Free version update 14-12-2023.

This commit is contained in:
MobiusDevelopment
2023-12-14 02:11:28 +02:00
parent 6a0a4be1ea
commit 1204ad8e00
6352 changed files with 98838 additions and 68045 deletions

View File

@@ -170,8 +170,5 @@
<item id="80694" count="1" equipped="true" /> <!-- Boots - Apprentice Adventurer -->
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
<item id="33801" count="1" /> <!-- Mentoring Guidebook -->
<item id="80683" count="1" /> <!-- Sword Breaker - For Apprentice Adventurer -->
<item id="80687" count="1" /> <!-- Compound Bow - For Apprentice Adventurer -->
<item id="17" count="1500" /> <!-- Wooden Arrow -->
</equipment>
</list>

View File

@@ -2,9 +2,12 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/initialEquipment.xsd">
<!-- Human Fighter -->
<equipment classId="0">
<item id="2369" count="1" equipped="true" /> <!-- Squire's Sword -->
<item id="1146" count="1" equipped="true" /> <!-- Squire's Shirt -->
<item id="1147" count="1" equipped="true" /> <!-- Squire's Pants -->
<item id="80684" count="1" equipped="true" /> <!-- Falchion - For Apprentice Adventurer -->
<item id="80690" count="1" equipped="true" /> <!-- Durable Leather Helmet - Apprentice Adventurer -->
<item id="80691" count="1" equipped="true" /> <!-- Bronze Breastplate - Apprentice Adventurer -->
<item id="80692" count="1" equipped="true" /> <!-- Bronze Gaiters - Apprentice Adventurer -->
<item id="80693" count="1" equipped="true" /> <!-- Bracer - Apprentice Adventurer -->
<item id="80694" count="1" equipped="true" /> <!-- Boots - Apprentice Adventurer -->
<item id="20922" count="1" equipped="true" /> <!-- Adventurer Hat -->
<item id="22193" count="1" equipped="true" /> <!-- Mount - Rocking Horse -->
<item id="37314" count="1" /> <!-- Fated Support Box -->
@@ -12,183 +15,218 @@
<item id="32226" count="10" /> <!-- Scroll of Escape: Talking Island Village -->
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
<item id="36950" count="1" /> <!-- Toma's Living Guide -->
<item id="10" count="1" /> <!-- Dagger -->
<item id="80683" count="1" /> <!-- Sword Breaker - For Apprentice Adventurer -->
<item id="80687" count="1" /> <!-- Compound Bow - For Apprentice Adventurer -->
<item id="17" count="1500" /> <!-- Wooden Arrow -->
</equipment>
<!-- Human Mystic -->
<equipment classId="10">
<item id="6" count="1" equipped="true" /> <!-- Apprentice's Wand -->
<item id="425" count="1" equipped="true" /> <!-- Apprentice's Tunic -->
<item id="461" count="1" equipped="true" /> <!-- Apprentice's Stockings -->
<item id="80686" count="1" equipped="true" /> <!-- Mage Staff - For Apprentice Adventurer -->
<item id="80695" count="1" equipped="true" /> <!-- Leather Helmet - Apprentice Adventurer -->
<item id="80696" count="1" equipped="true" /> <!-- Tunic of Devotion - Apprentice Adventurer -->
<item id="80697" count="1" equipped="true" /> <!-- Stockings of Devotion - Apprentice Adventurer -->
<item id="80693" count="1" equipped="true" /> <!-- Bracer - Apprentice Adventurer -->
<item id="80694" count="1" equipped="true" /> <!-- Boots - Apprentice Adventurer -->
<item id="20922" count="1" equipped="true" /> <!-- Adventurer Hat -->
<item id="22193" count="1" equipped="true" /> <!-- Mount - Rocking Horse -->
<item id="37314" count="1" /> <!-- Fated Support Box -->
<item id="33801" count="1" /> <!-- Mentoring Guidebook -->
<item id="32226" count="10" /> <!-- Scroll of Escape: Talking Island Village -->
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
<item id="36950" count="1" /> <!-- Toma's Living Guide -->
<item id="80689" count="1" /> <!-- Flanged Mace - For Apprentice Adventurer -->
</equipment>
<!-- Elven Fighter -->
<equipment classId="18">
<item id="2369" count="1" equipped="true" /> <!-- Squire's Sword -->
<item id="1146" count="1" equipped="true" /> <!-- Squire's Shirt -->
<item id="1147" count="1" equipped="true" /> <!-- Squire's Pants -->
<item id="80684" count="1" equipped="true" /> <!-- Falchion - For Apprentice Adventurer -->
<item id="80690" count="1" equipped="true" /> <!-- Durable Leather Helmet - Apprentice Adventurer -->
<item id="80691" count="1" equipped="true" /> <!-- Bronze Breastplate - Apprentice Adventurer -->
<item id="80692" count="1" equipped="true" /> <!-- Bronze Gaiters - Apprentice Adventurer -->
<item id="80693" count="1" equipped="true" /> <!-- Bracer - Apprentice Adventurer -->
<item id="80694" count="1" equipped="true" /> <!-- Boots - Apprentice Adventurer -->
<item id="20922" count="1" equipped="true" /> <!-- Adventurer Hat -->
<item id="22193" count="1" equipped="true" /> <!-- Mount - Rocking Horse -->
<item id="37314" count="1" /> <!-- Fated Support Box -->
<item id="33801" count="1" /> <!-- Mentoring Guidebook -->
<item id="32226" count="10" /> <!-- Scroll of Escape: Talking Island Village -->
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
<item id="36950" count="1" /> <!-- Toma's Living Guide -->
<item id="10" count="1" /> <!-- Dagger -->
<item id="80683" count="1" /> <!-- Sword Breaker - For Apprentice Adventurer -->
<item id="80687" count="1" /> <!-- Compound Bow - For Apprentice Adventurer -->
<item id="17" count="1500" /> <!-- Wooden Arrow -->
</equipment>
<!-- Elven Mystic -->
<equipment classId="25">
<item id="6" count="1" equipped="true" /> <!-- Apprentice's Wand -->
<item id="425" count="1" equipped="true" /> <!-- Apprentice's Tunic -->
<item id="461" count="1" equipped="true" /> <!-- Apprentice's Stockings -->
<item id="80686" count="1" equipped="true" /> <!-- Mage Staff - For Apprentice Adventurer -->
<item id="80695" count="1" equipped="true" /> <!-- Leather Helmet - Apprentice Adventurer -->
<item id="80696" count="1" equipped="true" /> <!-- Tunic of Devotion - Apprentice Adventurer -->
<item id="80697" count="1" equipped="true" /> <!-- Stockings of Devotion - Apprentice Adventurer -->
<item id="80693" count="1" equipped="true" /> <!-- Bracer - Apprentice Adventurer -->
<item id="80694" count="1" equipped="true" /> <!-- Boots - Apprentice Adventurer -->
<item id="20922" count="1" equipped="true" /> <!-- Adventurer Hat -->
<item id="22193" count="1" equipped="true" /> <!-- Mount - Rocking Horse -->
<item id="37314" count="1" /> <!-- Fated Support Box -->
<item id="33801" count="1" /> <!-- Mentoring Guidebook -->
<item id="32226" count="10" /> <!-- Scroll of Escape: Talking Island Village -->
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
<item id="36950" count="1" /> <!-- Toma's Living Guide -->
<item id="80689" count="1" /> <!-- Flanged Mace - For Apprentice Adventurer -->
</equipment>
<!-- Dark Fighter -->
<equipment classId="31">
<item id="2369" count="1" equipped="true" /> <!-- Squire's Sword -->
<item id="1146" count="1" equipped="true" /> <!-- Squire's Shirt -->
<item id="1147" count="1" equipped="true" /> <!-- Squire's Pants -->
<item id="80684" count="1" equipped="true" /> <!-- Falchion - For Apprentice Adventurer -->
<item id="80690" count="1" equipped="true" /> <!-- Durable Leather Helmet - Apprentice Adventurer -->
<item id="80691" count="1" equipped="true" /> <!-- Bronze Breastplate - Apprentice Adventurer -->
<item id="80692" count="1" equipped="true" /> <!-- Bronze Gaiters - Apprentice Adventurer -->
<item id="80693" count="1" equipped="true" /> <!-- Bracer - Apprentice Adventurer -->
<item id="80694" count="1" equipped="true" /> <!-- Boots - Apprentice Adventurer -->
<item id="20922" count="1" equipped="true" /> <!-- Adventurer Hat -->
<item id="22193" count="1" equipped="true" /> <!-- Mount - Rocking Horse -->
<item id="37314" count="1" /> <!-- Fated Support Box -->
<item id="33801" count="1" /> <!-- Mentoring Guidebook -->
<item id="32226" count="10" /> <!-- Scroll of Escape: Talking Island Village -->
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
<item id="36950" count="1" /> <!-- Toma's Living Guide -->
<item id="10" count="1" /> <!-- Dagger -->
<item id="80683" count="1" /> <!-- Sword Breaker - For Apprentice Adventurer -->
<item id="80687" count="1" /> <!-- Compound Bow - For Apprentice Adventurer -->
<item id="17" count="1500" /> <!-- Wooden Arrow -->
</equipment>
<!-- Dark Mystic -->
<equipment classId="38">
<item id="6" count="1" equipped="true" /> <!-- Apprentice's Wand -->
<item id="425" count="1" equipped="true" /> <!-- Apprentice's Tunic -->
<item id="461" count="1" equipped="true" /> <!-- Apprentice's Stockings -->
<item id="80686" count="1" equipped="true" /> <!-- Mage Staff - For Apprentice Adventurer -->
<item id="80695" count="1" equipped="true" /> <!-- Leather Helmet - Apprentice Adventurer -->
<item id="80696" count="1" equipped="true" /> <!-- Tunic of Devotion - Apprentice Adventurer -->
<item id="80697" count="1" equipped="true" /> <!-- Stockings of Devotion - Apprentice Adventurer -->
<item id="80693" count="1" equipped="true" /> <!-- Bracer - Apprentice Adventurer -->
<item id="80694" count="1" equipped="true" /> <!-- Boots - Apprentice Adventurer -->
<item id="20922" count="1" equipped="true" /> <!-- Adventurer Hat -->
<item id="22193" count="1" equipped="true" /> <!-- Mount - Rocking Horse -->
<item id="37314" count="1" /> <!-- Fated Support Box -->
<item id="33801" count="1" /> <!-- Mentoring Guidebook -->
<item id="32226" count="10" /> <!-- Scroll of Escape: Talking Island Village -->
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
<item id="36950" count="1" /> <!-- Toma's Living Guide -->
<item id="80689" count="1" /> <!-- Flanged Mace - For Apprentice Adventurer -->
</equipment>
<!-- Orc Fighter -->
<equipment classId="44">
<item id="2369" count="1" equipped="true" /> <!-- Squire's Sword -->
<item id="1146" count="1" equipped="true" /> <!-- Squire's Shirt -->
<item id="1147" count="1" equipped="true" /> <!-- Squire's Pants -->
<item id="80685" count="1" equipped="true" /> <!-- Zweihander - For Apprentice Adventurer -->
<item id="80690" count="1" equipped="true" /> <!-- Durable Leather Helmet - Apprentice Adventurer -->
<item id="80691" count="1" equipped="true" /> <!-- Bronze Breastplate - Apprentice Adventurer -->
<item id="80692" count="1" equipped="true" /> <!-- Bronze Gaiters - Apprentice Adventurer -->
<item id="80693" count="1" equipped="true" /> <!-- Bracer - Apprentice Adventurer -->
<item id="80694" count="1" equipped="true" /> <!-- Boots - Apprentice Adventurer -->
<item id="20922" count="1" equipped="true" /> <!-- Adventurer Hat -->
<item id="22193" count="1" equipped="true" /> <!-- Mount - Rocking Horse -->
<item id="37314" count="1" /> <!-- Fated Support Box -->
<item id="33801" count="1" /> <!-- Mentoring Guidebook -->
<item id="32226" count="10" /> <!-- Scroll of Escape: Talking Island Village -->
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
<item id="36950" count="1" /> <!-- Toma's Living Guide -->
<item id="2368" count="1" /> <!-- Training Gloves -->
<item id="80688" count="1" /> <!-- Viper Fang - Apprentice Adventurer -->
</equipment>
<!-- Orc Mystic -->
<!-- NOTE: This is orc_mage (orc_shaman is retail typo) -->
<equipment classId="49">
<item id="2368" count="1" equipped="true" /> <!-- Training Gloves -->
<item id="425" count="1" equipped="true" /> <!-- Apprentice's Tunic -->
<item id="461" count="1" equipped="true" /> <!-- Apprentice's Stockings -->
<item id="80686" count="1" equipped="true" /> <!-- Mage Staff - For Apprentice Adventurer -->
<item id="80695" count="1" equipped="true" /> <!-- Leather Helmet - Apprentice Adventurer -->
<item id="80696" count="1" equipped="true" /> <!-- Tunic of Devotion - Apprentice Adventurer -->
<item id="80697" count="1" equipped="true" /> <!-- Stockings of Devotion - Apprentice Adventurer -->
<item id="80693" count="1" equipped="true" /> <!-- Bracer - Apprentice Adventurer -->
<item id="80694" count="1" equipped="true" /> <!-- Boots - Apprentice Adventurer -->
<item id="20922" count="1" equipped="true" /> <!-- Adventurer Hat -->
<item id="22193" count="1" equipped="true" /> <!-- Mount - Rocking Horse -->
<item id="37314" count="1" /> <!-- Fated Support Box -->
<item id="33801" count="1" /> <!-- Mentoring Guidebook -->
<item id="32226" count="10" /> <!-- Scroll of Escape: Talking Island Village -->
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
<item id="36950" count="1" /> <!-- Toma's Living Guide -->
<item id="80689" count="1" /> <!-- Flanged Mace - For Apprentice Adventurer -->
</equipment>
<!-- Dwarf Fighter -->
<equipment classId="53">
<item id="2370" count="1" equipped="true" /> <!-- Guild Member's Club -->
<item id="10" count="1" /> <!-- Dagger -->
<item id="1146" count="1" equipped="true" /> <!-- Squire's Shirt -->
<item id="1147" count="1" equipped="true" /> <!-- Squire's Pants -->
<item id="80689" count="1" equipped="true" /> <!-- Flanged Mace - Apprentice Adventurer -->
<item id="80690" count="1" equipped="true" /> <!-- Durable Leather Helmet - Apprentice Adventurer -->
<item id="80691" count="1" equipped="true" /> <!-- Bronze Breastplate - Apprentice Adventurer -->
<item id="80692" count="1" equipped="true" /> <!-- Bronze Gaiters - Apprentice Adventurer -->
<item id="80693" count="1" equipped="true" /> <!-- Bracer - Apprentice Adventurer -->
<item id="80694" count="1" equipped="true" /> <!-- Boots - Apprentice Adventurer -->
<item id="20922" count="1" equipped="true" /> <!-- Adventurer Hat -->
<item id="22193" count="1" equipped="true" /> <!-- Mount - Rocking Horse -->
<item id="37314" count="1" /> <!-- Fated Support Box -->
<item id="33801" count="1" /> <!-- Mentoring Guidebook -->
<item id="32226" count="10" /> <!-- Scroll of Escape: Talking Island Village -->
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
<item id="36950" count="1" /> <!-- Toma's Living Guide -->
<item id="80683" count="1" /> <!-- Sword Breaker - For Apprentice Adventurer -->
</equipment>
<!-- Male Kamael Soldier -->
<equipment classId="123">
<item id="2369" count="1" equipped="true" /> <!-- Squire's Sword -->
<item id="1146" count="1" equipped="true" /> <!-- Squire's Shirt -->
<item id="1147" count="1" equipped="true" /> <!-- Squire's Pants -->
<item id="80684" count="1" equipped="true" /> <!-- Falchion - For Apprentice Adventurer -->
<item id="80690" count="1" equipped="true" /> <!-- Durable Leather Helmet - Apprentice Adventurer -->
<item id="80691" count="1" equipped="true" /> <!-- Bronze Breastplate - Apprentice Adventurer -->
<item id="80692" count="1" equipped="true" /> <!-- Bronze Gaiters - Apprentice Adventurer -->
<item id="80693" count="1" equipped="true" /> <!-- Bracer - Apprentice Adventurer -->
<item id="80694" count="1" equipped="true" /> <!-- Boots - Apprentice Adventurer -->
<item id="20922" count="1" equipped="true" /> <!-- Adventurer Hat -->
<item id="22193" count="1" equipped="true" /> <!-- Mount - Rocking Horse -->
<item id="37314" count="1" /> <!-- Fated Support Box -->
<item id="33801" count="1" /> <!-- Mentoring Guidebook -->
<item id="32226" count="10" /> <!-- Scroll of Escape: Talking Island Village -->
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
<item id="36950" count="1" /> <!-- Toma's Living Guide -->
<item id="10" count="1" /> <!-- Dagger -->
<item id="80683" count="1" /> <!-- Sword Breaker - For Apprentice Adventurer -->
</equipment>
<!-- Female Kamael Soldier -->
<equipment classId="124">
<item id="2369" count="1" equipped="true" /> <!-- Squire's Sword -->
<item id="1146" count="1" equipped="true" /> <!-- Squire's Shirt -->
<item id="1147" count="1" equipped="true" /> <!-- Squire's Pants -->
<item id="80684" count="1" equipped="true" /> <!-- Falchion - For Apprentice Adventurer -->
<item id="80690" count="1" equipped="true" /> <!-- Durable Leather Helmet - Apprentice Adventurer -->
<item id="80691" count="1" equipped="true" /> <!-- Bronze Breastplate - Apprentice Adventurer -->
<item id="80692" count="1" equipped="true" /> <!-- Bronze Gaiters - Apprentice Adventurer -->
<item id="80693" count="1" equipped="true" /> <!-- Bracer - Apprentice Adventurer -->
<item id="80694" count="1" equipped="true" /> <!-- Boots - Apprentice Adventurer -->
<item id="20922" count="1" equipped="true" /> <!-- Adventurer Hat -->
<item id="22193" count="1" equipped="true" /> <!-- Mount - Rocking Horse -->
<item id="37314" count="1" /> <!-- Fated Support Box -->
<item id="33801" count="1" /> <!-- Mentoring Guidebook -->
<item id="32226" count="10" /> <!-- Scroll of Escape: Talking Island Village -->
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
<item id="36950" count="1" /> <!-- Toma's Living Guide -->
<item id="10" count="1" /> <!-- Dagger -->
<item id="80686" count="1" /> <!-- Mage Staff - For Apprentice Adventurer -->
</equipment>
<!-- Ertheia Fighter -->
<equipment classId="182">
<item id="2368" count="1" equipped="true" /> <!-- Training Gloves -->
<item id="1146" count="1" equipped="true" /> <!-- Squire's Shirt -->
<item id="1147" count="1" equipped="true" /> <!-- Squire's Pants -->
<item id="80688" count="1" equipped="true" /> <!-- Viper Fang - Apprentice Adventurer -->
<item id="80690" count="1" equipped="true" /> <!-- Durable Leather Helmet - Apprentice Adventurer -->
<item id="80691" count="1" equipped="true" /> <!-- Bronze Breastplate - Apprentice Adventurer -->
<item id="80692" count="1" equipped="true" /> <!-- Bronze Gaiters - Apprentice Adventurer -->
<item id="80693" count="1" equipped="true" /> <!-- Bracer - Apprentice Adventurer -->
<item id="80694" count="1" equipped="true" /> <!-- Boots - Apprentice Adventurer -->
<item id="20922" count="1" equipped="true" /> <!-- Adventurer Hat -->
<item id="22193" count="1" equipped="true" /> <!-- Mount - Rocking Horse -->
<item id="37314" count="1" /> <!-- Fated Support Box -->
<item id="33801" count="1" /> <!-- Mentoring Guidebook -->
<item id="40195" count="10" /> <!-- Scroll of Escape: Faeron Village -->
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
<item id="36950" count="1" /> <!-- Toma's Living Guide -->
</equipment>
<!-- Ertheia Wizard -->
<equipment classId="183">
<item id="40061" count="1" equipped="true" /> <!-- Apprentice's Staff -->
<item id="425" count="1" equipped="true" /> <!-- Apprentice's Tunic -->
<item id="461" count="1" equipped="true" /> <!-- Apprentice's Stockings -->
<item id="80686" count="1" equipped="true" /> <!-- Mage Staff - For Apprentice Adventurer -->
<item id="80695" count="1" equipped="true" /> <!-- Leather Helmet - Apprentice Adventurer -->
<item id="80696" count="1" equipped="true" /> <!-- Tunic of Devotion - Apprentice Adventurer -->
<item id="80697" count="1" equipped="true" /> <!-- Stockings of Devotion - Apprentice Adventurer -->
<item id="80693" count="1" equipped="true" /> <!-- Bracer - Apprentice Adventurer -->
<item id="80694" count="1" equipped="true" /> <!-- Boots - Apprentice Adventurer -->
<item id="20922" count="1" equipped="true" /> <!-- Adventurer Hat -->
<item id="22193" count="1" equipped="true" /> <!-- Mount - Rocking Horse -->
<item id="37314" count="1" /> <!-- Fated Support Box -->
<item id="33801" count="1" /> <!-- Mentoring Guidebook -->
<item id="40195" count="10" /> <!-- Scroll of Escape: Faeron Village -->
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
<item id="36950" count="1" /> <!-- Toma's Living Guide -->
</equipment>
<!-- Death Soldier -->
<equipment classId="212">
<item id="2369" count="1" equipped="true" /> <!-- Squire's Sword -->
<item id="1146" count="1" equipped="true" /> <!-- Squire's Shirt -->
<item id="1147" count="1" equipped="true" /> <!-- Squire's Pants -->
<item id="80684" count="1" equipped="true" /> <!-- Falchion - For Apprentice Adventurer -->
<item id="80690" count="1" equipped="true" /> <!-- Durable Leather Helmet - Apprentice Adventurer -->
<item id="80691" count="1" equipped="true" /> <!-- Bronze Breastplate - Apprentice Adventurer -->
<item id="80692" count="1" equipped="true" /> <!-- Bronze Gaiters - Apprentice Adventurer -->
<item id="80693" count="1" equipped="true" /> <!-- Bracer - Apprentice Adventurer -->
<item id="80694" count="1" equipped="true" /> <!-- Boots - Apprentice Adventurer -->
<item id="20922" count="1" equipped="true" /> <!-- Adventurer Hat -->
<item id="22193" count="1" equipped="true" /> <!-- Mount - Rocking Horse -->
<item id="37314" count="1" /> <!-- Fated Support Box -->
<item id="33801" count="1" /> <!-- Mentoring Guidebook -->
<item id="32226" count="10" /> <!-- Scroll of Escape: Talking Island Village -->
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
<item id="36950" count="1" /> <!-- Toma's Living Guide -->
<item id="10" count="1" /> <!-- Dagger -->
</equipment>
</list>

View File

@@ -796,14 +796,19 @@
<item id="46254" name="Dandy's Golden Ball" type="EtcItem">
<!-- For 1 h., acquired XP/ SP +100%. Changes the appearance of your armor into that of an NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or Nevit's Hourglass. -->
<set name="icon" val="BranchIcon.icon.g_ev_goldenball" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_freightable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="18471" level="1" /> <!-- Dandy's Golden Ball -->
</skills>
</item>
<item id="46255" name="Halloween Outfit" type="EtcItem">
<!-- Changes the appearance of upper armor into that of a Halloween Outfit. Works on one-pieces too. -->

View File

@@ -333,6 +333,7 @@
<set name="material" val="LIQUID" />
<set name="weight" val="10" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="60320" name="Forgotten Lord's Shining Crystal of Dyes" type="EtcItem">
<!-- Required for creating Forgotten Lord's dyes. Can be compounded with a dye of Lv. 7+. In case of failure, the dye does not disappear, but its level drops to 7. -->

View File

@@ -1141,9 +1141,18 @@
<set name="icon" val="icon.bm_dragon_posion_special" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="material" val="LIQUID" />
<set name="weight" val="1" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="POTION" />
<set name="is_oly_restricted" val="true" />
<set name="is_event_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="reuse_delay" val="300000" />
<skills>
<skill id="39205" level="2" /> <!-- Glowing Dragon's Attribute Potion -->
</skills>
</item>
<item id="60460" name="Shining Royal Nevit's Gold Hourglass" type="EtcItem">
<!-- During hunting, for 30 min., acquired XP/ SP +120%, damage +5%, received damage -7%. Cannot stack with the Shining Nevit's Gold Hourglass, Fall of the Dragon, or Dandy's Home Run Ball. The effect is removed after entering the Olympiad or the Ceremony of Chaos. Cooldown: 10 sec. -->

View File

@@ -382,6 +382,13 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<set name="time" val="360" />
<skills>
<skill id="35363" level="1" /> <!-- Freya's Bloody Rune -->
</skills>
</item>
<item id="80544" name="Snow's Plea for Help - Altar of Evil" type="EtcItem">
<!-- A purifying mission requested by Snow for the 15th Anniversary. Snow wishes to celebrate the 15th Anniversary of Lineage by eradicating monsters in the Altar of Evil and Bloody Swampland. Characters of level 85-95 can receive the request by double-clicking the item. Can be played once a day. -->

View File

@@ -242,6 +242,7 @@
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39520" level="1" /> <!-- Emperor's Special Cocktail -->
<skill id="39766" level="1" /> <!-- Musician's Melody - Emperor's Special Cocktail -->
<skill id="39771" level="1" /> <!-- Drum Concert - Emperor's Special Cocktail -->
<skill id="39772" level="1" /> <!-- United Resistance - Emperor's Special Cocktail -->
@@ -263,6 +264,7 @@
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39520" level="2" /> <!-- Emperor's Special Cocktail -->
<skill id="39766" level="2" /> <!-- Musician's Melody - Emperor's Special Cocktail -->
<skill id="39771" level="2" /> <!-- Drum Concert - Emperor's Special Cocktail -->
<skill id="39772" level="2" /> <!-- United Resistance - Emperor's Special Cocktail -->
@@ -284,6 +286,7 @@
<set name="is_freightable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39520" level="3" /> <!-- Emperor's Special Cocktail -->
<skill id="39766" level="3" /> <!-- Musician's Melody - Emperor's Special Cocktail -->
<skill id="39771" level="3" /> <!-- Drum Concert - Emperor's Special Cocktail -->
<skill id="39772" level="3" /> <!-- United Resistance - Emperor's Special Cocktail -->
@@ -299,6 +302,7 @@
<set name="reuse_delay" val="300000" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
@@ -307,6 +311,7 @@
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39521" level="1" /> <!-- PA Emperor's Special Cocktail -->
<skill id="39766" level="1" /> <!-- Musician's Melody - Emperor's Special Cocktail -->
<skill id="39771" level="1" /> <!-- Drum Concert - Emperor's Special Cocktail -->
<skill id="39772" level="1" /> <!-- United Resistance - Emperor's Special Cocktail -->
@@ -323,7 +328,24 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="reuse_delay" val="1000" />
<set name="shared_reuse_group" val="7" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player instanceId="224,225,226,227" />
</cond>
<skills>
<skill id="9545" level="1" /> <!-- Horn Melody - Chaos Arena -->
<skill id="9546" level="1" /> <!-- Drum Melody - Chaos Arena -->
<skill id="9547" level="1" /> <!-- Pipe Organ Melody - Chaos Arena -->
<skill id="9548" level="1" /> <!-- Guitar Melody - Chaos Arena -->
<skill id="39515" level="1" /> <!-- Fantasia Harmony - Chaos Arena -->
</skills>
</item>
<item id="80822" name="Elixir of Harmony" type="EtcItem">
<!-- For 30 minutes, provides the effect of Fantasia Harmony. Can be used only by characters above level 85. Cooldown is 2 min. -->
@@ -439,25 +461,21 @@
<set name="reuse_delay" val="300000" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="reuse_delay" val="300000" />
<set name="is_oly_restricted" val="true" />
<set name="is_event_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39407" level="1" /> <!-- Horn Melody - Emperor's Special Cocktail -->
<skill id="39408" level="1" /> <!-- Drum Melody - Emperor's Special Cocktail -->
<skill id="39409" level="1" /> <!-- Pipe Organ Melody - Emperor's Special Cocktail -->
<skill id="39410" level="1" /> <!-- Guitar Melody - Emperor's Special Cocktail -->
<skill id="39414" level="1" /> <!-- War Drum - Emperor's Special Cocktail -->
<skill id="39415" level="1" /> <!-- Marching Drum - Emperor's Special Cocktail -->
<skill id="39416" level="1" /> <!-- Soothing Drum - Emperor's Special Cocktail -->
<skill id="39413" level="1" /> <!-- Mental Attack Resistance - Emperor's Special Cocktail -->
<skill id="39412" level="1" /> <!-- Resistance Debuff - Emperor's Special Cocktail -->
<skill id="39411" level="1" /> <!-- Elemental Resistance - Emperor's Special Cocktail -->
<skill id="39520" level="1" /> <!-- Emperor's Special Cocktail -->
<skill id="39514" level="1" /> <!-- Fantasia Harmony - Emperor's Special Cocktail -->
<skill id="39517" level="1" /> <!-- Fantasia Melody - Emperor's Special Cocktail -->
<skill id="39766" level="1" /> <!-- Musician's Melody - Emperor's Special Cocktail -->
<skill id="39771" level="1" /> <!-- Drum Concert - Emperor's Special Cocktail -->
<skill id="39772" level="1" /> <!-- United Resistance - Emperor's Special Cocktail -->
</skills>
</item>
<item id="80833" name="Golden Pig's Medium Vitality Tonic" type="EtcItem">

View File

@@ -260,8 +260,15 @@
<!-- Changes the armor appearance to that of Red Archer Garment for 24 h. -->
<set name="icon" val="icon.dragon_dye_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="etcitem_type" val="POTION" />
<skills>
<skill id="39580" level="1" /> <!-- Pink's Style Potion - Red Archer -->
</skills>
</item>
<item id="81017" name="Pink's Style Potion - Green Archer" type="EtcItem">
<!-- Changes the armor appearance to that of Green Archer Garment for 24 h. -->

View File

@@ -1080,6 +1080,28 @@
<set name="material" val="LEATHER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_commissionable" val="false" />
<set name="handler" val="ExtractableItems" />
<set name="extractableCountMin" val="1" />
<set name="extractableCountMax" val="1" />
<capsuled_items>
<item id="29458" min="1" max="1" chance="6.25" /> <!-- Greater Cat's Eye Lv. 5 -->
<item id="29462" min="1" max="1" chance="6.25" /> <!-- Greater Amethyst Lv. 5 -->
<item id="48770" min="1" max="1" chance="6.25" /> <!-- Greater Topaz Lv. 5 -->
<item id="48774" min="1" max="1" chance="6.25" /> <!-- Greater Ruby Lv. 5 -->
<item id="48778" min="1" max="1" chance="6.25" /> <!-- Greater Sapphire Lv. 5 -->
<item id="48782" min="1" max="1" chance="6.25" /> <!-- Greater Obsidian Lv. 5 -->
<item id="48786" min="1" max="1" chance="6.25" /> <!-- Greater Opal Lv. 5 -->
<item id="48790" min="1" max="1" chance="6.25" /> <!-- Greater Emerald Lv. 5 -->
<item id="48794" min="1" max="1" chance="6.25" /> <!-- Greater Aquamarine Lv. 5 -->
<item id="48798" min="1" max="1" chance="6.25" /> <!-- Greater Diamond Lv. 5 -->
<item id="48802" min="1" max="1" chance="6.25" /> <!-- Greater Pearl Lv. 5 -->
<item id="48806" min="1" max="1" chance="6.25" /> <!-- Greater Vital Stone Lv. 5 -->
<item id="48810" min="1" max="1" chance="6.25" /> <!-- Greater Garnet Lv. 5 -->
<item id="48814" min="1" max="1" chance="6.25" /> <!-- Greater Tanzanite Lv. 5 -->
<item id="48818" min="1" max="1" chance="6.25" /> <!-- Greater Red Cat's Eye Lv. 5 -->
<item id="48822" min="1" max="1" chance="6.25" /> <!-- Greater Blue Cat's Eye Lv. 5 -->
</capsuled_items>
</item>
<item id="81673" name="Essence of Time" type="EtcItem">
<!-- Concentrated energy of time. When used, decreases time of homunculus creation for 1 h. -->

View File

@@ -827,34 +827,63 @@
<item id="82164" name="Collection Item Box - All as One" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain Orb of Abyss Lv. 1, Orb of Abyss Lv. 3, Orb of Abyss Lv. 7 (1 of each). -->
<set name="icon" val="icon.event_six_party_box_i00" />
<set name="default_action" val="PEEL" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="81848" min="1" max="1" chance="100" /> <!-- Orb of Abyss Lv. 1 -->
<item id="81850" min="1" max="1" chance="100" /> <!-- Orb of Abyss Lv. 3 -->
<item id="81854" min="1" max="1" chance="100" /> <!-- Orb of Abyss Lv. 7 -->
</capsuled_items>
</item>
<item id="82165" name="Collection Item Box - Last Chance!" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain Orb of Darkness Lv. 2, Orb of Darkness Lv. 3, Orb of Darkness Lv. 6, Orb of Darkness Lv. 7 (1 of each). -->
<set name="icon" val="icon.event_six_party_box_i00" />
<set name="default_action" val="PEEL" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="81860" min="1" max="1" chance="100" /> <!-- Orb of Darkness Lv. 2 -->
<item id="81861" min="1" max="1" chance="100" /> <!-- Orb of Darkness Lv. 3 -->
<item id="81864" min="1" max="1" chance="100" /> <!-- Orb of Darkness Lv. 6 -->
<item id="81865" min="1" max="1" chance="100" /> <!-- Orb of Darkness Lv. 7 -->
</capsuled_items>
</item>
<item id="82166" name="Collection Item Box - Adventurer" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain Orb of Bloody Soul Lv. 3, Orb of Bloody Soul Lv. 5, Orb of Bloody Soul Lv. 8, Orb of Bloody Soul Lv. 10 (1 of each). -->
<set name="icon" val="icon.event_six_party_box_i00" />
<set name="default_action" val="PEEL" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="81839" min="1" max="1" chance="100" /> <!-- Orb of Bloody Soul Lv. 3 -->
<item id="81841" min="1" max="1" chance="100" /> <!-- Orb of Bloody Soul Lv. 5 -->
<item id="81844" min="1" max="1" chance="100" /> <!-- Orb of Bloody Soul Lv. 8 -->
<item id="81846" min="1" max="1" chance="100" /> <!-- Orb of Bloody Soul Lv. 10 -->
</capsuled_items>
</item>
<item id="82167" name="Collection Item Box - Empiric" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain Orb of Bloody Soul Lv. 8, Orb of Bloody Soul Lv. 9 (1 of each). -->
<set name="icon" val="icon.event_six_party_box_i00" />
<set name="default_action" val="PEEL" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="81844" min="1" max="1" chance="100" /> <!-- Orb of Bloody Soul Lv. 8 -->
<item id="81845" min="1" max="1" chance="100" /> <!-- Orb of Bloody Soul Lv. 9 -->
</capsuled_items>
</item>
<item id="82168" name="Sayha's Blessing Potion" type="EtcItem">
<!-- For 30 min., Attribute Attack/ Resistance +70, acquired XP/ SP +30%. Cooldown: 5 min. The effect remains after death. Cannot be used in the Olympiad. -->

View File

@@ -1443,7 +1443,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="82288" min="1" max="1" chance="100" /> <!-- Tersi's Soul Crystal Pack -->
<item id="82288" min="100" max="100" chance="100" /> <!-- Tersi's Soul Crystal Pack -->
<item id="82289" min="1" max="1" chance="100" /> <!-- Tersi's Seal -->
</capsuled_items>
</item>
@@ -1458,7 +1458,7 @@
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="82265" min="1" max="1" chance="100" /> <!-- Tersi's Soul Crystal Lv. 1 - Armor -->
<item id="82275" min="1" max="1" chance="100" /> <!-- Tersi's Soul -->
<item id="82275" min="10" max="10" chance="100" /> <!-- Tersi's Soul -->
</capsuled_items>
</item>
<item id="82289" name="Tersi's Seal" type="EtcItem">
@@ -1638,8 +1638,15 @@
<set name="icon" val="icon.bless_scroll" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="reuse_delay" val="300000" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39794" level="1" /> <!-- Freya's Scroll of Blessing -->
</skills>
</item>
<item id="82296" name="Artifact - Received Damage" additionalName="Balance" type="Armor">
<!-- An artifact that decreases received damage. Can be equipped in a balance artifact slot. Received damage -11%, when in the slot. Cannot be upgraded. -->

View File

@@ -3776,9 +3776,9 @@
<equipment rhand="36218" />
<mpReward value="20" type="PER" ticks="10" affects="PARTY" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="4234.06312688557" hpRegen="8.5" mp="1846.8" mpRegen="3" />
<attack physical="13000" magical="811.84586495282" random="10" critical="4" accuracy="5" attackSpeed="430" type="SWORD" range="40" distance="80" width="120" />
<defence physical="1085.36442" magical="264.74086" />
<vitals hp="42340.06312688557" hpRegen="8.5" mp="18046.8" mpRegen="3" />
<attack physical="25000" magical="2811.84586495282" random="10" critical="4" accuracy="5" attackSpeed="430" type="SWORD" range="40" distance="80" width="120" />
<defence physical="10085.36442" magical="2064.74086" />
<speed>
<walk ground="64" />
<run ground="190" />
@@ -3789,7 +3789,7 @@
</attribute>
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" undying="true" />
<status attackable="false" talkable="false" undying="true" />
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->

View File

@@ -39,7 +39,7 @@
<skill id="15207" level="1" /> <!-- Debuff Immunity -->
</skillList>
</npc>
<npc id="34001" level="85" type="Folk" name="Ferin">
<npc id="34001" level="85" type="FriendlyNpc" name="Ferin">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>FRIEND</race>
<sex>FEMALE</sex>
@@ -58,7 +58,7 @@
</attribute>
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" undying="true" />
<status attackable="false" talkable="false" undying="true" />
<collision>
<radius normal="8" />
<height normal="16" />

View File

@@ -848,6 +848,8 @@
<value level="11">9832</value>
<value level="12">10268</value>
<value level="13">10704</value>
<value level="14">10704</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">10704</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalPower>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>

View File

@@ -801,6 +801,22 @@
<reuseDelay>5000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
</effects>
</skill>
<skill id="16388" toLevel="1" name="Kain's Wrath">
<!-- Consumed by vengeful fury toward all who harm Giselle. -->

View File

@@ -885,8 +885,30 @@
<!-- For 1 h., acquired XP/ SP +100%, recovers Vitality to the maximum. Changes the appearance of your armor into that of an NC Dinos Uniform. Cannot be stacked with the Fall of the Dragon or Nevit's Hourglass. -->
<icon>BranchIcon.icon.g_ev_goldenball</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>CHANGE_DINOS</abnormalVisualEffect>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>46254</itemConsumeId> <!-- Dandy's Home Run Ball -->
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>-3</magicLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<reuseDelay>15000</reuseDelay>
<irreplacableBuff>true</irreplacableBuff>
<stayAfterDeath>true</stayAfterDeath>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ExpModify">
<amount>100</amount>
</effect>
<effect name="SpModify">
<amount>100</amount>
</effect>
</effects>
</skill>
<skill id="18472" toLevel="6" name="Giveaway Number 1">
<icon>icon.skill0000</icon>

View File

@@ -803,10 +803,12 @@
<abnormalType>
<value level="1">SKILL_IGNORE</value>
<value level="2">ABNORMAL_INVINCIBILITY</value>
<value level="3">ABNORMAL_INVINCIBILITY</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalType>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLevel>
<abnormalTime>7</abnormalTime>
<hitTime>1000</hitTime>

View File

@@ -1578,7 +1578,7 @@
<itemConsumeId>
<value level="1">22883</value>
<value level="2">22884</value>
<value level="2">22885</value>
<value level="3">22885</value>
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<reuseDelay>3600000</reuseDelay>

View File

@@ -297,7 +297,7 @@
<itemConsumeId>
<value level="1">23338</value>
<value level="2">23339</value>
<value level="2">23340</value>
<value level="3">23340</value>
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<reuseDelay>3600000</reuseDelay>

View File

@@ -2735,10 +2735,12 @@
<abnormalType>
<value level="1">SKILL_IGNORE</value>
<value level="2">ABNORMAL_INVINCIBILITY</value>
<value level="3">ABNORMAL_INVINCIBILITY</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalType>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLevel>
<abnormalTime>7</abnormalTime>
<hitTime>1000</hitTime>

View File

@@ -2036,8 +2036,8 @@
<operateType>P</operateType>
<magicLevel>85</magicLevel>
<effects>
<effect name="MaxMagicCriticalRate">
<amount>550</amount>
<effect name="AddMaxMagicCriticalRate">
<amount>350</amount>
<mode>DIFF</mode>
</effect>
</effects>

View File

@@ -3207,6 +3207,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">110</value>
<value level="5">110</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLevel>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>

View File

@@ -2269,7 +2269,7 @@
<abnormalVisualEffect>H_DEBUFF_SELF_B_AVE</abnormalVisualEffect>
<magicLevel>
<value level="1">110</value>
<value level="1">115</value>
<value level="2">115</value>
</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>AU</operateType>

View File

@@ -52,12 +52,14 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLevel>
<abnormalTime>
<value level="1">3600</value>
<value level="2">7200</value>
<value level="3">21600</value>
<value level="4">28800</value>
<value level="5">28800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>CHANGESHAPE_TRANSFORM</abnormalVisualEffect>

View File

@@ -46,6 +46,7 @@
<icon>icon.bm_dragon_posion_special</icon>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<abnormalType>GLOWING_DRAGON_POTION</abnormalType>
@@ -115,8 +116,10 @@
</amount>
</effect>
<effect name="SpModify">
<value level="1">30</value>
<value level="2">50</value>
<amount>
<value level="1">30</value>
<value level="2">50</value>
</amount>
</effect>
</effects>
</skill>

View File

@@ -2091,6 +2091,7 @@
</effects>
</skill>
<skill id="39494" toLevel="1" name="Dye Powder">
<!-- Powder for replenishing the Dye Engraving scale. Restores 25% of the full scale. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2100,6 +2101,11 @@
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanUseSymbolSealIncreaseItem">
<amount>25</amount> <!-- 25% from max symbol seal points -->
</condition>
</conditions>
<effects>
<effect name="RestoreSymbolSeal">
<amount>25</amount>

View File

@@ -170,6 +170,8 @@
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<magicCriticalRate>-5</magicCriticalRate>
<canDoubleCast>false</canDoubleCast>
<effects>
<effect name="PAtk">
<amount>25</amount>
@@ -232,6 +234,26 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="AttackAttributeAdd">
<amount>100</amount>
<mode>DIFF</mode>
@@ -252,7 +274,7 @@
<magicType>22</magicType>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL;BUFF_SPECIAL_CLASS</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
@@ -265,8 +287,113 @@
<icon>icon.soul_spirit1</icon>
<operateType>A2</operateType>
<hitTime>100</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>100</effectPoint>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>420</abnormalTime>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>22</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>70</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DisableSkill">
<disable>30833</disable>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL;BUFF_SPECIAL_CLASS</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL;BUFF_SPECIAL_CLASS</slot>
</effect>
</effects>
</skill>
<skill id="39516" toLevel="1" name="Elixir of Harmony">
<!-- For 30 min., P. Atk. +22%, M. Atk. +40%, P. Def. +45%, M. Def. +15%, P./ M. Critical Rate +100%, Critical Damage for basic attacks +70%, Atk. Spd. +10%, Casting Spd. +15%, Shield Defense Rate +30 min.0, Shield Defense +30 min.1, Skill Cooldown -30 min.2, Skill MP Consumption -30 min.3. PA only. -->
@@ -298,6 +425,8 @@
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<magicCriticalRate>-5</magicCriticalRate>
<canDoubleCast>false</canDoubleCast>
<effects>
<effect name="AttackAttributeAdd">
<amount>10</amount>
@@ -357,19 +486,81 @@
<skill id="39520" toLevel="3" name="Emperor's Special Cocktail">
<!-- For 60 min., applies the following effects: Musician's Melody Lv. 5, Fantasia Harmony Lv. 2, Drum Concert, Fantasia Melody, United Resistance. To remove the effect, press Alt + Mouse Left Click. -->
<icon>icon.bm_special_cocktail_of_king_p</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<abnormalLevel>7</abnormalLevel>
<specialLevel>-2</specialLevel>
<magicLevel>-2</magicLevel>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<magicCriticalRate>-5</magicCriticalRate>
<canDoubleCast>false</canDoubleCast>
<reuseDelay>5000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>BUFF_SPECIAL_CLASS;DITTY;BUFF_SPECIAL_ATTACK;BUFF_SPECIAL_AURA;ARMOR_ELEMENT_ALL</dispel>
<rate>100</rate>
</effect>
<effect name="CallSkill">
<skillId>39514</skillId> <!-- Fantasia Harmony - Emperor's Special Cocktail -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>39517</skillId> <!-- Fantasia Melody - Emperor's Special Cocktail -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>39766</skillId> <!-- Musician's Melody - Emperor's Special Cocktail -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>39771</skillId> <!-- Drum Concert - Emperor's Special Cocktail -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>39772</skillId> <!-- United Resistance - Emperor's Special Cocktail -->
<skillLevel>1</skillLevel>
</effect>
</effects>
<endEffects>
<effect name="DispelBySlotProbability">
<dispel>BUFF_SPECIAL_CLASS;DITTY;BUFF_SPECIAL_ATTACK;BUFF_SPECIAL_AURA;ARMOR_ELEMENT_ALL</dispel>
<rate>100</rate>
</effect>
</endEffects>
</skill>
<skill id="39521" toLevel="1" name="PA Emperor's Special Cocktail">
<!-- For 60 min., applies the following effects: Musician's Melody Lv. 5, Fantasia Harmony Lv. 2, Drum Concert, Fantasia Melody, United Resistance. To remove the effect, press Alt + Mouse Left Click. -->
<icon>icon.bm_special_cocktail_of_king_p</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalTime>3600</abnormalTime>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<abnormalLevel>7</abnormalLevel>
<specialLevel>-2</specialLevel>
<magicLevel>-2</magicLevel>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="39522" toLevel="1" name="Emperor's Special Cocktail">
<!-- For 60 min., applies the following effects: Musician's Melody Lv. 5, Fantasia Harmony Lv. 2, Drum Concert, Fantasia Melody, United Resistance. To remove the effect, press Alt + Mouse Left Click. -->
<icon>icon.bm_special_cocktail_of_king_p</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="39523" toLevel="1" name="Golden Pig's Medium Vitality Tonic">
@@ -1189,11 +1380,16 @@
<skill id="39580" toLevel="1" name="Pink's Style Potion - Red Archer">
<!-- Changes the armor appearance to that of Red Archer Garment. -->
<icon>icon.armor_t2000_b_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalTime>86400</abnormalTime>
<abnormalVisualEffect>CGRADE_CHANGE</abnormalVisualEffect>
<isMagic>4</isMagic>
<hitTime>1500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>780</effectPoint>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>81016</itemConsumeId>
<stayAfterDeath>true</stayAfterDeath>
</skill>
<skill id="39581" toLevel="1" name="Pink's Style Potion - Green Archer">
<!-- Changes the armor appearance to that of Green Archer Garment. -->

View File

@@ -1067,6 +1067,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
@@ -1193,6 +1198,16 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="VampiricAttack">
<amount>8</amount>
<chance>30</chance>
@@ -1515,7 +1530,33 @@
<skill id="39794" toLevel="1" name="Freya's Scroll of Blessing">
<!-- For 30 min., sustains Vitality, acquired XP/ SP +150%, Vitality bonus +100%. Doesn't stack with effects from Freya's Frozen Scroll, Freya's Scroll of Storm, and Maphr's Scroll of Storm. Cooldown: 5 min. The effect remains after death. -->
<icon>icon.bless_scroll</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<abnormalType>FREYA_SCROLL_VIT</abnormalType>
<itemConsumeId>82295</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="VitalityExpRate">
<amount>100</amount>
</effect>
<effect name="ExpModify">
<amount>150</amount>
</effect>
<effect name="SpModify">
<amount>150</amount>
</effect>
<effect name="VitalityPointsRate">
<amount>-100</amount>
</effect>
<effect name="DispelBySlot">
<dispel>EXP_SPECIAL,-1;DANDY_CHALLENGE,-1;SANTIAGO_SCROLL,-1</dispel>
</effect>
</effects>
</skill>
<skill id="39795" toLevel="1" name="Tavern Special Drink">
<!-- For 30 min., damage +15%, Attribute Attack/ Resistance +100, received damage -15%. Doesn't stack with effects from Freya's Charisma Potion, Einhasad's Charisma Potion, and Freya's Luck Potion. Cooldown: 5 min. The effect remains after death. -->

View File

@@ -12,6 +12,8 @@ AddHuntingTime: Add time for time limited hunting zones. (l2jmobius)
AdditionalPotionCp: Increases the amount of CP heal gained from potions or elixirs. (l2jmobius)
AdditionalPotionHp: Increases the amount of HP heal gained from potions or elixirs. (l2jmobius)
AdditionalPotionMp: Increases the amount of MP heal gained from potions or elixirs. (l2jmobius)
AddMaxMagicCriticalRate: Stat that overrides the default config MAX_MCRIT_RATE. (l2jmobius)
AddMaxPhysicalCriticalRate: Stat that overrides the default config MAX_PCRIT_RATE. (l2jmobius)
AddPcCafePoints: Increase PcCafe points permanently. (l2jmobius)
AddSkillBySkill: Add skill when other skill already exists. (l2jmobius)
AddTeleportBookmarkSlot: Instant effect that increases the amount of My Teleport slots.
@@ -169,11 +171,12 @@ HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
HpCpHeal: Increases current HP by a given amount. If the given amount exceeds maximum HP, it increases current CP with the rest value as well.
HpDrain: Magical attack that absorbs given percentage of the damage inflicted as HP.
Hp: Increases current HP by a static value.
HpLimit: Increase a character's max hp limit (l2jmobius)
HpLimit: Increase a character's max hp limit. (l2jmobius)
HpRegen: HP Regeneration stat.
HpToOwner: DOT effect that absorbs HP over time.
Ignition: Transforms sword to Death Knight's Flame Sword. (l2jmobius)
IgnoreDeath: Become undying. Hp cannot decrease below 1.
IgnoreReduceDamage: Ignore ReduceDamage effect implementation. (l2jmobius)
ImmobileDamageBonus: Bonus damage to immobile targets. (l2jmobius)
ImmobileDamageResist: Resist damage while immobile. (l2jmobius)
ImmobilePetBuff: Causes your pet to become immobilized.
@@ -212,7 +215,6 @@ ManaHealPercent: Increases current MP by a given percentage.
MAtk: M. Atk. stat.
MaxCp: Max. CP stat.
MaxHp: Max. HP stat.
MaxMagicCriticalRate: Stat that overrides the default config MAX_MCRIT_RATE. (l2jmobius)
MaxMp: Max. MP stat.
ModifyVital: Modifies current HP/MP/CP
MpConsumePerLevel: Consumes mana over time depending on your level.
@@ -277,6 +279,7 @@ RebalanceHP: Balances targets' current HP.
RebalanceHPSummon: Balances targets' current HP for summons.
RecoverVitalityInPeaceZone: Recover periodically vitality when player is in a peace zone. (l2jmobius)
Recovery: Decreases death penalty level.
ReduceDamage: Reduce damage effect implementation.
ReduceCancel: Magic skill casting interruption stat.
ReduceDropPenalty: Reduces EXP lost and death penalty chance.
ReflectMagic: Deflects magical damage back to the attacker.