-Implemented some Jewel Boxes.
-Added SummonDebuff effect for Golden Lion & Lumi summons (apply on summoner when summon). -Added stat hpRestoreOnKill - restoring n% hp when kill a enemy (mob or player) - example: Berserker skill. -Updated id 10000-10279 range skills. -Update TriggerForce effect for Rolling Thunder skill. Contributed by NviX.
This commit is contained in:
66
trunk/dist/game/data/stats/items/38900-38999.xml
vendored
66
trunk/dist/game/data/stats/items/38900-38999.xml
vendored
@@ -195,59 +195,103 @@
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<set name="is_sellable" val="false" />
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</item>
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<item id="38932" name="La Vie En Rose's Ruby Chest" additionalName="" type="EtcItem">
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<!-- Double-click to acquire a Lv. 1 Ruby. -->
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<set name="icon" val="icon.etc_bm_jewelbox_ruby_i00" />
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<set name="default_action" val="PEEL" />
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<set name="immediate_effect" val="true" />
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<set name="is_premium" val="true" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ExtractableItems" />
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<set name="capsuled_items" val="38855,1,1,100" />
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</item>
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<item id="38933" name="La Vie En Rose's Sapphire Chest" additionalName="" type="EtcItem">
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<!-- Double-click to acquire a Lv. 1 Sapphire. -->
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<set name="icon" val="icon.etc_bm_jewelbox_sapphire_i00" />
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<set name="default_action" val="PEEL" />
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<set name="immediate_effect" val="true" />
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<set name="is_premium" val="true" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ExtractableItems" />
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<set name="capsuled_items" val="38927,1,1,100" />
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</item>
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<item id="38934" name="La Vie En Rose's Topaz Chest" additionalName="" type="EtcItem">
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<!-- Double-click to acquire a Lv. 1 Topaz. -->
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<set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" />
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<set name="default_action" val="PEEL" />
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<set name="immediate_effect" val="true" />
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<set name="is_premium" val="true" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ExtractableItems" />
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<set name="capsuled_items" val="38850,1,1,100" />
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</item>
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<item id="38935" name="La Vie En Rose's Opal Chest" additionalName="" type="EtcItem">
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<!-- Double-click to acquire a Lv. 1 Opal. -->
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<set name="icon" val="icon.etc_bm_jewelbox_opal_i00" />
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<set name="default_action" val="PEEL" />
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<set name="immediate_effect" val="true" />
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<set name="is_premium" val="true" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ExtractableItems" />
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<set name="capsuled_items" val="38875,1,1,100" />
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</item>
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<item id="38936" name="La Vie En Rose's Obsidian Chest" additionalName="" type="EtcItem">
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<!-- Double-click to acquire a Lv. 1 Obsidian. -->
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<set name="icon" val="icon.etc_bm_jewelbox_obsidian_i00" />
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<set name="default_action" val="PEEL" />
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<set name="immediate_effect" val="true" />
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<set name="is_premium" val="true" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ExtractableItems" />
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<set name="capsuled_items" val="38870,1,1,100" />
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</item>
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<item id="38937" name="La Vie En Rose's Diamond Chest" additionalName="" type="EtcItem">
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<!-- Double-click to acquire a Lv. 1 Diamond. -->
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<set name="icon" val="icon.etc_bm_jewelbox_diamond_i00" />
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<set name="default_action" val="PEEL" />
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<set name="immediate_effect" val="true" />
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<set name="is_premium" val="true" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ExtractableItems" />
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<set name="capsuled_items" val="38890,1,1,100" />
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</item>
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<item id="38938" name="La Vie En Rose's Emerald Chest" additionalName="" type="EtcItem">
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<!-- Double-click to acquire a Lv. 1 Emerald. -->
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<set name="icon" val="icon.etc_bm_jewelbox_emerald_i00" />
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<set name="default_action" val="PEEL" />
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<set name="immediate_effect" val="true" />
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<set name="is_premium" val="true" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ExtractableItems" />
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<set name="capsuled_items" val="38880,1,1,100" />
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</item>
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<item id="38939" name="La Vie En Rose's Aquamarine Chest" additionalName="" type="EtcItem">
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<!-- Double-click to acquire a Lv. 1 Aquamarine. -->
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<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
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<set name="default_action" val="PEEL" />
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<set name="immediate_effect" val="true" />
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<set name="is_premium" val="true" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ExtractableItems" />
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<set name="capsuled_items" val="38885,1,1,100" />
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</item>
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<item id="38940" name="La Vie En Rose's Pearl Chest" additionalName="" type="EtcItem">
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<!-- Double-click to acquire a Lv. 1 Pearl. -->
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<set name="icon" val="icon.etc_bm_jewelbox_pearl_i00" />
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<set name="default_action" val="PEEL" />
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<set name="immediate_effect" val="true" />
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<set name="is_premium" val="true" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ExtractableItems" />
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<set name="capsuled_items" val="38895,1,1,100" />
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</item>
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<item id="38941" name="La Vie En Rose's Jewelry Box" additionalName="" type="EtcItem">
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<!-- Double-click to acquire 1 of La Vie En Rose's jewels. -->
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<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
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<set name="default_action" val="CAPSULE" />
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<set name="immediate_effect" val="true" />
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<set name="is_premium" val="true" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="item_skill" val="17824-1" />
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</item>
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<item id="38942" name="La Vie En Rose's Jewelry Pack" additionalName="" type="EtcItem">
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<!-- Double-click to acquire 10 La Vie En Rose's Jewelry Boxes. -->
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<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
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<set name="default_action" val="CAPSULE" />
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<set name="immediate_effect" val="true" />
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<set name="is_premium" val="true" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="item_skill" val="26211-1" />
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</item>
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<item id="38943" name="La Vie En Rose's Noble Brooch Chest" additionalName="" type="EtcItem">
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<!-- Double-click to acquire 1 La Vie En Rose's Noble Brooch. -->
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911
trunk/dist/game/data/stats/skills/10000-10099.xml
vendored
911
trunk/dist/game/data/stats/skills/10000-10099.xml
vendored
File diff suppressed because it is too large
Load Diff
@@ -1,9 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<!-- Level 1 : For 1 min., P./M. Def. +50%, Attribute Resistance + 10, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
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<!-- Level 2 : For 1 min., P./M. Def. +70%, Attribute Resistance + 20, Speed + 20. When equipped with a sword or blunt weapon, Accuracy + 6, Atk. Spd. + 20%, Critical Rate + 40, Critical Damage + 40%. -->
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<!-- Level 3 : For 1 min., P./M. Def. +100%, Attribute Resistance + 25, Speed + 25. When equipped with a sword or blunt weapon, Accuracy + 8, Atk. Spd. + 25%, Critical Rate + 50, Critical Damage + 50%. -->
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<!-- Level 4 : For 1 min., P./M. Def. +120%, Attribute Resistance + 30, Speed + 30. When equipped with a sword or blunt weapon, Accuracy + 10, Atk. Spd. + 30%, Critical Rate + 60, Critical Damage + 60%. -->
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<skill id="10100" levels="4" name="Guardian's Frenzy">
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mpConsume"> 20 21 23 24 </table>
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@@ -49,10 +45,6 @@
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</effect>
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</for>
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</skill>
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<!-- Level 1 : For 1 min., P. Skill Power + 5%, P./M. Def. + 50%, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
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<!-- Level 2 : For 1 min., P. Skill Power + 7%, P./M. Def. + 65%, Speed + 20. When equipped with a sword or blunt weapon, Accuracy + 6, Atk. Spd. + 15%, Critical Rate + 40, Critical Damage + 40%. -->
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<!-- Level 3 : For 1 min., P. Skill Power + 10%, P./M. Def. + 80%, Speed + 25. When equipped with a sword or blunt weapon, Accuracy + 8, Atk. Spd. + 20%, Critical Rate + 50, Critical Damage + 50%. -->
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<!-- Level 4 : For 1 min., P. Skill Power + 15%, P./M. Def. + 100%, Speed + 30. When equipped with a sword or blunt weapon, Accuracy + 10, Atk. Spd. + 25%, Critical Rate + 60, Critical Damage + 60%. -->
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<skill id="10101" levels="4" name="Templar's Frenzy">
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mpConsume"> 20 21 23 24 </table>
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@@ -94,42 +86,80 @@
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</effect>
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</for>
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</skill>
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<!-- Level 1 : Summons a Dark Panther to attack enemies in front of you with 33505 Power added to P. Atk. and knocks them down. Requires a shield. Consumes 6 Soulstones. Over-hit. -->
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<!-- Level 2 : Summons a Dark Panther to attack enemies in front of you with 34353 Power added to P. Atk. and knocks them down. Requires a shield. Consumes 6 Soulstones. Over-hit. -->
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<!-- Level 3 : Summons a Dark Panther to attack enemies in front of you with 35201 Power added to P. Atk. and knocks them down. Requires a shield. Consumes 6 Soulstones. Over-hit. -->
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<skill id="10102" levels="3" name="Shadow Slash">
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<table name="#magicLvl"> 97 98 99 </table>
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<table name="#power"> 33505 34353 35201 </table>
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<table name="#mpConsume"> 185 191 197 </table>
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<table name="#abnormalLvls"> 1 2 3 </table>
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<set name="icon" val="icon.skill10102" />
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="3" />
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<set name="abnormalType" val="KNOCK_DOWN" />
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<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
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<set name="activateRate" val="80" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="power" val="#power" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="40" />
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<set name="castRange" val="40" />
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<set name="effectRange" val="400" />
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<set name="effectPoint" val="-100" /> <!-- Need verify -->
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<set name="fanRange" val="0,0,80,150" />
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<set name="affectLimit" val="5-12" />
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<set name="affectRange" val="150" />
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<set name="hitTime" val="3000" />
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<set name="coolTime" val="500" />
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<set name="itemConsumeCount" val="6" />
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<set name="itemConsumeId" val="1785" />
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<set name="reuseDelay" val="60000" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="FRONT_AREA" />
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<set name="overHit" val="true" />
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<set name="isDebuff" val="true" />
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<set name="trait" val="KNOCKDOWN" />
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<cond msgId="113" addName="1">
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<using kind="SHIELD" />
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</cond>
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<for>
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<effect name="PhysicalAttack" />
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<effect name="KnockDown">
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<param speed="700" distance="50" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : Freezes the air, inflicting 18151 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 Soulstones. -->
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<!-- Level 2 : Freezes the air, inflicting 18641 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 Soulstones. -->
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<!-- Level 3 : Freezes the air, inflicting 19131 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 Soulstones. -->
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<!-- Level 4 : Freezes the air, inflicting 19131 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. -->
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<skill id="10103" levels="4" name="Mass Freezing Strike">
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<table name="#magicLvl"> 97 98 99 99 </table>
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<table name="#mpConsume"> 185 191 197 197 </table>
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<table name="#power"> 18151 18641 19131 19131 </table>
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<table name="#abnormalLvls"> 1 2 3 4 </table>
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="10" />
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<set name="abnormalType" val="SPEED_DOWN" />
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<set name="activateRate" val="80" />
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<set name="basicProperty" val="MEN" />
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<set name="affectLimit" val="5-12" />
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<set name="affectRange" val="150" />
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<set name="icon" val="icon.skill10103" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="castRange" val="40" />
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<set name="effectRange" val="400" />
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<set name="effectPoint" val="-100" /> <!-- Need verify -->
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="60000" />
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<set name="power" val="#power" />
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<set name="skillRadius" val="200" />
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<set name="itemConsumeCount" val="6" />
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<set name="itemConsumeId" val="1785" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="AREA" />
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Debuff">
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<sub stat="runSpd" val="100" />
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</effect>
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</for>
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</skill>
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</list>
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573
trunk/dist/game/data/stats/skills/10200-10299.xml
vendored
573
trunk/dist/game/data/stats/skills/10200-10299.xml
vendored
File diff suppressed because it is too large
Load Diff
@@ -170,10 +170,23 @@
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</for>
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</skill>
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<skill id="17824" levels="1" name="La Vie En Rose's Jewelry Box">
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<!-- AUTO GENERATED SKILL -->
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<table name="#extractableItems"> 38855,1,7;38927,1,7;38850,1,10;38875,1,14.5;38870,1,10;38890,1,12;38880,1,13;38885,1,14.5;38895,1,12 </table>
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<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="2" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="17825" levels="5" name="Emerald">
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<table name="#rate1"> 1 1 1 2 3 </table>
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@@ -89,10 +89,23 @@
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<set name="hitTime" val="3000" />
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</skill>
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<skill id="26211" levels="1" name="La Vie En Rose's Jewelry Box">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
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<set name="isMagic" val="2" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="Restoration">
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<param itemId="38941" itemCount="10" />
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</effect>
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</for>
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</skill>
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<skill id="26212" levels="1" name="Premium Account: Quick Healing Potion">
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<!-- AUTO GENERATED SKILL -->
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Reference in New Issue
Block a user