Talking Island NPC improvements.

This commit is contained in:
mobius 2015-01-04 01:23:01 +00:00
parent 15e5e063a7
commit 11efd972c6
30 changed files with 120 additions and 19 deletions

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<html><body>Pantheon:<br>
The Airborne Island came crashing down here, but it was the Giants' ruins that got everyone's attention.<br>
Aden hired scholars and workers, and the town was quickly reconstructed as a mishmash of two architectural philosophies.
</body></html>

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<html><body>Pantheon:<br>
Welcome to the Talking Island! Ask me anything you need to know.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">"I want to go inside the museum."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Can you tell me about Talking Island?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Bart:<br>
Hmm... I was holding it in my hand... Where did it go..<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Lakcis:<br>
So much potential in such a small place... but how will I get there?<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Voltaire:<br>
Every items has <font color="LEVEL">weight</font>. Seems obvious, right? But you have to take into account the total weight you're carrying, or your movement speed and recovery speed might be impeded.
</body></html>

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<html><body>Ah, hello there!<br>
I am the Clan Hall Gatekeeper, Kerry. It's an honor to serve you.<br>
</body></html>

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<html><body>Chesha:<br>
All of the people on the Talking Island were killed when the Airborne Island dropped onto Ye Sagira. The dead then became the source of energy for the monsters there. It's a scary and sad story.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Akram:<br>
After freeing Hermuncus you should have received a <font color="LEVEL">Scroll of Afterlife</font>, did you not?<br>
Step in front of the statue of an Ancient Giant hero. Each statue represents one of 8 different classes. Go to the <font color="LEVEL">class appropriate to your current class</font> to be Awakened.
</body></html>

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<html><body>Akram:<br>
Wynn Summoner Nabiarov held the power to open and close dimensions. He was an alluring, passionate Giant that gave up his own two eyes to gain his immense summoning power.
</body></html>

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<html><body>Akram:<br>
Aeore Healer Lakcis was a friend of Einhasad in the early days of the Giants. He combined his holy magic with the abilities of Einhasad to create a new type of power. This new holy power, known as Saha, spread rapidly throughout the Giants.
</body></html>

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<html><body>Akram:<br>
The Giants used a form of transportation called <font color="LEVEL">Sayune</font>. It allowed them to travel great distances by leaping from one point to another at an incredible speed.<br>
Once you have Awakened, you should now have the power to use Sayune.<br>
In fact, there is a spot behind me that allows you to use Sayune. Stand on it and there should be an icon that you can press. This Sayune location is linked to the one in Talking Island Village.
</body></html>

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<html><body>Akram:<br>
You want to know more about the Ancient Giant heroes mentioned in the Scroll of Afterlife? Which hero would you like to hear about?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 4">"Sigel Knight 'Abelius'!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 5">"Yul Archer 'Kronbisk'!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 6">"Tyrr Warrior 'Sapphirus'!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 7">"Othell Rogue 'Kashnaga'!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 8">"Feoh Wizard 'Soltkrieg'!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 9">"Iss Enchanter 'Raister'!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 10">"Wynn Summoner 'Naviarope'!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 11">"Aeore Healer 'Lakcis'!"</Button>
</body></html>

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<html><body>Akram:<br>
Sigel Knight Abelius was also known as the Golden Commander for his sense of honor and his ability to motivate troops. His beast companion, the golden lion Kelcion, fought by his side in every battle, inspiring fear and awe through his fierce roar.
</body></html>

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<html><body>Akram:<br>
Yul Archer Cranigg was a Giant hero sharpshooter with a third eye that gave him piercingly keen eyesight to a very long range.
</body></html>

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<html><body>Akram:<br>
Tyrr Warrior Sapyros was known as the Tempest Leader for his rough, weather-beaten, unruly demeanor and his tempestuous nature. His fierce hand-to-hand battles were the stuff of legend. Once he engaged, he never backed down, and he never lost.
</body></html>

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<html><body>Akram:<br>
Othell Rogue Ashagen was a fearsome warrior, but his ferocity was matched by his cruelty. Brutal enough to strike an enemys unprotected back, Ashagen was feared by his enemies and shunned by his allies.
</body></html>

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<html><body>Akram:<br>
Feoh Wizard <font color="LEVEL">Soltkrieg</font> was one of the Seven Giant Sages. Soltkrieg, a supremely wise and intelligent Giant, was a strategic analyst. He snatched victory from the claws of defeat many times with his brilliant planning. From a young age, he was fascinated by the fundamental elements of nature. Through years of study, he became the foremost expert on the four elements and mana theory.
</body></html>

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<html><body>Akram:<br>Iss Enchanter Leister was an insightful and observant Giant who was skilled in battle but focused on military strategy and tactics. His ability to read and anticipate the flow of battle was legendary.
</body></html>

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<html><body>Akram:<br>
Thank you for helping Hermuncus.<br>
His spirit is free, but we need to find the remnants of his body... only then may we be able to resurrect him. I have waited for you here in the <font color="LEVEL">Reliquary of the Giants</font> as Hermuncus commanded me. Ask me anything, and I will answer.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"How can I be Awakened?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"How can I return to town?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 3">"I want to know more about the Ancient Giant heroes."</Button>
</body></html>

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<html><body>Ravidoff:<br>
The power of Giants and the power of Lights encompass diametrically opposed forces. In other words, the two dont play well together. Those whove tried to use the powers together tend to end up, uhm, less than stable… or turn into a raving loony berserker.<br>
Hermuncus anticipated that some heroes who spent many of their resources and efforts toward enhancing these skills should be rewarded with the same opportunity to enhance their new skills. If you had any enchanted skills you should have received some <font color="LEVEL">Essence of the Lesser Giants</font> according to the level of the skill during the Awakening process. You can use this to buy Superior Giant's Codexes that you can use to enchant your new skills.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">"Here is some Essence of the Lesser Giants. Let me exchange it for an item."</Button>
</body></html>

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<html><body>Ye Sagira Teleport Device:<br>
You are currently in the Religuary of the Giants. What location would you like to teleport to?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_goto 3320501">"I want to head back to the Village."</Button>
</body></html>

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<html><body>Hadel:<br>
The Reliquery of the Giants is where the Giant heroes are buried. In the times of the Giants, when a hero died, their soul would be embedded within the Scroll of Afterlife while their body was put into the ground. This was done so that the power of Giants would be passed on from generation to generation.<br>
I won't stop you from visiting the Reliquary of the Giants if you wish to pay your respects to them.
</body></html>

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<html><body>Hadel:<br>
This place is forsaken and forgotten...a resting place for my master. Where do you head from here, lowly one?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Reliquary of the Giants."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_goto 3334401">"I'll go to the Reliquary of the Giants now."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">"Harnak Underground Ruins!" (only for characters of level 85 or higher who have gone through awakening or the 3rd liberation)</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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@ -1133,7 +1133,7 @@
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" targetable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />

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@ -453,7 +453,7 @@
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" targetable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />

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@ -181,7 +181,7 @@
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" targetable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
@ -232,7 +232,7 @@
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" targetable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
@ -249,7 +249,7 @@
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" targetable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
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<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" targetable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
@ -436,7 +436,7 @@
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" targetable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />

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@ -62,7 +62,7 @@
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" targetable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
@ -85,7 +85,7 @@
<height normal="22.4" />
</collision>
</npc>
<npc id="33205" level="85" type="L2Npc" name="Ye Sagira Teleport Device" title="">
<npc id="33205" level="85" type="L2Teleporter" name="Ye Sagira Teleport Device" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
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<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" targetable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
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<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" targetable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
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<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" targetable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
@ -538,7 +538,7 @@
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" targetable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
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<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" targetable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
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<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" targetable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />

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<height normal="22.4" />
</collision>
</npc>
<npc id="33344" level="85" type="L2Npc" name="Hadel" title="Giant's Minion">
<npc id="33344" level="85" type="L2Teleporter" name="Hadel" title="Giant's Minion">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>

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<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" targetable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
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<height normal="22.4" />
</collision>
</npc>
<npc id="33579" level="85" type="L2Npc" name="Graman" title="Pet Manager">
<npc id="33579" level="85" type="L2PetManager" name="Graman" title="Pet Manager">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>

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@ -1026,4 +1026,7 @@ INSERT INTO `teleport` VALUES
('Monastic Fortress -> Valley of Saints',20177,65307,-71445,-3696,500,0,57), -- retail
('Monastic Fortress -> Den of Evil',20178,68693,-110438,-1946,500,0,57), -- retail
('Monastic Fortress -> Ice Merchant Cabin',20179,113903,-108752,-860,500,0,57), -- retail
('Monastic Fortress -> Shyeed\'s Cavern',20180,76911,-55295,-5824,500,0,57); -- retail
('Monastic Fortress -> Shyeed\'s Cavern',20180,76911,-55295,-5824,500,0,57); -- retail
INSERT INTO `teleport` VALUES ('Reliquary of the Giants', 3334401, -114562, 227307, -2864, 0, 0, 57);
INSERT INTO `teleport` VALUES ('Reliquary of the Giants -> Talking Island', 3320501, -112529, 256741, -1456, 0, 0, 57);