Wastelands improvements.
Contributed by Stayway.
This commit is contained in:
78
trunk/dist/game/data/scripts/ai/group_template/Wasteland.java
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78
trunk/dist/game/data/scripts/ai/group_template/Wasteland.java
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.group_template;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2QuestGuardInstance;
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/**
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* Wasteland AI.
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* @author Stayway, Mobius
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*/
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public class Wasteland extends AbstractNpcAI
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{
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// NPCs
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private static final int JOEL = 33516;
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private static final int SHUAZEN = 33517;
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private static final int GUARD = 19126;
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public Wasteland()
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{
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super(Wasteland.class.getSimpleName(), "ai/group_template");
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addSpawnId(JOEL, SHUAZEN, GUARD);
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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if (event.equals("GUARD_AGGRO") && (npc != null) && !npc.isDead())
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{
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for (L2Character nearby : npc.getKnownList().getKnownCharactersInRadius(npc.getAggroRange()))
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{
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if (npc.isInCombat())
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{
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break;
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}
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if (nearby.isMonster())
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{
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((L2QuestGuardInstance) npc).addDamage(nearby, 1, null);
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break;
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}
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}
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startQuestTimer("GUARD_AGGRO", 10000, npc, null);
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}
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return super.onAdvEvent(event, npc, player);
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}
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@Override
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public String onSpawn(L2Npc npc)
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{
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startQuestTimer("GUARD_AGGRO", 5000, npc, null);
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return super.onSpawn(npc);
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}
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public static void main(String[] args)
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{
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new Wasteland();
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}
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}
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