Wastelands improvements.

Contributed by Stayway.
This commit is contained in:
MobiusDev
2015-08-17 20:35:15 +00:00
parent 8b912f1a82
commit 1302da33fc
13 changed files with 11448 additions and 6866 deletions

View File

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/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group_template;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2QuestGuardInstance;
/**
* Wasteland AI.
* @author Stayway, Mobius
*/
public class Wasteland extends AbstractNpcAI
{
// NPCs
private static final int JOEL = 33516;
private static final int SHUAZEN = 33517;
private static final int GUARD = 19126;
public Wasteland()
{
super(Wasteland.class.getSimpleName(), "ai/group_template");
addSpawnId(JOEL, SHUAZEN, GUARD);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (event.equals("GUARD_AGGRO") && (npc != null) && !npc.isDead())
{
for (L2Character nearby : npc.getKnownList().getKnownCharactersInRadius(npc.getAggroRange()))
{
if (npc.isInCombat())
{
break;
}
if (nearby.isMonster())
{
((L2QuestGuardInstance) npc).addDamage(nearby, 1, null);
break;
}
}
startQuestTimer("GUARD_AGGRO", 10000, npc, null);
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onSpawn(L2Npc npc)
{
startQuestTimer("GUARD_AGGRO", 5000, npc, null);
return super.onSpawn(npc);
}
public static void main(String[] args)
{
new Wasteland();
}
}