Updated musician buffs.
Contributed by teris1994.
This commit is contained in:
@@ -548,20 +548,197 @@
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<!-- For PA. For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Defense +$s11, Skill Cooldown -$s12, Skill MP Consumption -$s13. -->
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<icon>icon.soul_spirit1</icon>
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<operateType>A2</operateType>
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<castRange>900</castRange>
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<hitTime>700</hitTime>
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<coolTime>300</coolTime>
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<reuseDelay>2000</reuseDelay>
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<castRange>400</castRange>
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<effectPoint>687</effectPoint>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>1800</abnormalTime>
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<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
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<effectRange>900</effectRange>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>1</magicLevel>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
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</effect>
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<effect name="PAtk">
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<amount>22</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>40</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>45</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>70</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ShieldDefenceRate">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ShieldDefence">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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<amount>-20</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="Reuse">
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<amount>-20</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="Reuse">
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<amount>-20</amount>
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<mode>PER</mode>
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<magicType>22</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>-15</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>-15</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>-15</amount>
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<mode>PER</mode>
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<magicType>22</magicType>
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</effect>
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</effects>
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</skill>
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<skill id="32844" toLevel="1" name="Fantasia Harmony - Residence">
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<!-- For PA. For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Defense +$s11, Skill Cooldown -$s12, Skill MP Consumption -$s13. -->
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<icon>icon.soul_spirit1</icon>
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<operateType>A2</operateType>
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<castRange>900</castRange>
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<coolTime>300</coolTime>
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<reuseDelay>2000</reuseDelay>
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<castRange>400</castRange>
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<effectPoint>687</effectPoint>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>3600</abnormalTime>
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<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
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<effectRange>900</effectRange>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>1</magicLevel>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
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</effect>
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<effect name="PAtk">
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<amount>22</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>40</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>45</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>70</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ShieldDefenceRate">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ShieldDefence">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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<amount>-20</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="Reuse">
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<amount>-20</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="Reuse">
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<amount>-20</amount>
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<mode>PER</mode>
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<magicType>22</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>-15</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>-15</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>-15</amount>
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<mode>PER</mode>
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<magicType>22</magicType>
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</effect>
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</effects>
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</skill>
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<skill id="32845" toLevel="2" name="Fantasia Harmony">
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<!-- For PA. For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Defense +$s11, Skill Cooldown -$s12, Skill MP Consumption -$s13. -->
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@@ -570,8 +747,141 @@
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<value level="2">icon.soul_spirit2</value>
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</icon>
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<operateType>A2</operateType>
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<castRange>900</castRange>
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<castRange>400</castRange>
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<effectPoint>687</effectPoint>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>3600</abnormalTime>
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<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
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<effectRange>900</effectRange>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>1</magicLevel>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">22</value>
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<value level="2">25</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>
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<value level="1">40</value>
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<value level="2">45</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">45</value>
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<value level="2">45</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">15</value>
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<value level="2">35</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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||||
<effect name="CriticalDamage">
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||||
<amount>
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<value level="1">70</value>
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<value level="2">85</value>
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</amount>
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<mode>PER</mode>
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</effect>
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||||
<effect name="MagicCriticalDamage">
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<amount>
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<value level="2">10</value>
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</amount>
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<mode>PER</mode>
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||||
</effect>
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||||
<effect name="PhysicaCriticalDamage">
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||||
<amount>
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||||
<value level="2">10</value>
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||||
</amount>
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||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
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||||
<amount>10</amount>
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||||
<mode>PER</mode>
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||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>15</amount>
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||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefenceRate">
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||||
<amount>
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||||
<value level="1">30</value>
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||||
<value level="2">50</value>
|
||||
</amount>
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||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefence">
|
||||
<amount>
|
||||
<value level="1">50</value>
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||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
<value level="1">-20</value>
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||||
<value level="2">-25</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
<value level="1">-20</value>
|
||||
<value level="2">-25</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
<value level="1">-20</value>
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||||
<value level="2">-25</value>
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||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32846" toLevel="1" name="Fantasia Harmony - Anniversary">
|
||||
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, M. Skill Critical Damage +$s8, Atk. Spd. +$s9, Casting Spd. +$s10, Shield Defense/ Shield Defense Rate +$s11, Attribute Attack +$s12, Skill Cooldown -$s13, Skill MP Consumption -$s14, received Critical Rate from standard attacks/ M. skills -$s15. -->
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||||
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||||
@@ -16,6 +16,7 @@
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||||
<!-- When in inventory, maintains the Vitality level. -->
|
||||
<icon>icon.ev_charge_run</icon>
|
||||
<operateType>P</operateType>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
@@ -24,8 +25,13 @@
|
||||
</skill>
|
||||
<skill id="39704" toLevel="1" name="Scroll: Enchant Anhel's Protection">
|
||||
<!-- A scroll to enchant Anhel's Protection. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLevel>1</magicLevel>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>ITEM</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="39705" toLevel="1" name="Faeron's Protector Scroll">
|
||||
<!-- All stats +1, acquired XP/ SP +5%. The effect remains after death and main/ dual class changing. Deleted when entering the Olympiad or Ceremony of Chaos. -->
|
||||
|
||||
Reference in New Issue
Block a user