RealDamage check if effected is not attackable.
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@ -51,6 +51,12 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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{
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return;
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}
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// Check if fake players should aggro each other.
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if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer())
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{
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@ -51,6 +51,12 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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{
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return;
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}
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// Check if fake players should aggro each other.
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if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer())
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{
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@ -51,6 +51,12 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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{
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return;
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}
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// Check if fake players should aggro each other.
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if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer())
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{
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@ -51,6 +51,12 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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{
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return;
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}
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// Check if fake players should aggro each other.
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if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer())
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{
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@ -51,6 +51,12 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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{
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return;
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}
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// Check if fake players should aggro each other.
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if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer())
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{
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@ -51,6 +51,12 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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{
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return;
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}
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// Check if fake players should aggro each other.
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if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer())
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{
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@ -51,6 +51,12 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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{
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return;
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}
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// Check if fake players should aggro each other.
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if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer())
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{
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@ -51,6 +51,12 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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{
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return;
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}
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// Check if fake players should aggro each other.
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if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer())
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{
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@ -51,6 +51,12 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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{
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return;
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}
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// Check if fake players should aggro each other.
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if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer())
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{
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@ -51,6 +51,12 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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{
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return;
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}
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// Check if fake players should aggro each other.
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if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer())
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{
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@ -51,6 +51,12 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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{
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return;
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}
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// Check if fake players should aggro each other.
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if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer())
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{
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@ -51,6 +51,12 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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{
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return;
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}
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// Check if fake players should aggro each other.
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if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer())
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{
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@ -51,6 +51,12 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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{
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return;
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}
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// Check if fake players should aggro each other.
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if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer())
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{
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@ -51,6 +51,12 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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{
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return;
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}
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// Check if fake players should aggro each other.
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if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer())
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{
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@ -51,6 +51,12 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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{
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return;
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}
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// Check if fake players should aggro each other.
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if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer())
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{
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@ -51,6 +51,12 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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{
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return;
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}
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// Check if fake players should aggro each other.
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if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer())
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{
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@ -51,6 +51,12 @@ public class RealDamage extends AbstractEffect
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return;
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}
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// Check if effected is not attackable.
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if (!effected.isAttackable())
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{
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return;
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}
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// Check if fake players should aggro each other.
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if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer())
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{
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