Free version update 14-12-2023.

This commit is contained in:
MobiusDevelopment
2023-12-14 02:11:28 +02:00
parent 6a0a4be1ea
commit 1204ad8e00
6352 changed files with 98838 additions and 68045 deletions

View File

@@ -1,48 +1,70 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/ActionData.xsd">
<action id="0" handler="SitStand" />
<action id="1" handler="RunWalk" />
<action id="10" handler="PrivateStore" option="1" /> <!-- Private Store Sell -->
<action id="0" handler="SitStand" /> <!-- Sit/Stand -->
<action id="1" handler="RunWalk" /> <!-- Walk/Run -->
<action id="2" handler="None" /> <!-- Attack -->
<action id="3" handler="None" /> <!-- Trade -->
<action id="4" handler="None" /> <!-- Next Target (Melee) -->
<action id="5" handler="None" /> <!-- Pick Up -->
<action id="6" handler="None" /> <!-- Assist -->
<action id="7" handler="None" /> <!-- Invite -->
<action id="8" handler="None" /> <!-- Leave Party -->
<action id="9" handler="None" /> <!-- Dismiss Party Member -->
<action id="10" handler="PrivateStore" option="1" /> <!-- Private Store - Sell -->
<action id="11" handler="None" /> <!-- Party Matching -->
<action id="12" handler="SocialAction" option="2" /> <!-- Greeting -->
<action id="13" handler="SocialAction" option="3" /> <!-- Victory -->
<action id="14" handler="SocialAction" option="4" /> <!-- Advance -->
<action id="15" handler="PetHold" /> <!-- Change Movement Mode -->
<action id="16" handler="PetAttack" /> <!-- Attack -->
<action id="16" handler="PetAttack" /> <!-- Attackers -->
<action id="17" handler="PetStop" /> <!-- Stop -->
<action id="19" handler="UnsummonPet" />
<action id="18" handler="None" /> <!-- Pick Up -->
<action id="19" handler="UnsummonPet" /> <!-- Recall a pet -->
<action id="20" handler="None" /> <!-- Special skill -->
<action id="21" handler="ServitorHold" /> <!-- Change Movement Mode -->
<action id="22" handler="ServitorAttack" /> <!-- Attack -->
<action id="22" handler="ServitorAttack" /> <!-- Attackers -->
<action id="23" handler="ServitorStop" /> <!-- Stop -->
<action id="24" handler="SocialAction" option="6" /> <!-- Yes -->
<action id="25" handler="SocialAction" option="5" /> <!-- No -->
<action id="26" handler="SocialAction" option="7" /> <!-- Bow -->
<action id="28" handler="PrivateStore" option="3" /> <!-- Private Store Buy -->
<action id="27" handler="None" /> <!-- Special skill -->
<action id="28" handler="PrivateStore" option="3" /> <!-- Private Store - Buy -->
<action id="29" handler="SocialAction" option="8" /> <!-- Unaware -->
<action id="30" handler="SocialAction" option="9" /> <!-- Social Waiting -->
<action id="31" handler="SocialAction" option="10" /> <!-- Laugh -->
<action id="32" handler="ServitorSkillUse" option="4230" /> <!-- Wild Hog Cannon - Wild Cannon -->
<action id="32" handler="ServitorSkillUse" option="4230" /> <!-- Switch Mode -->
<action id="33" handler="SocialAction" option="11" /> <!-- Applaud -->
<action id="34" handler="SocialAction" option="12" /> <!-- Dance -->
<action id="35" handler="SocialAction" option="13" /> <!-- Sorrow -->
<action id="36" handler="ServitorSkillUse" option="4259" /> <!-- Soulless - Toxic Smoke -->
<action id="37" handler="PrivateStore" option="5" /> <!-- Dwarven Manufacture -->
<action id="36" handler="ServitorSkillUse" option="4259" /> <!-- Toxic Smoke -->
<action id="37" handler="PrivateStore" option="5" /> <!-- Dwarven Workshop -->
<action id="38" handler="Ride" /> <!-- Mount/Dismount -->
<action id="39" handler="ServitorSkillUse" option="4138" /> <!-- Soulless - Parasite Burst -->
<action id="41" handler="ServitorSkillUse" option="4230" /> <!-- Wild Hog Cannon - Attack -->
<action id="42" handler="ServitorSkillUse" option="4378" /> <!-- Kai the Cat - Self Damage Shield -->
<action id="43" handler="ServitorSkillUse" option="4137" /> <!-- Unicorn Merrow - Hydro Screw -->
<action id="44" handler="ServitorSkillUse" option="4139" /> <!-- Big Boom - Boom Attack -->
<action id="45" handler="ServitorSkillUse" option="4025" /> <!-- Unicorn Boxer - Master Recharge -->
<action id="46" handler="ServitorSkillUse" option="4261" /> <!-- Mew the Cat - Mega Storm Strike -->
<action id="47" handler="ServitorSkillUse" option="4260" /> <!-- Silhouette - Steal Blood -->
<action id="48" handler="ServitorSkillUse" option="4068" /> <!-- Mechanic Golem - Mech. Cannon -->
<action id="52" handler="UnsummonServitor" />
<action id="53" handler="ServitorMove" /> <!-- Move to target -->
<action id="54" handler="PetMove" /> <!-- Move to target -->
<action id="61" handler="PrivateStore" option="8" /> <!-- Private Store Package Sell -->
<action id="39" handler="ServitorSkillUse" option="4138" /> <!-- Parasite Burst -->
<action id="40" handler="None" /> <!-- Recommend -->
<action id="41" handler="ServitorSkillUse" option="4230" /> <!-- Wild Cannon -->
<action id="42" handler="ServitorSkillUse" option="4378" /> <!-- Self Damage Shield -->
<action id="43" handler="ServitorSkillUse" option="4137" /> <!-- Hydro Screw -->
<action id="44" handler="ServitorSkillUse" option="4139" /> <!-- Boom Attack -->
<action id="45" handler="ServitorSkillUse" option="4025" /> <!-- Master Recharge -->
<action id="46" handler="ServitorSkillUse" option="4261" /> <!-- Mega Storm Strike -->
<action id="47" handler="ServitorSkillUse" option="4260" /> <!-- Steal Blood -->
<action id="48" handler="ServitorSkillUse" option="4068" /> <!-- Mech. Cannon -->
<action id="49" handler="ServitorSkillUse" option="4032" /> <!-- Wield Temper -->
<action id="50" handler="None" /> <!-- Change Party Leader -->
<action id="51" handler="None" /> <!-- General Workshop -->
<action id="52" handler="UnsummonServitor" /> <!-- Unsummon -->
<action id="53" handler="ServitorMove" /> <!-- Move -->
<action id="54" handler="PetMove" /> <!-- Move -->
<action id="55" handler="None" /> <!-- Start/End Recording Replay -->
<action id="56" handler="None" /> <!-- Command Channel Invite -->
<action id="57" handler="None" /> <!-- Find Store -->
<action id="58" handler="None" /> <!-- Duel -->
<action id="59" handler="None" /> <!-- Duel Withdrawal -->
<action id="60" handler="None" /> <!-- Party Duel -->
<action id="61" handler="PrivateStore" option="8" /> <!-- Private Store - Wholesale -->
<action id="62" handler="SocialAction" option="14" /> <!-- Charm -->
<action id="64" handler="TeleportBookmark" />
<action id="65" handler="BotReport" />
<action id="63" handler="None" /> <!-- Mini-Game -->
<action id="64" handler="TeleportBookmark" /> <!-- My Teleports -->
<action id="66" handler="SocialAction" option="15" /> <!-- Shyness -->
<action id="67" handler="AirshipAction" option="1" /> <!-- Steer -->
<action id="68" handler="AirshipAction" option="2" /> <!-- Cancel Control -->
@@ -51,169 +73,196 @@
<action id="71" handler="SocialAction" option="16" /> <!-- Exchange Bows -->
<action id="72" handler="SocialAction" option="17" /> <!-- High Five -->
<action id="73" handler="SocialAction" option="18" /> <!-- Couple Dance -->
<action id="78" handler="TacticalSignUse" option="1" /> <!-- Token 1: Star -->
<action id="79" handler="TacticalSignUse" option="2" /> <!-- Token 2: Heart -->
<action id="80" handler="TacticalSignUse" option="3" /> <!-- Token 3: Moon -->
<action id="81" handler="TacticalSignUse" option="4" /> <!-- Token 4: Cross -->
<action id="82" handler="TacticalSignTarget" option="1" /> <!-- Token 1: Star -->
<action id="83" handler="TacticalSignTarget" option="2" /> <!-- Token 2: Heart -->
<action id="84" handler="TacticalSignTarget" option="3" /> <!-- Token 3: Moon -->
<action id="85" handler="TacticalSignTarget" option="4" /> <!-- Token 4: Cross -->
<action id="74" handler="None" /> <!-- Turn On/Off the Status Information -->
<action id="76" handler="None" /> <!-- Invite Friends -->
<action id="77" handler="None" /> <!-- Start/End Recording -->
<action id="78" handler="TacticalSignUse" option="1" /> <!-- Use of Token 1 -->
<action id="79" handler="TacticalSignUse" option="2" /> <!-- Use of Token 2 -->
<action id="80" handler="TacticalSignUse" option="3" /> <!-- Use of Token 3 -->
<action id="81" handler="TacticalSignUse" option="4" /> <!-- Use of Token 4 -->
<action id="82" handler="TacticalSignTarget" option="1" /> <!-- Target by Token 1 -->
<action id="83" handler="TacticalSignTarget" option="2" /> <!-- Target by Token 2 -->
<action id="84" handler="TacticalSignTarget" option="3" /> <!-- Target by Token 3 -->
<action id="85" handler="TacticalSignTarget" option="4" /> <!-- Target by Token 4 -->
<action id="87" handler="SocialAction" option="28" /> <!-- Propose -->
<action id="88" handler="SocialAction" option="29" /> <!-- Provoke -->
<action id="89" handler="SocialAction" option="30" /> <!-- Beauty Shop -->
<action id="90" handler="InstanceZoneInfo" />
<action id="1000" handler="ServitorSkillUse" option="4079" /> <!-- Siege Golem - Siege Hammer -->
<action id="1003" handler="PetSkillUse" option="4710" /> <!-- Wind Hatchling/Strider - Wild Stun -->
<action id="1004" handler="PetSkillUse" option="4711" /> <!-- Wind Hatchling/Strider - Wild Defense -->
<action id="1005" handler="PetSkillUse" option="4712" /> <!-- Star Hatchling/Strider - Bright Burst -->
<action id="1006" handler="PetSkillUse" option="4713" /> <!-- Star Hatchling/Strider - Bright Heal -->
<action id="1007" handler="ServitorSkillUse" option="4699" /> <!-- Cat Queen - Blessing of Queen -->
<action id="1008" handler="ServitorSkillUse" option="4700" /> <!-- Cat Queen - Gift of Queen -->
<action id="1009" handler="ServitorSkillUse" option="4701" /> <!-- Cat Queen - Cure of Queen -->
<action id="1010" handler="ServitorSkillUse" option="4702" /> <!-- Unicorn Seraphim - Blessing of Seraphim -->
<action id="1011" handler="ServitorSkillUse" option="4703" /> <!-- Unicorn Seraphim - Gift of Seraphim -->
<action id="1012" handler="ServitorSkillUse" option="4704" /> <!-- Unicorn Seraphim - Cure of Seraphim -->
<action id="1013" handler="ServitorSkillUse" option="4705" /> <!-- Nightshade - Curse of Shade -->
<action id="1014" handler="ServitorSkillUse" option="4706" /> <!-- Nightshade - Mass Curse of Shade -->
<action id="1015" handler="ServitorSkillUse" option="4707" /> <!-- Nightshade - Shade Sacrifice -->
<action id="1016" handler="ServitorSkillUse" option="4709" /> <!-- Cursed Man - Cursed Blow -->
<action id="1017" handler="ServitorSkillUse" option="4708" /> <!-- Cursed Man - Cursed Strike/Stun -->
<action id="1031" handler="ServitorSkillUse" option="5135" /> <!-- Feline King - Slash -->
<action id="1032" handler="ServitorSkillUse" option="5136" /> <!-- Feline King - Spinning Slash -->
<action id="1033" handler="ServitorSkillUse" option="5137" /> <!-- Feline King - Grip of the Cat -->
<action id="1034" handler="ServitorSkillUse" option="5138" /> <!-- Magnus the Unicorn - Whiplash -->
<action id="1035" handler="ServitorSkillUse" option="5139" /> <!-- Magnus the Unicorn - Tridal Wave -->
<action id="1036" handler="ServitorSkillUse" option="5142" /> <!-- Spectral Lord - Corpse Kaboom -->
<action id="1037" handler="ServitorSkillUse" option="5141" /> <!-- Spectral Lord - Dicing Death -->
<action id="1038" handler="ServitorSkillUse" option="5140" /> <!-- Spectral Lord - Force Curse -->
<action id="1039" handler="ServitorSkillUse" option="5110" /> <!-- Swoop Cannon - Cannon Fodder -->
<action id="1040" handler="ServitorSkillUse" option="5111" /> <!-- Swoop Cannon - Big Bang -->
<action id="1041" handler="PetSkillUse" option="5442" /> <!-- Great Wolf - Bite Attack -->
<action id="1042" handler="PetSkillUse" option="5444" /> <!-- Great Wolf - Maul -->
<action id="1043" handler="PetSkillUse" option="5443" /> <!-- Great Wolf - Cry of the Wolf -->
<action id="1044" handler="PetSkillUse" option="5445" /> <!-- Great Wolf - Awakening -->
<action id="1045" handler="PetSkillUse" option="5584" /> <!-- Great Wolf - Howl -->
<action id="1046" handler="PetSkillUse" option="5585" /> <!-- Strider - Roar -->
<action id="1047" handler="ServitorSkillUse" option="5580" /> <!-- Divine Beast - Bite -->
<action id="1048" handler="ServitorSkillUse" option="5581" /> <!-- Divine Beast - Stun Attack -->
<action id="1049" handler="ServitorSkillUse" option="5582" /> <!-- Divine Beast - Fire Breath -->
<action id="1050" handler="ServitorSkillUse" option="5583" /> <!-- Divine Beast - Roar -->
<action id="1051" handler="ServitorSkillUse" option="5638" /> <!-- Feline Queen - Bless The Body -->
<action id="1052" handler="ServitorSkillUse" option="5639" /> <!-- Feline Queen - Bless The Soul -->
<action id="1053" handler="ServitorSkillUse" option="5640" /> <!-- Feline Queen - Haste -->
<action id="1054" handler="ServitorSkillUse" option="5643" /> <!-- Unicorn Seraphim - Acumen -->
<action id="1055" handler="ServitorSkillUse" option="5647" /> <!-- Unicorn Seraphim - Clarity -->
<action id="1056" handler="ServitorSkillUse" option="5648" /> <!-- Unicorn Seraphim - Empower -->
<action id="1057" handler="ServitorSkillUse" option="5646" /> <!-- Unicorn Seraphim - Wild Magic -->
<action id="1058" handler="ServitorSkillUse" option="5652" /> <!-- Nightshade - Death Whisper -->
<action id="1059" handler="ServitorSkillUse" option="5653" /> <!-- Nightshade - Focus -->
<action id="1060" handler="ServitorSkillUse" option="5654" /> <!-- Nightshade - Guidance -->
<action id="1061" handler="PetSkillUse" option="5745" /> <!-- Wild Beast Fighter, White Weasel - Death blow -->
<action id="1062" handler="PetSkillUse" option="5746" /> <!-- Wild Beast Fighter - Double attack -->
<action id="1063" handler="PetSkillUse" option="5747" /> <!-- Wild Beast Fighter - Spin attack -->
<action id="1064" handler="PetSkillUse" option="5748" /> <!-- Wild Beast Fighter - Meteor Shower -->
<action id="1065" handler="PetSkillUse" option="5753" /> <!-- Fox Shaman, Wild Beast Fighter, White Weasel, Fairy Princess - Awakening -->
<action id="1066" handler="PetSkillUse" option="5749" /> <!-- Fox Shaman, Spirit Shaman - Thunder Bolt -->
<action id="1067" handler="PetSkillUse" option="5750" /> <!-- Fox Shaman, Spirit Shaman - Flash -->
<action id="1068" handler="PetSkillUse" option="5751" /> <!-- Fox Shaman, Spirit Shaman - Lightning Wave -->
<action id="1069" handler="PetSkillUse" option="5752" /> <!-- Fox Shaman, Fairy Princess - Flare -->
<action id="1070" handler="PetSkillUse" option="5771" /> <!-- White Weasel, Fairy Princess, Improved Baby Buffalo, Improved Baby Kookaburra, Improved Baby Cougar, Spirit Shaman, Toy Knight, Turtle Ascetic - Buff control -->
<action id="1071" handler="ServitorSkillUse" option="5761" /> <!-- Tigress - Power Strike -->
<action id="1072" handler="PetSkillUse" option="6046" /> <!-- Toy Knight - Piercing attack -->
<action id="1073" handler="PetSkillUse" option="6047" /> <!-- Toy Knight - Whirlwind -->
<action id="1074" handler="PetSkillUse" option="6048" /> <!-- Toy Knight - Lance Smash -->
<action id="1075" handler="PetSkillUse" option="6049" /> <!-- Toy Knight - Battle Cry -->
<action id="1076" handler="PetSkillUse" option="6050" /> <!-- Turtle Ascetic - Power Smash -->
<action id="1077" handler="PetSkillUse" option="6051" /> <!-- Turtle Ascetic - Energy Burst -->
<action id="1078" handler="PetSkillUse" option="6052" /> <!-- Turtle Ascetic - Shockwave -->
<action id="1079" handler="PetSkillUse" option="6053" /> <!-- Turtle Ascetic - Howl -->
<action id="89" handler="SocialAction" option="30" /> <!-- Show Off -->
<action id="90" handler="InstanceZoneInfo" /> <!-- Instance Zone -->
<action id="92" handler="None" /> <!-- Previous Target (Melee) -->
<action id="93" handler="None" /> <!-- Next Target (Range) -->
<action id="94" handler="None" /> <!-- Previous Target (Range) -->
<action id="95" handler="WaitingAction" /> <!-- Waiting Action -->
<action id="96" handler="StrikeBack" /> <!-- Strike Back -->
<action id="97" handler="CombatMode" /> <!-- Combat Mode -->
<action id="1000" handler="ServitorSkillUse" option="4079" /> <!-- Siege Hammer -->
<action id="1001" handler="None" /> <!-- Ultimate Bombastic Buster -->
<action id="1002" handler="PetSkillUse" option="4123" /> <!-- Hostile Feeling -->
<action id="1003" handler="PetSkillUse" option="4710" /> <!-- Wild Stun -->
<action id="1004" handler="PetSkillUse" option="4711" /> <!-- Wild Defense -->
<action id="1005" handler="PetSkillUse" option="4712" /> <!-- Bright Burst -->
<action id="1006" handler="PetSkillUse" option="4713" /> <!-- Bright Heal -->
<action id="1007" handler="ServitorSkillUse" option="4699" /> <!-- Blessing of Queen -->
<action id="1008" handler="ServitorSkillUse" option="4700" /> <!-- Gift of Queen -->
<action id="1009" handler="ServitorSkillUse" option="4701" /> <!-- Cure of Queen -->
<action id="1010" handler="ServitorSkillUse" option="4702" /> <!-- Blessing of Seraphim -->
<action id="1011" handler="ServitorSkillUse" option="4703" /> <!-- Gift of Seraphim -->
<action id="1012" handler="ServitorSkillUse" option="4704" /> <!-- Cure of Seraphim -->
<action id="1013" handler="ServitorSkillUse" option="4705" /> <!-- Curse of Shade -->
<action id="1014" handler="ServitorSkillUse" option="4706" /> <!-- Mass Curse of Shade -->
<action id="1015" handler="ServitorSkillUse" option="4707" /> <!-- Shade Sacrifice -->
<action id="1016" handler="ServitorSkillUse" option="4709" /> <!-- Cursed Blow -->
<action id="1017" handler="ServitorSkillUse" option="4708" /> <!-- Cursed Strike -->
<!-- TODO: Find skill ids. -->
<action id="1018" handler="ServitorSkillUse" option="0" /> <!-- Cursed Drain Energy -->
<action id="1019" handler="ServitorSkillUse" option="0" /> <!-- Kat the Cat Skill 2 -->
<action id="1020" handler="ServitorSkillUse" option="0" /> <!-- Mew the Cat Skill 2 -->
<action id="1021" handler="ServitorSkillUse" option="0" /> <!-- Kai the Cat Skill 2 -->
<action id="1022" handler="ServitorSkillUse" option="0" /> <!-- Boxer the Unicorn Skill 2 -->
<action id="1023" handler="ServitorSkillUse" option="0" /> <!-- Mirage the Unicorn Skill 2 -->
<action id="1024" handler="ServitorSkillUse" option="0" /> <!-- Merrow the Unicorn Skill 2 -->
<action id="1025" handler="ServitorSkillUse" option="0" /> <!-- Shadow Skill 1 -->
<action id="1026" handler="ServitorSkillUse" option="0" /> <!-- Shadow Skill 2 -->
<action id="1027" handler="ServitorSkillUse" option="0" /> <!-- Silhouette Skill 2 -->
<action id="1028" handler="ServitorSkillUse" option="0" /> <!-- Reanimated Man Skill 1 -->
<action id="1029" handler="ServitorSkillUse" option="0" /> <!-- Reanimated Man Skill 2 -->
<action id="1030" handler="ServitorSkillUse" option="0" /> <!-- Corrupted Man Skill 2 -->
<action id="1031" handler="ServitorSkillUse" option="5135" /> <!-- Slash -->
<action id="1032" handler="ServitorSkillUse" option="5136" /> <!-- Spin Slash -->
<action id="1033" handler="ServitorSkillUse" option="5137" /> <!-- Grip of the Cat -->
<action id="1034" handler="ServitorSkillUse" option="5138" /> <!-- Whiplash -->
<action id="1035" handler="ServitorSkillUse" option="5139" /> <!-- Tidal Wave -->
<action id="1036" handler="ServitorSkillUse" option="5142" /> <!-- Corpse Burst -->
<action id="1037" handler="ServitorSkillUse" option="5141" /> <!-- Dicing Death -->
<action id="1038" handler="ServitorSkillUse" option="5140" /> <!-- Dark Curse -->
<action id="1039" handler="ServitorSkillUse" option="5110" /> <!-- Cannon Fodder -->
<action id="1040" handler="ServitorSkillUse" option="5111" /> <!-- Big Bang -->
<action id="1041" handler="PetSkillUse" option="5442" /> <!-- Bite Attack -->
<action id="1042" handler="PetSkillUse" option="5444" /> <!-- Maul -->
<action id="1043" handler="PetSkillUse" option="5443" /> <!-- Cry of the Wolf -->
<action id="1044" handler="PetSkillUse" option="5445" /> <!-- Awakening -->
<action id="1045" handler="PetSkillUse" option="5584" /> <!-- Wolf Howl -->
<action id="1046" handler="PetSkillUse" option="5585" /> <!-- Strider Roar -->
<action id="1047" handler="ServitorSkillUse" option="5580" /> <!-- Divine Beast Bite -->
<action id="1048" handler="ServitorSkillUse" option="5581" /> <!-- Divine Beast Stun Attack -->
<action id="1049" handler="ServitorSkillUse" option="5582" /> <!-- Divine Beast Fire Breath -->
<action id="1050" handler="ServitorSkillUse" option="5583" /> <!-- Divine Beast Roar -->
<action id="1051" handler="ServitorSkillUse" option="5638" /> <!-- Blessed Body -->
<action id="1052" handler="ServitorSkillUse" option="5639" /> <!-- Blessed Soul -->
<action id="1053" handler="ServitorSkillUse" option="5640" /> <!-- Haste -->
<action id="1054" handler="ServitorSkillUse" option="5643" /> <!-- Acumen -->
<action id="1055" handler="ServitorSkillUse" option="5647" /> <!-- Clarity -->
<action id="1056" handler="ServitorSkillUse" option="5648" /> <!-- Empower -->
<action id="1057" handler="ServitorSkillUse" option="5646" /> <!-- Wild Magic -->
<action id="1058" handler="ServitorSkillUse" option="5652" /> <!-- Death Whisper -->
<action id="1059" handler="ServitorSkillUse" option="5653" /> <!-- Focus -->
<action id="1060" handler="ServitorSkillUse" option="5654" /> <!-- Guidance -->
<action id="1061" handler="PetSkillUse" option="5745" /> <!-- Death Blow -->
<action id="1062" handler="PetSkillUse" option="5746" /> <!-- Double Attack -->
<action id="1063" handler="PetSkillUse" option="5747" /> <!-- Spin Attack -->
<action id="1064" handler="PetSkillUse" option="5748" /> <!-- Meteor Shower -->
<action id="1065" handler="PetSkillUse" option="5753" /> <!-- Awakening -->
<action id="1066" handler="PetSkillUse" option="5749" /> <!-- Thunder Bolt -->
<action id="1067" handler="PetSkillUse" option="5750" /> <!-- Flash -->
<action id="1068" handler="PetSkillUse" option="5751" /> <!-- Lightning Wave -->
<action id="1069" handler="PetSkillUse" option="5752" /> <!-- Flare -->
<action id="1070" handler="PetSkillUse" option="5771" /> <!-- Buff Control -->
<action id="1071" handler="ServitorSkillUse" option="5761" /> <!-- Power Striker -->
<action id="1072" handler="PetSkillUse" option="6046" /> <!-- Piercing Attack -->
<action id="1073" handler="PetSkillUse" option="6047" /> <!-- Whirlwind -->
<action id="1074" handler="PetSkillUse" option="6048" /> <!-- Lance Smash -->
<action id="1075" handler="PetSkillUse" option="6049" /> <!-- Battle Cry -->
<action id="1076" handler="PetSkillUse" option="6050" /> <!-- Power Smash -->
<action id="1077" handler="PetSkillUse" option="6051" /> <!-- Energy Burst -->
<action id="1078" handler="PetSkillUse" option="6052" /> <!-- Shock Wave -->
<action id="1079" handler="PetSkillUse" option="6053" /> <!-- Howl -->
<action id="1080" handler="ServitorSkillUse" option="6041" /> <!-- Phoenix Rush -->
<action id="1081" handler="ServitorSkillUse" option="6042" /> <!-- Phoenix Cleanse -->
<action id="1082" handler="ServitorSkillUse" option="6043" /> <!-- Phoenix Flame Feather -->
<action id="1083" handler="ServitorSkillUse" option="6044" /> <!-- Phoenix Flame Beak -->
<action id="1084" handler="PetSkillUse" option="6054" /> <!-- Switch State -->
<action id="1084" handler="PetSkillUse" option="6054" /> <!-- Switch Tactics -->
<action id="1086" handler="ServitorSkillUse" option="6094" /> <!-- Panther Cancel -->
<action id="1087" handler="ServitorSkillUse" option="6095" /> <!-- Panther Dark Claw -->
<action id="1088" handler="ServitorSkillUse" option="6096" /> <!-- Panther Fatal Claw -->
<action id="1089" handler="PetSkillUse" option="6199" /> <!-- Deinonychus - Tail Strike -->
<action id="1090" handler="PetSkillUse" option="6205" /> <!-- Guardian's Strider - Strider Bite -->
<action id="1091" handler="PetSkillUse" option="6206" /> <!-- Guardian's Strider - Strider Fear -->
<action id="1092" handler="PetSkillUse" option="6207" /> <!-- Guardian's Strider - Strider Dash -->
<action id="1093" handler="PetSkillUse" option="6618" /> <!-- Maguen - Maguen Strike -->
<action id="1094" handler="PetSkillUse" option="6681" /> <!-- Maguen - Maguen Wind Walk -->
<action id="1095" handler="PetSkillUse" option="6619" /> <!-- Elite Maguen - Maguen Power Strike -->
<action id="1096" handler="PetSkillUse" option="6682" /> <!-- Elite Maguen - Elite Maguen Wind Walk -->
<action id="1097" handler="PetSkillUse" option="6683" /> <!-- Maguen - Maguen Return -->
<action id="1098" handler="PetSkillUse" option="6684" /> <!-- Elite Maguen - Maguen Party Return -->
<action id="1099" handler="ServitorAttack" /> <!-- All Attack -->
<action id="1100" handler="ServitorMove" /> <!-- All Move to target -->
<action id="1101" handler="ServitorStop" /> <!-- All Stop -->
<action id="1102" handler="UnsummonServitor" />
<action id="1103" handler="ServitorMode" option="1" /> <!-- All Passive mode -->
<action id="1104" handler="ServitorMode" option="2" /> <!-- All Defending mode -->
<action id="1106" handler="ServitorSkillUse" option="11278" /> <!-- Cute Bear - Bear Claw -->
<action id="1107" handler="ServitorSkillUse" option="11279" /> <!-- Cute Bear - Bear Tumbling -->
<action id="1108" handler="ServitorSkillUse" option="11280" /> <!-- Saber Tooth Cougar- Cougar Bite -->
<action id="1109" handler="ServitorSkillUse" option="11281" /> <!-- Saber Tooth Cougar - Cougar Pounce -->
<action id="1110" handler="ServitorSkillUse" option="11282" /> <!-- Grim Reaper - Reaper Touch -->
<action id="1111" handler="ServitorSkillUse" option="11283" /> <!-- Grim Reaper - Reaper Power -->
<action id="1113" handler="ServitorSkillUse" option="10051" /> <!-- Golden Lion - Lion Roar -->
<action id="1114" handler="ServitorSkillUse" option="10052" /> <!-- Golden Lion - Lion Claw -->
<action id="1115" handler="ServitorSkillUse" option="10053" /> <!-- Golden Lion - Lion Dash -->
<action id="1116" handler="ServitorSkillUse" option="10054" /> <!-- Golden Lion - Lion Flame -->
<action id="1117" handler="ServitorSkillUse" option="10794" /> <!-- Thunder Hawk - Thunder Flight -->
<action id="1118" handler="ServitorSkillUse" option="10795" /> <!-- Thunder Hawk - Thunder Purity -->
<action id="1120" handler="ServitorSkillUse" option="10797" /> <!-- Thunder Hawk - Thunder Feather Blast -->
<action id="1121" handler="ServitorSkillUse" option="10798" /> <!-- Thunder Hawk - Thunder Sharp Claw -->
<action id="1122" handler="ServitorSkillUse" option="11806" /> <!-- Tree of Life - Blessing of Tree -->
<action id="1123" handler="ServitorSkillUse" option="14767" /> <!-- Siege Golem - Siege Punch -->
<action id="1124" handler="ServitorSkillUse" option="11323" /> <!-- Wynn Kai the Cat - Feline Aggression -->
<action id="1125" handler="ServitorSkillUse" option="11324" /> <!-- Wynn Kai the Cat - Feline Stun -->
<action id="1126" handler="ServitorSkillUse" option="11325" /> <!-- Wynn Feline King - Feline Bite -->
<action id="1127" handler="ServitorSkillUse" option="11326" /> <!-- Wynn Feline King - Feline Pounce -->
<action id="1128" handler="ServitorSkillUse" option="11327" /> <!-- Wynn Feline Queen - Feline Touch -->
<action id="1129" handler="ServitorSkillUse" option="11328" /> <!-- Wynn Feline Queen - Feline Power -->
<action id="1130" handler="ServitorSkillUse" option="11332" /> <!-- Wynn Merrow - Unicorn's Aggression -->
<action id="1131" handler="ServitorSkillUse" option="11333" /> <!-- Wynn Merrow - Unicorn's Stun -->
<action id="1132" handler="ServitorSkillUse" option="11334" /> <!-- Wynn Magnus - Unicorn's Bite -->
<action id="1133" handler="ServitorSkillUse" option="11335" /> <!-- Wynn Magnus - Unicorn's Pounce -->
<action id="1134" handler="ServitorSkillUse" option="11336" /> <!-- Wynn Seraphim - Unicorn's Touch -->
<action id="1135" handler="ServitorSkillUse" option="11337" /> <!-- Wynn Seraphim - Unicorn's Power -->
<action id="1136" handler="ServitorSkillUse" option="11341" /> <!-- Wynn Nightshade - Phantom Aggression -->
<action id="1137" handler="ServitorSkillUse" option="11342" /> <!-- Wynn Nightshade - Phantom Stun -->
<action id="1138" handler="ServitorSkillUse" option="11343" /> <!-- Wynn Spectral Lord - Phantom Bite -->
<action id="1139" handler="ServitorSkillUse" option="11344" /> <!-- Wynn Spectral Lord - Phantom Pounce -->
<action id="1140" handler="ServitorSkillUse" option="11345" /> <!-- Wynn Soulless - Phantom Touch -->
<action id="1141" handler="ServitorSkillUse" option="11346" /> <!-- Wynn Soulless - Phantom Power -->
<action id="1142" handler="ServitorSkillUse" option="10087" /> <!-- Blood Panther - Panther Roar -->
<action id="1143" handler="ServitorSkillUse" option="10088" /> <!-- Blood Panther - Panther Rush -->
<action id="1144" handler="ServitorSkillUse" option="11375" /> <!-- Commando Cat - Commando Jumping Attack -->
<action id="1145" handler="ServitorSkillUse" option="11376" /> <!-- Commando Cat - Commando Double Slash -->
<action id="1146" handler="ServitorSkillUse" option="11378" /> <!-- Witch Cat - Elemental Slam -->
<action id="1147" handler="ServitorSkillUse" option="11377" /> <!-- Witch Cat - Witch Cat Power -->
<action id="1148" handler="ServitorSkillUse" option="11379" /> <!-- Unicorn Lancer - Lancer Rush -->
<action id="1149" handler="ServitorSkillUse" option="11380" /> <!-- Unicorn Lancer - Power Stamp -->
<action id="1150" handler="ServitorSkillUse" option="11382" /> <!-- Unicorn Cherub - Multiple Icicles -->
<action id="1151" handler="ServitorSkillUse" option="11381" /> <!-- Unicorn Cherub - Cherub Power -->
<action id="1152" handler="ServitorSkillUse" option="11383" /> <!-- Dark Crusader - Phantom Sword Attack -->
<action id="1153" handler="ServitorSkillUse" option="11384" /> <!-- Dark Crusader - Phantom Blow -->
<action id="1154" handler="ServitorSkillUse" option="11385" /> <!-- Banshee Queen - Phantom Spike -->
<action id="1155" handler="ServitorSkillUse" option="11386" /> <!-- Banshee Queen - Phantom Crash -->
<action id="5000" handler="PetSkillUse" option="23155" /> <!-- Baby Rudolph - Reindeer Scratch -->
<action id="5001" handler="PetSkillUse" option="23167" /> <!-- Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Rosy Seduction -->
<action id="5002" handler="PetSkillUse" option="23168" /> <!-- Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Critical Seduction -->
<action id="5003" handler="PetSkillUse" option="5749" /> <!-- Hyum, Lapham, Hyum, Lapham - Thunder Bolt -->
<action id="5004" handler="PetSkillUse" option="5750" /> <!-- Hyum, Lapham, Hyum, Lapham - Flash -->
<action id="5005" handler="PetSkillUse" option="5751" /> <!-- Hyum, Lapham, Hyum, Lapham - Lightning Wave -->
<action id="5006" handler="PetSkillUse" option="5771" /> <!-- Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum, Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Buff Control -->
<action id="5007" handler="PetSkillUse" option="6046" /> <!-- Deseloph, Lilias, Deseloph, Lilias - Piercing Attack -->
<action id="5008" handler="PetSkillUse" option="6047" /> <!-- Deseloph, Lilias, Deseloph, Lilias - Spin Attack -->
<action id="5009" handler="PetSkillUse" option="6048" /> <!-- Deseloph, Lilias, Deseloph, Lilias - Smash -->
<action id="5010" handler="PetSkillUse" option="6049" /> <!-- Deseloph, Lilias, Deseloph, Lilias - Ignite -->
<action id="5011" handler="PetSkillUse" option="6050" /> <!-- Rekang, Mafum, Rekang, Mafum - Power Smash -->
<action id="5012" handler="PetSkillUse" option="6051" /> <!-- Rekang, Mafum, Rekang, Mafum - Energy Burst -->
<action id="5013" handler="PetSkillUse" option="6052" /> <!-- Rekang, Mafum, Rekang, Mafum - Shockwave -->
<action id="5014" handler="PetSkillUse" option="6053" /> <!-- Rekang, Mafum, Rekang, Mafum - Ignite -->
<action id="5015" handler="PetSkillUse" option="6054" /> <!-- Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum, Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Switch Stance -->
<action id="1089" handler="PetSkillUse" option="6199" /> <!-- Tail Strike -->
<action id="1090" handler="PetSkillUse" option="6205" /> <!-- Strider Bite -->
<action id="1091" handler="PetSkillUse" option="6206" /> <!-- Strider Fear -->
<action id="1092" handler="PetSkillUse" option="6207" /> <!-- Strider Dash -->
<action id="1093" handler="PetSkillUse" option="6618" /> <!-- Maguen Strike -->
<action id="1094" handler="PetSkillUse" option="6681" /> <!-- Maguen Wind Walk -->
<action id="1095" handler="PetSkillUse" option="6619" /> <!-- Maguen Power Strike -->
<action id="1096" handler="PetSkillUse" option="6682" /> <!-- Elite Maguen Wind Walk -->
<action id="1097" handler="PetSkillUse" option="6683" /> <!-- Maguen Return -->
<action id="1098" handler="PetSkillUse" option="6684" /> <!-- Maguen Party Return -->
<action id="1099" handler="ServitorAttack" /> <!-- Attackers -->
<action id="1100" handler="ServitorMove" /> <!-- Move -->
<action id="1101" handler="ServitorStop" /> <!-- Stop -->
<action id="1102" handler="UnsummonServitor" /> <!-- Unsummon -->
<action id="1103" handler="ServitorMode" option="1" /> <!-- Passive -->
<action id="1104" handler="ServitorMode" option="2" /> <!-- Key Security -->
<action id="1106" handler="ServitorSkillUse" option="11278" /> <!-- Bear Claw -->
<action id="1107" handler="ServitorSkillUse" option="11279" /> <!-- Bear Tumbling -->
<action id="1108" handler="ServitorSkillUse" option="11280" /> <!-- Cougar Bite -->
<action id="1109" handler="ServitorSkillUse" option="11281" /> <!-- Cougar Pounce -->
<action id="1110" handler="ServitorSkillUse" option="11282" /> <!-- Reaper Touch -->
<action id="1111" handler="ServitorSkillUse" option="11283" /> <!-- Reaper Power -->
<action id="1113" handler="ServitorSkillUse" option="10051" /> <!-- Lion Roar -->
<action id="1114" handler="ServitorSkillUse" option="10052" /> <!-- Lion Claw -->
<action id="1115" handler="ServitorSkillUse" option="10053" /> <!-- Lion Dash -->
<action id="1116" handler="ServitorSkillUse" option="10054" /> <!-- Lion Flame -->
<action id="1117" handler="ServitorSkillUse" option="10794" /> <!-- Thunder Flight -->
<action id="1118" handler="ServitorSkillUse" option="10795" /> <!-- Thunder Purity -->
<action id="1120" handler="ServitorSkillUse" option="10797" /> <!-- Thunder Feather -->
<action id="1121" handler="ServitorSkillUse" option="10798" /> <!-- Thunder Sharp Claw -->
<action id="1122" handler="ServitorSkillUse" option="11806" /> <!-- Blessing of Life -->
<action id="1123" handler="ServitorSkillUse" option="14767" /> <!-- Siege Punch -->
<action id="1124" handler="ServitorSkillUse" option="11323" /> <!-- Feline Aggression -->
<action id="1125" handler="ServitorSkillUse" option="11324" /> <!-- Feline Stun -->
<action id="1126" handler="ServitorSkillUse" option="11325" /> <!-- Feline Bite -->
<action id="1127" handler="ServitorSkillUse" option="11326" /> <!-- Feline Pounce -->
<action id="1128" handler="ServitorSkillUse" option="11327" /> <!-- Feline Touch -->
<action id="1129" handler="ServitorSkillUse" option="11328" /> <!-- Feline Power -->
<action id="1130" handler="ServitorSkillUse" option="11332" /> <!-- Unicorn's Aggression -->
<action id="1131" handler="ServitorSkillUse" option="11333" /> <!-- Unicorn's Stun -->
<action id="1132" handler="ServitorSkillUse" option="11334" /> <!-- Unicorn's Bite -->
<action id="1133" handler="ServitorSkillUse" option="11335" /> <!-- Unicorn's Pounce -->
<action id="1134" handler="ServitorSkillUse" option="11336" /> <!-- Unicorn's Touch -->
<action id="1135" handler="ServitorSkillUse" option="11337" /> <!-- Unicorn's Power -->
<action id="1136" handler="ServitorSkillUse" option="11341" /> <!-- Phantom Aggression -->
<action id="1137" handler="ServitorSkillUse" option="11342" /> <!-- Phantom Stun -->
<action id="1138" handler="ServitorSkillUse" option="11343" /> <!-- Phantom Bite -->
<action id="1139" handler="ServitorSkillUse" option="11344" /> <!-- Phantom Pounce -->
<action id="1140" handler="ServitorSkillUse" option="11345" /> <!-- Phantom Touch -->
<action id="1141" handler="ServitorSkillUse" option="11346" /> <!-- Phantom Power -->
<action id="1144" handler="ServitorSkillUse" option="11375" /> <!-- Commando Jumping Attack -->
<action id="1145" handler="ServitorSkillUse" option="11376" /> <!-- Commando Double Slash -->
<action id="1146" handler="ServitorSkillUse" option="11378" /> <!-- Elemental Slam -->
<action id="1147" handler="ServitorSkillUse" option="11377" /> <!-- Witch Cat Power -->
<action id="1148" handler="ServitorSkillUse" option="11379" /> <!-- Lancer Rush -->
<action id="1149" handler="ServitorSkillUse" option="11380" /> <!-- Power Stamp -->
<action id="1150" handler="ServitorSkillUse" option="11382" /> <!-- Multiple Icicles -->
<action id="1151" handler="ServitorSkillUse" option="11381" /> <!-- Cherub Power -->
<action id="1152" handler="ServitorSkillUse" option="11383" /> <!-- Phantom Sword Attack -->
<action id="1153" handler="ServitorSkillUse" option="11384" /> <!-- Phantom Blow -->
<action id="1154" handler="ServitorSkillUse" option="11385" /> <!-- Phantom Spike -->
<action id="1155" handler="ServitorSkillUse" option="11386" /> <!-- Phantom Crash -->
<action id="1156" handler="ServitorSkillUse" option="19406" /> <!-- Curse from the Deadland -->
<action id="5000" handler="PetSkillUse" option="23155" /> <!-- Hand of Warmth -->
<action id="5001" handler="PetSkillUse" option="23167" /> <!-- Rosy Seduction -->
<action id="5002" handler="PetSkillUse" option="23168" /> <!-- Art of Seduction -->
<action id="5003" handler="PetSkillUse" option="5749" /> <!-- Thunder Bolt -->
<action id="5004" handler="PetSkillUse" option="5750" /> <!-- Flash -->
<action id="5005" handler="PetSkillUse" option="5751" /> <!-- Lightning Wave -->
<action id="5006" handler="PetSkillUse" option="5771" /> <!-- Buff Control -->
<action id="5007" handler="PetSkillUse" option="6046" /> <!-- Piercing Attack -->
<action id="5008" handler="PetSkillUse" option="6047" /> <!-- Spin Attack -->
<action id="5009" handler="PetSkillUse" option="6048" /> <!-- Impale -->
<action id="5010" handler="PetSkillUse" option="6049" /> <!-- Battle Cry -->
<action id="5011" handler="PetSkillUse" option="6050" /> <!-- Power Smash -->
<action id="5012" handler="PetSkillUse" option="6051" /> <!-- Energy Burst -->
<action id="5013" handler="PetSkillUse" option="6052" /> <!-- Shock Wave -->
<action id="5014" handler="PetSkillUse" option="6053" /> <!-- Burst -->
<action id="5015" handler="PetSkillUse" option="6054" /> <!-- Switch Tactics -->
<action id="5016" handler="PetSkillUse" option="23318" /> <!-- Cat the Ranger Boost -->
</list>

View File

@@ -11645,6 +11645,176 @@
<openStatus default="open" />
</door>
<!-- 21_16 FIXME: Rune clanhall doors cannot be found in client. -->
<door id="21160001" name="rune_castle_agit_002_001">
<nodes nodeZ="872">
<node x="37679" y="-50432" />
<node x="37726" y="-50433" />
<node x="37726" y="-50423" />
<node x="37678" y="-50424" />
</nodes>
<location x="37680" y="-50428" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160002" name="rune_castle_agit_002_002">
<nodes nodeZ="872">
<node x="37724" y="-50432" />
<node x="37771" y="-50432" />
<node x="37771" y="-50423" />
<node x="37723" y="-50424" />
</nodes>
<location x="37770" y="-50428" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160003" name="rune_castle_agit_003_001">
<nodes nodeZ="872">
<node x="38527" y="-50151" />
<node x="38570" y="-50131" />
<node x="38566" y="-50122" />
<node x="38524" y="-50144" />
</nodes>
<location x="38527" y="-50147" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160004" name="rune_castle_agit_003_002">
<nodes nodeZ="872">
<node x="38569" y="-50132" />
<node x="38610" y="-50111" />
<node x="38606" y="-50103" />
<node x="38564" y="-50124" />
</nodes>
<location x="38607" y="-50108" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160005" name="rune_castle_agit_004_001">
<nodes nodeZ="872">
<node x="39122" y="-49542" />
<node x="39145" y="-49501" />
<node x="39137" y="-49498" />
<node x="39115" y="-49539" />
</nodes>
<location x="39119" y="-49539" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160006" name="rune_castle_agit_004_002">
<nodes nodeZ="872">
<node x="39145" y="-49503" />
<node x="39167" y="-49462" />
<node x="39160" y="-49459" />
<node x="39136" y="-49498" />
</nodes>
<location x="39163" y="-49461" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160007" name="rune_castle_agit_001_001">
<nodes nodeZ="870">
<node x="39341" y="-48291" />
<node x="39341" y="-48245" />
<node x="39335" y="-48245" />
<node x="39334" y="-48290" />
</nodes>
<location x="39338" y="-48290" z="870" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160008" name="rune_castle_agit_001_002">
<nodes nodeZ="870">
<node x="39341" y="-48246" />
<node x="39342" y="-48199" />
<node x="39334" y="-48199" />
<node x="39334" y="-48246" />
</nodes>
<location x="39338" y="-48200" z="870" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160009" name="rune_castle_agit_005_001">
<nodes nodeZ="872">
<node x="39176" y="-47024" />
<node x="39155" y="-46982" />
<node x="39147" y="-46986" />
<node x="39169" y="-47026" />
</nodes>
<location x="39172" y="-47024" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160010" name="rune_castle_agit_005_002">
<nodes nodeZ="872">
<node x="39154" y="-46982" />
<node x="39133" y="-46942" />
<node x="39127" y="-46945" />
<node x="39148" y="-46986" />
</nodes>
<location x="39130" y="-46944" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160011" name="rune_castle_agit_006_001">
<nodes nodeZ="872">
<node x="38626" y="-46372" />
<node x="38586" y="-46350" />
<node x="38581" y="-46358" />
<node x="38623" y="-46379" />
</nodes>
<location x="38624" y="-46375" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160012" name="rune_castle_agit_006_002">
<nodes nodeZ="872">
<node x="38587" y="-46350" />
<node x="38545" y="-46330" />
<node x="38542" y="-46336" />
<node x="38583" y="-46358" />
</nodes>
<location x="38544" y="-46333" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160013" name="rune_castle_agit_007_001">
<nodes nodeZ="873">
<node x="37787" y="-46044" />
<node x="37741" y="-46044" />
<node x="37741" y="-46051" />
<node x="37787" y="-46050" />
</nodes>
<location x="37787" y="-46047" z="873" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160014" name="rune_castle_agit_007_002">
<nodes nodeZ="873">
<node x="37743" y="-46043" />
<node x="37697" y="-46045" />
<node x="37697" y="-46051" />
<node x="37742" y="-46051" />
</nodes>
<location x="37697" y="-46048" z="873" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<!-- 21_17 -->
<door id="21170001" name="Rune_bodeful_fortress_s.Rune_bf_azit_gate_door">
<nodes nodeZ="544">

View File

@@ -0,0 +1,6 @@
<html><body>Blackbird Clan Lord Leona Blackbird:<br>
This place is the Atelia Outlet, the most important place of Atelia Refinery.<br>
Embryos might sense your presence, so please be very careful.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10889_SaviorsPathFallenEmperorsThrone teleport">Teleport to the inside of Atelia Refinery.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

View File

@@ -42,7 +42,7 @@
<production count="1" id="38568" />
</item>
<item>
<!-- Enhanced Tauti's Bracelet  -->
<!-- Enhanced Tauti's Bracelet  -->
<ingredient count="1" id="35294" />
<!-- Raidboss Points -->
<ingredient count="1000" id="-500" />
@@ -50,7 +50,7 @@
<production count="1" id="38569" />
</item>
<item>
<!-- Enhanced Tauti's Bracelet  -->
<!-- Enhanced Tauti's Bracelet  -->
<ingredient count="1" id="35294" />
<!-- Raidboss Points -->
<ingredient count="1000" id="-500" />

View File

@@ -20,7 +20,7 @@
<item>
<ingredient count="10" id="45584" />
<ingredient count="500000" id="57" />
<production count="1" id="37894" /> <!-- Hero’s Recovery Potion -->
<production count="1" id="37894" /> <!-- Hero's Recovery Potion -->
</item>
<item>
<ingredient count="2" id="45584" />

View File

@@ -170,7 +170,6 @@ public class LionelHunter extends AbstractNpcAI
htmltext = "33907-not-completed.html";
}
break;
}
}
return htmltext;
@@ -186,4 +185,4 @@ public class LionelHunter extends AbstractNpcAI
{
new LionelHunter();
}
}
}

View File

@@ -0,0 +1,181 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.Rune.SwampOfScreams;
import java.util.Calendar;
import java.util.concurrent.atomic.AtomicReference;
import org.l2jmobius.commons.util.CommonUtil;
import org.l2jmobius.gameserver.data.xml.SpawnData;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.spawns.SpawnGroup;
import org.l2jmobius.gameserver.model.spawns.SpawnTemplate;
import org.l2jmobius.gameserver.network.NpcStringId;
import ai.AbstractNpcAI;
/**
* @author Tanatos
*/
public class SwampOfScreamsSiege extends AbstractNpcAI
{
// NPCs
private static final int[] SWAMP_MONSTERS =
{
24570,
24571,
24572,
24573
};
private static final int SWAMP_PETRA = 24574;
private static final AtomicReference<SpawnTemplate> SPAWN_SWAMP_MONSTERS = new AtomicReference<>();
// Misc
private static final int[] DAYS_OF_WEEK =
{
Calendar.MONDAY,
Calendar.TUESDAY,
Calendar.WEDNESDAY,
Calendar.THURSDAY,
Calendar.FRIDAY,
Calendar.SATURDAY,
Calendar.SUNDAY
};
// Schedule: 13-15 & 22-24
private static final int[] DAY_TIME =
{
13,
00
};
private static final int[] NIGHT_TIME =
{
22,
00
};
private static final long DESPAWN_DELAY = 7200000;
private static boolean _daytime = false;
private SwampOfScreamsSiege()
{
addKillId(SWAMP_MONSTERS);
scheduleDayTime();
scheduleNightTime();
LOGGER.info("Swamp of Screams siege starts from 13:00 to 15:00 and from 22:00 to 00:00.");
}
@Override
public String onAdvEvent(String event, Npc npc, Player player)
{
switch (event)
{
case "day_time_spawn":
{
World.getInstance().getPlayers().forEach(p -> showOnScreenMsg(p, NpcStringId.EVENT_ALARM_13_00_15_00_NKILL_THE_MONSTERS_APPEARED_IN_THE_SWAMP_OF_SCREAMS, 2, 10000, true));
SPAWN_SWAMP_MONSTERS.set(SpawnData.getInstance().getSpawnByName("SwampOfScreamsMonsters"));
SPAWN_SWAMP_MONSTERS.get().getGroups().forEach(SpawnGroup::spawnAll);
_daytime = true;
startQuestTimer("despawn", DESPAWN_DELAY, null, null);
break;
}
case "night_time_spawn":
{
World.getInstance().getPlayers().forEach(p -> showOnScreenMsg(p, NpcStringId.EVENT_ALARM_22_00_24_00_NKILL_THE_MONSTERS_APPEARED_IN_THE_SWAMP_OF_SCREAMS, 2, 10000, true));
SPAWN_SWAMP_MONSTERS.set(SpawnData.getInstance().getSpawnByName("SwampOfScreamsMonsters"));
SPAWN_SWAMP_MONSTERS.get().getGroups().forEach(SpawnGroup::spawnAll);
_daytime = false;
startQuestTimer("despawn", DESPAWN_DELAY, null, null);
break;
}
case "despawn":
{
if (_daytime)
{
World.getInstance().getPlayers().forEach(p -> showOnScreenMsg(p, NpcStringId.EVENT_ALARM_22_00_24_00_NMONSTERS_OF_THE_SWAMP_OF_SCREAMS_ARE_DEFEATED, 2, 10000, true));
}
else
{
World.getInstance().getPlayers().forEach(p -> showOnScreenMsg(p, NpcStringId.EVENT_ALARM_13_00_15_00_NMONSTERS_OF_THE_SWAMP_OF_SCREAMS_ARE_DEFEATED, 2, 10000, true));
}
SPAWN_SWAMP_MONSTERS.set(SpawnData.getInstance().getSpawnByName("SwampOfScreamsMonsters"));
SPAWN_SWAMP_MONSTERS.get().getGroups().forEach(SpawnGroup::despawnAll);
break;
}
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onKill(Npc npc, Player killer, boolean isSummon)
{
if ((CommonUtil.contains(SWAMP_MONSTERS, npc.getId())) && (getRandom(100) < 3))
{
addSpawn(SWAMP_PETRA, npc.getLocation(), false, 600000, false);
}
return super.onKill(npc, killer, isSummon);
}
private void scheduleDayTime()
{
long time = Long.MAX_VALUE;
for (int day : DAYS_OF_WEEK)
{
final long nextDateMillis = getNextDateMilis(day, DAY_TIME[0], DAY_TIME[1]);
if (nextDateMillis < time)
{
time = nextDateMillis;
}
}
startQuestTimer("day_time_spawn", time - System.currentTimeMillis(), null, null);
}
private void scheduleNightTime()
{
long time = Long.MAX_VALUE;
for (int day : DAYS_OF_WEEK)
{
final long nextDateMillis = getNextDateMilis(day, NIGHT_TIME[0], NIGHT_TIME[1]);
if (nextDateMillis < time)
{
time = nextDateMillis;
}
}
startQuestTimer("night_time_spawn", time - System.currentTimeMillis(), null, null);
}
private long getNextDateMilis(int dayOfWeek, int hour, int minute)
{
final Calendar calendar = Calendar.getInstance();
calendar.set(Calendar.HOUR_OF_DAY, hour);
calendar.set(Calendar.MINUTE, minute);
calendar.set(Calendar.SECOND, 0);
for (int i = 0; i < 7; i++)
{
if ((calendar.get(Calendar.DAY_OF_WEEK) == dayOfWeek) && (calendar.getTimeInMillis() > System.currentTimeMillis()))
{
return calendar.getTimeInMillis();
}
calendar.add(Calendar.DAY_OF_WEEK, 1);
}
return calendar.getTimeInMillis();
}
public static void main(String[] args)
{
new SwampOfScreamsSiege();
}
}

View File

@@ -37,6 +37,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.Door;
import org.l2jmobius.gameserver.model.events.EventType;
import org.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
import org.l2jmobius.gameserver.model.events.impl.creature.OnCreatureDeath;
@@ -235,6 +236,8 @@ public class TvT extends Event
final InstanceManager manager = InstanceManager.getInstance();
final InstanceTemplate template = manager.getInstanceTemplate(INSTANCE_ID);
PVP_WORLD = manager.createInstance(template, null);
// Make sure doors are closed.
PVP_WORLD.getDoors().forEach(Door::closeMe);
// Randomize player list and separate teams.
final List<Player> playerList = new ArrayList<>(PLAYER_LIST.size());
playerList.addAll(PLAYER_LIST);

View File

@@ -43,6 +43,8 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("AdditionalPotionHp", AdditionalPotionHp::new);
EffectHandler.getInstance().registerHandler("AdditionalPotionMp", AdditionalPotionMp::new);
EffectHandler.getInstance().registerHandler("AddPcCafePoints", AddPcCafePoints::new);
EffectHandler.getInstance().registerHandler("AddMaxPhysicalCriticalRate", AddMaxPhysicalCriticalRate::new);
EffectHandler.getInstance().registerHandler("AddMaxMagicCriticalRate", AddMaxMagicCriticalRate::new);
EffectHandler.getInstance().registerHandler("AddSkillBySkill", AddSkillBySkill::new);
EffectHandler.getInstance().registerHandler("AddTeleportBookmarkSlot", AddTeleportBookmarkSlot::new);
EffectHandler.getInstance().registerHandler("AgathionSlot", AgathionSlot::new);
@@ -198,6 +200,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("HpRegen", HpRegen::new);
EffectHandler.getInstance().registerHandler("HpToOwner", HpToOwner::new);
EffectHandler.getInstance().registerHandler("IgnoreDeath", IgnoreDeath::new);
EffectHandler.getInstance().registerHandler("IgnoreReduceDamage", IgnoreReduceDamage::new);
EffectHandler.getInstance().registerHandler("ImmobileDamageBonus", ImmobileDamageBonus::new);
EffectHandler.getInstance().registerHandler("ImmobileDamageResist", ImmobileDamageResist::new);
EffectHandler.getInstance().registerHandler("ImmobilePetBuff", ImmobilePetBuff::new);
@@ -237,7 +240,6 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("MAtk", MAtk::new);
EffectHandler.getInstance().registerHandler("MaxCp", MaxCp::new);
EffectHandler.getInstance().registerHandler("MaxHp", MaxHp::new);
EffectHandler.getInstance().registerHandler("MaxMagicCriticalRate", MaxMagicCriticalRate::new);
EffectHandler.getInstance().registerHandler("MaxMp", MaxMp::new);
EffectHandler.getInstance().registerHandler("ModifyVital", ModifyVital::new);
EffectHandler.getInstance().registerHandler("Mp", Mp::new);

View File

@@ -48,6 +48,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("CanUseInDragonLair", CanUseInDragonLairSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("CanUseSwoopCannon", CanUseSwoopCannonSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("HasVitalityPoints", HasVitalityPointsSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("CanUseSymbolSealIncreaseItem", CanUseSymbolSealIncreaseItemSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("CanUseVitalityIncreaseItem", CanUseVitalityIncreaseItemSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("CheckLevel", CheckLevelSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("CheckSex", CheckSexSkillCondition::new);

View File

@@ -1,31 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author Mobius
*/
public class MaxMagicCriticalRate extends AbstractStatEffect
{
public MaxMagicCriticalRate(StatSet params)
{
super(params, Stat.MAX_MAGIC_CRITICAL_RATE);
}
}
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author fruit
*/
public class AddMaxMagicCriticalRate extends AbstractStatEffect
{
public AddMaxMagicCriticalRate(StatSet params)
{
super(params, Stat.ADD_MAX_MAGIC_CRITICAL_RATE);
}
}

View File

@@ -0,0 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author fruit
*/
public class AddMaxPhysicalCriticalRate extends AbstractStatEffect
{
public AddMaxPhysicalCriticalRate(StatSet params)
{
super(params, Stat.ADD_MAX_PHYSICAL_CRITICAL_RATE);
}
}

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.data.xml.SkillData;
import org.l2jmobius.gameserver.model.StatSet;
@@ -26,6 +27,7 @@ import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skill.BuffInfo;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
/**
* Call Skill effect implementation.
@@ -58,7 +60,7 @@ public class CallSkill extends AbstractEffect
return;
}
Skill triggerSkill = null;
final Skill triggerSkill;
if (_skillLevelScaleTo <= 0)
{
// Mobius: Use 0 to trigger max effector learned skill level.
@@ -72,6 +74,7 @@ public class CallSkill extends AbstractEffect
else
{
LOGGER.warning("Player " + effector + " called unknown skill " + _skill + " triggered by " + skill + " CallSkill.");
return;
}
}
else
@@ -100,7 +103,21 @@ public class CallSkill extends AbstractEffect
return;
}
SkillCaster.triggerCast(effector, effected, triggerSkill);
final int hitTime = triggerSkill.getHitTime();
if (hitTime > 0)
{
if (effector.isSkillDisabled(triggerSkill))
{
return;
}
effector.broadcastPacket(new MagicSkillUse(effector, effected, triggerSkill.getDisplayId(), triggerSkill.getLevel(), hitTime, 0));
ThreadPool.schedule(() -> SkillCaster.triggerCast(effector, effected, triggerSkill), hitTime);
}
else
{
SkillCaster.triggerCast(effector, effected, triggerSkill);
}
}
else
{

View File

@@ -0,0 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author fruit
*/
public class IgnoreReduceDamage extends AbstractStatEffect
{
public IgnoreReduceDamage(StatSet params)
{
super(params, Stat.IGNORE_REDUCE_DAMAGE);
}
}

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -25,6 +26,7 @@ import org.l2jmobius.gameserver.model.events.listeners.FunctionEventListener;
import org.l2jmobius.gameserver.model.events.returns.DamageReturn;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author Sdw
@@ -32,10 +34,12 @@ import org.l2jmobius.gameserver.model.skill.Skill;
public class ReduceDamage extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public ReduceDamage(StatSet params)
{
_amount = params.getDouble("amount");
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
private DamageReturn onDamageReceivedEvent(OnCreatureDamageReceived event)
@@ -46,7 +50,15 @@ public class ReduceDamage extends AbstractEffect
return null;
}
final double newDamage = event.getDamage() * (_amount / 100);
final double newDamage;
if (_mode == StatModifierType.PER)
{
newDamage = event.getDamage() - (event.getDamage() * (_amount / 100));
}
else // DIFF
{
newDamage = event.getDamage() - Math.max((_amount - event.getAttacker().getStat().getAdd(Stat.IGNORE_REDUCE_DAMAGE)), 0.0);
}
return new DamageReturn(false, true, false, newDamage);
}

View File

@@ -16,14 +16,21 @@
*/
package handlers.effecthandlers;
import java.util.LinkedList;
import java.util.List;
import org.l2jmobius.Config;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectType;
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
/**
* @author NviX
@@ -39,6 +46,12 @@ public class RestoreSymbolSeal extends AbstractEffect
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.PER);
}
@Override
public EffectType getEffectType()
{
return EffectType.RESTORE_SYMBOL_SEAL;
}
@Override
public boolean isInstant()
{
@@ -77,6 +90,33 @@ public class RestoreSymbolSeal extends AbstractEffect
player.updateSymbolSealSkills();
player.sendSkillList();
player.broadcastUserInfo();
// Send item list to update Dye Powder with red icon in inventory.
ThreadPool.schedule(() ->
{
final List<Item> items = new LinkedList<>();
ITEMS: for (Item i : effected.getActingPlayer().getInventory().getItems())
{
if (i.getTemplate().hasSkills())
{
for (ItemSkillHolder s : i.getTemplate().getAllSkills())
{
if (s.getSkill().hasEffectType(EffectType.RESTORE_SYMBOL_SEAL))
{
items.add(i);
continue ITEMS;
}
}
}
}
if (!items.isEmpty())
{
final InventoryUpdate iu = new InventoryUpdate();
iu.addItems(items);
effected.getActingPlayer().sendInventoryUpdate(iu);
}
}, 1000);
}
}
}

View File

@@ -210,6 +210,11 @@ public class TriggerSkillByAttack extends AbstractEffect
else
{
triggerSkill = SkillData.getInstance().getSkill(_skill.getSkillId(), Math.min(_skillLevelScaleTo, buffInfo.getSkill().getLevel() + 1));
if (event.getAttacker().isSkillDisabled(buffInfo.getSkill()))
{
return;
}
}
if ((buffInfo == null) || (buffInfo.getSkill().getLevel() < triggerSkill.getLevel()) || _renewDuration)

View File

@@ -124,6 +124,15 @@ public class TriggerSkillBySkill extends AbstractEffect
if (buffInfo != null)
{
triggerSkill = SkillData.getInstance().getSkill(_skill.getSkillId(), Math.min(_skillLevelScaleTo, buffInfo.getSkill().getLevel() + 1));
if (event.getCaster().isSkillDisabled(buffInfo.getSkill()))
{
if ((_replace) && (buffInfo.getSkill().getLevel() == _skillLevelScaleTo))
{
((Creature) target).stopSkillEffects(SkillFinishType.SILENT, triggerSkill.getId());
}
return;
}
}
else
{

View File

@@ -17,7 +17,13 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.stats.Stat;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
/**
* @author Sero
@@ -28,4 +34,46 @@ public class WeaponBonusMAtk extends AbstractStatAddEffect
{
super(params, Stat.WEAPON_BONUS_MAGIC_ATTACK);
}
@Override
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
{
final Player player = effected.getActingPlayer();
if (player == null)
{
return;
}
final Item weapon = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
if (weapon == null)
{
return;
}
final InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(weapon);
player.sendInventoryUpdate(iu);
player.broadcastUserInfo();
}
@Override
public void onExit(Creature effector, Creature effected, Skill skill)
{
final Player player = effected.getActingPlayer();
if (player == null)
{
return;
}
final Item weapon = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
if (weapon == null)
{
return;
}
final InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(weapon);
player.sendInventoryUpdate(iu);
player.broadcastUserInfo();
}
}

View File

@@ -17,7 +17,13 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.stats.Stat;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
/**
* @author Sero
@@ -28,4 +34,46 @@ public class WeaponBonusPAtk extends AbstractStatAddEffect
{
super(params, Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
}
@Override
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
{
final Player player = effected.getActingPlayer();
if (player == null)
{
return;
}
final Item weapon = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
if (weapon == null)
{
return;
}
final InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(weapon);
player.sendInventoryUpdate(iu);
player.broadcastUserInfo();
}
@Override
public void onExit(Creature effector, Creature effected, Skill skill)
{
final Player player = effected.getActingPlayer();
if (player == null)
{
return;
}
final Item weapon = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
if (weapon == null)
{
return;
}
final InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(weapon);
player.sendInventoryUpdate(iu);
player.broadcastUserInfo();
}
}

View File

@@ -16,39 +16,61 @@
*/
package handlers.playeractions;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.handler.IPlayerActionHandler;
import org.l2jmobius.gameserver.model.ActionDataHolder;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.network.SystemMessageId;
/**
* Pet attack player action handler.
* @author Nik
* @author Mobius
*/
public class PetAttack implements IPlayerActionHandler
{
@Override
public void useAction(Player player, ActionDataHolder data, boolean ctrlPressed, boolean shiftPressed)
{
if ((player.getPet() == null) || !player.getPet().isPet())
final Pet pet = player.getPet();
if ((pet == null) || !pet.isPet())
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_A_PET);
return;
}
final Pet pet = player.getPet();
if (pet.isUncontrollable())
{
player.sendPacket(SystemMessageId.WHEN_YOUR_PET_S_HUNGER_GAUGE_IS_AT_0_YOU_CANNOT_USE_YOUR_PET);
return;
}
else if (pet.isBetrayed())
if (pet.isBetrayed())
{
player.sendPacket(SystemMessageId.YOUR_PET_SERVITOR_IS_UNRESPONSIVE_AND_WILL_NOT_OBEY_ANY_ORDERS);
return;
}
else if (pet.canAttack(player.getTarget(), ctrlPressed))
final WorldObject target = player.getTarget();
if (target == null)
{
pet.doAttack(player.getTarget());
return;
}
if (player.calculateDistance3D(target) > 3000)
{
pet.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, player);
}
else if (pet.canAttack(target, ctrlPressed))
{
pet.doAttack(target);
}
}
@Override
public boolean isPetAction()
{
return true;
}
}

View File

@@ -52,4 +52,10 @@ public class PetHold implements IPlayerActionHandler
((SummonAI) pet.getAI()).notifyFollowStatusChange();
}
}
@Override
public boolean isPetAction()
{
return true;
}
}

View File

@@ -53,4 +53,10 @@ public class PetMove implements IPlayerActionHandler
pet.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, player.getTarget().getLocation());
}
}
@Override
public boolean isPetAction()
{
return true;
}
}

View File

@@ -77,4 +77,10 @@ public class PetSkillUse implements IPlayerActionHandler
}
}
}
@Override
public boolean isPetAction()
{
return true;
}
}

View File

@@ -51,4 +51,10 @@ public class PetStop implements IPlayerActionHandler
pet.cancelAction();
}
}
@Override
public boolean isPetAction()
{
return true;
}
}

View File

@@ -16,34 +16,52 @@
*/
package handlers.playeractions;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.handler.IPlayerActionHandler;
import org.l2jmobius.gameserver.model.ActionDataHolder;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.network.SystemMessageId;
/**
* Servitor Attack player action handler.
* @author St3eT
* @author Mobius
*/
public class ServitorAttack implements IPlayerActionHandler
{
@Override
public void useAction(Player player, ActionDataHolder data, boolean ctrlPressed, boolean shiftPressed)
{
if (player.hasServitors())
{
for (Summon summon : player.getServitors().values())
{
if (summon.canAttack(player.getTarget(), ctrlPressed))
{
summon.doAttack(player.getTarget());
}
}
}
else
if (!player.hasServitors())
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_A_SERVITOR);
return;
}
final WorldObject target = player.getTarget();
if (target == null)
{
return;
}
final boolean targetOutOfRange = player.calculateDistance3D(target) > 3000;
for (Summon summon : player.getServitors().values())
{
if (targetOutOfRange)
{
summon.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, player);
}
else if (summon.canAttack(target, ctrlPressed))
{
summon.doAttack(target);
}
}
}
@Override
public boolean isPetAction()
{
return true;
}
}

View File

@@ -48,4 +48,10 @@ public class ServitorHold implements IPlayerActionHandler
((SummonAI) s.getAI()).notifyFollowStatusChange();
});
}
@Override
public boolean isPetAction()
{
return true;
}
}

View File

@@ -68,4 +68,10 @@ public class ServitorMode implements IPlayerActionHandler
}
}
}
@Override
public boolean isPetAction()
{
return true;
}
}

View File

@@ -56,4 +56,10 @@ public class ServitorMove implements IPlayerActionHandler
}
}
}
@Override
public boolean isPetAction()
{
return true;
}
}

View File

@@ -62,4 +62,10 @@ public class ServitorSkillUse implements IPlayerActionHandler
}
});
}
@Override
public boolean isPetAction()
{
return true;
}
}

View File

@@ -47,4 +47,10 @@ public class ServitorStop implements IPlayerActionHandler
s.cancelAction();
});
}
@Override
public boolean isPetAction()
{
return true;
}
}

View File

@@ -62,4 +62,10 @@ public class UnsummonPet implements IPlayerActionHandler
pet.unSummon(player);
}
}
@Override
public boolean isPetAction()
{
return true;
}
}

View File

@@ -69,4 +69,10 @@ public class UnsummonServitor implements IPlayerActionHandler
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_A_SERVITOR);
}
}
@Override
public boolean isPetAction()
{
return true;
}
}

View File

@@ -0,0 +1,43 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author CostyKiller
*/
public class CanUseSymbolSealIncreaseItemSkillCondition implements ISkillCondition
{
private final int _amount;
public CanUseSymbolSealIncreaseItemSkillCondition(StatSet params)
{
_amount = params.getInt("amount", 0);
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && ((caster.getActingPlayer().getSymbolSealPoints() + ((Config.MAX_SYMBOL_SEAL_POINTS * _amount) / 100)) <= Config.MAX_SYMBOL_SEAL_POINTS);
}
}

View File

@@ -39,10 +39,11 @@ public class OpSkillAcquireSkillCondition implements ISkillCondition
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
if (!target.isCreature())
if ((target == null) || !target.isCreature())
{
return false;
}
final int skillLevel = ((Creature) target).getSkillLevel(_skillId);
return _hasLearned ? skillLevel != 0 : skillLevel == 0;
}

View File

@@ -67,7 +67,7 @@ public class PartyPledge implements IAffectScopeHandler
return false;
}
if ((p != player) && (p.getClanId() != clanId) && ((party == null) || (party != p.getParty())))
if ((p != player) && ((clanId == 0) || (p.getClanId() != clanId)) && ((party == null) || (party != p.getParty())))
{
return false;
}

View File

@@ -24,6 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.FriendlyNpc;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.quest.QuestState;
@@ -46,10 +47,11 @@ public class ChamberOfProphecies extends AbstractInstance
{
// NPCs
private static final int KAIN_VAN_HALTER = 31639;
private static final int VAN_HALTER = 33999;
private static final int FERIN = 34001;
private static final int GRAIL = 33996;
private static final int MYSTERIOUS_WIZARD = 33980;
// Helper NPCs
private static final int HELPER_VAN_HALTER = 33999;
private static final int HELPER_FERIN = 34001;
// Misc
private static final int DOOR_2 = 17230102;
private static final int DOOR_3 = 17230103;
@@ -66,7 +68,7 @@ public class ChamberOfProphecies extends AbstractInstance
addStartNpc(KAIN_VAN_HALTER);
addFirstTalkId(KAIN_VAN_HALTER, GRAIL, MYSTERIOUS_WIZARD);
addTalkId(KAIN_VAN_HALTER, GRAIL, MYSTERIOUS_WIZARD);
addCreatureSeeId(FERIN, VAN_HALTER);
addCreatureSeeId(HELPER_FERIN, HELPER_VAN_HALTER);
}
@Override
@@ -145,12 +147,12 @@ public class ChamberOfProphecies extends AbstractInstance
{
return null;
}
final Npc valHalter = world.getNpc(VAN_HALTER);
if (valHalter != null)
final FriendlyNpc vanHalter = (FriendlyNpc) world.getNpc(HELPER_VAN_HALTER);
if (vanHalter != null)
{
valHalter.deleteMe(); // probably needs another npc id for initial room
vanHalter.deleteMe(); // probably needs another npc id for initial room
}
final Npc ferin = world.getNpc(FERIN);
final FriendlyNpc ferin = (FriendlyNpc) world.getNpc(HELPER_FERIN);
if (ferin != null)
{
ferin.deleteMe(); // probably needs another npc id for initial room
@@ -190,6 +192,8 @@ public class ChamberOfProphecies extends AbstractInstance
case "CHECK_STATUS":
{
final Instance world = player.getInstanceWorld();
final FriendlyNpc ferin = (FriendlyNpc) world.getNpc(HELPER_FERIN);
final FriendlyNpc vanHalter = (FriendlyNpc) world.getNpc(HELPER_VAN_HALTER);
if (!isInInstance(world))
{
return null;
@@ -200,8 +204,8 @@ public class ChamberOfProphecies extends AbstractInstance
{
if (world.getAliveNpcs(Monster.class).isEmpty())
{
startQuestTimer("SEY2", 14000, world.getNpc(FERIN), player);
startQuestTimer("SEY_KAIN", 24000, world.getNpc(VAN_HALTER), player);
startQuestTimer("SEY2", 14000, ferin, player);
startQuestTimer("SEY_KAIN", 24000, vanHalter, player);
startQuestTimer("OPEN_DOOR1", 5000, npc, player);
}
startQuestTimer("CHECK_STATUS", 7000, npc, player);
@@ -221,7 +225,7 @@ public class ChamberOfProphecies extends AbstractInstance
{
if (world.getAliveNpcs(Monster.class).isEmpty())
{
startQuestTimer("SEY3", 8000, world.getNpc(FERIN), player);
startQuestTimer("SEY3", 8000, ferin, player);
startQuestTimer("OPEN_DOOR2", 5000, npc, player);
}
startQuestTimer("CHECK_STATUS", 7000, npc, player);
@@ -234,7 +238,7 @@ public class ChamberOfProphecies extends AbstractInstance
world.setStatus(4);
world.spawnGroup("wof_room3_2");
world.openCloseDoor(DOOR_3, false);
startQuestTimer("SEY_KAIN_1", 5000, world.getNpc(VAN_HALTER), player);
startQuestTimer("SEY_KAIN_1", 5000, vanHalter, player);
}
startQuestTimer("CHECK_STATUS", 7000, npc, player);
break;
@@ -245,8 +249,8 @@ public class ChamberOfProphecies extends AbstractInstance
{
world.setStatus(5);
world.spawnGroup("wof_room4");
startQuestTimer("SEY_KAIN_2", 3000, world.getNpc(VAN_HALTER), player);
startQuestTimer("SEY4", 7000, world.getNpc(FERIN), player);
startQuestTimer("SEY_KAIN_2", 3000, vanHalter, player);
startQuestTimer("SEY4", 7000, ferin, player);
}
else
{
@@ -304,7 +308,7 @@ public class ChamberOfProphecies extends AbstractInstance
return null;
}
cancelQuestTimer("ATTACK1", npc, player);
startQuestTimer("ATTACK2", 200, world.getNpc(VAN_HALTER), player, true);
startQuestTimer("ATTACK2", 200, world.getNpc(HELPER_VAN_HALTER), player, true);
world.setStatus(3);
world.spawnGroup("wof_room3");
world.openCloseDoor(DOOR_3, true);
@@ -321,7 +325,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
case "SEY2":
{
if ((npc != null) && (npc.getId() == FERIN))
if ((npc != null) && (npc.getId() == HELPER_FERIN))
{
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.YOU_CAN_T_DIE_HERE_I_DIDN_T_LEARN_RESURRECT_YET));
player.sendPacket(new PlaySound(3, "Npcdialog1.apple_quest_4", 0, 0, 0, 0, 0));
@@ -330,7 +334,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
case "SEY_KAIN":
{
if ((npc != null) && (npc.getId() == VAN_HALTER))
if ((npc != null) && (npc.getId() == HELPER_VAN_HALTER))
{
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.GISELLE_WAS_SUCH_A_SWEET_CHILD));
player.sendPacket(new PlaySound(3, "Npcdialog1.holter_quest_1", 0, 0, 0, 0, 0));
@@ -340,7 +344,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
case "SEY3":
{
if ((npc != null) && (npc.getId() == FERIN))
if ((npc != null) && (npc.getId() == HELPER_FERIN))
{
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.DO_YOU_THINK_I_LL_GROW_TALLER_IF_I_EAT_LOTS_AND_LOTS));
player.sendPacket(new PlaySound(3, "Npcdialog1.apple_quest_6", 0, 0, 0, 0, 0));
@@ -349,7 +353,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
case "SEY_KAIN_1":
{
if ((npc != null) && (npc.getId() == VAN_HALTER))
if ((npc != null) && (npc.getId() == HELPER_VAN_HALTER))
{
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.SUCH_MONSTERS_IN_A_PLACE_LIKE_THIS_UNBELIEVABLE));
}
@@ -357,7 +361,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
case "SEY_KAIN_2":
{
if ((npc != null) && (npc.getId() == VAN_HALTER))
if ((npc != null) && (npc.getId() == HELPER_VAN_HALTER))
{
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.THAT_S_THE_MONSTER_THAT_ATTACKED_FAERON_YOU_RE_OUTMATCHED_HERE_GO_AHEAD_I_LL_CATCH_UP));
player.sendPacket(new PlaySound(3, "Npcdialog1.holter_quest_6", 0, 0, 0, 0, 0));
@@ -367,7 +371,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
case "SEY4":
{
if ((npc != null) && (npc.getId() == FERIN))
if ((npc != null) && (npc.getId() == HELPER_FERIN))
{
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.GO_NOW_KAIN_CAN_HANDLE_THIS));
npc.setScriptValue(1);
@@ -377,7 +381,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
case "SEY_KAIN_3":
{
if ((npc != null) && (npc.getId() == VAN_HALTER))
if ((npc != null) && (npc.getId() == HELPER_VAN_HALTER))
{
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.LEAVE_THIS_TO_ME_GO));
npc.setScriptValue(1);
@@ -387,7 +391,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
case "REST":
{
if ((npc != null) && (npc.getId() == FERIN))
if ((npc != null) && (npc.getId() == HELPER_FERIN))
{
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, player);
}
@@ -508,7 +512,7 @@ public class ChamberOfProphecies extends AbstractInstance
{
switch (npc.getId())
{
case FERIN:
case HELPER_FERIN:
{
if (creature.isPlayer() && !creature.isDead() && npc.isScriptValue(0))
{
@@ -516,7 +520,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
break;
}
case VAN_HALTER:
case HELPER_VAN_HALTER:
{
if (creature.isPlayer() && !creature.isDead() && world.isStatus(0))
{

View File

@@ -177,7 +177,14 @@ public class Q00933_TombRaiders extends Quest
final Party party = killer.getParty();
if (party != null)
{
party.getMembers().forEach(p -> processKill(npc, p));
for (Player member : party.getMembers())
{
final QuestState qs = getQuestState(member, false);
if (qs != null)
{
processKill(npc, member);
}
}
}
else
{

View File

@@ -1,4 +1,6 @@
<html><body>Verdure Elder Elikia:<br>
Have you brought me the message from Leona Blackbird?
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10885_SaviorsPathDiscovery 34057-03.html">"Yes, here it is."</Button>
Greetings! I've been expecting you for a while.<br>
Leona asked me to tell you something.<br>
I hope you are ready to hear me out and help.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10885_SaviorsPathDiscovery 34057-02.htm">"What has Leona asked you to tell?"</Button>
</body></html>

View File

@@ -0,0 +1,6 @@
<html><body>Verdure Elder Elikia:<br>
I see you are ready. Now I'm going to tell you what Leona has told me.<br>
In the last combat with Etis van Etina, Leona was badly wounded, so she had to train to recover her strength. Unfortunately, she had no time to complete the trainings because she received a message. It said about a dungeon of Atelia Fortress. Something connected to Etis van Etina was found there. That place was very odd and was called <font color="LEVEL">Atelia Refinery</font>.<br>
Leona wanted to meet you personally, but there was an urgent business, so she asked me to see you and explain the situation. My mission is connected with that place.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10885_SaviorsPathDiscovery 34057-03.htm">Ask about Atelia Refinery</Button>
</body></html>

View File

@@ -1,3 +0,0 @@
<html><body>Verdure Elder Elikia:<br>
I don't see any message from Leona Blackbird, make sure you bring that to me.
</body></html>

View File

@@ -0,0 +1,6 @@
<html><body>Verdure Elder Elikia:<br>
We're assuming by the name that it's where Atelia is refined.<br>
It's located at the underground of Atelia Fortress, so we didn't know about it until now.<br>
I think Atelia refined from there is sent to the great temple where Etis van Etina is.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10885_SaviorsPathDiscovery 34057-04.html">"What has happened so far?"</Button>
</body></html>

View File

@@ -1,3 +0,0 @@
<html><body>Verdure Elder Elikia:<br>
Great! You have brought it, now let me read it.<br>
</body></html>

View File

@@ -1,4 +0,0 @@
<html><body>Verdure Elder Elikia:<br>
I've read the message from Leona Blackbird you should go see her to tell you what you have to do.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10885_SaviorsPathDiscovery 34057-05.html">"Ok, I'll go."</Button>
</body></html>

View File

@@ -0,0 +1,6 @@
<html><body>Verdure Elder Elikia:<br>
Leona was lost in despair for some time but she finally rose again and started investigating the Atelia Refinery.<br>
But our strength still isn't enough, so we're asking for your help once again.<br>
Leona will be at the entrance of the Atelia Refinery. You'll find it if you leave camp and follow the passage of Dimensional Energy to the west.<br>
Leona will fill you in with more details.
</body></html>

View File

@@ -1,3 +0,0 @@
<html><body>Verdure Elder Elikia:<br>
Leona Blackbird is waiting for you at Atelia Refinery entrance.
</body></html>

View File

@@ -1,5 +0,0 @@
<html><body>Message:<br>
You received a message from Leona Blackbird, this means you can start Savior's Path quests.<br>
To learn more, go to Blackbird Campsite and talk to Elikia.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10885_SaviorsPathDiscovery closeMessage">"Close message."</Button>
</body></html>

View File

@@ -16,6 +16,7 @@
*/
package quests.Q10885_SaviorsPathDiscovery;
import org.l2jmobius.gameserver.enums.Movie;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.quest.Quest;
@@ -58,20 +59,27 @@ public class Q10885_SaviorsPathDiscovery extends Quest
String htmltext = null;
switch (event)
{
case "34057-03.html":
case "34057-02.htm":
{
qs.startQuest();
htmltext = event;
break;
}
case "34057-03.htm":
{
if (qs.isCond(1))
{
takeItems(player, -1, LEONA_BLACKBIRDS_MESSAGE);
qs.setCond(2);
}
htmltext = event;
break;
}
case "34057-05.html":
case "34057-04.html":
{
if (qs.isCond(2))
{
giveItems(player, LEONA_BLACKBIRDS_MESSAGE, 1, true);
playMovie(player, Movie.EP5_ASTATINE_QST_START);
qs.setCond(3);
}
htmltext = event;
@@ -83,6 +91,7 @@ public class Q10885_SaviorsPathDiscovery extends Quest
{
if ((player.getLevel() >= MIN_LEVEL))
{
takeItems(player, -1, LEONA_BLACKBIRDS_MESSAGE);
addExpAndSp(player, 906387492, 906387);
qs.exitQuest(false, true);
htmltext = event;
@@ -137,7 +146,11 @@ public class Q10885_SaviorsPathDiscovery extends Quest
}
else if (qs.isCond(2))
{
htmltext = "34057-04.htm";
htmltext = "34057-03.htm";
}
else if (qs.isCond(3))
{
htmltext = "34057-04.html";
}
break;
}

View File

@@ -1,4 +1,4 @@
<html><body>Blackbird Clan Lord Leona Blackbird:<br>
Yes. Go speak to <font color="LEVEL">Devianne</font>.
Yes. Go speak to <font color="LEVEL">Devianne</font>.<br>
Devianne will tell you how to get to the Atelia Refinery and what you must do there.<br>
</body></html>

View File

@@ -621,7 +621,7 @@ public class Q11025_PathOfDestinyProving extends Quest
holder.add(new NpcLogListHolder(NpcStringId.DEFEAT_SKELETONS_3.getId(), true, qs.getInt(KILL_COUNT_VAR)));
return holder;
}
else if (qs.isCond(11))
else if (qs.isCond(12))
{
final Set<NpcLogListHolder> holder = new HashSet<>();
holder.add(new NpcLogListHolder(NpcStringId.INVESTIGATE_THE_SURROUNDINGS.getId(), true, qs.getInt(KILL_COUNT_VAR2)));

View File

@@ -315,7 +315,6 @@ public class Q11026_PathOfDestinyConviction extends Quest
{
player.teleToLocation(TRAINING_GROUNDS_TELEPORT1);
}
htmltext = event;
break;
}
case "teleport2":
@@ -324,7 +323,6 @@ public class Q11026_PathOfDestinyConviction extends Quest
{
player.teleToLocation(TRAINING_GROUNDS_TELEPORT2);
}
htmltext = event;
break;
}
case "teleport3":
@@ -333,7 +331,6 @@ public class Q11026_PathOfDestinyConviction extends Quest
{
player.teleToLocation(TRAINING_GROUNDS_TELEPORT3);
}
htmltext = event;
break;
}
case "teleport4":
@@ -342,7 +339,6 @@ public class Q11026_PathOfDestinyConviction extends Quest
{
player.teleToLocation(TRAINING_GROUNDS_TELEPORT4);
}
htmltext = event;
break;
}
case "teleport5":
@@ -351,10 +347,8 @@ public class Q11026_PathOfDestinyConviction extends Quest
{
player.teleToLocation(TRAINING_GROUNDS_TELEPORT5);
}
htmltext = event;
break;
}
}
return htmltext;
}

View File

@@ -3,7 +3,7 @@
<font color="LEVEL">When the god's voice will no longer be heard.</font><br>
<font color="LEVEL">A red river flows...</font><br>
<font color="LEVEL">Hard frost upon the earth... And one of half-noble blood, descending with the winds to become the prophesied one.</font><br>
<font color="LEVEL">Your lonely, solitary journey has begun. A small child in the middle of a blocked road appears. When joined by one of nobility, the path will open to the Grail.</center><br>
<font color="LEVEL">Your lonely, solitary journey has begun. A small child in the middle of a blocked road appears. When joined by one of nobility, the path will open to the Grail.</font></center><br>
So it wasn't a coincidence that you left on your journey.<br>
<Button ALIGN=LEFT ICON="Normal" action="bypass -h Quest Q11027_PathOfDestinyOvercome 33932-05.html">"What do you mean?"</Button>
</body></html>

View File

@@ -796,14 +796,19 @@
<item id="46254" name="Dandy's Golden Ball" type="EtcItem">
<!-- For 1 h., acquired XP/ SP +100%. Changes the appearance of your armor into that of an NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or Nevit's Hourglass. -->
<set name="icon" val="BranchIcon.icon.g_ev_goldenball" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_freightable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="18471" level="1" /> <!-- Dandy's Golden Ball -->
</skills>
</item>
<item id="46255" name="Automatic Appearance: Halloween Outfit" type="EtcItem">
<!-- Changes the appearance of upper armor into that of a Halloween Outfit. Works on one-pieces too. -->

View File

@@ -382,6 +382,13 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<set name="time" val="360" />
<skills>
<skill id="35363" level="1" /> <!-- Freya's Bloody Rune -->
</skills>
</item>
<item id="80544" name="Snow's Plea for Help - Altar of Evil" type="EtcItem">
<!-- A purifying mission requested by Snow for the 15th Anniversary. Snow wishes to celebrate the 15th Anniversary of Lineage by eradicating monsters in the Altar of Evil and Bloody Swampland. Characters of level 85-95 can receive the request by double-clicking the item. Can be played once a day. -->

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@@ -267,8 +267,15 @@
<!-- Changes the armor appearance to that of Red Archer Garment for 24 h. -->
<set name="icon" val="icon.dragon_dye_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="etcitem_type" val="POTION" />
<skills>
<skill id="39580" level="1" /> <!-- Pink's Style Potion - Red Archer -->
</skills>
</item>
<item id="81017" name="Pink's Style Potion - Green Archer" type="EtcItem">
<!-- Changes the armor appearance to that of Green Archer Garment for 24 h. -->

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@@ -1037,6 +1037,28 @@
<set name="material" val="LEATHER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_commissionable" val="false" />
<set name="handler" val="ExtractableItems" />
<set name="extractableCountMin" val="1" />
<set name="extractableCountMax" val="1" />
<capsuled_items>
<item id="29458" min="1" max="1" chance="6.25" /> <!-- Greater Cat's Eye Lv. 5 -->
<item id="29462" min="1" max="1" chance="6.25" /> <!-- Greater Amethyst Lv. 5 -->
<item id="48770" min="1" max="1" chance="6.25" /> <!-- Greater Topaz Lv. 5 -->
<item id="48774" min="1" max="1" chance="6.25" /> <!-- Greater Ruby Lv. 5 -->
<item id="48778" min="1" max="1" chance="6.25" /> <!-- Greater Sapphire Lv. 5 -->
<item id="48782" min="1" max="1" chance="6.25" /> <!-- Greater Obsidian Lv. 5 -->
<item id="48786" min="1" max="1" chance="6.25" /> <!-- Greater Opal Lv. 5 -->
<item id="48790" min="1" max="1" chance="6.25" /> <!-- Greater Emerald Lv. 5 -->
<item id="48794" min="1" max="1" chance="6.25" /> <!-- Greater Aquamarine Lv. 5 -->
<item id="48798" min="1" max="1" chance="6.25" /> <!-- Greater Diamond Lv. 5 -->
<item id="48802" min="1" max="1" chance="6.25" /> <!-- Greater Pearl Lv. 5 -->
<item id="48806" min="1" max="1" chance="6.25" /> <!-- Greater Vital Stone Lv. 5 -->
<item id="48810" min="1" max="1" chance="6.25" /> <!-- Greater Garnet Lv. 5 -->
<item id="48814" min="1" max="1" chance="6.25" /> <!-- Greater Tanzanite Lv. 5 -->
<item id="48818" min="1" max="1" chance="6.25" /> <!-- Greater Red Cat's Eye Lv. 5 -->
<item id="48822" min="1" max="1" chance="6.25" /> <!-- Greater Blue Cat's Eye Lv. 5 -->
</capsuled_items>
</item>
<item id="81673" name="Essence of Time" type="EtcItem">
<!-- Concentrated energy of time. When used, decreases time of homunculus creation for 1 h. -->

View File

@@ -3776,9 +3776,9 @@
<equipment rhand="36218" />
<mpReward value="20" type="PER" ticks="10" affects="PARTY" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="4234.06312688557" hpRegen="8.5" mp="1846.8" mpRegen="3" />
<attack physical="13000" magical="811.84586495282" random="10" critical="4" accuracy="5" attackSpeed="430" type="SWORD" range="40" distance="80" width="120" />
<defence physical="1085.36442" magical="264.74086" />
<vitals hp="42340.06312688557" hpRegen="8.5" mp="18046.8" mpRegen="3" />
<attack physical="25000" magical="2811.84586495282" random="10" critical="4" accuracy="5" attackSpeed="430" type="SWORD" range="40" distance="80" width="120" />
<defence physical="10085.36442" magical="2064.74086" />
<speed>
<walk ground="64" />
<run ground="190" />
@@ -3789,7 +3789,7 @@
</attribute>
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" undying="true" />
<status attackable="false" talkable="false" undying="true" />
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->

View File

@@ -39,7 +39,7 @@
<skill id="15207" level="1" /> <!-- Debuff Immunity -->
</skillList>
</npc>
<npc id="34001" level="85" type="Folk" name="Ferin">
<npc id="34001" level="85" type="FriendlyNpc" name="Ferin">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>FRIEND</race>
<sex>FEMALE</sex>
@@ -58,7 +58,7 @@
</attribute>
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" undying="true" />
<status attackable="false" talkable="false" undying="true" />
<collision>
<radius normal="8" />
<height normal="16" />

View File

@@ -801,6 +801,22 @@
<reuseDelay>5000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
</effects>
</skill>
<skill id="16388" toLevel="1" name="Kain's Wrath">
<!-- Consumed by vengeful fury toward all who harm Giselle. -->

View File

@@ -885,8 +885,30 @@
<!-- For 1 h., acquired XP/ SP +100%, recovers Vitality to the maximum. Changes the appearance of your armor into that of an NC Dinos Uniform. Cannot be stacked with the Fall of the Dragon or Nevit's Hourglass. -->
<icon>BranchIcon.icon.g_ev_goldenball</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>CHANGE_DINOS</abnormalVisualEffect>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>46254</itemConsumeId> <!-- Dandy's Home Run Ball -->
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>-3</magicLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<reuseDelay>15000</reuseDelay>
<irreplacableBuff>true</irreplacableBuff>
<stayAfterDeath>true</stayAfterDeath>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ExpModify">
<amount>100</amount>
</effect>
<effect name="SpModify">
<amount>100</amount>
</effect>
</effects>
</skill>
<skill id="18472" toLevel="6" name="Giveaway Number 1">
<icon>icon.skill0000</icon>

View File

@@ -819,10 +819,12 @@
<abnormalType>
<value level="1">SKILL_IGNORE</value>
<value level="2">ABNORMAL_INVINCIBILITY</value>
<value level="3">ABNORMAL_INVINCIBILITY</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalType>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLevel>
<abnormalTime>7</abnormalTime>
<hitTime>1000</hitTime>

View File

@@ -1578,7 +1578,7 @@
<itemConsumeId>
<value level="1">22883</value>
<value level="2">22884</value>
<value level="2">22885</value>
<value level="3">22885</value>
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<reuseDelay>3600000</reuseDelay>

View File

@@ -297,7 +297,7 @@
<itemConsumeId>
<value level="1">23338</value>
<value level="2">23339</value>
<value level="2">23340</value>
<value level="3">23340</value>
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<reuseDelay>3600000</reuseDelay>

View File

@@ -1978,8 +1978,8 @@
<operateType>P</operateType>
<magicLevel>85</magicLevel>
<effects>
<effect name="MaxMagicCriticalRate">
<amount>550</amount>
<effect name="AddMaxMagicCriticalRate">
<amount>350</amount>
<mode>DIFF</mode>
</effect>
</effects>

View File

@@ -2087,6 +2087,7 @@
</effects>
</skill>
<skill id="39494" toLevel="1" name="Dye Powder">
<!-- Powder for replenishing the Dye Engraving scale. Restores 25% of the full scale. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2096,6 +2097,11 @@
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanUseSymbolSealIncreaseItem">
<amount>25</amount> <!-- 25% from max symbol seal points -->
</condition>
</conditions>
<effects>
<effect name="RestoreSymbolSeal">
<amount>25</amount>

View File

@@ -1185,11 +1185,16 @@
<skill id="39580" toLevel="1" name="Pink's Style Potion - Red Archer">
<!-- Changes the armor appearance to that of Red Archer Garment. -->
<icon>icon.armor_t2000_b_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalTime>86400</abnormalTime>
<abnormalVisualEffect>CGRADE_CHANGE</abnormalVisualEffect>
<isMagic>4</isMagic>
<hitTime>1500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>780</effectPoint>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>81016</itemConsumeId>
<stayAfterDeath>true</stayAfterDeath>
</skill>
<skill id="39581" toLevel="1" name="Pink's Style Potion - Green Archer">
<!-- Changes the armor appearance to that of Green Archer Garment. -->

View File

@@ -12,6 +12,8 @@ AddHuntingTime: Add time for time limited hunting zones. (l2jmobius)
AdditionalPotionCp: Increases the amount of CP heal gained from potions or elixirs. (l2jmobius)
AdditionalPotionHp: Increases the amount of HP heal gained from potions or elixirs. (l2jmobius)
AdditionalPotionMp: Increases the amount of MP heal gained from potions or elixirs. (l2jmobius)
AddMaxMagicCriticalRate: Stat that overrides the default config MAX_MCRIT_RATE. (l2jmobius)
AddMaxPhysicalCriticalRate: Stat that overrides the default config MAX_PCRIT_RATE. (l2jmobius)
AddPcCafePoints: Increase PcCafe points permanently. (l2jmobius)
AddSkillBySkill: Add skill when other skill already exists. (l2jmobius)
AddTeleportBookmarkSlot: Instant effect that increases the amount of My Teleport slots.
@@ -166,10 +168,11 @@ HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
HpCpHeal: Increases current HP by a given amount. If the given amount exceeds maximum HP, it increases current CP with the rest value as well.
HpDrain: Magical attack that absorbs given percentage of the damage inflicted as HP.
Hp: Increases current HP by a static value.
HpLimit: Increase a character's max hp limit (l2jmobius)
HpLimit: Increase a character's max hp limit. (l2jmobius)
HpRegen: HP Regeneration stat.
HpToOwner: DOT effect that absorbs HP over time.
IgnoreDeath: Become undying. Hp cannot decrease below 1.
IgnoreReduceDamage: Ignore ReduceDamage effect implementation. (l2jmobius)
ImmobileDamageBonus: Bonus damage to immobile targets. (l2jmobius)
ImmobileDamageResist: Resist damage while immobile. (l2jmobius)
ImmobilePetBuff: Causes your pet to become immobilized.
@@ -208,7 +211,6 @@ ManaHealPercent: Increases current MP by a given percentage.
MAtk: M. Atk. stat.
MaxCp: Max. CP stat.
MaxHp: Max. HP stat.
MaxMagicCriticalRate: Stat that overrides the default config MAX_MCRIT_RATE. (l2jmobius)
MaxMp: Max. MP stat.
ModifyVital: Modifies current HP/MP/CP
MpConsumePerLevel: Consumes mana over time depending on your level.
@@ -273,6 +275,7 @@ RebalanceHP: Balances targets' current HP.
RebalanceHPSummon: Balances targets' current HP for summons.
RecoverVitalityInPeaceZone: Recover periodically vitality when player is in a peace zone. (l2jmobius)
Recovery: Decreases death penalty level.
ReduceDamage: Reduce damage effect implementation.
ReduceCancel: Magic skill casting interruption stat.
ReduceDropPenalty: Reduces EXP lost and death penalty chance.
ReflectMagic: Deflects magical damage back to the attacker.