Free version update 14-12-2023.
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@@ -299,6 +299,13 @@ HardinRemovedSkills = 148,10104,10065,10098,19558,10097,10042,19552;\
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181,11855,19212,11856,11854,11863,11859
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# ---------------------------------------------------------------------------
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# Eraton (Red Libra)
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# ---------------------------------------------------------------------------
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# Skill ids that will remain after Eraton class change.
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EratonRetainedSkills = 1370,1371,1372,11400,11401,11402,11403,11404,31048,31049,30930,30931
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# ---------------------------------------------------------------------------
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# Summons configuration
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# ---------------------------------------------------------------------------
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@@ -64,6 +64,10 @@ ConquestRateServerSoulOrbs = 1
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# Retail: 1
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ConquestRateZonePoints = 1
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# Bloody Coins multiplier
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# Retail: 1
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ConquestRateBloodyCoins = 1
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# Character Attack Points
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# Retail: 100
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ConquestCharacterAttackPoints = 100
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@@ -17,6 +17,9 @@ FakePlayerKillsRewardPvP = True
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# Fake player kills apply karma rules.
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FakePlayerUnflaggedKillsKarma = True
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# Fake players can be attacked without PvP flagging.
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FakePlayerAutoAttackable = False
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# Aggressive AI fake players attack nearby monsters.
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FakePlayerAggroMonsters = True
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@@ -436,8 +436,8 @@ ChatFilterChars = ^_^
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# NPC_SHOUT
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# NEW_TELL
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# WORLD (&)
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# Default: ALL;SHOUT;GLOBAL;TRADE;HERO_VOICE
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BanChatChannels = GENERAL;SHOUT;WORLD;TRADE;HERO_VOICE
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# Default: GENERAL;SHOUT;GLOBAL;TRADE;HERO_VOICE;WHISPER
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BanChatChannels = GENERAL;SHOUT;WORLD;TRADE;HERO_VOICE;WHISPER
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# ---------------------------------------------------------------------------
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@@ -660,6 +660,11 @@ EnableAutoItem = True
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# Retail: False
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ResumeAutoPlay = False
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# Assist party leader.
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# When in party, target what the leader is targeting.
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# Retail: False
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AssistLeader = False
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# ---------------------------------------------------------------------------
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# Blue-Red Team Abnormal Effect Settings
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@@ -159,11 +159,13 @@ EventItemMaxLevelDifference = 9
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# Vitality system rates. Works only if EnableVitality = True
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# ---------------------------------------------------------------------------
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# The following configures the XP multiplier of each vitality level. Basically, you have
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# Default: 2
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# The following configures the XP multiplier of each vitality level.
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# Take care setting these values according to your server rates, as the can lead to huge differences!
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# Example with a server rate 15x and vitality = 2. => final server rate = 30 (15x2)!
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# Retail: 2
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RateVitalityExpMultiplier = 2.
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# Retail: 3
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RateVitalityExpPremiumMultiplier = 3.
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# Maximum vitality items allowed to be used for a week by a player.
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# Default: 999
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