Free version update 14-12-2023.

This commit is contained in:
MobiusDevelopment
2023-12-14 02:11:28 +02:00
parent 6a0a4be1ea
commit 1204ad8e00
6352 changed files with 98838 additions and 68045 deletions

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@@ -1,219 +1,264 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/ActionData.xsd">
<action id="0" handler="SitStand" />
<action id="1" handler="RunWalk" />
<action id="10" handler="PrivateStore" option="1" /> <!-- Private Store Sell -->
<action id="12" handler="SocialAction" option="2" /> <!-- Greeting -->
<action id="13" handler="SocialAction" option="3" /> <!-- Victory -->
<action id="14" handler="SocialAction" option="4" /> <!-- Advance -->
<action id="15" handler="PetHold" /> <!-- Change Movement Mode -->
<action id="16" handler="PetAttack" /> <!-- Attack -->
<action id="17" handler="PetStop" /> <!-- Stop -->
<action id="19" handler="UnsummonPet" />
<action id="21" handler="ServitorHold" /> <!-- Change Movement Mode -->
<action id="22" handler="ServitorAttack" /> <!-- Attack -->
<action id="23" handler="ServitorStop" /> <!-- Stop -->
<action id="24" handler="SocialAction" option="6" /> <!-- Yes -->
<action id="25" handler="SocialAction" option="5" /> <!-- No -->
<action id="26" handler="SocialAction" option="7" /> <!-- Bow -->
<action id="28" handler="PrivateStore" option="3" /> <!-- Private Store Buy -->
<action id="29" handler="SocialAction" option="8" /> <!-- Unaware -->
<action id="30" handler="SocialAction" option="9" /> <!-- Social Waiting -->
<action id="31" handler="SocialAction" option="10" /> <!-- Laugh -->
<action id="32" handler="ServitorSkillUse" option="4230" /> <!-- Wild Hog Cannon - Wild Cannon -->
<action id="33" handler="SocialAction" option="11" /> <!-- Applaud -->
<action id="34" handler="SocialAction" option="12" /> <!-- Dance -->
<action id="35" handler="SocialAction" option="13" /> <!-- Sorrow -->
<action id="36" handler="ServitorSkillUse" option="4259" /> <!-- Soulless - Toxic Smoke -->
<action id="37" handler="PrivateStore" option="5" /> <!-- Dwarven Manufacture -->
<action id="38" handler="Ride" /> <!-- Mount/Dismount -->
<action id="39" handler="ServitorSkillUse" option="4138" /> <!-- Soulless - Parasite Burst -->
<action id="41" handler="ServitorSkillUse" option="4230" /> <!-- Wild Hog Cannon - Attack -->
<action id="42" handler="ServitorSkillUse" option="4378" /> <!-- Kai the Cat - Self Damage Shield -->
<action id="43" handler="ServitorSkillUse" option="4137" /> <!-- Unicorn Merrow - Hydro Screw -->
<action id="44" handler="ServitorSkillUse" option="4139" /> <!-- Big Boom - Boom Attack -->
<action id="45" handler="ServitorSkillUse" option="4025" /> <!-- Unicorn Boxer - Master Recharge -->
<action id="46" handler="ServitorSkillUse" option="4261" /> <!-- Mew the Cat - Mega Storm Strike -->
<action id="47" handler="ServitorSkillUse" option="4260" /> <!-- Silhouette - Steal Blood -->
<action id="48" handler="ServitorSkillUse" option="4068" /> <!-- Mechanic Golem - Mech. Cannon -->
<action id="52" handler="UnsummonServitor" />
<action id="53" handler="ServitorMove" /> <!-- Move to target -->
<action id="54" handler="PetMove" /> <!-- Move to target -->
<action id="61" handler="PrivateStore" option="8" /> <!-- Private Store Package Sell -->
<action id="62" handler="SocialAction" option="14" /> <!-- Charm -->
<action id="64" handler="TeleportBookmark" />
<action id="65" handler="BotReport" />
<action id="66" handler="SocialAction" option="15" /> <!-- Shyness -->
<action id="67" handler="AirshipAction" option="1" /> <!-- Steer -->
<action id="68" handler="AirshipAction" option="2" /> <!-- Cancel Control -->
<action id="69" handler="AirshipAction" option="3" /> <!-- Destination Map -->
<action id="70" handler="AirshipAction" option="4" /> <!-- Exit Airship -->
<action id="71" handler="SocialAction" option="16" /> <!-- Exchange Bows -->
<action id="72" handler="SocialAction" option="17" /> <!-- High Five -->
<action id="73" handler="SocialAction" option="18" /> <!-- Couple Dance -->
<action id="78" handler="TacticalSignUse" option="1" /> <!-- Token 1: Star -->
<action id="79" handler="TacticalSignUse" option="2" /> <!-- Token 2: Heart -->
<action id="80" handler="TacticalSignUse" option="3" /> <!-- Token 3: Moon -->
<action id="81" handler="TacticalSignUse" option="4" /> <!-- Token 4: Cross -->
<action id="82" handler="TacticalSignTarget" option="1" /> <!-- Token 1: Star -->
<action id="83" handler="TacticalSignTarget" option="2" /> <!-- Token 2: Heart -->
<action id="84" handler="TacticalSignTarget" option="3" /> <!-- Token 3: Moon -->
<action id="85" handler="TacticalSignTarget" option="4" /> <!-- Token 4: Cross -->
<action id="87" handler="SocialAction" option="28" /> <!-- Propose -->
<action id="88" handler="SocialAction" option="29" /> <!-- Provoke -->
<action id="89" handler="SocialAction" option="30" /> <!-- Beauty Shop -->
<action id="90" handler="InstanceZoneInfo" />
<action id="1000" handler="ServitorSkillUse" option="4079" /> <!-- Siege Golem - Siege Hammer -->
<action id="1003" handler="PetSkillUse" option="4710" /> <!-- Wind Hatchling/Strider - Wild Stun -->
<action id="1004" handler="PetSkillUse" option="4711" /> <!-- Wind Hatchling/Strider - Wild Defense -->
<action id="1005" handler="PetSkillUse" option="4712" /> <!-- Star Hatchling/Strider - Bright Burst -->
<action id="1006" handler="PetSkillUse" option="4713" /> <!-- Star Hatchling/Strider - Bright Heal -->
<action id="1007" handler="ServitorSkillUse" option="4699" /> <!-- Cat Queen - Blessing of Queen -->
<action id="1008" handler="ServitorSkillUse" option="4700" /> <!-- Cat Queen - Gift of Queen -->
<action id="1009" handler="ServitorSkillUse" option="4701" /> <!-- Cat Queen - Cure of Queen -->
<action id="1010" handler="ServitorSkillUse" option="4702" /> <!-- Unicorn Seraphim - Blessing of Seraphim -->
<action id="1011" handler="ServitorSkillUse" option="4703" /> <!-- Unicorn Seraphim - Gift of Seraphim -->
<action id="1012" handler="ServitorSkillUse" option="4704" /> <!-- Unicorn Seraphim - Cure of Seraphim -->
<action id="1013" handler="ServitorSkillUse" option="4705" /> <!-- Nightshade - Curse of Shade -->
<action id="1014" handler="ServitorSkillUse" option="4706" /> <!-- Nightshade - Mass Curse of Shade -->
<action id="1015" handler="ServitorSkillUse" option="4707" /> <!-- Nightshade - Shade Sacrifice -->
<action id="1016" handler="ServitorSkillUse" option="4709" /> <!-- Cursed Man - Cursed Blow -->
<action id="1017" handler="ServitorSkillUse" option="4708" /> <!-- Cursed Man - Cursed Strike/Stun -->
<action id="1031" handler="ServitorSkillUse" option="5135" /> <!-- Feline King - Slash -->
<action id="1032" handler="ServitorSkillUse" option="5136" /> <!-- Feline King - Spinning Slash -->
<action id="1033" handler="ServitorSkillUse" option="5137" /> <!-- Feline King - Grip of the Cat -->
<action id="1034" handler="ServitorSkillUse" option="5138" /> <!-- Magnus the Unicorn - Whiplash -->
<action id="1035" handler="ServitorSkillUse" option="5139" /> <!-- Magnus the Unicorn - Tridal Wave -->
<action id="1036" handler="ServitorSkillUse" option="5142" /> <!-- Spectral Lord - Corpse Kaboom -->
<action id="1037" handler="ServitorSkillUse" option="5141" /> <!-- Spectral Lord - Dicing Death -->
<action id="1038" handler="ServitorSkillUse" option="5140" /> <!-- Spectral Lord - Force Curse -->
<action id="1039" handler="ServitorSkillUse" option="5110" /> <!-- Swoop Cannon - Cannon Fodder -->
<action id="1040" handler="ServitorSkillUse" option="5111" /> <!-- Swoop Cannon - Big Bang -->
<action id="1041" handler="PetSkillUse" option="5442" /> <!-- Great Wolf - Bite Attack -->
<action id="1042" handler="PetSkillUse" option="5444" /> <!-- Great Wolf - Maul -->
<action id="1043" handler="PetSkillUse" option="5443" /> <!-- Great Wolf - Cry of the Wolf -->
<action id="1044" handler="PetSkillUse" option="5445" /> <!-- Great Wolf - Awakening -->
<action id="1045" handler="PetSkillUse" option="5584" /> <!-- Great Wolf - Howl -->
<action id="1046" handler="PetSkillUse" option="5585" /> <!-- Strider - Roar -->
<action id="1047" handler="ServitorSkillUse" option="5580" /> <!-- Divine Beast - Bite -->
<action id="1048" handler="ServitorSkillUse" option="5581" /> <!-- Divine Beast - Stun Attack -->
<action id="1049" handler="ServitorSkillUse" option="5582" /> <!-- Divine Beast - Fire Breath -->
<action id="1050" handler="ServitorSkillUse" option="5583" /> <!-- Divine Beast - Roar -->
<action id="1051" handler="ServitorSkillUse" option="5638" /> <!-- Feline Queen - Bless The Body -->
<action id="1052" handler="ServitorSkillUse" option="5639" /> <!-- Feline Queen - Bless The Soul -->
<action id="1053" handler="ServitorSkillUse" option="5640" /> <!-- Feline Queen - Haste -->
<action id="1054" handler="ServitorSkillUse" option="5643" /> <!-- Unicorn Seraphim - Acumen -->
<action id="1055" handler="ServitorSkillUse" option="5647" /> <!-- Unicorn Seraphim - Clarity -->
<action id="1056" handler="ServitorSkillUse" option="5648" /> <!-- Unicorn Seraphim - Empower -->
<action id="1057" handler="ServitorSkillUse" option="5646" /> <!-- Unicorn Seraphim - Wild Magic -->
<action id="1058" handler="ServitorSkillUse" option="5652" /> <!-- Nightshade - Death Whisper -->
<action id="1059" handler="ServitorSkillUse" option="5653" /> <!-- Nightshade - Focus -->
<action id="1060" handler="ServitorSkillUse" option="5654" /> <!-- Nightshade - Guidance -->
<action id="1061" handler="PetSkillUse" option="5745" /> <!-- Wild Beast Fighter, White Weasel - Death blow -->
<action id="1062" handler="PetSkillUse" option="5746" /> <!-- Wild Beast Fighter - Double attack -->
<action id="1063" handler="PetSkillUse" option="5747" /> <!-- Wild Beast Fighter - Spin attack -->
<action id="1064" handler="PetSkillUse" option="5748" /> <!-- Wild Beast Fighter - Meteor Shower -->
<action id="1065" handler="PetSkillUse" option="5753" /> <!-- Fox Shaman, Wild Beast Fighter, White Weasel, Fairy Princess - Awakening -->
<action id="1066" handler="PetSkillUse" option="5749" /> <!-- Fox Shaman, Spirit Shaman - Thunder Bolt -->
<action id="1067" handler="PetSkillUse" option="5750" /> <!-- Fox Shaman, Spirit Shaman - Flash -->
<action id="1068" handler="PetSkillUse" option="5751" /> <!-- Fox Shaman, Spirit Shaman - Lightning Wave -->
<action id="1069" handler="PetSkillUse" option="5752" /> <!-- Fox Shaman, Fairy Princess - Flare -->
<action id="1070" handler="PetSkillUse" option="5771" /> <!-- White Weasel, Fairy Princess, Improved Baby Buffalo, Improved Baby Kookaburra, Improved Baby Cougar, Spirit Shaman, Toy Knight, Turtle Ascetic - Buff control -->
<action id="1071" handler="ServitorSkillUse" option="5761" /> <!-- Tigress - Power Strike -->
<action id="1072" handler="PetSkillUse" option="6046" /> <!-- Toy Knight - Piercing attack -->
<action id="1073" handler="PetSkillUse" option="6047" /> <!-- Toy Knight - Whirlwind -->
<action id="1074" handler="PetSkillUse" option="6048" /> <!-- Toy Knight - Lance Smash -->
<action id="1075" handler="PetSkillUse" option="6049" /> <!-- Toy Knight - Battle Cry -->
<action id="1076" handler="PetSkillUse" option="6050" /> <!-- Turtle Ascetic - Power Smash -->
<action id="1077" handler="PetSkillUse" option="6051" /> <!-- Turtle Ascetic - Energy Burst -->
<action id="1078" handler="PetSkillUse" option="6052" /> <!-- Turtle Ascetic - Shockwave -->
<action id="1079" handler="PetSkillUse" option="6053" /> <!-- Turtle Ascetic - Howl -->
<action id="1080" handler="ServitorSkillUse" option="6041" /> <!-- Phoenix Rush -->
<action id="1081" handler="ServitorSkillUse" option="6042" /> <!-- Phoenix Cleanse -->
<action id="1082" handler="ServitorSkillUse" option="6043" /> <!-- Phoenix Flame Feather -->
<action id="1083" handler="ServitorSkillUse" option="6044" /> <!-- Phoenix Flame Beak -->
<action id="1084" handler="PetSkillUse" option="6054" /> <!-- Switch State -->
<action id="1086" handler="ServitorSkillUse" option="6094" /> <!-- Panther Cancel -->
<action id="1087" handler="ServitorSkillUse" option="6095" /> <!-- Panther Dark Claw -->
<action id="1088" handler="ServitorSkillUse" option="6096" /> <!-- Panther Fatal Claw -->
<action id="1089" handler="PetSkillUse" option="6199" /> <!-- Deinonychus - Tail Strike -->
<action id="1090" handler="PetSkillUse" option="6205" /> <!-- Guardian's Strider - Strider Bite -->
<action id="1091" handler="PetSkillUse" option="6206" /> <!-- Guardian's Strider - Strider Fear -->
<action id="1092" handler="PetSkillUse" option="6207" /> <!-- Guardian's Strider - Strider Dash -->
<action id="1093" handler="PetSkillUse" option="6618" /> <!-- Maguen - Maguen Strike -->
<action id="1094" handler="PetSkillUse" option="6681" /> <!-- Maguen - Maguen Wind Walk -->
<action id="1095" handler="PetSkillUse" option="6619" /> <!-- Elite Maguen - Maguen Power Strike -->
<action id="1096" handler="PetSkillUse" option="6682" /> <!-- Elite Maguen - Elite Maguen Wind Walk -->
<action id="1097" handler="PetSkillUse" option="6683" /> <!-- Maguen - Maguen Return -->
<action id="1098" handler="PetSkillUse" option="6684" /> <!-- Elite Maguen - Maguen Party Return -->
<action id="1099" handler="ServitorAttack" /> <!-- All Attack -->
<action id="1100" handler="ServitorMove" /> <!-- All Move to target -->
<action id="1101" handler="ServitorStop" /> <!-- All Stop -->
<action id="1102" handler="UnsummonServitor" />
<action id="1103" handler="ServitorMode" option="1" /> <!-- All Passive mode -->
<action id="1104" handler="ServitorMode" option="2" /> <!-- All Defending mode -->
<action id="1106" handler="ServitorSkillUse" option="11278" /> <!-- Cute Bear - Bear Claw -->
<action id="1107" handler="ServitorSkillUse" option="11279" /> <!-- Cute Bear - Bear Tumbling -->
<action id="1108" handler="ServitorSkillUse" option="11280" /> <!-- Saber Tooth Cougar- Cougar Bite -->
<action id="1109" handler="ServitorSkillUse" option="11281" /> <!-- Saber Tooth Cougar - Cougar Pounce -->
<action id="1110" handler="ServitorSkillUse" option="11282" /> <!-- Grim Reaper - Reaper Touch -->
<action id="1111" handler="ServitorSkillUse" option="11283" /> <!-- Grim Reaper - Reaper Power -->
<action id="1113" handler="ServitorSkillUse" option="10051" /> <!-- Golden Lion - Lion Roar -->
<action id="1114" handler="ServitorSkillUse" option="10052" /> <!-- Golden Lion - Lion Claw -->
<action id="1115" handler="ServitorSkillUse" option="10053" /> <!-- Golden Lion - Lion Dash -->
<action id="1116" handler="ServitorSkillUse" option="10054" /> <!-- Golden Lion - Lion Flame -->
<action id="1117" handler="ServitorSkillUse" option="10794" /> <!-- Thunder Hawk - Thunder Flight -->
<action id="1118" handler="ServitorSkillUse" option="10795" /> <!-- Thunder Hawk - Thunder Purity -->
<action id="1120" handler="ServitorSkillUse" option="10797" /> <!-- Thunder Hawk - Thunder Feather Blast -->
<action id="1121" handler="ServitorSkillUse" option="10798" /> <!-- Thunder Hawk - Thunder Sharp Claw -->
<action id="1122" handler="ServitorSkillUse" option="11806" /> <!-- Tree of Life - Blessing of Tree -->
<action id="1123" handler="ServitorSkillUse" option="14767" /> <!-- Siege Golem - Siege Punch -->
<action id="1124" handler="ServitorSkillUse" option="11323" /> <!-- Wynn Kai the Cat - Feline Aggression -->
<action id="1125" handler="ServitorSkillUse" option="11324" /> <!-- Wynn Kai the Cat - Feline Stun -->
<action id="1126" handler="ServitorSkillUse" option="11325" /> <!-- Wynn Feline King - Feline Bite -->
<action id="1127" handler="ServitorSkillUse" option="11326" /> <!-- Wynn Feline King - Feline Pounce -->
<action id="1128" handler="ServitorSkillUse" option="11327" /> <!-- Wynn Feline Queen - Feline Touch -->
<action id="1129" handler="ServitorSkillUse" option="11328" /> <!-- Wynn Feline Queen - Feline Power -->
<action id="1130" handler="ServitorSkillUse" option="11332" /> <!-- Wynn Merrow - Unicorn's Aggression -->
<action id="1131" handler="ServitorSkillUse" option="11333" /> <!-- Wynn Merrow - Unicorn's Stun -->
<action id="1132" handler="ServitorSkillUse" option="11334" /> <!-- Wynn Magnus - Unicorn's Bite -->
<action id="1133" handler="ServitorSkillUse" option="11335" /> <!-- Wynn Magnus - Unicorn's Pounce -->
<action id="1134" handler="ServitorSkillUse" option="11336" /> <!-- Wynn Seraphim - Unicorn's Touch -->
<action id="1135" handler="ServitorSkillUse" option="11337" /> <!-- Wynn Seraphim - Unicorn's Power -->
<action id="1136" handler="ServitorSkillUse" option="11341" /> <!-- Wynn Nightshade - Phantom Aggression -->
<action id="1137" handler="ServitorSkillUse" option="11342" /> <!-- Wynn Nightshade - Phantom Stun -->
<action id="1138" handler="ServitorSkillUse" option="11343" /> <!-- Wynn Spectral Lord - Phantom Bite -->
<action id="1139" handler="ServitorSkillUse" option="11344" /> <!-- Wynn Spectral Lord - Phantom Pounce -->
<action id="1140" handler="ServitorSkillUse" option="11345" /> <!-- Wynn Soulless - Phantom Touch -->
<action id="1141" handler="ServitorSkillUse" option="11346" /> <!-- Wynn Soulless - Phantom Power -->
<action id="1142" handler="ServitorSkillUse" option="10087" /> <!-- Blood Panther - Panther Roar -->
<action id="1143" handler="ServitorSkillUse" option="10088" /> <!-- Blood Panther - Panther Rush -->
<action id="1144" handler="ServitorSkillUse" option="11375" /> <!-- Commando Cat - Commando Jumping Attack -->
<action id="1145" handler="ServitorSkillUse" option="11376" /> <!-- Commando Cat - Commando Double Slash -->
<action id="1146" handler="ServitorSkillUse" option="11378" /> <!-- Witch Cat - Elemental Slam -->
<action id="1147" handler="ServitorSkillUse" option="11377" /> <!-- Witch Cat - Witch Cat Power -->
<action id="1148" handler="ServitorSkillUse" option="11379" /> <!-- Unicorn Lancer - Lancer Rush -->
<action id="1149" handler="ServitorSkillUse" option="11380" /> <!-- Unicorn Lancer - Power Stamp -->
<action id="1150" handler="ServitorSkillUse" option="11382" /> <!-- Unicorn Cherub - Multiple Icicles -->
<action id="1151" handler="ServitorSkillUse" option="11381" /> <!-- Unicorn Cherub - Cherub Power -->
<action id="1152" handler="ServitorSkillUse" option="11383" /> <!-- Dark Crusader - Phantom Sword Attack -->
<action id="1153" handler="ServitorSkillUse" option="11384" /> <!-- Dark Crusader - Phantom Blow -->
<action id="1154" handler="ServitorSkillUse" option="11385" /> <!-- Banshee Queen - Phantom Spike -->
<action id="1155" handler="ServitorSkillUse" option="11386" /> <!-- Banshee Queen - Phantom Crash -->
<action id="5000" handler="PetSkillUse" option="23155" /> <!-- Baby Rudolph - Reindeer Scratch -->
<action id="5001" handler="PetSkillUse" option="23167" /> <!-- Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Rosy Seduction -->
<action id="5002" handler="PetSkillUse" option="23168" /> <!-- Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Critical Seduction -->
<action id="5003" handler="PetSkillUse" option="5749" /> <!-- Hyum, Lapham, Hyum, Lapham - Thunder Bolt -->
<action id="5004" handler="PetSkillUse" option="5750" /> <!-- Hyum, Lapham, Hyum, Lapham - Flash -->
<action id="5005" handler="PetSkillUse" option="5751" /> <!-- Hyum, Lapham, Hyum, Lapham - Lightning Wave -->
<action id="5006" handler="PetSkillUse" option="5771" /> <!-- Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum, Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Buff Control -->
<action id="5007" handler="PetSkillUse" option="6046" /> <!-- Deseloph, Lilias, Deseloph, Lilias - Piercing Attack -->
<action id="5008" handler="PetSkillUse" option="6047" /> <!-- Deseloph, Lilias, Deseloph, Lilias - Spin Attack -->
<action id="5009" handler="PetSkillUse" option="6048" /> <!-- Deseloph, Lilias, Deseloph, Lilias - Smash -->
<action id="5010" handler="PetSkillUse" option="6049" /> <!-- Deseloph, Lilias, Deseloph, Lilias - Ignite -->
<action id="5011" handler="PetSkillUse" option="6050" /> <!-- Rekang, Mafum, Rekang, Mafum - Power Smash -->
<action id="5012" handler="PetSkillUse" option="6051" /> <!-- Rekang, Mafum, Rekang, Mafum - Energy Burst -->
<action id="5013" handler="PetSkillUse" option="6052" /> <!-- Rekang, Mafum, Rekang, Mafum - Shockwave -->
<action id="5014" handler="PetSkillUse" option="6053" /> <!-- Rekang, Mafum, Rekang, Mafum - Ignite -->
<action id="5015" handler="PetSkillUse" option="6054" /> <!-- Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum, Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Switch Stance -->
<action id="0" handler="SitStand" /> <!-- Toggle Sit/Stand. (/sit, /stand) -->
<action id="1" handler="RunWalk" /> <!-- Toggle Walk/Run. (/walk, /run) -->
<action id="2" handler="None" /> <!-- Attacks selected target(s), or takes a general action if the target cannot be attacked. Hold down the Ctrl key and click to attack by force. (/attack, /attackforce) -->
<action id="3" handler="None" /> <!-- Request a trade from the selected target. (/trade) -->
<action id="4" handler="None" /> <!-- Select the nearest attackable target. (/targetnext) -->
<action id="5" handler="None" /> <!-- Pick up items that are scattered nearby. (/pickup) -->
<action id="6" handler="None" /> <!-- Change to the target of the currently selected player. (/assist) -->
<action id="7" handler="None" /> <!-- Invite the selected person to your party. (/invite) -->
<action id="8" handler="None" /> <!-- Leave the party. (/leave) -->
<action id="9" handler="None" /> <!-- If you are the leader of the party, dismiss selected members from your party. (/dismiss) -->
<action id="10" handler="PrivateStore" option="1" /> <!-- Sets up a private store to sell your items. (/vendor) -->
<action id="11" handler="None" /> <!-- Display the party matching window to search for parties or to add members to your party. (/partymatching) -->
<action id="12" handler="SocialAction" option="2" /> <!-- Emote: Greet others with a kind "hello." (/socialhello) -->
<action id="13" handler="SocialAction" option="3" /> <!-- Emote: Let everyone know that you or someone else is victorious! (/socialvictory) -->
<action id="14" handler="SocialAction" option="4" /> <!-- Emote: Rouse your allies and charge! (/socialcharge) -->
<action id="15" handler="PetHold" /> <!-- Have your pet follow you or stay and hold its ground. -->
<action id="16" handler="PetAttack" /> <!-- Attack target. -->
<action id="17" handler="PetStop" /> <!-- Stop current action. -->
<action id="18" handler="None" /> <!-- Pick up nearby items. -->
<action id="19" handler="UnsummonPet" /> <!-- Returns your pet back to its home. -->
<action id="20" handler="None" /> <!-- Use special skill. -->
<action id="21" handler="ServitorHold" /> <!-- Have your summons follow you or stay and hold its ground. -->
<action id="22" handler="ServitorAttack" /> <!-- Attack target. -->
<action id="23" handler="ServitorStop" /> <!-- Stop current action. -->
<action id="24" handler="SocialAction" option="6" /> <!-- Emote: Respond positively. (/socialyes) -->
<action id="25" handler="SocialAction" option="5" /> <!-- Emote: Respond negatively. (/socialno) -->
<action id="26" handler="SocialAction" option="7" /> <!-- Emote: Show your respect and bow. (/socialbow) -->
<action id="27" handler="None" /> <!-- Use special skill. -->
<action id="28" handler="PrivateStore" option="3" /> <!-- Sets up a private store to purchase items. (/buy) -->
<action id="29" handler="SocialAction" option="8" /> <!-- Emote: You have no idea what's going on. (/socialunaware) -->
<action id="30" handler="SocialAction" option="9" /> <!-- Emote: I'm waiting... (/socialwaiting) -->
<action id="31" handler="SocialAction" option="10" /> <!-- Emote: Have a good laugh. (/sociallaugh) -->
<action id="32" handler="ServitorSkillUse" option="4230" /> <!-- Toggle between Attack/Move modes. -->
<action id="33" handler="SocialAction" option="11" /> <!-- Emote: Applaud. (/socialapplause) -->
<action id="34" handler="SocialAction" option="12" /> <!-- Emote: Serve them up your best dance moves. (/socialdance) -->
<action id="35" handler="SocialAction" option="13" /> <!-- Emote: Show grief. (/socialsad) -->
<action id="36" handler="ServitorSkillUse" option="4259" /> <!-- Poison gas attack. -->
<action id="37" handler="PrivateStore" option="5" /> <!-- Set up a private workshop that creates items by using Dwarven recipes in exchange for a fee. (/dwarvenmanufacture) -->
<action id="38" handler="Ride" /> <!-- Toggle mount/dismount when near or on an NPC that can be ridden. (/mount, /dismount, /mountdismount) -->
<action id="39" handler="ServitorSkillUse" option="4138" /> <!-- Exploding corpse attack. -->
<action id="40" handler="None" /> <!-- Enhances a target's evaluation score. (/evaluate) -->
<action id="41" handler="ServitorSkillUse" option="4230" /> <!-- Attacks castle gates, walls, or headquarters by shooting a cannon. -->
<action id="42" handler="ServitorSkillUse" option="4378" /> <!-- Reflects damage back to an enemy. -->
<action id="43" handler="ServitorSkillUse" option="4137" /> <!-- Attacks an enemy by creating a whirling surge of water. -->
<action id="44" handler="ServitorSkillUse" option="4139" /> <!-- Attacks an enemy with a powerful explosion. -->
<action id="45" handler="ServitorSkillUse" option="4025" /> <!-- Restores the summoner's MP. -->
<action id="46" handler="ServitorSkillUse" option="4261" /> <!-- Attacks an enemy by summoning up a devastating storm. -->
<action id="47" handler="ServitorSkillUse" option="4260" /> <!-- Damages an enemy and heals the servitor at the same time. -->
<action id="48" handler="ServitorSkillUse" option="4068" /> <!-- Attacks the enemy by shooting a cannon. -->
<action id="49" handler="ServitorSkillUse" option="4032" /> <!-- Attack with a fit of rage. -->
<action id="50" handler="None" /> <!-- The selected party member will become the new party leader. (/changepartyleader) -->
<action id="51" handler="None" /> <!-- Creates an item using a common recipe in exchange for a fee. (/generalmanufacture) -->
<action id="52" handler="UnsummonServitor" /> <!-- Removes the bonds from the summons and releases it. -->
<action id="53" handler="ServitorMove" /> <!-- Move to the target. -->
<action id="54" handler="PetMove" /> <!-- Move to the target. -->
<action id="55" handler="None" /> <!-- Toggle recording and stop recording of replay files. (/start_replayrecording, /stop_replayrecording, /startstop_replayrecording) -->
<action id="56" handler="None" /> <!-- Invite the selected target to a command channel. (/channelinvite) -->
<action id="57" handler="None" /> <!-- Highlights private store and private workshop messages that contain the search word. (/findprivatestore) -->
<action id="58" handler="None" /> <!-- Challenge another player to a duel. (/duel) -->
<action id="59" handler="None" /> <!-- Withdraw from a duel. A withdrawal is treated as a defeat. (/withdraw) -->
<action id="60" handler="None" /> <!-- Challenge another party to a duel. Note : Cannot teleport to the Coliseum when in an instanced zone. (/partyduel) -->
<action id="61" handler="PrivateStore" option="8" /> <!-- Open a personal store for package sale. (/packagesale) -->
<action id="62" handler="SocialAction" option="14" /> <!-- Charm Pose (Command: /charm) -->
<action id="63" handler="None" /> <!-- Begins a fun and easy mini-game. (command: /minigame) -->
<action id="64" handler="TeleportBookmark" /> <!-- Displays My Teleports window you can use to save and manage my teleport locations (command: /myteleport). -->
<action id="65" handler="BotReport" /> <!-- Reports the targeted player as a suspected bot. -->
<action id="66" handler="SocialAction" option="15" /> <!-- Allows character to strike shy pose. (command: /shyness) -->
<action id="67" handler="AirshipAction" option="1" /> <!-- Allows you to control the Airship. -->
<action id="68" handler="AirshipAction" option="2" /> <!-- Relinquishes control of the Airship. -->
<action id="69" handler="AirshipAction" option="3" /> <!-- Choose from pre-designated locations. -->
<action id="70" handler="AirshipAction" option="4" /> <!-- Disembarks from the Airship. -->
<action id="71" handler="SocialAction" option="16" /> <!-- Exchange bows with another person. (command: /two-personbow) -->
<action id="72" handler="SocialAction" option="17" /> <!-- High Five another person. (command: /hi-five) -->
<action id="73" handler="SocialAction" option="18" /> <!-- Dance with another player. (command: /coupledance) -->
<action id="74" handler="None" /> <!-- It turns on or off the entire status information gauge above the player's head. (Commands: /statusbaroff, /statusbaron, /statusbaronoff) -->
<action id="76" handler="None" /> <!-- Invite the selected target as friends. (Commands: /friendinvite, /addfriend, /registerfriend) -->
<action id="77" handler="None" /> <!-- Start or end recording videos. (Commands: /startrecording, /stoprecording, /startstoprecording) -->
<action id="78" handler="TacticalSignUse" option="1" /> <!-- Use Token 1 on the target. It is only available with party status. (Command: /usetoken1) -->
<action id="79" handler="TacticalSignUse" option="2" /> <!-- Use Token 2 on the target. It is only available with party status. (Command: /usetoken2) -->
<action id="80" handler="TacticalSignUse" option="3" /> <!-- Use Token 3 on the target. It is only available with party status. (Command: /usetoken3) -->
<action id="81" handler="TacticalSignUse" option="4" /> <!-- Use Token 4 on the target. It is only available with party status. (Command: /usetoken4) -->
<action id="82" handler="TacticalSignTarget" option="1" /> <!-- Make a target of an object that was applied with the token 1. It is only available with party status. (Command: /targettoken1) -->
<action id="83" handler="TacticalSignTarget" option="2" /> <!-- Make a target of an object that was applied with the token 2. It is only available with party status. (Command: /targettoken2) -->
<action id="84" handler="TacticalSignTarget" option="3" /> <!-- Make a target of an object that was applied with the token 3. It is only available with party status. (Command: /targettoken3) -->
<action id="85" handler="TacticalSignTarget" option="4" /> <!-- Make a target of an object that was applied with the token 4. It is only available with party status. (Command: /targettoken4) -->
<action id="87" handler="SocialAction" option="28" /> <!-- Gesture of Proposal (Command: /Propose) -->
<action id="88" handler="SocialAction" option="29" /> <!-- Gesture of Provocation (Command: /Provoke) -->
<action id="89" handler="SocialAction" option="30" /> <!-- Show Off (Command: /showoff) -->
<action id="90" handler="InstanceZoneInfo" /> <!-- Display list of usage times for instanced zones. (Command: /instancedzone) -->
<action id="1000" handler="ServitorSkillUse" option="4079" /> <!-- Attacks castle gates, walls, or headquarters with a powerful strike. -->
<action id="1001" handler="None" /> <!-- A reckless yet powerful attack that must be used with extreme caution. -->
<action id="1002" handler="PetSkillUse" option="4123" /> <!-- Incites those around the summon to attack you. -->
<action id="1003" handler="PetSkillUse" option="4710" /> <!-- A surprise attack that inflicts damage and stuns the opponent. -->
<action id="1004" handler="PetSkillUse" option="4711" /> <!-- Instantly increases P. Def. and M. Def. significantly. Character is immovable while this skill is in effect. -->
<action id="1005" handler="PetSkillUse" option="4712" /> <!-- A magical attack. -->
<action id="1006" handler="PetSkillUse" option="4713" /> <!-- Recovers the pet's HP. -->
<action id="1007" handler="ServitorSkillUse" option="4699" /> <!-- Temporarily increases your party's chance to land a critical attack and also increases the power of the attack if successful. -->
<action id="1008" handler="ServitorSkillUse" option="4700" /> <!-- Temporarily increases your party's P. Atk and accuracy. -->
<action id="1009" handler="ServitorSkillUse" option="4701" /> <!-- Has a chance to remove curses from party members. -->
<action id="1010" handler="ServitorSkillUse" option="4702" /> <!-- Temporarily increases your party's MP regeneration. -->
<action id="1011" handler="ServitorSkillUse" option="4703" /> <!-- Temporarily shortens your party's spell re-use timer. -->
<action id="1012" handler="ServitorSkillUse" option="4704" /> <!-- Remove a curse from your party. -->
<action id="1013" handler="ServitorSkillUse" option="4705" /> <!-- Provokes an opponent to attack and strikes them with a curse that decreases their P. Def and M. Def. -->
<action id="1014" handler="ServitorSkillUse" option="4706" /> <!-- Provokes multiple enemies around the caster to attack and strikes them with a curse that decreases their P. Def and M. Def. -->
<action id="1015" handler="ServitorSkillUse" option="4707" /> <!-- Sacrifice HP in order to regenerate the HP of a selected target. -->
<action id="1016" handler="ServitorSkillUse" option="4709" /> <!-- Attempt a powerful, critical attack on an opponent. -->
<action id="1017" handler="ServitorSkillUse" option="4708" /> <!-- A stunning blow that inflicts damage and instantly throws an enemy into a state of stun. -->
<!-- TODO: Find skill ids. -->
<action id="1018" handler="ServitorSkillUse" option="0" /> <!-- Inflict a deadly curse on an enemy that absorbs their HP. -->
<action id="1019" handler="ServitorSkillUse" option="0" /> <!-- Skill #2 that is used by Kat the Cat -->
<action id="1020" handler="ServitorSkillUse" option="0" /> <!-- Skill #2 that is used by Mew the Cat -->
<action id="1021" handler="ServitorSkillUse" option="0" /> <!-- Skill #2 that is used by Kai the Cat -->
<action id="1022" handler="ServitorSkillUse" option="0" /> <!-- Skill #2 that is used by Boxer the Unicorn -->
<action id="1023" handler="ServitorSkillUse" option="0" /> <!-- Skill #2 that is used by Mirage the Unicorn -->
<action id="1024" handler="ServitorSkillUse" option="0" /> <!-- Skill #2 that is used by Merrow the Unicorn -->
<action id="1025" handler="ServitorSkillUse" option="0" /> <!-- Skill #2 that is used by Shadow -->
<action id="1026" handler="ServitorSkillUse" option="0" /> <!-- Skill #1 that is used by Shadow -->
<action id="1027" handler="ServitorSkillUse" option="0" /> <!-- Skill #2 that is used by Silhouette -->
<action id="1028" handler="ServitorSkillUse" option="0" /> <!-- Skill #1 that is used by reanimated man -->
<action id="1029" handler="ServitorSkillUse" option="0" /> <!-- Skill #2 that is used by reanimated man -->
<action id="1030" handler="ServitorSkillUse" option="0" /> <!-- Skill #2 that is used by corrupted man -->
<action id="1031" handler="ServitorSkillUse" option="5135" /> <!-- Feline King: A powerful slashing attack. Over-hit is possible. -->
<action id="1032" handler="ServitorSkillUse" option="5136" /> <!-- Feline King: Slashes at surrounding enemies while spinning in the air. Over-hit is possible. -->
<action id="1033" handler="ServitorSkillUse" option="5137" /> <!-- Feline King: Immobilizes all nearby enemies. -->
<action id="1034" handler="ServitorSkillUse" option="5138" /> <!-- Magnus the Unicorn: Powerful rear kicks that stun and damage an enemy. Over-hit is possible. -->
<action id="1035" handler="ServitorSkillUse" option="5139" /> <!-- Magnus the Unicorn: Pounds multiple enemies with a tremendous onrush of water. -->
<action id="1036" handler="ServitorSkillUse" option="5142" /> <!-- Spectral Lord: Detonates a corpse, inflicting damage to nearby enemies. -->
<action id="1037" handler="ServitorSkillUse" option="5141" /> <!-- Spectral Lord: Blades attached to each arm slash out in a devastating attack. Over-hit is possible. -->
<action id="1038" handler="ServitorSkillUse" option="5140" /> <!-- Spectral Lord: Curses nearby enemies, poisoning them and reducing their Atk. Spd. -->
<action id="1039" handler="ServitorSkillUse" option="5110" /> <!-- Swoop Cannon: Fires a projectile a short distance. Consumes 4 Flash Gunpowder. -->
<action id="1040" handler="ServitorSkillUse" option="5111" /> <!-- Swoop Cannon: Fires a projectile a long distance. Consumes 5 Flash Gunpowder. -->
<action id="1041" handler="PetSkillUse" option="5442" /> <!-- Viciously bite an enemy. -->
<action id="1042" handler="PetSkillUse" option="5444" /> <!-- Scratch an enemy with both paws. Causes bleeding. -->
<action id="1043" handler="PetSkillUse" option="5443" /> <!-- Dominate nearby enemies with a mighty roar. -->
<action id="1044" handler="PetSkillUse" option="5445" /> <!-- Awaken hidden powers. -->
<action id="1045" handler="PetSkillUse" option="5584" /> <!-- Decrease a nearby enemy's P. Atk./M. Atk. with a wolf cry. -->
<action id="1046" handler="PetSkillUse" option="5585" /> <!-- Decrease a nearby enemy's attack speed/magic speed with a strider roar. -->
<action id="1047" handler="ServitorSkillUse" option="5580" /> <!-- Viciously bite an enemy. -->
<action id="1048" handler="ServitorSkillUse" option="5581" /> <!-- Cause both damage and shock at the same time. Instantly stuns an enemy. -->
<action id="1049" handler="ServitorSkillUse" option="5582" /> <!-- Breath fire in front of you. -->
<action id="1050" handler="ServitorSkillUse" option="5583" /> <!-- Dominate nearby enemies with a mighty roar. -->
<action id="1051" handler="ServitorSkillUse" option="5638" /> <!-- Increases maximum HP temporarily. -->
<action id="1052" handler="ServitorSkillUse" option="5639" /> <!-- Increases maximum MP temporarily. -->
<action id="1053" handler="ServitorSkillUse" option="5640" /> <!-- Increases Atk. Spd. temporarily. -->
<action id="1054" handler="ServitorSkillUse" option="5643" /> <!-- Increases Casting Spd. temporarily. -->
<action id="1055" handler="ServitorSkillUse" option="5647" /> <!-- Temporarily decreases the target's MP consumption of skills. Consumes Spirit Ore. -->
<action id="1056" handler="ServitorSkillUse" option="5648" /> <!-- Increases M. Atk. power temporarily. -->
<action id="1057" handler="ServitorSkillUse" option="5646" /> <!-- Temporarily increases the critical rate of damage attack magic. -->
<action id="1058" handler="ServitorSkillUse" option="5652" /> <!-- Temporarily increases the critical attack power. -->
<action id="1059" handler="ServitorSkillUse" option="5653" /> <!-- Temporarily increases the probability of critical attack. -->
<action id="1060" handler="ServitorSkillUse" option="5654" /> <!-- Temporarily increases Accuracy. -->
<action id="1061" handler="PetSkillUse" option="5745" /> <!-- Awakens a hidden ability to inflict a powerful attack on the enemy. Requires application of the Awakening skill. -->
<action id="1062" handler="PetSkillUse" option="5746" /> <!-- Rapidly attacks the enemy twice. -->
<action id="1063" handler="PetSkillUse" option="5747" /> <!-- Inflicts shock and damage to the enemy at the same time with a powerful spin attack. -->
<action id="1064" handler="PetSkillUse" option="5748" /> <!-- Attacks nearby enemies with a doll heap attack. -->
<action id="1065" handler="PetSkillUse" option="5753" /> <!-- Awakens a hidden ability. -->
<action id="1066" handler="PetSkillUse" option="5749" /> <!-- Attacks the enemy with the power of thunder. -->
<action id="1067" handler="PetSkillUse" option="5750" /> <!-- Inflicts a swift magic attack on nearby enemies when hit. -->
<action id="1068" handler="PetSkillUse" option="5751" /> <!-- Attacks nearby enemies with the power of lightning. -->
<action id="1069" handler="PetSkillUse" option="5752" /> <!-- Awakens a hidden ability to inflict a powerful attack on the enemy. Requires application of the Awakening skill. -->
<action id="1070" handler="PetSkillUse" option="5771" /> <!-- Control put in place to prevent the use of a buff upon the master. 5-minute duration. -->
<action id="1071" handler="ServitorSkillUse" option="5761" /> <!-- Powerfully attacks the target. -->
<action id="1072" handler="PetSkillUse" option="6046" /> <!-- A powerful attack that pierces through a target. -->
<action id="1073" handler="PetSkillUse" option="6047" /> <!-- Attacks nearby enemies by spinning your own body like a whirlwind. -->
<action id="1074" handler="PetSkillUse" option="6048" /> <!-- Attacks a front-line enemy with a powerful lance thrust. -->
<action id="1075" handler="PetSkillUse" option="6049" /> <!-- Shouts a victory cry that increases your abilities. -->
<action id="1076" handler="PetSkillUse" option="6050" /> <!-- Inflicts a powerful attack on the target. -->
<action id="1077" handler="PetSkillUse" option="6051" /> <!-- Gathers energy into your body, then releases it in a destructive blast. -->
<action id="1078" handler="PetSkillUse" option="6052" /> <!-- Hits enemies with a powerful wave of force. -->
<action id="1079" handler="PetSkillUse" option="6053" /> <!-- Emits a loud roar that amplifies your abilities. -->
<action id="1080" handler="ServitorSkillUse" option="6041" /> <!-- Charges toward the enemy and inflicts damage. -->
<action id="1081" handler="ServitorSkillUse" option="6042" /> <!-- Cancels the target's de-buff. -->
<action id="1082" handler="ServitorSkillUse" option="6043" /> <!-- Emits a spread of ring-shaped flames. -->
<action id="1083" handler="ServitorSkillUse" option="6044" /> <!-- Attacks the enemy with a powerful flaming beak. -->
<action id="1084" handler="PetSkillUse" option="6054" /> <!-- Toggles you between Attack and Support modes. -->
<action id="1086" handler="ServitorSkillUse" option="6094" /> <!-- Cancels more than one of the enemy's buffs. -->
<action id="1087" handler="ServitorSkillUse" option="6095" /> <!-- Decreases the enemy's Dark attribute by 25. -->
<action id="1088" handler="ServitorSkillUse" option="6096" /> <!-- Aims at the enemy's vital spot. -->
<action id="1089" handler="PetSkillUse" option="6199" /> <!-- Strike multiple enemies at the front with the tail. -->
<action id="1090" handler="PetSkillUse" option="6205" /> <!-- Bites the enemies at the front. -->
<action id="1091" handler="PetSkillUse" option="6206" /> <!-- Causes nearby enemies to flee in fear. -->
<action id="1092" handler="PetSkillUse" option="6207" /> <!-- Increases your speed. -->
<action id="1093" handler="PetSkillUse" option="6618" /> <!-- Attacks the target with a chance to decrease target's speed. -->
<action id="1094" handler="PetSkillUse" option="6681" /> <!-- Greatly increases its master's speed. -->
<action id="1095" handler="PetSkillUse" option="6619" /> <!-- Attacks the target with a chance to decrease target's speed. -->
<action id="1096" handler="PetSkillUse" option="6682" /> <!-- Increases the speed of its master and their party. -->
<action id="1097" handler="PetSkillUse" option="6683" /> <!-- Teleports its master to the Seed of Annihilation. -->
<action id="1098" handler="PetSkillUse" option="6684" /> <!-- Teleports its master and their party to the Seed of Annihilation. -->
<action id="1099" handler="ServitorAttack" /> <!-- Attack the target. -->
<action id="1100" handler="ServitorMove" /> <!-- Move to a designated location. -->
<action id="1101" handler="ServitorStop" /> <!-- Stop current action. -->
<action id="1102" handler="UnsummonServitor" /> <!-- Make the servitor disappear by cancelling the summoning. -->
<action id="1103" handler="ServitorMode" option="1" /> <!-- Do not counter-attack. -->
<action id="1104" handler="ServitorMode" option="2" /> <!-- Counter-attack when the master or itself is attacked. -->
<action id="1106" handler="ServitorSkillUse" option="11278" /> <!-- Damages and provokes the target. -->
<action id="1107" handler="ServitorSkillUse" option="11279" /> <!-- Roll over and deliver a shock to the ground stunning nearby targets. -->
<action id="1108" handler="ServitorSkillUse" option="11280" /> <!-- Bites the target to inflict damage. -->
<action id="1109" handler="ServitorSkillUse" option="11281" /> <!-- Pounces on the target to inflict damage and decrease their Speed by 100. -->
<action id="1110" handler="ServitorSkillUse" option="11282" /> <!-- Damages the target and absorbs some of its HP. -->
<action id="1111" handler="ServitorSkillUse" option="11283" /> <!-- Creates a space of death near the enemy to inflict damage. -->
<action id="1113" handler="ServitorSkillUse" option="10051" /> <!-- Attack nearby enemies and block their physical skills. -->
<action id="1114" handler="ServitorSkillUse" option="10052" /> <!-- Flourishes claws and frontally attacks enemies. -->
<action id="1115" handler="ServitorSkillUse" option="10053" /> <!-- Dashes toward enemies to inflict damage and Stun them. -->
<action id="1116" handler="ServitorSkillUse" option="10054" /> <!-- Inflicts damage onto the enemies with a flame. -->
<action id="1117" handler="ServitorSkillUse" option="10794" /> <!-- Flies straight into the enemy. -->
<action id="1118" handler="ServitorSkillUse" option="10795" /> <!-- Purifies the master. -->
<action id="1120" handler="ServitorSkillUse" option="10797" /> <!-- Attack the enemy by darting a feather. -->
<action id="1121" handler="ServitorSkillUse" option="10798" /> <!-- Hurt the enemy by attacking them with sharp claws. -->
<action id="1122" handler="ServitorSkillUse" option="11806" /> <!-- Recover the targets near the tree and clear any debuff. -->
<action id="1123" handler="ServitorSkillUse" option="14767" /> <!-- Attacks nearby targets with a powerful punch. -->
<action id="1124" handler="ServitorSkillUse" option="11323" /> <!-- Provokes nearby enemies. -->
<action id="1125" handler="ServitorSkillUse" option="11324" /> <!-- Temporarily Stuns nearby enemies. -->
<action id="1126" handler="ServitorSkillUse" option="11325" /> <!-- Bites the enemy. -->
<action id="1127" handler="ServitorSkillUse" option="11326" /> <!-- Pounces on the target to inflict damage and decrease their Speed by 100. -->
<action id="1128" handler="ServitorSkillUse" option="11327" /> <!-- Attacks the enemy with the touch of death. -->
<action id="1129" handler="ServitorSkillUse" option="11328" /> <!-- Creates a space of death near the enemy to inflict damage. -->
<action id="1130" handler="ServitorSkillUse" option="11332" /> <!-- Provokes nearby enemies. -->
<action id="1131" handler="ServitorSkillUse" option="11333" /> <!-- Temporarily Stuns nearby enemies. -->
<action id="1132" handler="ServitorSkillUse" option="11334" /> <!-- Bites the enemy. -->
<action id="1133" handler="ServitorSkillUse" option="11335" /> <!-- Pounces on the target to inflict damage and decrease their Speed by 100. -->
<action id="1134" handler="ServitorSkillUse" option="11336" /> <!-- Attacks the enemy with the touch of death. -->
<action id="1135" handler="ServitorSkillUse" option="11337" /> <!-- Creates a space of death near the enemy to inflict damage. -->
<action id="1136" handler="ServitorSkillUse" option="11341" /> <!-- Provokes nearby enemies. -->
<action id="1137" handler="ServitorSkillUse" option="11342" /> <!-- Temporarily Stuns nearby enemies. -->
<action id="1138" handler="ServitorSkillUse" option="11343" /> <!-- Bites the enemy. -->
<action id="1139" handler="ServitorSkillUse" option="11344" /> <!-- Pounces on the target to inflict damage and decrease their Speed by 100. -->
<action id="1140" handler="ServitorSkillUse" option="11345" /> <!-- Attacks the enemy with the touch of death. -->
<action id="1141" handler="ServitorSkillUse" option="11346" /> <!-- Creates a space of death near the enemy to inflict damage. -->
<action id="1142" handler="None" /> <!-- Attacks nearby enemies and blocks their P. Skills. -->
<action id="1143" handler="None" /> <!-- Rushes to the enemy to inflict damage and Stun. -->
<action id="1144" handler="ServitorSkillUse" option="11375" /> <!-- Pounces on the enemy to inflict damage and decreases their Speed by 100. -->
<action id="1145" handler="ServitorSkillUse" option="11376" /> <!-- Deals damage to the target and knocks down for 3 seconds. -->
<action id="1146" handler="ServitorSkillUse" option="11378" /> <!-- Pushes the target and those around while inflicting damage. -->
<action id="1147" handler="ServitorSkillUse" option="11377" /> <!-- Creates a space of death near the enemy to inflict damage. -->
<action id="1148" handler="ServitorSkillUse" option="11379" /> <!-- Rushes to the enemy to inflict damage and Stun for 5 seconds. -->
<action id="1149" handler="ServitorSkillUse" option="11380" /> <!-- Deals damage to enemies around and pushes them back. -->
<action id="1150" handler="ServitorSkillUse" option="11382" /> <!-- Deals damage to the target and those around, and decreases their Speed for 5 seconds. -->
<action id="1151" handler="ServitorSkillUse" option="11381" /> <!-- Deals damage to the target and those around. -->
<action id="1152" handler="ServitorSkillUse" option="11383" /> <!-- Launches a powerful slashing attack. -->
<action id="1153" handler="ServitorSkillUse" option="11384" /> <!-- Aims at the enemy's vital spot. -->
<action id="1154" handler="ServitorSkillUse" option="11385" /> <!-- Aims at the enemy's vital spot from long range. -->
<action id="1155" handler="ServitorSkillUse" option="11386" /> <!-- Deals damage to the target. -->
<action id="5000" handler="PetSkillUse" option="23155" /> <!-- Can express affection to Rudolph. Affection Level rises by 25%. Warning: Can be used only when a Rudolph requests expression of affection, and cannot be used while transformed! -->
<action id="5001" handler="PetSkillUse" option="23167" /> <!-- Increases Max HP by 20%, Max MP by 20%, and the Speed by 20% for 5 minutes. Increases the Debuff Resistance by 10%. Reuse delay 10 minutes. Consumes 3 Rose Essence(s) during skill use. Doesn't overlap with other buffs except Critical Seduction. -->
<action id="5002" handler="PetSkillUse" option="23168" /> <!-- For 30 minutes, increases party members' Max HP by 30%, Max MP by 30%, Max CP by 30%, P. Def. by 30%, magic M. Def. by 30%, Speed by 20, P. Atk. by 10%, and magic M. Atk. by 20%. Decreases MP consumption for skill use by 15%. Reuse delay 5 minutes. Consumes 10 Rose Essence(s) during skill use. -->
<action id="5003" handler="PetSkillUse" option="5749" /> <!-- Attacks the enemy with the power of lightning. -->
<action id="5004" handler="PetSkillUse" option="5750" /> <!-- Inflicts a swift magic attack upon contacted enemies nearby. -->
<action id="5005" handler="PetSkillUse" option="5751" /> <!-- Attacks nearby enemies with the power of lightning. -->
<action id="5006" handler="PetSkillUse" option="5771" /> <!-- Restricts to prevent the use of a buff upon the master. 5 minute duration. -->
<action id="5007" handler="PetSkillUse" option="6046" /> <!-- Inflicts a powerful attack that seems to pierce through the target. -->
<action id="5008" handler="PetSkillUse" option="6047" /> <!-- Attacks nearby enemies. -->
<action id="5009" handler="PetSkillUse" option="6048" /> <!-- Impales an enemy with a sword. -->
<action id="5010" handler="PetSkillUse" option="6049" /> <!-- Raises one's own abilities. -->
<action id="5011" handler="PetSkillUse" option="6050" /> <!-- Inflicts a powerful attack on the target. -->
<action id="5012" handler="PetSkillUse" option="6051" /> <!-- Gathered energy within ones self can be focused and used to attack an enemy. -->
<action id="5013" handler="PetSkillUse" option="6052" /> <!-- Fires a shock wave to attack enemies at the front. -->
<action id="5014" handler="PetSkillUse" option="6053" /> <!-- Amplifies one's own abilities. -->
<action id="5015" handler="PetSkillUse" option="6054" /> <!-- Switches between attack mode and support mode. -->
<action id="5016" handler="PetSkillUse" option="23318" /> <!-- Instantly restores the master's HP by 10%. Increases the master's Debuff Resistance by 80%, Buff-canceling Attack Resistance by 40%, Speed by 10, P. Def. by 20%, and M. Def. by 20%, and decreases MP consumption for all skills by 50% for 1 minute. -->
</list>

View File

@@ -11258,6 +11258,176 @@
<openStatus default="open" />
</door>
<!-- 21_16 FIXME: Rune clanhall doors cannot be found in client. -->
<door id="21160001" name="rune_castle_agit_002_001">
<nodes nodeZ="872">
<node x="37679" y="-50432" />
<node x="37726" y="-50433" />
<node x="37726" y="-50423" />
<node x="37678" y="-50424" />
</nodes>
<location x="37680" y="-50428" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160002" name="rune_castle_agit_002_002">
<nodes nodeZ="872">
<node x="37724" y="-50432" />
<node x="37771" y="-50432" />
<node x="37771" y="-50423" />
<node x="37723" y="-50424" />
</nodes>
<location x="37770" y="-50428" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160003" name="rune_castle_agit_003_001">
<nodes nodeZ="872">
<node x="38527" y="-50151" />
<node x="38570" y="-50131" />
<node x="38566" y="-50122" />
<node x="38524" y="-50144" />
</nodes>
<location x="38527" y="-50147" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160004" name="rune_castle_agit_003_002">
<nodes nodeZ="872">
<node x="38569" y="-50132" />
<node x="38610" y="-50111" />
<node x="38606" y="-50103" />
<node x="38564" y="-50124" />
</nodes>
<location x="38607" y="-50108" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160005" name="rune_castle_agit_004_001">
<nodes nodeZ="872">
<node x="39122" y="-49542" />
<node x="39145" y="-49501" />
<node x="39137" y="-49498" />
<node x="39115" y="-49539" />
</nodes>
<location x="39119" y="-49539" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160006" name="rune_castle_agit_004_002">
<nodes nodeZ="872">
<node x="39145" y="-49503" />
<node x="39167" y="-49462" />
<node x="39160" y="-49459" />
<node x="39136" y="-49498" />
</nodes>
<location x="39163" y="-49461" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160007" name="rune_castle_agit_001_001">
<nodes nodeZ="870">
<node x="39341" y="-48291" />
<node x="39341" y="-48245" />
<node x="39335" y="-48245" />
<node x="39334" y="-48290" />
</nodes>
<location x="39338" y="-48290" z="870" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160008" name="rune_castle_agit_001_002">
<nodes nodeZ="870">
<node x="39341" y="-48246" />
<node x="39342" y="-48199" />
<node x="39334" y="-48199" />
<node x="39334" y="-48246" />
</nodes>
<location x="39338" y="-48200" z="870" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160009" name="rune_castle_agit_005_001">
<nodes nodeZ="872">
<node x="39176" y="-47024" />
<node x="39155" y="-46982" />
<node x="39147" y="-46986" />
<node x="39169" y="-47026" />
</nodes>
<location x="39172" y="-47024" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160010" name="rune_castle_agit_005_002">
<nodes nodeZ="872">
<node x="39154" y="-46982" />
<node x="39133" y="-46942" />
<node x="39127" y="-46945" />
<node x="39148" y="-46986" />
</nodes>
<location x="39130" y="-46944" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160011" name="rune_castle_agit_006_001">
<nodes nodeZ="872">
<node x="38626" y="-46372" />
<node x="38586" y="-46350" />
<node x="38581" y="-46358" />
<node x="38623" y="-46379" />
</nodes>
<location x="38624" y="-46375" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160012" name="rune_castle_agit_006_002">
<nodes nodeZ="872">
<node x="38587" y="-46350" />
<node x="38545" y="-46330" />
<node x="38542" y="-46336" />
<node x="38583" y="-46358" />
</nodes>
<location x="38544" y="-46333" z="872" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160013" name="rune_castle_agit_007_001">
<nodes nodeZ="873">
<node x="37787" y="-46044" />
<node x="37741" y="-46044" />
<node x="37741" y="-46051" />
<node x="37787" y="-46050" />
</nodes>
<location x="37787" y="-46047" z="873" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<door id="21160014" name="rune_castle_agit_007_002">
<nodes nodeZ="873">
<node x="37743" y="-46043" />
<node x="37697" y="-46045" />
<node x="37697" y="-46051" />
<node x="37742" y="-46051" />
</nodes>
<location x="37697" y="-46048" z="873" height="450" />
<stats basePDef="644" baseMDef="518" baseHpMax="316500" />
<status showHp="false" />
<openStatus openMethod="BY_CLICK" default="close" />
</door>
<!-- 21_17 -->
<door id="21170001" name="Rune_bodeful_fortress_s.Rune_bf_azit_gate_door">
<nodes nodeZ="544">

View File

@@ -38,6 +38,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.Door;
import org.l2jmobius.gameserver.model.events.EventType;
import org.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
import org.l2jmobius.gameserver.model.events.impl.creature.OnCreatureDeath;
@@ -252,6 +253,8 @@ public class TvT extends Event
final InstanceManager manager = InstanceManager.getInstance();
final InstanceTemplate template = manager.getInstanceTemplate(INSTANCE_ID);
PVP_WORLD = manager.createInstance(template, null);
// Make sure doors are closed.
PVP_WORLD.getDoors().forEach(Door::closeMe);
// Randomize player list and separate teams.
final List<Player> playerList = new ArrayList<>(PLAYER_LIST.size());
playerList.addAll(PLAYER_LIST);

View File

@@ -41,6 +41,8 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("AdditionalPotionHp", AdditionalPotionHp::new);
EffectHandler.getInstance().registerHandler("AdditionalPotionMp", AdditionalPotionMp::new);
EffectHandler.getInstance().registerHandler("AddPcCafePoints", AddPcCafePoints::new);
EffectHandler.getInstance().registerHandler("AddMaxPhysicalCriticalRate", AddMaxPhysicalCriticalRate::new);
EffectHandler.getInstance().registerHandler("AddMaxMagicCriticalRate", AddMaxMagicCriticalRate::new);
EffectHandler.getInstance().registerHandler("AddSkillBySkill", AddSkillBySkill::new);
EffectHandler.getInstance().registerHandler("AddTeleportBookmarkSlot", AddTeleportBookmarkSlot::new);
EffectHandler.getInstance().registerHandler("AirBind", AirBind::new);
@@ -225,7 +227,6 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("MAtk", MAtk::new);
EffectHandler.getInstance().registerHandler("MaxCp", MaxCp::new);
EffectHandler.getInstance().registerHandler("MaxHp", MaxHp::new);
EffectHandler.getInstance().registerHandler("MaxMagicCriticalRate", MaxMagicCriticalRate::new);
EffectHandler.getInstance().registerHandler("MaxMp", MaxMp::new);
EffectHandler.getInstance().registerHandler("ModifyVital", ModifyVital::new);
EffectHandler.getInstance().registerHandler("Mp", Mp::new);

View File

@@ -1,31 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author Mobius
*/
public class MaxMagicCriticalRate extends AbstractStatEffect
{
public MaxMagicCriticalRate(StatSet params)
{
super(params, Stat.MAX_MAGIC_CRITICAL_RATE);
}
}
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author fruit
*/
public class AddMaxMagicCriticalRate extends AbstractStatEffect
{
public AddMaxMagicCriticalRate(StatSet params)
{
super(params, Stat.ADD_MAX_MAGIC_CRITICAL_RATE);
}
}

View File

@@ -0,0 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author fruit
*/
public class AddMaxPhysicalCriticalRate extends AbstractStatEffect
{
public AddMaxPhysicalCriticalRate(StatSet params)
{
super(params, Stat.ADD_MAX_PHYSICAL_CRITICAL_RATE);
}
}

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.data.xml.SkillData;
import org.l2jmobius.gameserver.model.StatSet;
@@ -26,6 +27,7 @@ import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skill.BuffInfo;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
/**
* Call Skill effect implementation.
@@ -58,7 +60,7 @@ public class CallSkill extends AbstractEffect
return;
}
Skill triggerSkill = null;
final Skill triggerSkill;
if (_skillLevelScaleTo <= 0)
{
// Mobius: Use 0 to trigger max effector learned skill level.
@@ -72,6 +74,7 @@ public class CallSkill extends AbstractEffect
else
{
LOGGER.warning("Player " + effector + " called unknown skill " + _skill + " triggered by " + skill + " CallSkill.");
return;
}
}
else
@@ -100,7 +103,21 @@ public class CallSkill extends AbstractEffect
return;
}
SkillCaster.triggerCast(effector, effected, triggerSkill);
final int hitTime = triggerSkill.getHitTime();
if (hitTime > 0)
{
if (effector.isSkillDisabled(triggerSkill))
{
return;
}
effector.broadcastPacket(new MagicSkillUse(effector, effected, triggerSkill.getDisplayId(), triggerSkill.getLevel(), hitTime, 0));
ThreadPool.schedule(() -> SkillCaster.triggerCast(effector, effected, triggerSkill), hitTime);
}
else
{
SkillCaster.triggerCast(effector, effected, triggerSkill);
}
}
else
{

View File

@@ -182,6 +182,11 @@ public class TriggerSkillByAttack extends AbstractEffect
else
{
triggerSkill = SkillData.getInstance().getSkill(_skill.getSkillId(), Math.min(_skillLevelScaleTo, buffInfo.getSkill().getLevel() + 1));
if (event.getAttacker().isSkillDisabled(buffInfo.getSkill()))
{
return;
}
}
if ((buffInfo == null) || (buffInfo.getSkill().getLevel() < triggerSkill.getLevel()))

View File

@@ -124,6 +124,15 @@ public class TriggerSkillBySkill extends AbstractEffect
if (buffInfo != null)
{
triggerSkill = SkillData.getInstance().getSkill(_skill.getSkillId(), Math.min(_skillLevelScaleTo, buffInfo.getSkill().getLevel() + 1));
if (event.getCaster().isSkillDisabled(buffInfo.getSkill()))
{
if ((_replace) && (buffInfo.getSkill().getLevel() == _skillLevelScaleTo))
{
((Creature) target).stopSkillEffects(SkillFinishType.SILENT, triggerSkill.getId());
}
return;
}
}
else
{

View File

@@ -16,39 +16,55 @@
*/
package handlers.playeractions;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.handler.IPlayerActionHandler;
import org.l2jmobius.gameserver.model.ActionDataHolder;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.network.SystemMessageId;
/**
* Pet attack player action handler.
* @author Nik
* @author Mobius
*/
public class PetAttack implements IPlayerActionHandler
{
@Override
public void useAction(Player player, ActionDataHolder data, boolean ctrlPressed, boolean shiftPressed)
{
if ((player.getPet() == null) || !player.getPet().isPet())
final Pet pet = player.getPet();
if ((pet == null) || !pet.isPet())
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_A_PET);
return;
}
final Pet pet = player.getPet();
if (pet.isUncontrollable())
{
player.sendPacket(SystemMessageId.WHEN_YOUR_PET_S_HUNGER_GAUGE_IS_AT_0_YOU_CANNOT_USE_YOUR_PET);
return;
}
else if (pet.isBetrayed())
if (pet.isBetrayed())
{
player.sendPacket(SystemMessageId.YOUR_PET_SERVITOR_IS_UNRESPONSIVE_AND_WILL_NOT_OBEY_ANY_ORDERS);
return;
}
else if (pet.canAttack(player.getTarget(), ctrlPressed))
final WorldObject target = player.getTarget();
if (target == null)
{
pet.doAttack(player.getTarget());
return;
}
if (player.calculateDistance3D(target) > 3000)
{
pet.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, player);
}
else if (pet.canAttack(target, ctrlPressed))
{
pet.doAttack(target);
}
}
}

View File

@@ -16,34 +16,46 @@
*/
package handlers.playeractions;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.handler.IPlayerActionHandler;
import org.l2jmobius.gameserver.model.ActionDataHolder;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.network.SystemMessageId;
/**
* Servitor Attack player action handler.
* @author St3eT
* @author Mobius
*/
public class ServitorAttack implements IPlayerActionHandler
{
@Override
public void useAction(Player player, ActionDataHolder data, boolean ctrlPressed, boolean shiftPressed)
{
if (player.hasServitors())
{
for (Summon summon : player.getServitors().values())
{
if (summon.canAttack(player.getTarget(), ctrlPressed))
{
summon.doAttack(player.getTarget());
}
}
}
else
if (!player.hasServitors())
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_A_SERVITOR);
return;
}
final WorldObject target = player.getTarget();
if (target == null)
{
return;
}
final boolean targetOutOfRange = player.calculateDistance3D(target) > 3000;
for (Summon summon : player.getServitors().values())
{
if (targetOutOfRange)
{
summon.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, player);
}
else if (summon.canAttack(target, ctrlPressed))
{
summon.doAttack(target);
}
}
}
}

View File

@@ -39,10 +39,11 @@ public class OpSkillAcquireSkillCondition implements ISkillCondition
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
if (!target.isCreature())
if ((target == null) || !target.isCreature())
{
return false;
}
final int skillLevel = ((Creature) target).getSkillLevel(_skillId);
return _hasLearned ? skillLevel != 0 : skillLevel == 0;
}

View File

@@ -66,7 +66,7 @@ public class PartyPledge implements IAffectScopeHandler
return false;
}
if ((p != player) && (p.getClanId() != clanId) && ((party == null) || (party != p.getParty())))
if ((p != player) && ((clanId == 0) || (p.getClanId() != clanId)) && ((party == null) || (party != p.getParty())))
{
return false;
}

View File

@@ -24,6 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.FriendlyNpc;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.quest.QuestState;
@@ -46,10 +47,11 @@ public class ChamberOfProphecies extends AbstractInstance
{
// NPCs
private static final int KAIN_VAN_HALTER = 31639;
private static final int VAN_HALTER = 33999;
private static final int FERIN = 34001;
private static final int GRAIL = 33996;
private static final int MYSTERIOUS_WIZARD = 33980;
// Helper NPCs
private static final int HELPER_VAN_HALTER = 33999;
private static final int HELPER_FERIN = 34001;
// Misc
private static final int DOOR_2 = 17230102;
private static final int DOOR_3 = 17230103;
@@ -66,7 +68,7 @@ public class ChamberOfProphecies extends AbstractInstance
addStartNpc(KAIN_VAN_HALTER);
addFirstTalkId(KAIN_VAN_HALTER, GRAIL, MYSTERIOUS_WIZARD);
addTalkId(KAIN_VAN_HALTER, GRAIL, MYSTERIOUS_WIZARD);
addCreatureSeeId(FERIN, VAN_HALTER);
addCreatureSeeId(HELPER_FERIN, HELPER_VAN_HALTER);
}
@Override
@@ -145,12 +147,12 @@ public class ChamberOfProphecies extends AbstractInstance
{
return null;
}
final Npc valHalter = world.getNpc(VAN_HALTER);
if (valHalter != null)
final FriendlyNpc vanHalter = (FriendlyNpc) world.getNpc(HELPER_VAN_HALTER);
if (vanHalter != null)
{
valHalter.deleteMe(); // probably needs another npc id for initial room
vanHalter.deleteMe(); // probably needs another npc id for initial room
}
final Npc ferin = world.getNpc(FERIN);
final FriendlyNpc ferin = (FriendlyNpc) world.getNpc(HELPER_FERIN);
if (ferin != null)
{
ferin.deleteMe(); // probably needs another npc id for initial room
@@ -190,6 +192,8 @@ public class ChamberOfProphecies extends AbstractInstance
case "CHECK_STATUS":
{
final Instance world = player.getInstanceWorld();
final FriendlyNpc ferin = (FriendlyNpc) world.getNpc(HELPER_FERIN);
final FriendlyNpc vanHalter = (FriendlyNpc) world.getNpc(HELPER_VAN_HALTER);
if (!isInInstance(world))
{
return null;
@@ -200,8 +204,8 @@ public class ChamberOfProphecies extends AbstractInstance
{
if (world.getAliveNpcs(Monster.class).isEmpty())
{
startQuestTimer("SEY2", 14000, world.getNpc(FERIN), player);
startQuestTimer("SEY_KAIN", 24000, world.getNpc(VAN_HALTER), player);
startQuestTimer("SEY2", 14000, ferin, player);
startQuestTimer("SEY_KAIN", 24000, vanHalter, player);
startQuestTimer("OPEN_DOOR1", 5000, npc, player);
}
startQuestTimer("CHECK_STATUS", 7000, npc, player);
@@ -221,7 +225,7 @@ public class ChamberOfProphecies extends AbstractInstance
{
if (world.getAliveNpcs(Monster.class).isEmpty())
{
startQuestTimer("SEY3", 8000, world.getNpc(FERIN), player);
startQuestTimer("SEY3", 8000, ferin, player);
startQuestTimer("OPEN_DOOR2", 5000, npc, player);
}
startQuestTimer("CHECK_STATUS", 7000, npc, player);
@@ -234,7 +238,7 @@ public class ChamberOfProphecies extends AbstractInstance
world.setStatus(4);
world.spawnGroup("wof_room3_2");
world.openCloseDoor(DOOR_3, false);
startQuestTimer("SEY_KAIN_1", 5000, world.getNpc(VAN_HALTER), player);
startQuestTimer("SEY_KAIN_1", 5000, vanHalter, player);
}
startQuestTimer("CHECK_STATUS", 7000, npc, player);
break;
@@ -245,8 +249,8 @@ public class ChamberOfProphecies extends AbstractInstance
{
world.setStatus(5);
world.spawnGroup("wof_room4");
startQuestTimer("SEY_KAIN_2", 3000, world.getNpc(VAN_HALTER), player);
startQuestTimer("SEY4", 7000, world.getNpc(FERIN), player);
startQuestTimer("SEY_KAIN_2", 3000, vanHalter, player);
startQuestTimer("SEY4", 7000, ferin, player);
}
else
{
@@ -304,7 +308,7 @@ public class ChamberOfProphecies extends AbstractInstance
return null;
}
cancelQuestTimer("ATTACK1", npc, player);
startQuestTimer("ATTACK2", 200, world.getNpc(VAN_HALTER), player, true);
startQuestTimer("ATTACK2", 200, world.getNpc(HELPER_VAN_HALTER), player, true);
world.setStatus(3);
world.spawnGroup("wof_room3");
world.openCloseDoor(DOOR_3, true);
@@ -321,7 +325,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
case "SEY2":
{
if ((npc != null) && (npc.getId() == FERIN))
if ((npc != null) && (npc.getId() == HELPER_FERIN))
{
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.YOU_CAN_T_DIE_HERE_I_DIDN_T_LEARN_RESURRECT_YET));
player.sendPacket(new PlaySound(3, "Npcdialog1.apple_quest_4", 0, 0, 0, 0, 0));
@@ -330,7 +334,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
case "SEY_KAIN":
{
if ((npc != null) && (npc.getId() == VAN_HALTER))
if ((npc != null) && (npc.getId() == HELPER_VAN_HALTER))
{
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.GISELLE_WAS_SUCH_A_SWEET_CHILD));
player.sendPacket(new PlaySound(3, "Npcdialog1.holter_quest_1", 0, 0, 0, 0, 0));
@@ -340,7 +344,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
case "SEY3":
{
if ((npc != null) && (npc.getId() == FERIN))
if ((npc != null) && (npc.getId() == HELPER_FERIN))
{
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.DO_YOU_THINK_I_LL_GROW_TALLER_IF_I_EAT_LOTS_AND_LOTS));
player.sendPacket(new PlaySound(3, "Npcdialog1.apple_quest_6", 0, 0, 0, 0, 0));
@@ -349,7 +353,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
case "SEY_KAIN_1":
{
if ((npc != null) && (npc.getId() == VAN_HALTER))
if ((npc != null) && (npc.getId() == HELPER_VAN_HALTER))
{
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.SUCH_MONSTERS_IN_A_PLACE_LIKE_THIS_UNBELIEVABLE));
}
@@ -357,7 +361,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
case "SEY_KAIN_2":
{
if ((npc != null) && (npc.getId() == VAN_HALTER))
if ((npc != null) && (npc.getId() == HELPER_VAN_HALTER))
{
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.THAT_S_THE_MONSTER_THAT_ATTACKED_FAERON_YOU_RE_OUTMATCHED_HERE_GO_AHEAD_I_LL_CATCH_UP));
player.sendPacket(new PlaySound(3, "Npcdialog1.holter_quest_6", 0, 0, 0, 0, 0));
@@ -367,7 +371,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
case "SEY4":
{
if ((npc != null) && (npc.getId() == FERIN))
if ((npc != null) && (npc.getId() == HELPER_FERIN))
{
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.GO_NOW_KAIN_CAN_HANDLE_THIS));
npc.setScriptValue(1);
@@ -377,7 +381,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
case "SEY_KAIN_3":
{
if ((npc != null) && (npc.getId() == VAN_HALTER))
if ((npc != null) && (npc.getId() == HELPER_VAN_HALTER))
{
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.LEAVE_THIS_TO_ME_GO));
npc.setScriptValue(1);
@@ -387,7 +391,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
case "REST":
{
if ((npc != null) && (npc.getId() == FERIN))
if ((npc != null) && (npc.getId() == HELPER_FERIN))
{
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, player);
}
@@ -508,7 +512,7 @@ public class ChamberOfProphecies extends AbstractInstance
{
switch (npc.getId())
{
case FERIN:
case HELPER_FERIN:
{
if (creature.isPlayer() && !creature.isDead() && npc.isScriptValue(0))
{
@@ -516,7 +520,7 @@ public class ChamberOfProphecies extends AbstractInstance
}
break;
}
case VAN_HALTER:
case HELPER_VAN_HALTER:
{
if (creature.isPlayer() && !creature.isDead() && world.isStatus(0))
{

View File

@@ -795,14 +795,19 @@
<item id="46254" name="Dandy's Golden Ball" type="EtcItem">
<!-- For 1 hr., XP/SP gain + 100%, and changes the appearance of your armor into that of an NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or XP Buff 50%. -->
<set name="icon" val="icon.ev_dinos_baseball_gold" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_freightable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="18471" level="1" /> <!-- Dandy's Golden Ball -->
</skills>
</item>
<item id="46255" name="Automatic Appearance: Halloween Outfit" type="EtcItem">
<!-- Changes the appearance of upper armor into that of a Halloween Outfit. Works on one-pieces too. -->

View File

@@ -2254,26 +2254,37 @@
<param name="SpiritShotRate" value="10" />
<skill name="Skill01_ID" id="16387" level="1" />
</parameters>
<race>HUMAN</race>
<sex>FEMALE</sex>
<equipment rhand="17427" />
<race>FRIEND</race>
<sex>MALE</sex>
<equipment rhand="36218" />
<mpReward value="20" type="PER" ticks="10" affects="PARTY" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="4234" hpRegen="9.5" mp="1846" mpRegen="3.3" />
<vitals hp="42340.06312688557" hpRegen="8.5" mp="18046.8" mpRegen="3" />
<attack physical="25000" magical="2811.84586495282" random="10" critical="4" accuracy="5" attackSpeed="430" type="SWORD" range="40" distance="80" width="120" />
<defence physical="10085.36442" magical="2064.74086" />
<speed>
<walk ground="64" />
<run ground="190" />
</speed>
<attack physical="12289.0459514498" magical="811.85773400546" critical="4" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="5362.06896551724" magical="264.78509919958" />
<hitTime>600</hitTime>
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" talkable="false" canBeSown="true" />
<status attackable="false" talkable="false" undying="true" />
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4414" level="1" /> <!-- Heavy Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4390" level="1" /> <!-- Mystic Immunity -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
<skill id="15207" level="1" /> <!-- Debuff Immunity -->
<skill id="16387" level="1" /> <!-- Chain Smash -->
<skill id="16388" level="1" /> <!-- Kain's Wrath -->
</skillList>

View File

@@ -17,22 +17,43 @@
<height normal="16" />
</collision>
</npc>
<npc id="34001" level="85" type="Folk" name="Ferin">
<npc id="34001" level="85" type="FriendlyNpc" name="Ferin">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<race>FRIEND</race>
<sex>FEMALE</sex>
<mpReward value="20" type="PER" ticks="10" affects="PARTY" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="4234" hpRegen="7.5" mp="1846" mpRegen="2.7" />
<vitals hp="4234.06312688557" hpRegen="8.5" mp="1846.8" mpRegen="3" />
<attack physical="1188.87259499001" magical="811.84586495282" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="361.78814" magical="264.74086" />
<speed>
<walk ground="64" />
<run ground="190" />
</speed>
<hitTime>600</hitTime>
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" talkable="false" />
<status attackable="false" talkable="false" undying="true" />
<collision>
<radius normal="8" />
<height normal="16" />
</collision>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="1" /> <!-- Heavy Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4390" level="1" /> <!-- Mystic Immunity -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
<skill id="15207" level="1" /> <!-- Debuff Immunity -->
</skillList>
</npc>
<npc id="34002" level="99" type="Folk" name="Dolkin" title="Maestro">
<race>DWARF</race>

View File

@@ -794,6 +794,22 @@
<reuseDelay>5000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
</effects>
</skill>
<skill id="16388" toLevel="1" name="Kain's Wrath">
<!-- Consumed by vengeful fury toward all who harm Giselle. -->

View File

@@ -877,8 +877,30 @@
<!-- For 1 hr., XP/SP gain + 100%, and changes the appearance of your armor into that of an NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or XP Buff 50%. -->
<icon>icon.ev_dinos_baseball_gold</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>CHANGE_DINOS</abnormalVisualEffect>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>46254</itemConsumeId> <!-- Dandy's Home Run Ball -->
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>-3</magicLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<reuseDelay>15000</reuseDelay>
<irreplacableBuff>true</irreplacableBuff>
<stayAfterDeath>true</stayAfterDeath>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ExpModify">
<amount>100</amount>
</effect>
<effect name="SpModify">
<amount>100</amount>
</effect>
</effects>
</skill>
<skill id="18472" toLevel="6" name="Giveaway Number 1">
<icon>icon.skill0000</icon>

View File

@@ -1923,8 +1923,8 @@
<operateType>P</operateType>
<magicLevel>85</magicLevel>
<effects>
<effect name="MaxMagicCriticalRate">
<amount>550</amount>
<effect name="AddMaxMagicCriticalRate">
<amount>350</amount>
<mode>DIFF</mode>
</effect>
</effects>

View File

@@ -10,6 +10,8 @@ AddHate: Instant effect that increases target's hate towards you.
AdditionalPotionCp: Increases the amount of CP heal gained from potions or elixirs. (l2jmobius)
AdditionalPotionHp: Increases the amount of HP heal gained from potions or elixirs. (l2jmobius)
AdditionalPotionMp: Increases the amount of MP heal gained from potions or elixirs. (l2jmobius)
AddMaxMagicCriticalRate: Stat that overrides the default config MAX_MCRIT_RATE. (l2jmobius)
AddMaxPhysicalCriticalRate: Stat that overrides the default config MAX_PCRIT_RATE. (l2jmobius)
AddPcCafePoints: Increase PcCafe points permanently. (l2jmobius)
AddSkillBySkill: Add skill when other skill already exists. (l2jmobius)
AddTeleportBookmarkSlot: Instant effect that increases the amount of My Teleport slots.
@@ -196,7 +198,6 @@ ManaHealPercent: Increases current MP by a given percentage.
MAtk: M. Atk. stat.
MaxCp: Max. CP stat.
MaxHp: Max. HP stat.
MaxMagicCriticalRate: Stat that overrides the default config MAX_MCRIT_RATE. (l2jmobius)
MaxMp: Max. MP stat.
ModifyVital: Modifies current HP/MP/CP
MpConsumePerLevel: Consumes mana over time depending on your level.