Dropped MMOCore.
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@@ -145,27 +145,6 @@ SkillCheckRemove = True
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SkillCheckGM = False
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# ---------------------------------------------------------------------------
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# Thread Configuration
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# ---------------------------------------------------------------------------
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# Determines the amount of scheduled thread pools. If set to -1, the server will decide the amount depending on the available processors.
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# Default: -1
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ScheduledThreadPoolCount = -1
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# Specifies how many threads will be in a single scheduled pool.
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# Default: 4
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ThreadsPerScheduledThreadPool = 40
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# Determines the amount of instant thread pools. If set to -1, the server will decide the amount depending on the available processors.
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# Default: -1
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InstantThreadPoolCount = -1
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# Specifies how many threads will be in a single instant pool.
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# Default: 2
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ThreadsPerInstantThreadPool = 20
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# ---------------------------------------------------------------------------
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# Dead Lock Detector (separate thread for detecting deadlocks)
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# ---------------------------------------------------------------------------
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@@ -1,26 +0,0 @@
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#---------------------------------------------------------------
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# MMO
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#---------------------------------------------------------------
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# Sleep time for all Selectors
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# After he finished his job the Selector waits the given time in milliseconds
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# Lower values will speed up the loop and the Ping is smaller
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SleepTime = 20
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# Every loop it send a maximum of the given packages to each connection
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# Lower values will speed up the loop and the Ping is smaller but cause less output
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# Default: 12
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MaxSendPerPass = 60
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# Every loop it read a maximum of the given packages from each connection
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# Lower values will speed up the loop and the Ping is smaller but cause less input
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# Default: 12
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MaxReadPerPass = 60
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# Each unfinished read/write need a TEMP storage Buffer
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# on large player amount we need more Buffers
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# if there are not enough buffers new ones are generated but not stored for future usage
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HelperBufferCount = 20
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# Setting this to True will lower your ping, at the cost of an increase in bandwidth consumption.
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TcpNoDelay = True
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@@ -26,7 +26,7 @@ LoginPort = 9014
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# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
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# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
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# Default: * (0.0.0.0)
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GameserverHostname = *
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GameserverHostname = 0.0.0.0
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# Default: 7777
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GameserverPort = 7777
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@@ -91,6 +91,30 @@ MaximumOnlineUsers = 2000
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AllowedProtocolRevisions = 267;268;271;273
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# ---------------------------------------------------------------------------
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# Thread Configuration
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# ---------------------------------------------------------------------------
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# Determines the amount of scheduled thread pools. If set to -1, the server will decide the amount depending on the available processors.
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# Default: -1
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ScheduledThreadPoolCount = -1
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# Specifies how many threads will be in a single scheduled pool.
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# Default: 4
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ThreadsPerScheduledThreadPool = 40
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# Determines the amount of instant thread pools. If set to -1, the server will decide the amount depending on the available processors.
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# Default: -1
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InstantThreadPoolCount = -1
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# Specifies how many threads will be in a single instant pool.
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# Default: 2
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ThreadsPerInstantThreadPool = 20
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# Default: 2
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UrgentPacketThreadCoreSize = 20
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# ---------------------------------------------------------------------------
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# Misc Player Settings
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# ---------------------------------------------------------------------------
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@@ -5,7 +5,6 @@
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# Warning:
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# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
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# ---------------------------------------------------------------------------
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# Allows text based monitoring and administration of L2J GS
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# by using a telnet client. Communication protocol is insecure
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# and you should use SSL tunnels, VPN, etc. if you plan to connect
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@@ -13,16 +12,20 @@
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# Default: False
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EnableTelnet = False
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# This is the hostname address on which telnet server will be listening.
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# Note for all adapters use: *
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# Default: 127.0.0.1
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BindAddress = 127.0.0.1
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# This is the port L2J should listen to for incoming telnet
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# requests.
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# Default: 54321
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StatusPort = 54321
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Port = 54321
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# If the following is not set, a random password is generated on server startup.
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# Usage: StatusPW = somePass
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StatusPW =
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Password = somepassword
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# This list can contain IPs or Hosts of clients you wish to allow. Hostnames must be resolvable to an IP.
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# Example: 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
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# Default: 127.0.0.1,localhost
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ListOfHosts = 127.0.0.1,localhost
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# Default: 127.0.0.1,localhost,::1
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ListOfHosts = 127.0.0.1,localhost,::1
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