Visibility changes.

This commit is contained in:
MobiusDev
2016-01-29 14:13:33 +00:00
parent 6e536fc2dd
commit 13507ad46c
298 changed files with 563 additions and 595 deletions

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@ -27,7 +27,7 @@ import ai.npc.AbstractNpcAI;
* Aden Reconstructor Manager AI.
* @author St3eT
*/
public final class AdenReconstructorManager extends AbstractNpcAI
final class AdenReconstructorManager extends AbstractNpcAI
{
// NPCs
private static final int[] NPCS =

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@ -35,7 +35,7 @@ import com.l2jmobius.gameserver.network.serverpackets.OnEventTrigger;
/**
* @author Mobius
*/
public class ArcanRitual extends Quest
final class ArcanRitual extends Quest
{
private static final int BLUE_TRIGGER = 262001;
private static final int RED_TRIGGER = 262003;

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@ -42,7 +42,7 @@ import quests.Q00020_BringUpWithLove.Q00020_BringUpWithLove;
* Updated to Freya.
* @author Fulminus, Gigiikun
*/
public final class BeastFarm extends AbstractNpcAI
final class BeastFarm extends AbstractNpcAI
{
private static final int GOLDEN_SPICE = 15474;
private static final int CRYSTAL_SPICE = 15475;

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@ -35,7 +35,7 @@ import ai.npc.AbstractNpcAI;
* Dummy AI for spawns/respawns only for testing.
* @author Gnacik
*/
public final class DenOfEvil extends AbstractNpcAI
final class DenOfEvil extends AbstractNpcAI
{
// private static final int _buffer_id = 32656;
protected static final int[] EYE_IDS =

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@ -33,7 +33,7 @@ import ai.npc.AbstractNpcAI;
* Dragon Valley AI.
* @author St3eT
*/
public final class DragonValley extends AbstractNpcAI
final class DragonValley extends AbstractNpcAI
{
// NPC
private static final int NECROMANCER_OF_THE_VALLEY = 22858;
@ -85,6 +85,7 @@ public final class DragonValley extends AbstractNpcAI
private static final int MIN_LVL = 80;
private static final int CLASS_LVL = 3;
private static final EnumMap<ClassId, Double> CLASS_POINTS = new EnumMap<>(ClassId.class);
{
CLASS_POINTS.put(ClassId.ADVENTURER, 0.2);
CLASS_POINTS.put(ClassId.ARCANA_LORD, 1.5);

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@ -27,7 +27,7 @@ import ai.npc.AbstractNpcAI;
* Fairy Trees AI.
* @author Charus
*/
public class FairyTrees extends AbstractNpcAI
final class FairyTrees extends AbstractNpcAI
{
// NPC
private static final int SOUL_GUARDIAN = 27189; // Soul of Tree Guardian

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@ -40,7 +40,7 @@ import quests.Q00655_AGrandPlanForTamingWildBeasts.Q00655_AGrandPlanForTamingWil
* Growth-capable mobs: Polymorphing upon successful feeding.
* @author Fulminus
*/
public final class FeedableBeasts extends AbstractNpcAI
final class FeedableBeasts extends AbstractNpcAI
{
private static final int GOLDEN_SPICE = 6643;
private static final int CRYSTAL_SPICE = 6644;

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@ -31,7 +31,7 @@ import ai.npc.AbstractNpcAI;
* Flee Monsters AI.
* @author Pandragon, NosBit
*/
public final class FleeMonsters extends AbstractNpcAI
final class FleeMonsters extends AbstractNpcAI
{
// NPCs
private static final int[] MOBS =

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@ -26,7 +26,7 @@ import ai.npc.AbstractNpcAI;
* Frozen Labyrinth AI.
* @author malyelfik
*/
public final class FrozenLabyrinth extends AbstractNpcAI
final class FrozenLabyrinth extends AbstractNpcAI
{
// Monsters
private static final int PRONGHORN_SPIRIT = 22087;

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@ -28,7 +28,7 @@ import ai.npc.AbstractNpcAI;
* Giant's Cave AI.
* @author Gnacik, St3eT
*/
public final class GiantsCave extends AbstractNpcAI
final class GiantsCave extends AbstractNpcAI
{
// NPC
private static final int[] SCOUTS =

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@ -27,7 +27,7 @@ import ai.npc.AbstractNpcAI;
* Hills of Gold AI.
* @author Mobius
*/
public class HillsOfGold extends AbstractNpcAI
final class HillsOfGold extends AbstractNpcAI
{
// Npcs
private static final int GOLEM_OF_REPAIRS = 19309;

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@ -29,7 +29,7 @@ import ai.npc.AbstractNpcAI;
* Hot Springs AI.
* @author Pandragon
*/
public final class HotSprings extends AbstractNpcAI
final class HotSprings extends AbstractNpcAI
{
// NPCs
private static final int BANDERSNATCHLING = 21314;

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@ -29,7 +29,7 @@ import ai.npc.AbstractNpcAI;
* Isle of Prayer AI.
* @author Zoey76
*/
public final class IsleOfPrayer extends AbstractNpcAI
final class IsleOfPrayer extends AbstractNpcAI
{
// Items
private static final int YELLOW_SEED_OF_EVIL_SHARD = 9593;

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@ -29,7 +29,7 @@ import ai.npc.AbstractNpcAI;
* Lair of Antharas AI.
* @author St3eT, UnAfraid
*/
public final class LairOfAntharas extends AbstractNpcAI
final class LairOfAntharas extends AbstractNpcAI
{
// NPC
final private static int KNORIKS = 22857;

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@ -32,7 +32,7 @@ import ai.npc.AbstractNpcAI;
* Minion Spawn Manager.
* @author Zealar
*/
public final class MinionSpawnManager extends AbstractNpcAI
final class MinionSpawnManager extends AbstractNpcAI
{
private static final Set<Integer> NPC = new HashSet<>(354);
static

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@ -34,7 +34,7 @@ import ai.npc.AbstractNpcAI;
* Monastery of Silence AI.
* @author Kerberos, nonom
*/
public final class MonasteryOfSilence extends AbstractNpcAI
final class MonasteryOfSilence extends AbstractNpcAI
{
// NPCs
private static final int CAPTAIN = 18910; // Solina Knight Captain

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@ -23,7 +23,7 @@ import ai.npc.AbstractNpcAI;
/**
* @author UnAfraid
*/
public final class NonLethalableNpcs extends AbstractNpcAI
final class NonLethalableNpcs extends AbstractNpcAI
{
private static final int[] NPCS =
{

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@ -24,7 +24,7 @@ import ai.npc.AbstractNpcAI;
* Non Random Walk Npcs AI.
* @author Mobius
*/
public class NonRandomWalkNpcs extends AbstractNpcAI
final class NonRandomWalkNpcs extends AbstractNpcAI
{
private static final int[] NPCS =
{

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@ -25,7 +25,7 @@ import ai.npc.AbstractNpcAI;
* Orbis Temple Statues AI.
* @author Mobius
*/
public class OrbisTempleStatues extends AbstractNpcAI
final class OrbisTempleStatues extends AbstractNpcAI
{
// Npcs
private static final int VICTIM_1 = 22911;

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@ -29,7 +29,7 @@ import ai.npc.AbstractNpcAI;
* Pagan Key AI.
* @author Zoey76. Adapted to PaganKey by Notorionn
*/
public final class PaganKey extends AbstractNpcAI
final class PaganKey extends AbstractNpcAI
{
// Items
private static final int PAGAN_KEY = 8273;

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@ -25,7 +25,7 @@ import ai.npc.AbstractNpcAI;
* Pagan Temple AI.
* @author Mobius
*/
public class PaganTemple extends AbstractNpcAI
final class PaganTemple extends AbstractNpcAI
{
// Npc
private static final int TRIOL_HIGH_PRIEST = 19410;

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@ -25,7 +25,7 @@ import ai.npc.AbstractNpcAI;
* Pavel Archaic AI.
* @author Gnacik, St3eT
*/
public final class PavelArchaic extends AbstractNpcAI
final class PavelArchaic extends AbstractNpcAI
{
private static final int SAFETY_DEVICE = 18917; // Pavel Safety Device
private static final int PINCER_GOLEM = 22801; // Cruel Pincer Golem

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@ -30,7 +30,7 @@ import ai.npc.AbstractNpcAI;
* AI for mobs in Plains of Dion (near Floran Village).
* @author Gladicek
*/
public final class PlainsOfDion extends AbstractNpcAI
final class PlainsOfDion extends AbstractNpcAI
{
private static final int DELU_LIZARDMEN[] =
{

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@ -31,7 +31,7 @@ import ai.npc.AbstractNpcAI;
* Plains of Lizardmen AI.
* @author Gnacik, malyelfik
*/
public final class PlainsOfLizardman extends AbstractNpcAI
final class PlainsOfLizardman extends AbstractNpcAI
{
// NPCs
private static final int INVISIBLE_NPC = 18919;

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@ -28,7 +28,7 @@ import ai.npc.AbstractNpcAI;
/**
* Angel spawns...when one of the angels in the keys dies, the other angel will spawn.
*/
public final class PolymorphingAngel extends AbstractNpcAI
final class PolymorphingAngel extends AbstractNpcAI
{
private static final Map<Integer, Integer> ANGELSPAWNS = new HashMap<>();
static

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@ -36,7 +36,7 @@ import ai.npc.AbstractNpcAI;
* Polymorphing on attack monsters AI.
* @author Slyce
*/
public final class PolymorphingOnAttack extends AbstractNpcAI
final class PolymorphingOnAttack extends AbstractNpcAI
{
private static final Map<Integer, List<Integer>> MOBSPAWNS = new HashMap<>();
static

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@ -39,7 +39,7 @@ import ai.npc.AbstractNpcAI;
* Primeval Isle AI.
* @author St3eT
*/
public final class PrimevalIsle extends AbstractNpcAI
final class PrimevalIsle extends AbstractNpcAI
{
// NPC
private static final int EGG = 18344; // Ancient Egg

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@ -31,7 +31,7 @@ import ai.npc.AbstractNpcAI;
* Prison Guards AI.
* @author St3eT
*/
public final class PrisonGuards extends AbstractNpcAI
final class PrisonGuards extends AbstractNpcAI
{
// NPCs
private static final int GUARD_HEAD = 18367; // Prison Guard

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@ -29,7 +29,7 @@ import ai.npc.AbstractNpcAI;
* Manages spawn of NPCs having several random spawn points.
* @author GKR
*/
public final class RandomSpawn extends AbstractNpcAI
final class RandomSpawn extends AbstractNpcAI
{
private static final Map<Integer, Location[]> SPAWN_POINTS = new HashMap<>();
static

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@ -27,7 +27,7 @@ import ai.npc.AbstractNpcAI;
* Remnants AI.
* @author DS
*/
public final class Remnants extends AbstractNpcAI
final class Remnants extends AbstractNpcAI
{
private static final int[] NPCS =
{

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@ -26,7 +26,7 @@ import ai.npc.AbstractNpcAI;
* Sandstorms AI.
* @author Ectis
*/
public class Sandstorms extends AbstractNpcAI
final class Sandstorms extends AbstractNpcAI
{
// NPCs
private static final int SANDSTORM = 32350;

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@ -25,7 +25,7 @@ import ai.npc.AbstractNpcAI;
* See Through Silent Move AI.
* @author Gigiikun
*/
public class SeeThroughSilentMove extends AbstractNpcAI
final class SeeThroughSilentMove extends AbstractNpcAI
{
//@formatter:off
private static final int[] MONSTERS =

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@ -36,7 +36,7 @@ import ai.npc.AbstractNpcAI;
* Sel Mahum Training Ground AI for drill groups.
* @author GKR
*/
public final class SelMahumDrill extends AbstractNpcAI
final class SelMahumDrill extends AbstractNpcAI
{
private static final int[] MAHUM_CHIEFS =
{

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@ -35,7 +35,7 @@ import ai.npc.AbstractNpcAI;
* Sel Mahum Training Ground AI for squads and chefs.
* @author GKR
*/
public final class SelMahumSquad extends AbstractNpcAI
final class SelMahumSquad extends AbstractNpcAI
{
// NPC's
private static final int CHEF = 18908;

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@ -31,7 +31,7 @@ import ai.npc.AbstractNpcAI;
* Silent Valley AI
* @author malyelfik
*/
public final class SilentValley extends AbstractNpcAI
final class SilentValley extends AbstractNpcAI
{
// Skills
private static final SkillHolder BETRAYAL = new SkillHolder(6033, 1); // Treasure Seeker's Betrayal

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@ -34,7 +34,7 @@ import ai.npc.AbstractNpcAI;
* Stakato Nest AI.
* @author Gnacik
*/
public final class StakatoNest extends AbstractNpcAI
final class StakatoNest extends AbstractNpcAI
{
// @formatter:off
// List of all mobs just for register

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@ -29,7 +29,7 @@ import ai.npc.AbstractNpcAI;
* Summon the player to the NPC on attack.
* @author Zoey76
*/
public final class SummonPc extends AbstractNpcAI
final class SummonPc extends AbstractNpcAI
{
// NPCs
private static final int PORTA = 20213;

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@ -34,7 +34,7 @@ import ai.npc.AbstractNpcAI;
* Turek Orcs AI - flee and return with assistance
* @author GKR
*/
public final class TurekOrcs extends AbstractNpcAI
final class TurekOrcs extends AbstractNpcAI
{
// Monster to spawn
private static final int CHERTUBA_ILLUSION = 23422;

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@ -30,7 +30,7 @@ import ai.npc.AbstractNpcAI;
* Warrior Fishing Block AI.
* @author Zoey76
*/
public final class WarriorFishingBlock extends AbstractNpcAI
final class WarriorFishingBlock extends AbstractNpcAI
{
// Monsters
private static final int[] MONSTERS =

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@ -27,7 +27,7 @@ import ai.npc.AbstractNpcAI;
* Wasteland AI.
* @author Stayway, Mobius
*/
public class Wasteland extends AbstractNpcAI
final class Wasteland extends AbstractNpcAI
{
// NPCs
private static final int JOEL = 33516;

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@ -27,7 +27,7 @@ import ai.npc.AbstractNpcAI;
* YeSagira AI.
* @author Stayway, Mobius
*/
public class YeSagira extends AbstractNpcAI
final class YeSagira extends AbstractNpcAI
{
// Npcs
private static final int GUARD_1 = 19152;