Do not send vitality message when quiet.
This commit is contained in:
@@ -494,13 +494,16 @@ public class PcStat extends PlayableStat
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return;
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return;
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}
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}
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if (points < getVitalityPoints())
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if (!quiet)
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{
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_DECREASED);
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if (points < getVitalityPoints())
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}
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{
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else
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_DECREASED);
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{
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}
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_INCREASED);
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else
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_INCREASED);
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}
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}
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}
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setVitalityPoints(points);
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setVitalityPoints(points);
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@@ -496,13 +496,16 @@ public class PcStat extends PlayableStat
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return;
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return;
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}
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}
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if (points < getVitalityPoints())
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if (!quiet)
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{
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_DECREASED);
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if (points < getVitalityPoints())
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}
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{
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else
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_DECREASED);
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{
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}
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_INCREASED);
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else
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_INCREASED);
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}
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}
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}
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setVitalityPoints(points);
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setVitalityPoints(points);
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@@ -496,13 +496,16 @@ public class PcStat extends PlayableStat
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return;
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return;
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}
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}
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if (points < getVitalityPoints())
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if (!quiet)
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{
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_DECREASED);
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if (points < getVitalityPoints())
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}
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{
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else
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_DECREASED);
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{
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}
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_INCREASED);
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else
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_INCREASED);
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}
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}
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}
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setVitalityPoints(points);
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setVitalityPoints(points);
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@@ -491,13 +491,16 @@ public class PcStat extends PlayableStat
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return;
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return;
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}
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}
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if (points < getVitalityPoints())
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if (!quiet)
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{
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_DECREASED);
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if (points < getVitalityPoints())
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}
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{
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else
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_DECREASED);
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{
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}
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_INCREASED);
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else
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_INCREASED);
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}
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}
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}
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setVitalityPoints(points);
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setVitalityPoints(points);
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@@ -496,13 +496,16 @@ public class PcStat extends PlayableStat
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return;
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return;
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}
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}
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if (points < getVitalityPoints())
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if (!quiet)
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{
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_DECREASED);
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if (points < getVitalityPoints())
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}
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{
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else
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_DECREASED);
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{
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}
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_INCREASED);
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else
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{
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getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_INCREASED);
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}
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}
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}
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setVitalityPoints(points);
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setVitalityPoints(points);
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