Updated musician buffs.
Contributed by teris1994.
This commit is contained in:
parent
993091e801
commit
117004a3ca
@ -548,20 +548,197 @@
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<!-- For PA. For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Defense +$s11, Skill Cooldown -$s12, Skill MP Consumption -$s13. -->
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<icon>icon.soul_spirit1</icon>
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<operateType>A2</operateType>
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<castRange>900</castRange>
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<hitTime>700</hitTime>
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<coolTime>300</coolTime>
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<reuseDelay>2000</reuseDelay>
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<castRange>400</castRange>
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<effectPoint>687</effectPoint>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>1800</abnormalTime>
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<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
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<effectRange>900</effectRange>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>1</magicLevel>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
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</effect>
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<effect name="PAtk">
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<amount>22</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>40</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>45</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>70</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ShieldDefenceRate">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ShieldDefence">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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<amount>-20</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="Reuse">
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<amount>-20</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="Reuse">
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<amount>-20</amount>
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<mode>PER</mode>
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<magicType>22</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>-15</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>-15</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>-15</amount>
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<mode>PER</mode>
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<magicType>22</magicType>
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</effect>
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</effects>
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</skill>
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<skill id="32844" toLevel="1" name="Fantasia Harmony - Residence">
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<!-- For PA. For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Defense +$s11, Skill Cooldown -$s12, Skill MP Consumption -$s13. -->
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<icon>icon.soul_spirit1</icon>
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<operateType>A2</operateType>
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<castRange>900</castRange>
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<coolTime>300</coolTime>
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<reuseDelay>2000</reuseDelay>
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<castRange>400</castRange>
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<effectPoint>687</effectPoint>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>3600</abnormalTime>
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<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
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<effectRange>900</effectRange>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>1</magicLevel>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
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</effect>
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<effect name="PAtk">
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<amount>22</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>40</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>45</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>70</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ShieldDefenceRate">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ShieldDefence">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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<amount>-20</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="Reuse">
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<amount>-20</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="Reuse">
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<amount>-20</amount>
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<mode>PER</mode>
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<magicType>22</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>-15</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>-15</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>-15</amount>
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<mode>PER</mode>
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<magicType>22</magicType>
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</effect>
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</effects>
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</skill>
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<skill id="32845" toLevel="2" name="Fantasia Harmony">
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<!-- For PA. For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Defense +$s11, Skill Cooldown -$s12, Skill MP Consumption -$s13. -->
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@ -570,8 +747,141 @@
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<value level="2">icon.soul_spirit2</value>
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</icon>
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<operateType>A2</operateType>
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<castRange>900</castRange>
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<castRange>400</castRange>
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<effectPoint>687</effectPoint>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>3600</abnormalTime>
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<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
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<effectRange>900</effectRange>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>1</magicLevel>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">22</value>
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<value level="2">25</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>
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<value level="1">40</value>
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<value level="2">45</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">45</value>
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<value level="2">45</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">15</value>
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<value level="2">35</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>
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<value level="1">70</value>
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<value level="2">85</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>
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<value level="2">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicaCriticalDamage">
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<amount>
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<value level="2">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ShieldDefenceRate">
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<amount>
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<value level="1">30</value>
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<value level="2">50</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ShieldDefence">
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<amount>
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<value level="1">50</value>
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<value level="2">50</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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<amount>
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<value level="1">-20</value>
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<value level="2">-25</value>
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</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="Reuse">
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<amount>
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<value level="1">-20</value>
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<value level="2">-25</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="Reuse">
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<amount>
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<value level="1">-20</value>
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<value level="2">-25</value>
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</amount>
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<mode>PER</mode>
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<magicType>22</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>-15</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>-15</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>-15</amount>
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<mode>PER</mode>
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<magicType>22</magicType>
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</effect>
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</effects>
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</skill>
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<skill id="32846" toLevel="1" name="Fantasia Harmony - Anniversary">
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<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, M. Skill Critical Damage +$s8, Atk. Spd. +$s9, Casting Spd. +$s10, Shield Defense/ Shield Defense Rate +$s11, Attribute Attack +$s12, Skill Cooldown -$s13, Skill MP Consumption -$s14, received Critical Rate from standard attacks/ M. skills -$s15. -->
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@ -16,6 +16,7 @@
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<!-- When in inventory, maintains the Vitality level. -->
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<icon>icon.ev_charge_run</icon>
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<operateType>P</operateType>
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<stayAfterDeath>true</stayAfterDeath>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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@ -24,8 +25,13 @@
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</skill>
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<skill id="39704" toLevel="1" name="Scroll: Enchant Anhel's Protection">
|
||||
<!-- A scroll to enchant Anhel's Protection. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLevel>1</magicLevel>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>ITEM</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="39705" toLevel="1" name="Faeron's Protector Scroll">
|
||||
<!-- All stats +1, acquired XP/ SP +5%. The effect remains after death and main/ dual class changing. Deleted when entering the Olympiad or Ceremony of Chaos. -->
|
||||
|
@ -548,20 +548,197 @@
|
||||
<!-- For PA. For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Defense +$s11, Skill Cooldown -$s12, Skill MP Consumption -$s13. -->
|
||||
<icon>icon.soul_spirit1</icon>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>700</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>687</effectPoint>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>1800</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>22</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>40</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>45</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>70</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefenceRate">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefence">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32844" toLevel="1" name="Fantasia Harmony - Residence">
|
||||
<!-- For PA. For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Defense +$s11, Skill Cooldown -$s12, Skill MP Consumption -$s13. -->
|
||||
<icon>icon.soul_spirit1</icon>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>900</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>687</effectPoint>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>22</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>40</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>45</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>70</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefenceRate">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefence">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32845" toLevel="2" name="Fantasia Harmony">
|
||||
<!-- For PA. For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Defense +$s11, Skill Cooldown -$s12, Skill MP Consumption -$s13. -->
|
||||
@ -570,8 +747,141 @@
|
||||
<value level="2">icon.soul_spirit2</value>
|
||||
</icon>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>900</castRange>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>687</effectPoint>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">22</value>
|
||||
<value level="2">25</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">40</value>
|
||||
<value level="2">45</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">45</value>
|
||||
<value level="2">45</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>
|
||||
<value level="1">70</value>
|
||||
<value level="2">85</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicaCriticalDamage">
|
||||
<amount>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefenceRate">
|
||||
<amount>
|
||||
<value level="1">30</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefence">
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
<value level="1">-20</value>
|
||||
<value level="2">-25</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
<value level="1">-20</value>
|
||||
<value level="2">-25</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
<value level="1">-20</value>
|
||||
<value level="2">-25</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32846" toLevel="1" name="Fantasia Harmony - Anniversary">
|
||||
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, M. Skill Critical Damage +$s8, Atk. Spd. +$s9, Casting Spd. +$s10, Shield Defense/ Shield Defense Rate +$s11, Attribute Attack +$s12, Skill Cooldown -$s13, Skill MP Consumption -$s14, received Critical Rate from standard attacks/ M. skills -$s15. -->
|
||||
|
@ -16,6 +16,7 @@
|
||||
<!-- When in inventory, maintains the Vitality level. -->
|
||||
<icon>icon.ev_charge_run</icon>
|
||||
<operateType>P</operateType>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
@ -258,7 +259,46 @@
|
||||
<skill id="39724" toLevel="1" name="Mentor's Encouragement">
|
||||
<!-- With your mentor's help, your P. Atk./ M. Atk./ P. Def./ M. Def. +5%, Acquired XP/ SP +100%, Vitality bonus +100%. The effect is active only when your mentor is online and for 5 min. after they have gone offline. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalTime>-1</abnormalTime>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<isMagic>3</isMagic>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>VP_MENTOR_RUNE</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<specialLevel>-2</specialLevel>
|
||||
<magicLevel>-2</magicLevel>
|
||||
<abnormalLevel>0</abnormalLevel>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
|
||||
<isMentoring>true</isMentoring>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>100</amount>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>100</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="39725" toLevel="1" name="Party Appearance Stone">
|
||||
<icon>icon.skill0000</icon>
|
||||
|
@ -588,20 +588,197 @@
|
||||
<!-- For PA. For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Defense +$s11, Skill Cooldown -$s12, Skill MP Consumption -$s13. -->
|
||||
<icon>icon.soul_spirit1</icon>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>700</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>687</effectPoint>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>1800</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>22</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>40</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>45</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>70</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefenceRate">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefence">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32844" toLevel="1" name="Fantasia Harmony - Residence">
|
||||
<!-- For PA. For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Defense +$s11, Skill Cooldown -$s12, Skill MP Consumption -$s13. -->
|
||||
<icon>icon.soul_spirit1</icon>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>900</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>687</effectPoint>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>22</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>40</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>45</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>70</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefenceRate">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefence">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32845" toLevel="2" name="Fantasia Harmony">
|
||||
<!-- For PA. For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Defense +$s11, Skill Cooldown -$s12, Skill MP Consumption -$s13. -->
|
||||
@ -610,8 +787,141 @@
|
||||
<value level="2">icon.soul_spirit2</value>
|
||||
</icon>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>900</castRange>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>687</effectPoint>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">22</value>
|
||||
<value level="2">25</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">40</value>
|
||||
<value level="2">45</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">45</value>
|
||||
<value level="2">45</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>
|
||||
<value level="1">70</value>
|
||||
<value level="2">85</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicaCriticalDamage">
|
||||
<amount>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefenceRate">
|
||||
<amount>
|
||||
<value level="1">30</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefence">
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
<value level="1">-20</value>
|
||||
<value level="2">-25</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
<value level="1">-20</value>
|
||||
<value level="2">-25</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
<value level="1">-20</value>
|
||||
<value level="2">-25</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32846" toLevel="1" name="Fantasia Harmony - Anniversary">
|
||||
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, M. Skill Critical Damage +$s8, Atk. Spd. +$s9, Casting Spd. +$s10, Shield Defense/ Shield Defense Rate +$s11, Attribute Attack +$s12, Skill Cooldown -$s13, Skill MP Consumption -$s14, received Critical Rate from standard attacks/ M. skills -$s15. -->
|
||||
|
@ -322,9 +322,147 @@
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="34242" toLevel="2" name="Musician's Melody - Clan Hall">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
|
||||
<abnormalLevel>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">6</value>
|
||||
</abnormalLevel>
|
||||
<affectRange>1000</affectRange>
|
||||
<operateType>A2</operateType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<castRange>400</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value level="1">37</value>
|
||||
<value level="2">39</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value level="1">62</value>
|
||||
<value level="2">64</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>
|
||||
<value level="1">37</value>
|
||||
<value level="2">39</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">23</value>
|
||||
<value level="2">24</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">88</value>
|
||||
<value level="2">91</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>35</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>40</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value level="1">30</value>
|
||||
<value level="2">32</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>
|
||||
<value level="1">30</value>
|
||||
<value level="2">31</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>40</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">60</value>
|
||||
<value level="2">61</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">60</value>
|
||||
<value level="2">60</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>2</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>3</magicType>
|
||||
</effect>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>9</amount>
|
||||
<chance>30</chance>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<!-- Critical Damage Increase -->
|
||||
<attackerType>Creature</attackerType>
|
||||
<chance>60</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<minDamage>300</minDamage>
|
||||
<skillId>11569</skillId> <!-- Critical Strike -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="34243" toLevel="4" name="Musician's Melody - Adventurer">
|
||||
<icon>icon.skill0000</icon>
|
||||
|
@ -630,9 +630,120 @@
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="39762" toLevel="1" name="Musician's Melody - Ceremony of Chaos">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalTime>420</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
|
||||
<abnormalLevel>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">6</value>
|
||||
</abnormalLevel>
|
||||
<affectRange>1000</affectRange>
|
||||
<operateType>A2</operateType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<castRange>400</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>37</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>62</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>37</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>23</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>88</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>35</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>40</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>40</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>60</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>60</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>2</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>3</magicType>
|
||||
</effect>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>9</amount>
|
||||
<chance>30</chance>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<!-- Critical Damage Increase -->
|
||||
<attackerType>Creature</attackerType>
|
||||
<chance>60</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<minDamage>300</minDamage>
|
||||
<skillId>11569</skillId> <!-- Critical Strike -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="39763" toLevel="1" name="Musician's Melody - Battleground">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
|
Loading…
Reference in New Issue
Block a user