Dropped MMOCore.

This commit is contained in:
MobiusDev
2018-04-04 22:55:11 +00:00
parent f2cf96c6c8
commit 100c30c653
845 changed files with 15162 additions and 15192 deletions

View File

@@ -145,27 +145,6 @@ SkillCheckRemove = True
SkillCheckGM = False
# ---------------------------------------------------------------------------
# Thread Configuration
# ---------------------------------------------------------------------------
# Determines the amount of scheduled thread pools. If set to -1, the server will decide the amount depending on the available processors.
# Default: -1
ScheduledThreadPoolCount = -1
# Specifies how many threads will be in a single scheduled pool.
# Default: 4
ThreadsPerScheduledThreadPool = 40
# Determines the amount of instant thread pools. If set to -1, the server will decide the amount depending on the available processors.
# Default: -1
InstantThreadPoolCount = -1
# Specifies how many threads will be in a single instant pool.
# Default: 2
ThreadsPerInstantThreadPool = 20
# ---------------------------------------------------------------------------
# Dead Lock Detector (separate thread for detecting deadlocks)
# ---------------------------------------------------------------------------

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@@ -1,26 +0,0 @@
#---------------------------------------------------------------
# MMO
#---------------------------------------------------------------
# Sleep time for all Selectors
# After he finished his job the Selector waits the given time in milliseconds
# Lower values will speed up the loop and the Ping is smaller
SleepTime = 20
# Every loop it send a maximum of the given packages to each connection
# Lower values will speed up the loop and the Ping is smaller but cause less output
# Default: 12
MaxSendPerPass = 60
# Every loop it read a maximum of the given packages from each connection
# Lower values will speed up the loop and the Ping is smaller but cause less input
# Default: 12
MaxReadPerPass = 60
# Each unfinished read/write need a TEMP storage Buffer
# on large player amount we need more Buffers
# if there are not enough buffers new ones are generated but not stored for future usage
HelperBufferCount = 20
# Setting this to True will lower your ping, at the cost of an increase in bandwidth consumption.
TcpNoDelay = True

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@@ -26,7 +26,7 @@ LoginPort = 9014
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *
GameserverHostname = 0.0.0.0
# Default: 7777
GameserverPort = 7777
@@ -91,6 +91,30 @@ MaximumOnlineUsers = 2000
AllowedProtocolRevisions = 267;268;271;273
# ---------------------------------------------------------------------------
# Thread Configuration
# ---------------------------------------------------------------------------
# Determines the amount of scheduled thread pools. If set to -1, the server will decide the amount depending on the available processors.
# Default: -1
ScheduledThreadPoolCount = -1
# Specifies how many threads will be in a single scheduled pool.
# Default: 4
ThreadsPerScheduledThreadPool = 40
# Determines the amount of instant thread pools. If set to -1, the server will decide the amount depending on the available processors.
# Default: -1
InstantThreadPoolCount = -1
# Specifies how many threads will be in a single instant pool.
# Default: 2
ThreadsPerInstantThreadPool = 20
# Default: 2
UrgentPacketThreadCoreSize = 20
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

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@@ -5,7 +5,6 @@
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Allows text based monitoring and administration of L2J GS
# by using a telnet client. Communication protocol is insecure
# and you should use SSL tunnels, VPN, etc. if you plan to connect
@@ -13,16 +12,20 @@
# Default: False
EnableTelnet = False
# This is the hostname address on which telnet server will be listening.
# Note for all adapters use: *
# Default: 127.0.0.1
BindAddress = 127.0.0.1
# This is the port L2J should listen to for incoming telnet
# requests.
# Default: 54321
StatusPort = 54321
Port = 54321
# If the following is not set, a random password is generated on server startup.
# Usage: StatusPW = somePass
StatusPW =
Password = somepassword
# This list can contain IPs or Hosts of clients you wish to allow. Hostnames must be resolvable to an IP.
# Example: 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
# Default: 127.0.0.1,localhost
ListOfHosts = 127.0.0.1,localhost
# Default: 127.0.0.1,localhost,::1
ListOfHosts = 127.0.0.1,localhost,::1