Enchantment level support for multisells.
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@ -205,7 +205,7 @@ public class MultiSellChoose extends L2GameClientPacket
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// if this is not a list that maintains enchantment, check the count of all items that have the given id.
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// otherwise, check only the count of items with exactly the needed enchantment level
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final long required = ((Config.ALT_BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) ? (e.getItemCount() * _amount) : e.getItemCount());
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if (inv.getInventoryItemCount(e.getItemId(), list.getMaintainEnchantment() ? e.getEnchantLevel() : -1, false) < required)
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if (inv.getInventoryItemCount(e.getItemId(), (list.getMaintainEnchantment() || (e.getEnchantLevel() > 0)) ? e.getEnchantLevel() : -1, false) < required)
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_NEED_S2_S1_S);
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sm.addItemName(e.getTemplate());
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@ -267,7 +267,7 @@ public class MultiSellChoose extends L2GameClientPacket
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// b) list does not maintain enchantment: get the instances with the LOWEST enchantment level
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// a) if enchantment is maintained, then get a list of items that exactly match this enchantment
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if (list.getMaintainEnchantment())
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if (list.getMaintainEnchantment() || (e.getEnchantLevel() > 0))
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{
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// loop through this list and remove (one by one) each item until the required amount is taken.
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L2ItemInstance[] inventoryContents = inv.getAllItemsByItemId(e.getItemId(), e.getEnchantLevel(), false);
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@ -400,7 +400,7 @@ public class MultiSellChoose extends L2GameClientPacket
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for (int i = 0; i < (e.getItemCount() * _amount); i++)
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{
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product = inv.addItem("Multisell", e.getItemId(), 1, player, player.getTarget());
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if ((product != null) && list.getMaintainEnchantment())
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if ((product != null) && (list.getMaintainEnchantment() || (e.getEnchantLevel() > 0)))
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{
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if (i < augmentation.size())
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{
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