Some work on skills.
Contributed by hitnar.
This commit is contained in:
134
trunk/dist/game/data/stats/skills/10300-10399.xml
vendored
134
trunk/dist/game/data/stats/skills/10300-10399.xml
vendored
@@ -717,10 +717,50 @@
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</skill>
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<!-- Increases P. Atk. By $s2 for $s1 when a spear is equipped. Range of normal attacks increases by $s3 and has a $s4 chance to Stun when striking. Consumes $s5 Soulstones. -->
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<skill id="10333" levels="1" name="Winged Spear">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<table name="#ench1abnormalTime"> 61 62 63 64 65 66 67 68 69 70 </table>
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<table name="#ench2defCritDamage"> 0.99 0.985 0.98 0.975 0.97 0.965 0.96 0.955 0.95 0.945 0.94 0.935 0.93 0.925 0.92 0.915 0.91 0.905 0.90 0.895</table>
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<table name="#ench3mDef"> 1.01 1.02 1.03 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 </table>
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<set name="icon" val="icon.skill10333" />
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<set name="abnormalTime" val="60" />
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<set name="hitTime" val="2000" />
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<set name="magicLvl" val="74" />
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<set name="mpConsume" val="64" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="itemConsumeCount" val="5" />
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<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
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<set name="reuseDelay" val="300000" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="1.3">
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<using kind="POLE" />
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</mul>
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<add stat="pAtkRange" val="80" />
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</effect>
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</for>
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<cond msgId="113" addName="1">
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<using kind="POLE" />
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</cond>
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<enchant1 name="abnormalTime" val="#ench1abnormalTime" />
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<enchant2for>
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<effect name="Buff">
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<mul stat="defCritDamage" val="#ench2defCritDamage" />
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</effect>
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</enchant2for>
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<for>
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<effect name="Buff">
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<mul stat="mDef" val="#ench3mDef" />
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</effect>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="107" />
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<param isCritical="false" />
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<param minDamage="50" chance="1" />
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<param skillId="10339" skillLevel="1" /> <!-- Punch Drunk -->
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<param targetType="ONE" />
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<param allowWeapons="POLE" />
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</effect>
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</for>
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</skill>
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<!-- Increases P. Atk. by $s2 for $s1 when a two-handed sword/two-handed blunt weapon is equipped. Attack $s3 enemies at the same time with a regular attack. Consumes $s4 Soulstones. -->
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<skill id="10334" levels="1" name="Furious Slasher">
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@@ -730,11 +770,53 @@
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<set name="targetType" val="SELF" />
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</skill>
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<!-- Increases P. Atk. by $s2 and P. Critical Damage by $s3 for $s1 when a fist weapon is equipped. Has $s4 chance to decrease Fist Weapon Resistance by $s5 when striking. Consumes $s6 Soulstones. -->
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<skill id="10335" levels="1" name="Furious Fist">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<skill id="10335" levels="1" name="Furious Fist" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10">
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<table name="#ench1abnormalTime"> 61 62 63 64 65 66 67 68 69 70 </table>
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<table name="#ench2defCritDamage"> 0.99 0.985 0.98 0.975 0.97 0.965 0.96 0.955 0.95 0.945 0.94 0.935 0.93 0.925 0.92 0.915 0.91 0.905 0.90 0.895</table>
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<table name="#ench3mDef"> 1.01 1.02 1.03 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 </table>
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<set name="icon" val="icon.skill10335" />
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<set name="abnormalTime" val="60" />
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<set name="hitTime" val="2000" />
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<set name="magicLvl" val="74" />
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<set name="mpConsume" val="64" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="itemConsumeCount" val="5" />
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<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
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<set name="reuseDelay" val="300000" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="1.3">
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<using kind="DUALFIST" />
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</mul>
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<mul stat="critDmgAdd" val="1.1">
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<using kind="DUALFIST" />
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</mul>
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</effect>
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</for>
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<cond msgId="113" addName="1">
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<using kind="DUALFIST" />
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</cond>
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<enchant1 name="abnormalTime" val="#ench1abnormalTime" />
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<enchant2for>
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<effect name="Buff">
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<mul stat="defCritDamage" val="#ench2defCritDamage" />
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</effect>
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</enchant2for>
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<for>
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<effect name="Buff">
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<mul stat="mDef" val="#ench3mDef" />
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</effect>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="107" />
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<param isCritical="false" />
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<param minDamage="50" chance="10" />
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<param skillId="10338" skillLevel="1" /> <!-- Punch Drunk -->
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<param targetType="ONE" />
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<param allowWeapons="DUALFIST" />
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</effect>
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</for>
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</skill>
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<!-- Increases power when using the Rush Impact. -->
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<skill id="10336" levels="1" name="Infinity Rush">
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@@ -752,17 +834,39 @@
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</skill>
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<!-- Decreases target's resistance to Fist Weapons by 30%%. -->
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<skill id="10338" levels="1" name="Punch Drunk">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="icon" val="icon.skill10338" />
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<set name="abnormalTime" val="10" />
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<set name="castRange" val="600" />
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<set name="hitTime" val="100" />
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<set name="isDebuff" val="true" />
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<set name="isTriggeredSkill" val="true" />
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<set name="magicLvl" val="80" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="reuseDelay" val="10000" />
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<set name="rideState" val="NONE" />
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<set name="staticReuse" val="true" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="DefenceTrait">
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<param DUALFIST="30" />
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</effect>
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</for>
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</skill>
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<!-- Stuns target for 3 seconds. -->
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<skill id="10339" levels="1" name="Winged Spear - Stun">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="icon" val="icon.skill10339" />
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<set name="abnormalTime" val="3" />
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<set name="abnormalType" val="STUN" />
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<set name="abnormalVisualEffect" val="STUN" />
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<set name="activateRate" val="50" />
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<set name="isDebuff" val="true" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="ONE" />
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<set name="trait" val="SHOCK" />
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<for>
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<effect name="Stun" />
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</for>
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</skill>
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<!-- Attacks enemies in front with $s1 Power added to P. Atk. If the target is stunned, attacks with $s2 power. Can be used while a sword or blunt weapon is equipped. Consumes $s3 Soulstone. -->
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<skill id="10340" levels="3" name="Blade Slasher">
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