstractDailyMissionHandler
{
private final int _amount;
public CeremonyOfChaosDailyMissionHandler(DailyMissionDataHolder holder)
{
super(holder);
_amount = holder.getRequiredCompletions();
}
@Override
public void init()
{
Containers.Global().addListener(new ConsumerEventListener(this, EventType.ON_CEREMONY_OF_CHAOS_MATCH_RESULT, (OnCeremonyOfChaosMatchResult event) -> onCeremonyOfChaosMatchResult(event), this));
}
@Override
public boolean isAvailable(L2PcInstance player)
{
final DailyMissionPlayerEntry entry = getPlayerEntry(player.getObjectId(), false);
if (entry != null)
{
switch (entry.getStatus())
{
case NOT_AVAILABLE: // Initial state
{
if (entry.getProgress() >= _amount)
{
entry.setStatus(DailyMissionStatus.AVAILABLE);
storePlayerEntry(entry);
}
break;
}
case AVAILABLE:
{
return true;
}
}
}
return false;
}
private void onCeremonyOfChaosMatchResult(OnCeremonyOfChaosMatchResult event)
{
event.getMembers().forEach(member ->
{
final DailyMissionPlayerEntry entry = getPlayerEntry(member.getObjectId(), true);
if (entry.getStatus() == DailyMissionStatus.NOT_AVAILABLE)
{
if (entry.increaseProgress() >= _amount)
{
entry.setStatus(DailyMissionStatus.AVAILABLE);
}
storePlayerEntry(entry);
}
});
}
}

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@@ -1,91 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.dailymissionhandlers;
import com.l2jmobius.gameserver.enums.DailyMissionStatus;
import com.l2jmobius.gameserver.handler.AbstractDailyMissionHandler;
import com.l2jmobius.gameserver.model.DailyMissionDataHolder;
import com.l2jmobius.gameserver.model.DailyMissionPlayerEntry;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.events.Containers;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerFishing;
import com.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
import com.l2jmobius.gameserver.network.serverpackets.fishing.ExFishingEnd.FishingEndReason;
/**
* @author UnAfraid
*/
public class FishingDailyMissionHandler extends AbstractDailyMissionHandler
{
private final int _amount;
public FishingDailyMissionHandler(DailyMissionDataHolder holder)
{
super(holder);
_amount = holder.getRequiredCompletions();
}
@Override
public void init()
{
Containers.Players().addListener(new ConsumerEventListener(this, EventType.ON_PLAYER_FISHING, (OnPlayerFishing event) -> onPlayerFishing(event), this));
}
@Override
public boolean isAvailable(L2PcInstance player)
{
final DailyMissionPlayerEntry entry = getPlayerEntry(player.getObjectId(), false);
if (entry != null)
{
switch (entry.getStatus())
{
case NOT_AVAILABLE: // Initial state
{
if (entry.getProgress() >= _amount)
{
entry.setStatus(DailyMissionStatus.AVAILABLE);
storePlayerEntry(entry);
}
break;
}
case AVAILABLE:
{
return true;
}
}
}
return false;
}
private void onPlayerFishing(OnPlayerFishing event)
{
final L2PcInstance player = event.getActiveChar();
if (event.getReason() == FishingEndReason.WIN)
{
final DailyMissionPlayerEntry entry = getPlayerEntry(player.getObjectId(), true);
if (entry.getStatus() == DailyMissionStatus.NOT_AVAILABLE)
{
if (entry.increaseProgress() >= _amount)
{
entry.setStatus(DailyMissionStatus.AVAILABLE);
}
storePlayerEntry(entry);
}
}
}
}

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@@ -1,95 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.dailymissionhandlers;
import com.l2jmobius.gameserver.enums.DailyMissionStatus;
import com.l2jmobius.gameserver.handler.AbstractDailyMissionHandler;
import com.l2jmobius.gameserver.model.DailyMissionDataHolder;
import com.l2jmobius.gameserver.model.DailyMissionPlayerEntry;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.events.Containers;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLevelChanged;
import com.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
/**
* @author Sdw
*/
public class LevelDailyMissionHandler extends AbstractDailyMissionHandler
{
private final int _level;
private final boolean _dualclass;
public LevelDailyMissionHandler(DailyMissionDataHolder holder)
{
super(holder);
_level = holder.getParams().getInt("level");
_dualclass = holder.getParams().getBoolean("dualclass", false);
}
@Override
public void init()
{
Containers.Players().addListener(new ConsumerEventListener(this, EventType.ON_PLAYER_LEVEL_CHANGED, (OnPlayerLevelChanged event) -> onPlayerLevelChanged(event), this));
}
@Override
public boolean isAvailable(L2PcInstance player)
{
final DailyMissionPlayerEntry entry = getPlayerEntry(player.getObjectId(), false);
if (entry != null)
{
switch (entry.getStatus())
{
case NOT_AVAILABLE:
{
if ((player.getLevel() >= _level) && (player.isDualClassActive() == _dualclass))
{
entry.setStatus(DailyMissionStatus.AVAILABLE);
storePlayerEntry(entry);
}
break;
}
case AVAILABLE:
{
return true;
}
}
}
return false;
}
@Override
public void reset()
{
// Level rewards doesn't reset daily
}
private void onPlayerLevelChanged(OnPlayerLevelChanged event)
{
final L2PcInstance player = event.getActiveChar();
if ((player.getLevel() >= _level) && (player.isDualClassActive() == _dualclass))
{
final DailyMissionPlayerEntry entry = getPlayerEntry(player.getObjectId(), true);
if (entry.getStatus() == DailyMissionStatus.NOT_AVAILABLE)
{
entry.setStatus(DailyMissionStatus.AVAILABLE);
storePlayerEntry(entry);
}
}
}
}

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@@ -1,96 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.dailymissionhandlers;
import com.l2jmobius.gameserver.enums.DailyMissionStatus;
import com.l2jmobius.gameserver.handler.AbstractDailyMissionHandler;
import com.l2jmobius.gameserver.model.DailyMissionDataHolder;
import com.l2jmobius.gameserver.model.DailyMissionPlayerEntry;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.events.Containers;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.impl.olympiad.OnOlympiadMatchResult;
import com.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
/**
* @author UnAfraid
*/
public class OlympiadDailyMissionHandler extends AbstractDailyMissionHandler
{
private final int _amount;
public OlympiadDailyMissionHandler(DailyMissionDataHolder holder)
{
super(holder);
_amount = holder.getRequiredCompletions();
}
@Override
public void init()
{
Containers.Global().addListener(new ConsumerEventListener(this, EventType.ON_OLYMPIAD_MATCH_RESULT, (OnOlympiadMatchResult event) -> onOlympiadMatchResult(event), this));
}
@Override
public boolean isAvailable(L2PcInstance player)
{
final DailyMissionPlayerEntry entry = getPlayerEntry(player.getObjectId(), false);
if (entry != null)
{
switch (entry.getStatus())
{
case NOT_AVAILABLE: // Initial state
{
if (entry.getProgress() >= _amount)
{
entry.setStatus(DailyMissionStatus.AVAILABLE);
storePlayerEntry(entry);
}
break;
}
case AVAILABLE:
{
return true;
}
}
}
return false;
}
private void onOlympiadMatchResult(OnOlympiadMatchResult event)
{
final DailyMissionPlayerEntry winnerEntry = getPlayerEntry(event.getWinner().getObjectId(), true);
if (winnerEntry.getStatus() == DailyMissionStatus.NOT_AVAILABLE)
{
if (winnerEntry.increaseProgress() >= _amount)
{
winnerEntry.setStatus(DailyMissionStatus.AVAILABLE);
}
storePlayerEntry(winnerEntry);
}
final DailyMissionPlayerEntry loseEntry = getPlayerEntry(event.getLoser().getObjectId(), true);
if (loseEntry.getStatus() == DailyMissionStatus.NOT_AVAILABLE)
{
if (loseEntry.increaseProgress() >= _amount)
{
loseEntry.setStatus(DailyMissionStatus.AVAILABLE);
}
storePlayerEntry(loseEntry);
}
}
}

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@@ -1,91 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.dailymissionhandlers;
import com.l2jmobius.gameserver.enums.DailyMissionStatus;
import com.l2jmobius.gameserver.enums.QuestType;
import com.l2jmobius.gameserver.handler.AbstractDailyMissionHandler;
import com.l2jmobius.gameserver.model.DailyMissionDataHolder;
import com.l2jmobius.gameserver.model.DailyMissionPlayerEntry;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.events.Containers;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerQuestComplete;
import com.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
/**
* @author UnAfraid
*/
public class QuestDailyMissionHandler extends AbstractDailyMissionHandler
{
private final int _amount;
public QuestDailyMissionHandler(DailyMissionDataHolder holder)
{
super(holder);
_amount = holder.getRequiredCompletions();
}
@Override
public void init()
{
Containers.Players().addListener(new ConsumerEventListener(this, EventType.ON_PLAYER_QUEST_COMPLETE, (OnPlayerQuestComplete event) -> onQuestComplete(event), this));
}
@Override
public boolean isAvailable(L2PcInstance player)
{
final DailyMissionPlayerEntry entry = getPlayerEntry(player.getObjectId(), false);
if (entry != null)
{
switch (entry.getStatus())
{
case NOT_AVAILABLE: // Initial state
{
if (entry.getProgress() >= _amount)
{
entry.setStatus(DailyMissionStatus.AVAILABLE);
storePlayerEntry(entry);
}
break;
}
case AVAILABLE:
{
return true;
}
}
}
return false;
}
private void onQuestComplete(OnPlayerQuestComplete event)
{
final L2PcInstance player = event.getActiveChar();
if (event.getQuestType() == QuestType.DAILY)
{
final DailyMissionPlayerEntry entry = getPlayerEntry(player.getObjectId(), true);
if (entry.getStatus() == DailyMissionStatus.NOT_AVAILABLE)
{
if (entry.increaseProgress() >= _amount)
{
entry.setStatus(DailyMissionStatus.AVAILABLE);
}
storePlayerEntry(entry);
}
}
}
}

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@@ -1,84 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.dailymissionhandlers;
import com.l2jmobius.gameserver.data.sql.impl.ClanTable;
import com.l2jmobius.gameserver.enums.DailyMissionStatus;
import com.l2jmobius.gameserver.handler.AbstractDailyMissionHandler;
import com.l2jmobius.gameserver.model.DailyMissionDataHolder;
import com.l2jmobius.gameserver.model.DailyMissionPlayerEntry;
import com.l2jmobius.gameserver.model.L2Clan;
import com.l2jmobius.gameserver.model.L2SiegeClan;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.events.Containers;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.impl.sieges.OnCastleSiegeStart;
import com.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
/**
* @author UnAfraid
*/
public class SiegeDailyMissionHandler extends AbstractDailyMissionHandler
{
public SiegeDailyMissionHandler(DailyMissionDataHolder holder)
{
super(holder);
}
@Override
public void init()
{
Containers.Global().addListener(new ConsumerEventListener(this, EventType.ON_CASTLE_SIEGE_START, (OnCastleSiegeStart event) -> onSiegeStart(event), this));
}
@Override
public boolean isAvailable(L2PcInstance player)
{
final DailyMissionPlayerEntry entry = getPlayerEntry(player.getObjectId(), false);
if (entry != null)
{
switch (entry.getStatus())
{
case AVAILABLE:
{
return true;
}
}
}
return false;
}
private void onSiegeStart(OnCastleSiegeStart event)
{
event.getSiege().getAttackerClans().forEach(this::processSiegeClan);
event.getSiege().getDefenderClans().forEach(this::processSiegeClan);
}
private void processSiegeClan(L2SiegeClan siegeClan)
{
final L2Clan clan = ClanTable.getInstance().getClan(siegeClan.getClanId());
if (clan != null)
{
clan.getOnlineMembers(0).forEach(player ->
{
final DailyMissionPlayerEntry entry = getPlayerEntry(player.getObjectId(), true);
entry.setStatus(DailyMissionStatus.AVAILABLE);
storePlayerEntry(entry);
});
}
}
}

View File

@@ -112,7 +112,5 @@ public final class Summon extends AbstractEffect
summon.setShowSummonAnimation(true);
summon.setRunning();
summon.spawnMe();
player.handleAutoShots(false);
}
}

View File

@@ -103,7 +103,5 @@ public final class SummonMulti extends AbstractEffect
summon.setShowSummonAnimation(true);
summon.setRunning();
summon.spawnMe();
player.handleAutoShots(false);
}
}