Bloodhound should have player name as title.

This commit is contained in:
MobiusDev
2015-08-04 20:08:12 +00:00
parent 5c4c2fdc6e
commit 0cd4c32371
2 changed files with 4 additions and 2 deletions

View File

@@ -90,7 +90,6 @@ public final class Q10365_SeekerEscort extends Quest
public Q10365_SeekerEscort()
{
super(10365, Q10365_SeekerEscort.class.getSimpleName(), "Seeker Escort");
addStartNpc(DEP);
addTalkId(DEP, SEBION);
addSpawnId(BLOODHOUND);
addMoveFinishedId(BLOODHOUND);
@@ -120,6 +119,7 @@ public final class Q10365_SeekerEscort extends Quest
qs.startQuest();
qs.setMemoState(2);
final L2Npc bloodhound = addSpawn(BLOODHOUND, BLOODHOUND_LOC1_SPAWN, false, 300000);
bloodhound.setTitle(player.getName());
startQuestTimer("MOVE_DELAY", 500, bloodhound, player);
htmltext = event;
break;
@@ -139,6 +139,7 @@ public final class Q10365_SeekerEscort extends Quest
{
qs.setMemoState(2);
final L2Npc bloodhound = addSpawn(BLOODHOUND, BLOODHOUND_LOC1_SPAWN, false, 300000);
bloodhound.setTitle(player.getName());
startQuestTimer("MOVE_DELAY", 500, bloodhound, player);
break;
}
@@ -235,6 +236,7 @@ public final class Q10365_SeekerEscort extends Quest
{
qs.setMemoState(3);
final L2Npc bloodhound = addSpawn(BLOODHOUND, BLOODHOUND_LOC2_SPAWN, false, 300000);
bloodhound.setTitle(player.getName());
player.teleToLocation(BLOODHOUND_LOC2_SPAWN);
startQuestTimer("MOVE_DELAY", 1000, bloodhound, player);
break;