Changed OpSocialClassSkillCondition according to previous core changes.
This commit is contained in:
parent
28e36d17c6
commit
0e65792652
@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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@ -37,6 +38,18 @@ public class OpSocialClassSkillCondition implements ISkillCondition
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return caster.isPlayer() && (caster.getActingPlayer().getPledgeClass() >= _socialClass);
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final PlayerInstance player = caster.getActingPlayer();
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if ((player == null) || (player.getClan() == null))
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{
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return false;
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}
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final boolean isClanLeader = player.isClanLeader();
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if ((_socialClass == -1) && !isClanLeader)
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{
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return false;
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}
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return isClanLeader || (player.getPledgeClass() >= _socialClass);
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}
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}
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@ -2788,7 +2788,7 @@
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<conditions>
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<condition name="OpCanNotUseAirship" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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<socialClass>-1</socialClass>
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</condition>
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<condition name="CanUseInBattlefield" />
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</conditions>
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@ -219,6 +219,9 @@
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<conditions>
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<condition name="CanUseInBattlefield" />
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<condition name="OpSocialClass">
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<socialClass>-1</socialClass>
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</condition>
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</conditions>
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<effects>
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<effect name="HealPercent">
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@ -439,7 +439,7 @@
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<xs:element minOccurs="0" maxOccurs="unbounded" name="npcId" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="instanceId" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="itemId" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="socialClass" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="socialClass" type="xs:int" />
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<xs:element minOccurs="0" name="npcsIds">
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<xs:complexType>
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<xs:sequence>
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@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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@ -37,6 +38,18 @@ public class OpSocialClassSkillCondition implements ISkillCondition
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return caster.isPlayer() && (caster.getActingPlayer().getPledgeClass() >= _socialClass);
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final PlayerInstance player = caster.getActingPlayer();
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if ((player == null) || (player.getClan() == null))
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{
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return false;
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}
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final boolean isClanLeader = player.isClanLeader();
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if ((_socialClass == -1) && !isClanLeader)
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{
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return false;
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}
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return isClanLeader || (player.getPledgeClass() >= _socialClass);
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}
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}
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@ -2788,7 +2788,7 @@
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<conditions>
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<condition name="OpCanNotUseAirship" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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<socialClass>-1</socialClass>
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</condition>
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<condition name="CanUseInBattlefield" />
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</conditions>
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@ -218,6 +218,9 @@
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<conditions>
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<condition name="CanUseInBattlefield" />
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<condition name="OpSocialClass">
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<socialClass>-1</socialClass>
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</condition>
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</conditions>
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<effects>
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<effect name="HealPercent">
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@ -443,7 +443,7 @@
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<xs:element minOccurs="0" maxOccurs="unbounded" name="npcId" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="instanceId" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="itemId" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="socialClass" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="socialClass" type="xs:int" />
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<xs:element minOccurs="0" name="npcsIds">
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<xs:complexType>
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<xs:sequence>
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@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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@ -37,6 +38,18 @@ public class OpSocialClassSkillCondition implements ISkillCondition
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return caster.isPlayer() && (caster.getActingPlayer().getPledgeClass() >= _socialClass);
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final PlayerInstance player = caster.getActingPlayer();
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if ((player == null) || (player.getClan() == null))
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{
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return false;
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}
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final boolean isClanLeader = player.isClanLeader();
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if ((_socialClass == -1) && !isClanLeader)
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{
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return false;
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}
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return isClanLeader || (player.getPledgeClass() >= _socialClass);
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}
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}
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@ -2788,7 +2788,7 @@
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<conditions>
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<condition name="OpCanNotUseAirship" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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<socialClass>-1</socialClass>
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</condition>
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<condition name="CanUseInBattlefield" />
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</conditions>
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@ -218,6 +218,9 @@
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<conditions>
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<condition name="CanUseInBattlefield" />
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<condition name="OpSocialClass">
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<socialClass>-1</socialClass>
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</condition>
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</conditions>
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<effects>
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<effect name="HealPercent">
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@ -443,7 +443,7 @@
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<xs:element minOccurs="0" maxOccurs="unbounded" name="npcId" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="instanceId" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="itemId" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="socialClass" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="socialClass" type="xs:int" />
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<xs:element minOccurs="0" name="npcsIds">
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<xs:complexType>
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<xs:sequence>
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@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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@ -37,6 +38,18 @@ public class OpSocialClassSkillCondition implements ISkillCondition
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return caster.isPlayer() && (caster.getActingPlayer().getPledgeClass() >= _socialClass);
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final PlayerInstance player = caster.getActingPlayer();
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if ((player == null) || (player.getClan() == null))
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{
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return false;
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}
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final boolean isClanLeader = player.isClanLeader();
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if ((_socialClass == -1) && !isClanLeader)
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{
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return false;
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}
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return isClanLeader || (player.getPledgeClass() >= _socialClass);
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}
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}
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@ -2788,7 +2788,7 @@
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<conditions>
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<condition name="OpCanNotUseAirship" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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<socialClass>-1</socialClass>
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</condition>
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<condition name="CanUseInBattlefield" />
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</conditions>
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@ -218,6 +218,9 @@
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<conditions>
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<condition name="CanUseInBattlefield" />
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<condition name="OpSocialClass">
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<socialClass>-1</socialClass>
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</condition>
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</conditions>
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<effects>
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<effect name="HealPercent">
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@ -445,7 +445,7 @@
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<xs:element minOccurs="0" maxOccurs="unbounded" name="npcId" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="instanceId" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="itemId" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="socialClass" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="socialClass" type="xs:int" />
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<xs:element minOccurs="0" name="npcsIds">
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<xs:complexType>
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<xs:sequence>
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@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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@ -37,6 +38,18 @@ public class OpSocialClassSkillCondition implements ISkillCondition
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return caster.isPlayer() && (caster.getActingPlayer().getPledgeClass() >= _socialClass);
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final PlayerInstance player = caster.getActingPlayer();
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if ((player == null) || (player.getClan() == null))
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{
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return false;
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}
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final boolean isClanLeader = player.isClanLeader();
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if ((_socialClass == -1) && !isClanLeader)
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{
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return false;
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}
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return isClanLeader || (player.getPledgeClass() >= _socialClass);
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}
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}
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@ -2787,7 +2787,7 @@
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<conditions>
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<condition name="OpCanNotUseAirship" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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<socialClass>-1</socialClass>
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</condition>
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<condition name="CanUseInBattlefield" />
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</conditions>
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@ -222,7 +222,7 @@
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<blockedInOlympiad>true</blockedInOlympiad>
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<conditions>
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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<socialClass>-1</socialClass>
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</condition>
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</conditions>
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<effects>
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@ -1053,7 +1053,7 @@
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<condition name="CanUseInBattlefield" />
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<condition name="OpCanNotUseAirship" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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<socialClass>-1</socialClass>
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</condition>
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</conditions>
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<effects>
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@ -1081,7 +1081,7 @@
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<condition name="CanUseInBattlefield" />
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<condition name="OpCanNotUseAirship" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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<socialClass>-1</socialClass>
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</condition>
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</conditions>
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<effects>
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@ -1109,7 +1109,7 @@
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<condition name="CanUseInBattlefield" />
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<condition name="OpCanNotUseAirship" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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<socialClass>-1</socialClass>
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</condition>
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</conditions>
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<effects>
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@ -1137,7 +1137,7 @@
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<condition name="CanUseInBattlefield" />
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<condition name="OpCanNotUseAirship" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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<socialClass>-1</socialClass>
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</condition>
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</conditions>
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<effects>
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@ -348,7 +348,7 @@
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<xs:element minOccurs="0" maxOccurs="unbounded" name="npcId" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="instanceId" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="itemId" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="socialClass" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="socialClass" type="xs:int" />
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<xs:element minOccurs="0" name="npcsIds">
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<xs:complexType>
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<xs:sequence>
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@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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@ -37,6 +38,18 @@ public class OpSocialClassSkillCondition implements ISkillCondition
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return caster.isPlayer() && (caster.getActingPlayer().getPledgeClass() >= _socialClass);
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final PlayerInstance player = caster.getActingPlayer();
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if ((player == null) || (player.getClan() == null))
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{
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return false;
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}
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final boolean isClanLeader = player.isClanLeader();
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if ((_socialClass == -1) && !isClanLeader)
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{
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return false;
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}
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return isClanLeader || (player.getPledgeClass() >= _socialClass);
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}
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}
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@ -2787,7 +2787,7 @@
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<conditions>
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<condition name="OpCanNotUseAirship" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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<socialClass>-1</socialClass>
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</condition>
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<condition name="CanUseInBattlefield" />
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</conditions>
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@ -222,7 +222,7 @@
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<blockedInOlympiad>true</blockedInOlympiad>
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<conditions>
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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<socialClass>-1</socialClass>
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</condition>
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</conditions>
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<effects>
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@ -1053,7 +1053,7 @@
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<condition name="CanUseInBattlefield" />
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<condition name="OpCanNotUseAirship" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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<socialClass>-1</socialClass>
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</condition>
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</conditions>
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<effects>
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@ -1081,7 +1081,7 @@
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<condition name="CanUseInBattlefield" />
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<condition name="OpCanNotUseAirship" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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<socialClass>-1</socialClass>
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</condition>
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</conditions>
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<effects>
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@ -1109,7 +1109,7 @@
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<condition name="CanUseInBattlefield" />
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<condition name="OpCanNotUseAirship" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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<socialClass>-1</socialClass>
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</condition>
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</conditions>
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<effects>
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@ -1137,7 +1137,7 @@
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<condition name="CanUseInBattlefield" />
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<condition name="OpCanNotUseAirship" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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<socialClass>-1</socialClass>
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</condition>
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</conditions>
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<effects>
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@ -348,7 +348,7 @@
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<xs:element minOccurs="0" maxOccurs="unbounded" name="npcId" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="instanceId" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="itemId" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="socialClass" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="socialClass" type="xs:int" />
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<xs:element minOccurs="0" name="npcsIds">
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<xs:complexType>
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<xs:sequence>
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@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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@ -37,6 +38,18 @@ public class OpSocialClassSkillCondition implements ISkillCondition
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@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isPlayer() && (caster.getActingPlayer().getPledgeClass() >= _socialClass);
|
||||
final PlayerInstance player = caster.getActingPlayer();
|
||||
if ((player == null) || (player.getClan() == null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean isClanLeader = player.isClanLeader();
|
||||
if ((_socialClass == -1) && !isClanLeader)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return isClanLeader || (player.getPledgeClass() >= _socialClass);
|
||||
}
|
||||
}
|
||||
|
@ -2788,7 +2788,7 @@
|
||||
<conditions>
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
<condition name="CanUseInBattlefield" />
|
||||
</conditions>
|
||||
|
@ -222,7 +222,7 @@
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<conditions>
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
|
@ -1061,7 +1061,7 @@
|
||||
<condition name="CanUseInBattlefield" />
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -1089,7 +1089,7 @@
|
||||
<condition name="CanUseInBattlefield" />
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -1117,7 +1117,7 @@
|
||||
<condition name="CanUseInBattlefield" />
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -1145,7 +1145,7 @@
|
||||
<condition name="CanUseInBattlefield" />
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
|
@ -348,7 +348,7 @@
|
||||
<xs:element minOccurs="0" maxOccurs="unbounded" name="npcId" type="xs:unsignedShort" />
|
||||
<xs:element minOccurs="0" name="instanceId" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="itemId" type="xs:unsignedShort" />
|
||||
<xs:element minOccurs="0" name="socialClass" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="socialClass" type="xs:int" />
|
||||
<xs:element minOccurs="0" name="npcsIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
|
@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
@ -37,6 +38,18 @@ public class OpSocialClassSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isPlayer() && (caster.getActingPlayer().getPledgeClass() >= _socialClass);
|
||||
final PlayerInstance player = caster.getActingPlayer();
|
||||
if ((player == null) || (player.getClan() == null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean isClanLeader = player.isClanLeader();
|
||||
if ((_socialClass == -1) && !isClanLeader)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return isClanLeader || (player.getPledgeClass() >= _socialClass);
|
||||
}
|
||||
}
|
||||
|
@ -2789,7 +2789,7 @@
|
||||
<conditions>
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
<condition name="CanUseInBattlefield" />
|
||||
</conditions>
|
||||
|
@ -222,7 +222,7 @@
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<conditions>
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
|
@ -1061,7 +1061,7 @@
|
||||
<condition name="CanUseInBattlefield" />
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -1089,7 +1089,7 @@
|
||||
<condition name="CanUseInBattlefield" />
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -1117,7 +1117,7 @@
|
||||
<condition name="CanUseInBattlefield" />
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -1145,7 +1145,7 @@
|
||||
<condition name="CanUseInBattlefield" />
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
|
@ -348,7 +348,7 @@
|
||||
<xs:element minOccurs="0" maxOccurs="unbounded" name="npcId" type="xs:unsignedShort" />
|
||||
<xs:element minOccurs="0" name="instanceId" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="itemId" type="xs:unsignedShort" />
|
||||
<xs:element minOccurs="0" name="socialClass" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="socialClass" type="xs:int" />
|
||||
<xs:element minOccurs="0" name="npcsIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
|
@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
@ -37,6 +38,18 @@ public class OpSocialClassSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isPlayer() && (caster.getActingPlayer().getPledgeClass() >= _socialClass);
|
||||
final PlayerInstance player = caster.getActingPlayer();
|
||||
if ((player == null) || (player.getClan() == null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean isClanLeader = player.isClanLeader();
|
||||
if ((_socialClass == -1) && !isClanLeader)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return isClanLeader || (player.getPledgeClass() >= _socialClass);
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
@ -37,6 +38,18 @@ public class OpSocialClassSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isPlayer() && (caster.getActingPlayer().getPledgeClass() >= _socialClass);
|
||||
final PlayerInstance player = caster.getActingPlayer();
|
||||
if ((player == null) || (player.getClan() == null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean isClanLeader = player.isClanLeader();
|
||||
if ((_socialClass == -1) && !isClanLeader)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return isClanLeader || (player.getPledgeClass() >= _socialClass);
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
@ -37,6 +38,18 @@ public class OpSocialClassSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isPlayer() && (caster.getActingPlayer().getPledgeClass() >= _socialClass);
|
||||
final PlayerInstance player = caster.getActingPlayer();
|
||||
if ((player == null) || (player.getClan() == null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean isClanLeader = player.isClanLeader();
|
||||
if ((_socialClass == -1) && !isClanLeader)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return isClanLeader || (player.getPledgeClass() >= _socialClass);
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
@ -37,6 +38,18 @@ public class OpSocialClassSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isPlayer() && (caster.getActingPlayer().getPledgeClass() >= _socialClass);
|
||||
final PlayerInstance player = caster.getActingPlayer();
|
||||
if ((player == null) || (player.getClan() == null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean isClanLeader = player.isClanLeader();
|
||||
if ((_socialClass == -1) && !isClanLeader)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return isClanLeader || (player.getPledgeClass() >= _socialClass);
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
@ -37,6 +38,18 @@ public class OpSocialClassSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isPlayer() && (caster.getActingPlayer().getPledgeClass() >= _socialClass);
|
||||
final PlayerInstance player = caster.getActingPlayer();
|
||||
if ((player == null) || (player.getClan() == null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean isClanLeader = player.isClanLeader();
|
||||
if ((_socialClass == -1) && !isClanLeader)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return isClanLeader || (player.getPledgeClass() >= _socialClass);
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
@ -37,6 +38,18 @@ public class OpSocialClassSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isPlayer() && (caster.getActingPlayer().getPledgeClass() >= _socialClass);
|
||||
final PlayerInstance player = caster.getActingPlayer();
|
||||
if ((player == null) || (player.getClan() == null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean isClanLeader = player.isClanLeader();
|
||||
if ((_socialClass == -1) && !isClanLeader)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return isClanLeader || (player.getPledgeClass() >= _socialClass);
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
@ -37,6 +38,18 @@ public class OpSocialClassSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isPlayer() && (caster.getActingPlayer().getPledgeClass() >= _socialClass);
|
||||
final PlayerInstance player = caster.getActingPlayer();
|
||||
if ((player == null) || (player.getClan() == null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean isClanLeader = player.isClanLeader();
|
||||
if ((_socialClass == -1) && !isClanLeader)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return isClanLeader || (player.getPledgeClass() >= _socialClass);
|
||||
}
|
||||
}
|
||||
|
@ -2788,7 +2788,7 @@
|
||||
<conditions>
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
<condition name="CanUseInBattlefield" />
|
||||
</conditions>
|
||||
|
@ -218,6 +218,9 @@
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<conditions>
|
||||
<condition name="CanUseInBattlefield" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>-1</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="HealPercent">
|
||||
|
@ -445,7 +445,7 @@
|
||||
<xs:element minOccurs="0" maxOccurs="unbounded" name="npcId" type="xs:unsignedShort" />
|
||||
<xs:element minOccurs="0" name="instanceId" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="itemId" type="xs:unsignedShort" />
|
||||
<xs:element minOccurs="0" name="socialClass" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="socialClass" type="xs:int" />
|
||||
<xs:element minOccurs="0" name="npcsIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
|
Loading…
Reference in New Issue
Block a user