Some brooch jewel skills.

Contributed by Mathael.
This commit is contained in:
MobiusDev 2016-06-22 16:42:55 +00:00
parent b56363ba31
commit 0cf94c522b

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@ -1,7 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="17701" toLevel="5" name="Topaz: Spiritshot">
<!-- AUTO GENERATED SKILL -->
<!-- Interrupts target's skill casting. In PvP, ignores CP and inflicts a fixed damage of 1062. -->
<icon>icon.etc_bm_jewel_topaz_i00</icon>
<operateType>A1</operateType>
@ -10,55 +9,208 @@
<coolTime>500</coolTime>
<effectPoint>-1000</effectPoint>
<reuseDelay>30000</reuseDelay>
<targetType>ENEMY</targetType>
<effects>
<effect name="SkillTurning">
<chance>100</chance>
<staticChance>true</staticChance>
</effect>
<effect name="RealDamage">
<power>
<value level="1">1062</value>
<value level="2">3717</value>
<value level="3">6903</value>
<value level="4">10089</value>
<value level="5">13275</value>
</power>
</effect>
</effects>
</skill>
<skill id="17702" toLevel="5" name="Jewel: Quick Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 1500 HP. -->
<!-- Restores 1500, 3000, 6000, 8000, 13000 HP. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType>
<effects>
<effect name="Hp">
<amount>
<value level="1">1500</value>
<value level="2">3000</value>
<value level="3">6000</value>
<value level="4">8000</value>
<value level="5">13000</value>
</amount>
</effect>
</effects>
</skill>
<skill id="17703" toLevel="5" name="Jewel: Heal Boost">
<!-- AUTO GENERATED SKILL -->
<!-- Received Heal Amount + 3%. -->
<!-- Received Heal Amount + 3%, 6%, 9%, 13%, 21%. -->
<icon>icon.skill4416_dwarf</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="HealEffect">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">9</value>
<value level="4">13</value>
<value level="5">21</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17704" toLevel="5" name="Obsidian">
<!-- AUTO GENERATED SKILL -->
<!-- Received Damage in PvP - 1%. -->
<!-- Received Damage in PvP - 1%, 3%, 7%, 11%, 15%. -->
<icon>icon.etc_bm_jewel_obsidian_i00</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">7</value>
<value level="4">11</value>
<value level="5">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">7</value>
<value level="4">11</value>
<value level="5">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">7</value>
<value level="4">11</value>
<value level="5">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17705" toLevel="5" name="Opal">
<!-- AUTO GENERATED SKILL -->
<!-- Attack Attribute + 10. -->
<!-- Attack Attribute + 10, +20, +40, +70, +120. -->
<icon>icon.etc_bm_jewel_opal_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="AttackAttribute"> <!-- TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">40</value>
<value level="4">70</value>
<value level="5">120</value>
</amount>
</effect>
</effects>
</skill>
<skill id="17706" toLevel="5" name="Jewel: Atk. Spd. Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 33. -->
<!-- Atk. Spd. + 33, 48, 78, 138, 258. -->
<icon>icon.etc_talisman_i02</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">33</value>
<value level="2">48</value>
<value level="3">78</value>
<value level="4">138</value>
<value level="5">258</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="17707" toLevel="5" name="Jewel: Casting Spd. Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Casting Spd. + 33. -->
<!-- Casting Spd. + 33, 52, 90, 166, 318. -->
<icon>icon.skill17085</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">33</value>
<value level="2">55</value>
<value level="3">90</value>
<value level="4">166</value>
<value level="5">318</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="17708" toLevel="5" name="Diamond">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 283, and Received P. Critical Damage - 1%. -->
<icon>icon.etc_bm_jewel_diamond_i00</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">283</value>
<value level="2">567</value>
<value level="3">945</value>
<value level="4">1418</value>
<value level="5">1986</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17709" toLevel="5" name="Pearl">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 163, and Received P. Critical Damage - 1%. -->
<!-- M. Def. + 328, and Received P. Critical Damage - 2%. -->
<!-- M. Def. + 548, and Received P. Critical Damage - 3%. -->
<!-- M. Def. + 821, and Received P. Critical Damage - 4%. -->
<!-- M. Def. + 1150, and Received P. Critical Damage - 5%. -->
<icon>icon.etc_bm_jewel_pearl_i00</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">163</value>
<value level="2">328</value>
<value level="3">548</value>
<value level="4">821</value>
<value level="5">1150</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17710" toLevel="1" name="10th Anniversary Blessing Effect (Free)">
<!-- AUTO GENERATED SKILL -->