Do not send vitality message when quiet.
This commit is contained in:
@@ -494,6 +494,8 @@ public class PcStat extends PlayableStat
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return;
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}
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if (!quiet)
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{
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if (points < getVitalityPoints())
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_DECREASED);
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@@ -502,6 +504,7 @@ public class PcStat extends PlayableStat
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_INCREASED);
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}
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}
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setVitalityPoints(points);
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@@ -496,6 +496,8 @@ public class PcStat extends PlayableStat
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return;
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}
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if (!quiet)
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{
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if (points < getVitalityPoints())
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_DECREASED);
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@@ -504,6 +506,7 @@ public class PcStat extends PlayableStat
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_INCREASED);
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}
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}
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setVitalityPoints(points);
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@@ -496,6 +496,8 @@ public class PcStat extends PlayableStat
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return;
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}
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if (!quiet)
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{
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if (points < getVitalityPoints())
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_DECREASED);
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@@ -504,6 +506,7 @@ public class PcStat extends PlayableStat
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_INCREASED);
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}
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}
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setVitalityPoints(points);
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@@ -491,6 +491,8 @@ public class PcStat extends PlayableStat
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return;
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}
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if (!quiet)
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{
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if (points < getVitalityPoints())
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_DECREASED);
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@@ -499,6 +501,7 @@ public class PcStat extends PlayableStat
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_INCREASED);
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}
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}
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setVitalityPoints(points);
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@@ -496,6 +496,8 @@ public class PcStat extends PlayableStat
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return;
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}
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if (!quiet)
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{
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if (points < getVitalityPoints())
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_DECREASED);
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@@ -504,6 +506,7 @@ public class PcStat extends PlayableStat
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_INCREASED);
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}
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}
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setVitalityPoints(points);
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