Quest adjustments.
Contributed by quangnguyen.
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| <html><body>Captain Bathis:<br> | ||||
| Bathis regards Sylphs as not very strong, but he is a nice fellow. Let's show him that we are not weak!<br> | ||||
| First press <font color="LEVEL">Tab</font> or <font color="LEVEL">Alt + K</font> to open your <font color="LEVEL">Inventory. Equip the weapons and armor</font> you need if you haven't done it yet.<br> | ||||
| You can open the <font color="LEVEL">Skill List</font> by pressing <font color="LEVEL">ALT + K</font>. If you have changed your class to become a <font color="LEVEL">Sharpshooter</font>, you will see there new skills that can be learn. <font color="LEVEL">To learn skills</font> you need to spend <font color="LEVEL">SP</font>, and sometimes you will need special items.<br> | ||||
| Master Kerkir should have told you about <font color="LEVEL">Automatic Hunting</font>. Do you want to know more about it?<br> | ||||
| <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10290_ATripBegins AutomaticHunting.html">Ask about Automatic Hunting</Button> | ||||
| <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10290_ATripBegins 30332-02.htm">"Let's skip it."</Button> | ||||
| </body></html> | ||||
							
								
								
									
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| <html><body>Captain Bathis:<br> | ||||
| Okay, it looks like you are up to dare on everything. Ready to head out?<br> | ||||
| Adventurers usually start with Gludio. It's a great place to make your first steps into big wide world.<br> | ||||
| It doesn't make much sense to just wander the streets of Gludio, though. You need to find a place to train and grow stronger.<br> | ||||
| <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10290_ATripBegins 30332-03.htm">"And where is that?"</Button> | ||||
| </body></html> | ||||
							
								
								
									
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| <html><body>Captain Bathis:<br> | ||||
| If you need some guidance, talk to a <font color="LEVEL">Gatekeeper</font>. They'll tell you where you need to go to improve your skills.<br> | ||||
| We have a <font color="LEVEL">Gatekeeper</font> in Wind Village as well.<br> | ||||
| Talk to <font color="LEVEL">Gatekeeper Mellos</font> or find <font color="LEVEL">Gatekeeper Bella</font> in <font color="LEVEL">Gludio</font>.<br> | ||||
| If you want to go straight to Gludio's Gatekeeper, I can send you there right now.<br> | ||||
| </body></html> | ||||
							
								
								
									
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| <html><body>Captain Bathis:<br> | ||||
| Have you talked to a Gatekeeper yet?<br> | ||||
| You have? Go to the place they recommended then. The Ruins of Agony, I assume.<br> | ||||
| It's a great place to hunt. Go there and kill some monsters. | ||||
| </body></html> | ||||
							
								
								
									
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| <html><body>Captain Bathis:<br> | ||||
| Bathis iis the Captain of Gludio. Travellers from around the world come to him to learn useful things. I've met him, too.<br> | ||||
| Bathis is a natural born teacher. He doesn't discriminate and helps everyone regardless of their race.<br> | ||||
| Before I left he asked to send other Sylphs his way if anyone else decided to explore the world. He said he would help them.<br> | ||||
| That is a long andd dangerous journey, though, You need to prepare really well if you decide to undertake it.<br> | ||||
| <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10290_ATripBegins 30332-01.htm">Ask what needs to be done</Button> | ||||
| </body></html> | ||||
| @@ -106,6 +106,9 @@ public class Q10290_ATripBegins extends Quest | ||||
| 			case "30256-01.html": | ||||
| 			case "30256-02.html": | ||||
| 			case "30332-01.html": | ||||
| 			case "30332.htm": | ||||
| 			case "30332-01.htm": | ||||
| 			case "30332-02.htm": | ||||
| 			{ | ||||
| 				htmltext = event; | ||||
| 				break; | ||||
| @@ -123,6 +126,13 @@ public class Q10290_ATripBegins extends Quest | ||||
| 				htmltext = event; | ||||
| 				break; | ||||
| 			} | ||||
| 			case "30332-03.htm": | ||||
| 			{ | ||||
| 				qs.startQuest(); | ||||
| 				npc.broadcastPacket(new NpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.USING_THE_GATEKEEPER)); | ||||
| 				htmltext = event; | ||||
| 				break; | ||||
| 			} | ||||
| 			case "30256-03.html": | ||||
| 			{ | ||||
| 				qs.setCond(2, true); | ||||
| @@ -228,11 +238,11 @@ public class Q10290_ATripBegins extends Quest | ||||
| 				{ | ||||
| 					if (qs.isCond(1)) | ||||
| 					{ | ||||
| 						htmltext = "30332-03.htm"; | ||||
| 						htmltext = "30332.htm"; | ||||
| 					} | ||||
| 					else if (qs.isCond(2)) | ||||
| 					{ | ||||
| 						htmltext = "30332-04.html"; | ||||
| 						htmltext = "30332-04.htm"; | ||||
| 					} | ||||
| 					else if (qs.isCond(3)) | ||||
| 					{ | ||||
|   | ||||
| @@ -33,8 +33,8 @@ public class Q10971_TalismanEnchant extends Quest | ||||
| 	// NPC | ||||
| 	private static final int CAPTAIN_BATHIS = 30332; | ||||
| 	// Item | ||||
| 	private static final ItemHolder TALISMAN_OF_ADEN = new ItemHolder(91745, 1); | ||||
| 	private static final ItemHolder TALISMAN_OF_ADEN_ENCHANT = new ItemHolder(91756, 1); | ||||
| 	private static final ItemHolder ADVENTURERS_TALISMAN = new ItemHolder(91937, 1); | ||||
| 	private static final ItemHolder SCROLL_OF_ENCHANT_ADVENTURERS_TALISMAN = new ItemHolder(95688, 1); | ||||
| 	 | ||||
| 	// Misc | ||||
| 	private static final int MIN_LEVEL = 25; | ||||
| @@ -73,13 +73,13 @@ public class Q10971_TalismanEnchant extends Quest | ||||
| 				qs.startQuest(); | ||||
| 				player.sendPacket(new ExTutorialShowId(47)); | ||||
| 				// TODO: Find a better way to do this: Tempfix for not giving items when already have them in inventory (bugging abort and re-accepting). | ||||
| 				if (player.getInventory().getItemsByItemId(TALISMAN_OF_ADEN.getId()).isEmpty()) | ||||
| 				if (player.getInventory().getItemsByItemId(ADVENTURERS_TALISMAN.getId()).isEmpty()) | ||||
| 				{ | ||||
| 					giveItems(player, TALISMAN_OF_ADEN); | ||||
| 					giveItems(player, ADVENTURERS_TALISMAN); | ||||
| 				} | ||||
| 				if (player.getInventory().getItemsByItemId(TALISMAN_OF_ADEN_ENCHANT.getId()).isEmpty()) | ||||
| 				if (player.getInventory().getItemsByItemId(SCROLL_OF_ENCHANT_ADVENTURERS_TALISMAN.getId()).isEmpty()) | ||||
| 				{ | ||||
| 					giveItems(player, TALISMAN_OF_ADEN_ENCHANT); | ||||
| 					giveItems(player, SCROLL_OF_ENCHANT_ADVENTURERS_TALISMAN); | ||||
| 				} | ||||
| 				htmltext = event; | ||||
| 				break; | ||||
| @@ -100,7 +100,7 @@ public class Q10971_TalismanEnchant extends Quest | ||||
| 		else if (qs.isStarted()) | ||||
| 		{ | ||||
| 			boolean foundEnchant = false; | ||||
| 			SEARCH: for (ItemInstance item : player.getInventory().getItemsByItemId(TALISMAN_OF_ADEN.getId())) | ||||
| 			SEARCH: for (ItemInstance item : player.getInventory().getItemsByItemId(ADVENTURERS_TALISMAN.getId())) | ||||
| 			{ | ||||
| 				if (item.getEnchantLevel() > 0) | ||||
| 				{ | ||||
|   | ||||
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