World object null checks.
This commit is contained in:
parent
f8411b953e
commit
0ec7e382dd
@ -413,7 +413,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if (wo == object)
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if ((wo == null) || (wo == object))
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{
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continue;
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}
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@ -482,7 +482,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if (wo == object)
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if ((wo == null) || (wo == object))
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{
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continue;
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}
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@ -542,7 +542,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if ((wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
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if ((wo == null) || (wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
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{
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continue;
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}
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@ -55,6 +55,11 @@ public class WorldRegion
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for (int i = 0; i < _visibleObjects.size(); i++)
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{
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final WorldObject wo = _visibleObjects.get(i);
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if (wo == null)
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{
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continue;
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}
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if (wo.isAttackable())
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{
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final Attackable mob = (Attackable) wo;
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@ -91,6 +96,11 @@ public class WorldRegion
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for (int i = 0; i < _visibleObjects.size(); i++)
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{
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final WorldObject wo = _visibleObjects.get(i);
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if (wo == null)
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{
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continue;
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}
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if (wo.isAttackable())
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{
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// Start HP/MP/CP regeneration task.
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@ -120,7 +130,8 @@ public class WorldRegion
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final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
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for (int j = 0; j < regionObjects.size(); j++)
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{
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if (regionObjects.get(j).isPlayable())
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final WorldObject wo = regionObjects.get(j);
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if ((wo != null) && wo.isPlayable())
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{
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return false;
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}
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@ -413,7 +413,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if (wo == object)
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if ((wo == null) || (wo == object))
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{
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continue;
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}
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@ -482,7 +482,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if (wo == object)
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if ((wo == null) || (wo == object))
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{
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continue;
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}
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@ -542,7 +542,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if ((wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
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if ((wo == null) || (wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
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{
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continue;
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}
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@ -55,6 +55,11 @@ public class WorldRegion
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for (int i = 0; i < _visibleObjects.size(); i++)
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{
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final WorldObject wo = _visibleObjects.get(i);
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if (wo == null)
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{
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continue;
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}
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if (wo.isAttackable())
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{
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final Attackable mob = (Attackable) wo;
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@ -91,6 +96,11 @@ public class WorldRegion
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for (int i = 0; i < _visibleObjects.size(); i++)
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{
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final WorldObject wo = _visibleObjects.get(i);
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if (wo == null)
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{
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continue;
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}
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if (wo.isAttackable())
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{
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// Start HP/MP/CP regeneration task.
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@ -120,7 +130,8 @@ public class WorldRegion
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final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
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for (int j = 0; j < regionObjects.size(); j++)
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{
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if (regionObjects.get(j).isPlayable())
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final WorldObject wo = regionObjects.get(j);
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if ((wo != null) && wo.isPlayable())
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{
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return false;
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}
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@ -413,7 +413,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if (wo == object)
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if ((wo == null) || (wo == object))
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{
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continue;
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}
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@ -482,7 +482,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if (wo == object)
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if ((wo == null) || (wo == object))
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{
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continue;
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}
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@ -542,7 +542,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if ((wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
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if ((wo == null) || (wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
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{
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continue;
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}
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@ -55,6 +55,11 @@ public class WorldRegion
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for (int i = 0; i < _visibleObjects.size(); i++)
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{
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final WorldObject wo = _visibleObjects.get(i);
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if (wo == null)
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{
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continue;
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}
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if (wo.isAttackable())
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{
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final Attackable mob = (Attackable) wo;
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@ -91,6 +96,11 @@ public class WorldRegion
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for (int i = 0; i < _visibleObjects.size(); i++)
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{
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final WorldObject wo = _visibleObjects.get(i);
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if (wo == null)
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{
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continue;
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}
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if (wo.isAttackable())
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{
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// Start HP/MP/CP regeneration task.
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@ -120,7 +130,8 @@ public class WorldRegion
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final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
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for (int j = 0; j < regionObjects.size(); j++)
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{
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if (regionObjects.get(j).isPlayable())
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final WorldObject wo = regionObjects.get(j);
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if ((wo != null) && wo.isPlayable())
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{
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return false;
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}
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@ -413,7 +413,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if (wo == object)
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if ((wo == null) || (wo == object))
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{
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continue;
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}
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@ -482,7 +482,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if (wo == object)
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if ((wo == null) || (wo == object))
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{
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continue;
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}
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@ -542,7 +542,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if ((wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
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if ((wo == null) || (wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
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{
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continue;
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}
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@ -55,6 +55,11 @@ public class WorldRegion
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for (int i = 0; i < _visibleObjects.size(); i++)
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{
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final WorldObject wo = _visibleObjects.get(i);
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if (wo == null)
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{
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continue;
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}
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if (wo.isAttackable())
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{
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final Attackable mob = (Attackable) wo;
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@ -91,6 +96,11 @@ public class WorldRegion
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for (int i = 0; i < _visibleObjects.size(); i++)
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{
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final WorldObject wo = _visibleObjects.get(i);
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if (wo == null)
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{
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continue;
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}
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if (wo.isAttackable())
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{
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// Start HP/MP/CP regeneration task.
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@ -120,7 +130,8 @@ public class WorldRegion
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final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
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for (int j = 0; j < regionObjects.size(); j++)
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{
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if (regionObjects.get(j).isPlayable())
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final WorldObject wo = regionObjects.get(j);
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if ((wo != null) && wo.isPlayable())
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{
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return false;
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}
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@ -413,7 +413,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if (wo == object)
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if ((wo == null) || (wo == object))
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{
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continue;
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}
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@ -482,7 +482,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if (wo == object)
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if ((wo == null) || (wo == object))
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{
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continue;
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}
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@ -542,7 +542,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if ((wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
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if ((wo == null) || (wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
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{
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continue;
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}
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@ -55,6 +55,11 @@ public class WorldRegion
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for (int i = 0; i < _visibleObjects.size(); i++)
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{
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final WorldObject wo = _visibleObjects.get(i);
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if (wo == null)
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{
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continue;
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}
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if (wo.isAttackable())
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{
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final Attackable mob = (Attackable) wo;
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@ -91,6 +96,11 @@ public class WorldRegion
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for (int i = 0; i < _visibleObjects.size(); i++)
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{
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final WorldObject wo = _visibleObjects.get(i);
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if (wo == null)
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{
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continue;
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}
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if (wo.isAttackable())
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{
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// Start HP/MP/CP regeneration task.
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@ -120,7 +130,8 @@ public class WorldRegion
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final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
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for (int j = 0; j < regionObjects.size(); j++)
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{
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if (regionObjects.get(j).isPlayable())
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final WorldObject wo = regionObjects.get(j);
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if ((wo != null) && wo.isPlayable())
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{
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return false;
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}
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@ -413,7 +413,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if (wo == object)
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if ((wo == null) || (wo == object))
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{
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continue;
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}
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@ -482,7 +482,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if (wo == object)
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if ((wo == null) || (wo == object))
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{
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continue;
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}
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@ -542,7 +542,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if ((wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
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if ((wo == null) || (wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
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{
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continue;
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}
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@ -55,6 +55,11 @@ public class WorldRegion
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for (int i = 0; i < _visibleObjects.size(); i++)
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{
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final WorldObject wo = _visibleObjects.get(i);
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if (wo == null)
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{
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continue;
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}
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if (wo.isAttackable())
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{
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final Attackable mob = (Attackable) wo;
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@ -91,6 +96,11 @@ public class WorldRegion
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for (int i = 0; i < _visibleObjects.size(); i++)
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{
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final WorldObject wo = _visibleObjects.get(i);
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if (wo == null)
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{
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continue;
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}
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if (wo.isAttackable())
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{
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// Start HP/MP/CP regeneration task.
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@ -120,7 +130,8 @@ public class WorldRegion
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final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
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for (int j = 0; j < regionObjects.size(); j++)
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{
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if (regionObjects.get(j).isPlayable())
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final WorldObject wo = regionObjects.get(j);
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if ((wo != null) && wo.isPlayable())
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{
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return false;
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}
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@ -413,7 +413,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if (wo == object)
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if ((wo == null) || (wo == object))
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{
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continue;
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}
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@ -482,7 +482,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if (wo == object)
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if ((wo == null) || (wo == object))
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{
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continue;
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}
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@ -542,7 +542,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if ((wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
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if ((wo == null) || (wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
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{
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continue;
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}
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@ -55,6 +55,11 @@ public class WorldRegion
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for (int i = 0; i < _visibleObjects.size(); i++)
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{
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final WorldObject wo = _visibleObjects.get(i);
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if (wo == null)
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{
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continue;
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}
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if (wo.isAttackable())
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{
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final Attackable mob = (Attackable) wo;
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@ -91,6 +96,11 @@ public class WorldRegion
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for (int i = 0; i < _visibleObjects.size(); i++)
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{
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final WorldObject wo = _visibleObjects.get(i);
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if (wo == null)
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{
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continue;
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}
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if (wo.isAttackable())
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{
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// Start HP/MP/CP regeneration task.
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@ -120,7 +130,8 @@ public class WorldRegion
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final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
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for (int j = 0; j < regionObjects.size(); j++)
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{
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if (regionObjects.get(j).isPlayable())
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final WorldObject wo = regionObjects.get(j);
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if ((wo != null) && wo.isPlayable())
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{
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return false;
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}
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|
@ -413,7 +413,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if (wo == object)
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if ((wo == null) || (wo == object))
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{
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continue;
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}
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@ -482,7 +482,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if (wo == object)
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if ((wo == null) || (wo == object))
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{
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continue;
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}
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@ -542,7 +542,7 @@ public class World
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for (int j = 0; j < visibleObjects.size(); j++)
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{
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final WorldObject wo = visibleObjects.get(j);
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if ((wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
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if ((wo == null) || (wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
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{
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continue;
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}
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|
@ -55,6 +55,11 @@ public class WorldRegion
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for (int i = 0; i < _visibleObjects.size(); i++)
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{
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final WorldObject wo = _visibleObjects.get(i);
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if (wo == null)
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{
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continue;
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}
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if (wo.isAttackable())
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{
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final Attackable mob = (Attackable) wo;
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@ -91,6 +96,11 @@ public class WorldRegion
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for (int i = 0; i < _visibleObjects.size(); i++)
|
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{
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final WorldObject wo = _visibleObjects.get(i);
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if (wo == null)
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{
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continue;
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}
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if (wo.isAttackable())
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{
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// Start HP/MP/CP regeneration task.
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@ -120,7 +130,8 @@ public class WorldRegion
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final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
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for (int j = 0; j < regionObjects.size(); j++)
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{
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if (regionObjects.get(j).isPlayable())
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final WorldObject wo = regionObjects.get(j);
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if ((wo != null) && wo.isPlayable())
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{
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return false;
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}
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@ -300,6 +300,10 @@ public class World
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for (int i = 0; i < visibleObjects.size(); i++)
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{
|
||||
final WorldObject wo = visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add the object in WorldObjectHashSet(WorldObject) _knownObjects of the visible Creature according to conditions :
|
||||
// - Creature is visible
|
||||
@ -332,6 +336,10 @@ public class World
|
||||
for (int i = 0; i < visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add the object in WorldObjectHashSet(WorldObject) _knownObjects of the visible Creature according to conditions :
|
||||
// - Creature is visible
|
||||
@ -413,11 +421,15 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Remove the WorldObject from the WorldObjectHashSet(WorldObject) _knownObjects of the surrounding WorldRegion Creatures
|
||||
// If object is a PlayerInstance, remove the WorldObject from the WorldObjectHashSet(PlayerInstance) _knownPlayer of the surrounding WorldRegion Creatures
|
||||
// If object is targeted by one of the surrounding WorldRegion Creatures, cancel ATTACK and cast
|
||||
if ((wo != null) && (wo.getKnownList() != null))
|
||||
if (wo.getKnownList() != null)
|
||||
{
|
||||
wo.getKnownList().removeKnownObject(object);
|
||||
}
|
||||
|
@ -125,6 +125,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo instanceof Attackable)
|
||||
{
|
||||
final Attackable mob = (Attackable) wo;
|
||||
@ -173,6 +178,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo instanceof Attackable)
|
||||
{
|
||||
// Start HP/MP/CP Regeneration task
|
||||
@ -204,7 +214,8 @@ public class WorldRegion
|
||||
final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
|
||||
for (int j = 0; j < regionObjects.size(); j++)
|
||||
{
|
||||
if (regionObjects.get(j).isPlayable())
|
||||
final WorldObject wo = regionObjects.get(j);
|
||||
if ((wo != null) && wo.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -382,10 +393,15 @@ public class WorldRegion
|
||||
LOGGER.info("Deleting all visible NPCs in Region: " + getName());
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject obj = _visibleObjects.get(i);
|
||||
if (obj instanceof NpcInstance)
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
final NpcInstance target = (NpcInstance) obj;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo instanceof NpcInstance)
|
||||
{
|
||||
final NpcInstance target = (NpcInstance) wo;
|
||||
target.deleteMe();
|
||||
final Spawn spawn = target.getSpawn();
|
||||
if (spawn != null)
|
||||
|
@ -300,6 +300,10 @@ public class World
|
||||
for (int i = 0; i < visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add the object in WorldObjectHashSet(WorldObject) _knownObjects of the visible Creature according to conditions :
|
||||
// - Creature is visible
|
||||
@ -332,6 +336,10 @@ public class World
|
||||
for (int i = 0; i < visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add the object in WorldObjectHashSet(WorldObject) _knownObjects of the visible Creature according to conditions :
|
||||
// - Creature is visible
|
||||
@ -413,11 +421,15 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Remove the WorldObject from the WorldObjectHashSet(WorldObject) _knownObjects of the surrounding WorldRegion Creatures
|
||||
// If object is a PlayerInstance, remove the WorldObject from the WorldObjectHashSet(PlayerInstance) _knownPlayer of the surrounding WorldRegion Creatures
|
||||
// If object is targeted by one of the surrounding WorldRegion Creatures, cancel ATTACK and cast
|
||||
if ((wo != null) && (wo.getKnownList() != null))
|
||||
if (wo.getKnownList() != null)
|
||||
{
|
||||
wo.getKnownList().removeKnownObject(object);
|
||||
}
|
||||
|
@ -125,6 +125,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo instanceof Attackable)
|
||||
{
|
||||
final Attackable mob = (Attackable) wo;
|
||||
@ -173,6 +178,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo instanceof Attackable)
|
||||
{
|
||||
// Start HP/MP/CP Regeneration task
|
||||
@ -204,7 +214,8 @@ public class WorldRegion
|
||||
final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
|
||||
for (int j = 0; j < regionObjects.size(); j++)
|
||||
{
|
||||
if (regionObjects.get(j).isPlayable())
|
||||
final WorldObject wo = regionObjects.get(j);
|
||||
if ((wo != null) && wo.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -382,10 +393,15 @@ public class WorldRegion
|
||||
LOGGER.info("Deleting all visible NPCs in Region: " + getName());
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject obj = _visibleObjects.get(i);
|
||||
if (obj instanceof NpcInstance)
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
final NpcInstance target = (NpcInstance) obj;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo instanceof NpcInstance)
|
||||
{
|
||||
final NpcInstance target = (NpcInstance) wo;
|
||||
target.deleteMe();
|
||||
final Spawn spawn = target.getSpawn();
|
||||
if (spawn != null)
|
||||
|
@ -409,7 +409,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -478,7 +478,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -538,7 +538,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if ((wo == object) || (wo.getInstanceId() != object.getInstanceId()))
|
||||
if ((wo == null) || (wo == object) || (wo.getInstanceId() != object.getInstanceId()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -55,6 +55,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
final Attackable mob = (Attackable) wo;
|
||||
@ -91,6 +96,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
// Start HP/MP/CP regeneration task.
|
||||
@ -120,7 +130,8 @@ public class WorldRegion
|
||||
final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
|
||||
for (int j = 0; j < regionObjects.size(); j++)
|
||||
{
|
||||
if (regionObjects.get(j).isPlayable())
|
||||
final WorldObject wo = regionObjects.get(j);
|
||||
if ((wo != null) && wo.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -409,7 +409,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -478,7 +478,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -538,7 +538,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if ((wo == object) || (wo.getInstanceId() != object.getInstanceId()))
|
||||
if ((wo == null) || (wo == object) || (wo.getInstanceId() != object.getInstanceId()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -55,6 +55,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
final Attackable mob = (Attackable) wo;
|
||||
@ -91,6 +96,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
// Start HP/MP/CP regeneration task.
|
||||
@ -120,7 +130,8 @@ public class WorldRegion
|
||||
final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
|
||||
for (int j = 0; j < regionObjects.size(); j++)
|
||||
{
|
||||
if (regionObjects.get(j).isPlayable())
|
||||
final WorldObject wo = regionObjects.get(j);
|
||||
if ((wo != null) && wo.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -413,7 +413,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -482,7 +482,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -542,7 +542,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if ((wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
|
||||
if ((wo == null) || (wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -55,6 +55,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
final Attackable mob = (Attackable) wo;
|
||||
@ -91,6 +96,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
// Start HP/MP/CP regeneration task.
|
||||
@ -120,7 +130,8 @@ public class WorldRegion
|
||||
final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
|
||||
for (int j = 0; j < regionObjects.size(); j++)
|
||||
{
|
||||
if (regionObjects.get(j).isPlayable())
|
||||
final WorldObject wo = regionObjects.get(j);
|
||||
if ((wo != null) && wo.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -413,7 +413,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -482,7 +482,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -542,7 +542,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if ((wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
|
||||
if ((wo == null) || (wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -55,6 +55,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
final Attackable mob = (Attackable) wo;
|
||||
@ -91,6 +96,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
// Start HP/MP/CP regeneration task.
|
||||
@ -120,7 +130,8 @@ public class WorldRegion
|
||||
final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
|
||||
for (int j = 0; j < regionObjects.size(); j++)
|
||||
{
|
||||
if (regionObjects.get(j).isPlayable())
|
||||
final WorldObject wo = regionObjects.get(j);
|
||||
if ((wo != null) && wo.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -413,7 +413,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -482,7 +482,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -542,7 +542,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if ((wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
|
||||
if ((wo == null) || (wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -55,6 +55,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
final Attackable mob = (Attackable) wo;
|
||||
@ -91,6 +96,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
// Start HP/MP/CP regeneration task.
|
||||
@ -120,7 +130,8 @@ public class WorldRegion
|
||||
final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
|
||||
for (int j = 0; j < regionObjects.size(); j++)
|
||||
{
|
||||
if (regionObjects.get(j).isPlayable())
|
||||
final WorldObject wo = regionObjects.get(j);
|
||||
if ((wo != null) && wo.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -413,7 +413,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -482,7 +482,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -542,7 +542,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if ((wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
|
||||
if ((wo == null) || (wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -55,6 +55,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
final Attackable mob = (Attackable) wo;
|
||||
@ -91,6 +96,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
// Start HP/MP/CP regeneration task.
|
||||
@ -120,7 +130,8 @@ public class WorldRegion
|
||||
final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
|
||||
for (int j = 0; j < regionObjects.size(); j++)
|
||||
{
|
||||
if (regionObjects.get(j).isPlayable())
|
||||
final WorldObject wo = regionObjects.get(j);
|
||||
if ((wo != null) && wo.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -413,7 +413,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -482,7 +482,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -542,7 +542,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if ((wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
|
||||
if ((wo == null) || (wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -55,6 +55,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
final Attackable mob = (Attackable) wo;
|
||||
@ -91,6 +96,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
// Start HP/MP/CP regeneration task.
|
||||
@ -120,7 +130,8 @@ public class WorldRegion
|
||||
final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
|
||||
for (int j = 0; j < regionObjects.size(); j++)
|
||||
{
|
||||
if (regionObjects.get(j).isPlayable())
|
||||
final WorldObject wo = regionObjects.get(j);
|
||||
if ((wo != null) && wo.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -413,7 +413,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -482,7 +482,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -542,7 +542,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if ((wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
|
||||
if ((wo == null) || (wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -55,6 +55,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
final Attackable mob = (Attackable) wo;
|
||||
@ -91,6 +96,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
// Start HP/MP/CP regeneration task.
|
||||
@ -120,7 +130,8 @@ public class WorldRegion
|
||||
final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
|
||||
for (int j = 0; j < regionObjects.size(); j++)
|
||||
{
|
||||
if (regionObjects.get(j).isPlayable())
|
||||
final WorldObject wo = regionObjects.get(j);
|
||||
if ((wo != null) && wo.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -413,7 +413,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -482,7 +482,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if (wo == object)
|
||||
if ((wo == null) || (wo == object))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -542,7 +542,7 @@ public class World
|
||||
for (int j = 0; j < visibleObjects.size(); j++)
|
||||
{
|
||||
final WorldObject wo = visibleObjects.get(j);
|
||||
if ((wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
|
||||
if ((wo == null) || (wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -55,6 +55,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
final Attackable mob = (Attackable) wo;
|
||||
@ -91,6 +96,11 @@ public class WorldRegion
|
||||
for (int i = 0; i < _visibleObjects.size(); i++)
|
||||
{
|
||||
final WorldObject wo = _visibleObjects.get(i);
|
||||
if (wo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (wo.isAttackable())
|
||||
{
|
||||
// Start HP/MP/CP regeneration task.
|
||||
@ -120,7 +130,8 @@ public class WorldRegion
|
||||
final List<WorldObject> regionObjects = worldRegion.getVisibleObjects();
|
||||
for (int j = 0; j < regionObjects.size(); j++)
|
||||
{
|
||||
if (regionObjects.get(j).isPlayable())
|
||||
final WorldObject wo = regionObjects.get(j);
|
||||
if ((wo != null) && wo.isPlayable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user