Script value volatile modifier.
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@@ -135,7 +135,7 @@ public class NpcInstance extends Creature
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private int _currentRHandId; // normally this shouldn't change from the template, but there exist exceptions
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private int _currentCollisionHeight; // used for npc grow effect skills
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private int _currentCollisionRadius; // used for npc grow effect skills
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private int _scriptValue = 0;
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private volatile int _scriptValue = 0;
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/**
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* Send a packet SocialAction to all PlayerInstance in the _KnownPlayers of the NpcInstance and create a new RandomAnimation Task.
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