Sanity cleanup for player.getPlayer() uses.
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@@ -451,9 +451,9 @@ public class ClanTable
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public void checkSurrender(Clan clan1, Clan clan2)
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{
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int count = 0;
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for (ClanMember player : clan1.getMembers())
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for (ClanMember member : clan1.getMembers())
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{
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if ((player != null) && (player.getPlayer().getWantsPeace() == 1))
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if ((member != null) && (member.getPlayer().getWantsPeace() == 1))
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{
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count++;
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}
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