Fix for sell buff html limit.
Contributed by facab.
This commit is contained in:
@@ -139,7 +139,7 @@ public final class SellBuffsManager implements IGameXmlReader
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private String buildBuffMenu(L2PcInstance player, L2PcInstance seller, int index)
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private String buildBuffMenu(L2PcInstance player, L2PcInstance seller, int index)
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{
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{
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final int ceiling = index + 10;
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final int ceiling = 10;
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int nextIndex = -1;
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int nextIndex = -1;
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int previousIndex = -1;
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int previousIndex = -1;
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int emptyFields = 0;
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int emptyFields = 0;
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@@ -150,7 +150,7 @@ public final class SellBuffsManager implements IGameXmlReader
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for (SellBuffHolder holder : seller.getSellingBuffs())
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for (SellBuffHolder holder : seller.getSellingBuffs())
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{
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{
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count++;
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count++;
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if ((count > index) && (count <= ceiling))
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if ((count > index) && (count <= (ceiling + index)))
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{
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{
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sellList.add(holder);
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sellList.add(holder);
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}
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}
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@@ -214,7 +214,7 @@ public final class SellBuffsManager implements IGameXmlReader
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for (int i = 0; i < emptyFields; i++)
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for (int i = 0; i < emptyFields; i++)
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{
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{
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sb.append("<tr>");
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sb.append("<tr>");
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sb.append("<td fixwidth=\"20\"></td>");
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sb.append("<td fixwidth=\"20\" height=\"32\"></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=left></td>");
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sb.append("<td align=left></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=center></td>");
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@@ -139,7 +139,7 @@ public final class SellBuffsManager implements IGameXmlReader
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private String buildBuffMenu(L2PcInstance player, L2PcInstance seller, int index)
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private String buildBuffMenu(L2PcInstance player, L2PcInstance seller, int index)
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{
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{
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final int ceiling = index + 10;
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final int ceiling = 10;
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int nextIndex = -1;
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int nextIndex = -1;
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int previousIndex = -1;
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int previousIndex = -1;
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int emptyFields = 0;
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int emptyFields = 0;
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@@ -150,7 +150,7 @@ public final class SellBuffsManager implements IGameXmlReader
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for (SellBuffHolder holder : seller.getSellingBuffs())
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for (SellBuffHolder holder : seller.getSellingBuffs())
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{
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{
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count++;
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count++;
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if ((count > index) && (count <= ceiling))
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if ((count > index) && (count <= (ceiling + index)))
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{
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{
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sellList.add(holder);
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sellList.add(holder);
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}
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}
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@@ -214,7 +214,7 @@ public final class SellBuffsManager implements IGameXmlReader
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for (int i = 0; i < emptyFields; i++)
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for (int i = 0; i < emptyFields; i++)
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{
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{
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sb.append("<tr>");
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sb.append("<tr>");
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sb.append("<td fixwidth=\"20\"></td>");
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sb.append("<td fixwidth=\"20\" height=\"32\"></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=left></td>");
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sb.append("<td align=left></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=center></td>");
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@@ -139,7 +139,7 @@ public final class SellBuffsManager implements IGameXmlReader
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private String buildBuffMenu(L2PcInstance player, L2PcInstance seller, int index)
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private String buildBuffMenu(L2PcInstance player, L2PcInstance seller, int index)
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{
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{
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final int ceiling = index + 10;
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final int ceiling = 10;
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int nextIndex = -1;
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int nextIndex = -1;
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int previousIndex = -1;
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int previousIndex = -1;
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int emptyFields = 0;
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int emptyFields = 0;
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@@ -150,7 +150,7 @@ public final class SellBuffsManager implements IGameXmlReader
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for (SellBuffHolder holder : seller.getSellingBuffs())
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for (SellBuffHolder holder : seller.getSellingBuffs())
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{
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{
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count++;
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count++;
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if ((count > index) && (count <= ceiling))
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if ((count > index) && (count <= (ceiling + index)))
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{
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{
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sellList.add(holder);
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sellList.add(holder);
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}
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}
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@@ -214,7 +214,7 @@ public final class SellBuffsManager implements IGameXmlReader
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for (int i = 0; i < emptyFields; i++)
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for (int i = 0; i < emptyFields; i++)
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{
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{
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sb.append("<tr>");
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sb.append("<tr>");
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sb.append("<td fixwidth=\"20\"></td>");
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sb.append("<td fixwidth=\"20\" height=\"32\"></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=left></td>");
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sb.append("<td align=left></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=center></td>");
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@@ -139,7 +139,7 @@ public final class SellBuffsManager implements IGameXmlReader
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private String buildBuffMenu(L2PcInstance player, L2PcInstance seller, int index)
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private String buildBuffMenu(L2PcInstance player, L2PcInstance seller, int index)
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{
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{
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final int ceiling = index + 10;
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final int ceiling = 10;
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int nextIndex = -1;
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int nextIndex = -1;
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int previousIndex = -1;
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int previousIndex = -1;
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int emptyFields = 0;
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int emptyFields = 0;
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@@ -150,7 +150,7 @@ public final class SellBuffsManager implements IGameXmlReader
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for (SellBuffHolder holder : seller.getSellingBuffs())
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for (SellBuffHolder holder : seller.getSellingBuffs())
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{
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{
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count++;
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count++;
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if ((count > index) && (count <= ceiling))
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if ((count > index) && (count <= (ceiling + index)))
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{
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{
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sellList.add(holder);
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sellList.add(holder);
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}
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}
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@@ -214,7 +214,7 @@ public final class SellBuffsManager implements IGameXmlReader
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for (int i = 0; i < emptyFields; i++)
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for (int i = 0; i < emptyFields; i++)
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{
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{
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sb.append("<tr>");
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sb.append("<tr>");
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sb.append("<td fixwidth=\"20\"></td>");
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sb.append("<td fixwidth=\"20\" height=\"32\"></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=left></td>");
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sb.append("<td align=left></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=center></td>");
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@@ -139,7 +139,7 @@ public final class SellBuffsManager implements IGameXmlReader
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private String buildBuffMenu(L2PcInstance player, L2PcInstance seller, int index)
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private String buildBuffMenu(L2PcInstance player, L2PcInstance seller, int index)
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{
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{
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final int ceiling = index + 10;
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final int ceiling = 10;
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int nextIndex = -1;
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int nextIndex = -1;
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int previousIndex = -1;
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int previousIndex = -1;
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int emptyFields = 0;
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int emptyFields = 0;
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@@ -150,7 +150,7 @@ public final class SellBuffsManager implements IGameXmlReader
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for (SellBuffHolder holder : seller.getSellingBuffs())
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for (SellBuffHolder holder : seller.getSellingBuffs())
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{
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{
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count++;
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count++;
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if ((count > index) && (count <= ceiling))
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if ((count > index) && (count <= (ceiling + index)))
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{
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{
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sellList.add(holder);
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sellList.add(holder);
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}
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}
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@@ -214,7 +214,7 @@ public final class SellBuffsManager implements IGameXmlReader
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for (int i = 0; i < emptyFields; i++)
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for (int i = 0; i < emptyFields; i++)
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{
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{
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sb.append("<tr>");
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sb.append("<tr>");
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sb.append("<td fixwidth=\"20\"></td>");
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sb.append("<td fixwidth=\"20\" height=\"32\"></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=left></td>");
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sb.append("<td align=left></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=center></td>");
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@@ -139,7 +139,7 @@ public final class SellBuffsManager implements IGameXmlReader
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private String buildBuffMenu(L2PcInstance player, L2PcInstance seller, int index)
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private String buildBuffMenu(L2PcInstance player, L2PcInstance seller, int index)
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{
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{
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final int ceiling = index + 10;
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final int ceiling = 10;
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int nextIndex = -1;
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int nextIndex = -1;
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int previousIndex = -1;
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int previousIndex = -1;
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int emptyFields = 0;
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int emptyFields = 0;
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@@ -150,7 +150,7 @@ public final class SellBuffsManager implements IGameXmlReader
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for (SellBuffHolder holder : seller.getSellingBuffs())
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for (SellBuffHolder holder : seller.getSellingBuffs())
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{
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{
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count++;
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count++;
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if ((count > index) && (count <= ceiling))
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if ((count > index) && (count <= (ceiling + index)))
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{
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{
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sellList.add(holder);
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sellList.add(holder);
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}
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}
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@@ -214,7 +214,7 @@ public final class SellBuffsManager implements IGameXmlReader
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for (int i = 0; i < emptyFields; i++)
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for (int i = 0; i < emptyFields; i++)
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{
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{
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sb.append("<tr>");
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sb.append("<tr>");
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sb.append("<td fixwidth=\"20\"></td>");
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sb.append("<td fixwidth=\"20\" height=\"32\"></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=left></td>");
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sb.append("<td align=left></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=center></td>");
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@@ -139,7 +139,7 @@ public final class SellBuffsManager implements IGameXmlReader
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|||||||
|
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||||||
private String buildBuffMenu(L2PcInstance player, L2PcInstance seller, int index)
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private String buildBuffMenu(L2PcInstance player, L2PcInstance seller, int index)
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{
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{
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final int ceiling = index + 10;
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final int ceiling = 10;
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int nextIndex = -1;
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int nextIndex = -1;
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int previousIndex = -1;
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int previousIndex = -1;
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int emptyFields = 0;
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int emptyFields = 0;
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@@ -150,7 +150,7 @@ public final class SellBuffsManager implements IGameXmlReader
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for (SellBuffHolder holder : seller.getSellingBuffs())
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for (SellBuffHolder holder : seller.getSellingBuffs())
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{
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{
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count++;
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count++;
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if ((count > index) && (count <= ceiling))
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if ((count > index) && (count <= (ceiling + index)))
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{
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{
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sellList.add(holder);
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sellList.add(holder);
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}
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}
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@@ -214,7 +214,7 @@ public final class SellBuffsManager implements IGameXmlReader
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for (int i = 0; i < emptyFields; i++)
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for (int i = 0; i < emptyFields; i++)
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{
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{
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sb.append("<tr>");
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sb.append("<tr>");
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sb.append("<td fixwidth=\"20\"></td>");
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sb.append("<td fixwidth=\"20\" height=\"32\"></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=left></td>");
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sb.append("<td align=left></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=center></td>");
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@@ -139,7 +139,7 @@ public final class SellBuffsManager implements IGameXmlReader
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|||||||
|
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||||||
private String buildBuffMenu(L2PcInstance player, L2PcInstance seller, int index)
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private String buildBuffMenu(L2PcInstance player, L2PcInstance seller, int index)
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{
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{
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final int ceiling = index + 10;
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final int ceiling = 10;
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int nextIndex = -1;
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int nextIndex = -1;
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int previousIndex = -1;
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int previousIndex = -1;
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int emptyFields = 0;
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int emptyFields = 0;
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@@ -150,7 +150,7 @@ public final class SellBuffsManager implements IGameXmlReader
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|||||||
for (SellBuffHolder holder : seller.getSellingBuffs())
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for (SellBuffHolder holder : seller.getSellingBuffs())
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{
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{
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count++;
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count++;
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if ((count > index) && (count <= ceiling))
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if ((count > index) && (count <= (ceiling + index)))
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{
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{
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sellList.add(holder);
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sellList.add(holder);
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}
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}
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||||||
@@ -214,7 +214,7 @@ public final class SellBuffsManager implements IGameXmlReader
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for (int i = 0; i < emptyFields; i++)
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for (int i = 0; i < emptyFields; i++)
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{
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{
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sb.append("<tr>");
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sb.append("<tr>");
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sb.append("<td fixwidth=\"20\"></td>");
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sb.append("<td fixwidth=\"20\" height=\"32\"></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=left></td>");
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sb.append("<td align=left></td>");
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sb.append("<td align=center></td>");
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sb.append("<td align=center></td>");
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