Fixed skills Meteor and Elemental Burst: Earth.
Contributed by GMavenging.
This commit is contained in:
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d0d14ef8c2
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@ -99,7 +99,7 @@
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<activateRate>80</activateRate> <!-- Guessed -->
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<reuseDelayGroup>11106</reuseDelayGroup>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -203,7 +203,7 @@
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<attributeType>FIRE</attributeType>
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<attributeValue>20</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -290,7 +290,7 @@
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<attributeType>WATER</attributeType>
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<attributeValue>20</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -364,31 +364,31 @@
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<rate>100</rate>
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</effect>
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<effect name="CallSkill" fromLevel="1" toLevel="1">
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<skillId>19413</skillId> <!-- Elemental Burst: Water -->
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<skillId>19417</skillId> <!-- Elemental Burst: Water -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="CallSkill" fromLevel="2" toLevel="2">
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<skillId>19413</skillId> <!-- Elemental Burst: Water -->
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<skillId>19417</skillId> <!-- Elemental Burst: Water -->
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="CallSkill" fromLevel="3" toLevel="3">
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<skillId>19413</skillId> <!-- Elemental Burst: Water -->
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<skillId>19417</skillId> <!-- Elemental Burst: Water -->
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<skillLevel>3</skillLevel>
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</effect>
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<effect name="CallSkill" fromLevel="4" toLevel="4">
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<skillId>19413</skillId> <!-- Elemental Burst: Water -->
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<skillId>19417</skillId> <!-- Elemental Burst: Water -->
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<skillLevel>4</skillLevel>
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</effect>
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<effect name="CallSkill" fromLevel="5" toLevel="5">
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<skillId>19413</skillId> <!-- Elemental Burst: Water -->
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<skillId>19417</skillId> <!-- Elemental Burst: Water -->
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<skillLevel>5</skillLevel>
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</effect>
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<effect name="CallSkill" fromLevel="6" toLevel="6">
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<skillId>19413</skillId> <!-- Elemental Burst: Water -->
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<skillId>19417</skillId> <!-- Elemental Burst: Water -->
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<skillLevel>6</skillLevel>
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</effect>
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<effect name="CallSkill" fromLevel="7" toLevel="7">
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<skillId>19413</skillId> <!-- Elemental Burst: Water -->
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<skillId>19417</skillId> <!-- Elemental Burst: Water -->
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<skillLevel>7</skillLevel>
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</effect>
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</effects>
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@ -400,7 +400,7 @@
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<attributeType>WIND</attributeType>
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<attributeValue>20</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -509,7 +509,7 @@
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<attributeType>EARTH</attributeType>
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<attributeValue>20</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -629,7 +629,7 @@
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<attributeValue>20</attributeValue>
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<operateType>A1</operateType>
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<reuseDelay>6700</reuseDelay>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -713,7 +713,7 @@
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<attachToggleGroupId>1</attachToggleGroupId>
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<reuseDelayGroup>11112</reuseDelayGroup>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -804,7 +804,7 @@
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<attributeType>HOLY</attributeType>
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<attributeValue>20</attributeValue> <!-- Holy -->
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -913,7 +913,7 @@
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<attributeType>WATER</attributeType>
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<attributeValue>20</attributeValue> <!-- Water -->
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -1021,7 +1021,7 @@
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<attachToggleGroupId>1</attachToggleGroupId>
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<reuseDelayGroup>11115</reuseDelayGroup>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -1112,7 +1112,7 @@
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<attributeType>FIRE</attributeType>
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<attributeValue>20</attributeValue> <!-- Fire -->
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -1198,7 +1198,7 @@
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<attributeType>DARK</attributeType>
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<attributeValue>20</attributeValue> <!-- Dark -->
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -1283,7 +1283,7 @@
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<reuseDelayGroup>11118</reuseDelayGroup>
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<operateType>A1</operateType>
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<reuseDelay>6700</reuseDelay>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -1373,7 +1373,7 @@
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<attributeType>WIND</attributeType>
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<attributeValue>20</attributeValue> <!-- Wind -->
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -1483,7 +1483,7 @@
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<attributeValue>20</attributeValue>
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<operateType>A1</operateType>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -1567,7 +1567,7 @@
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<attachToggleGroupId>1</attachToggleGroupId>
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<reuseDelayGroup>11121</reuseDelayGroup>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -1658,7 +1658,7 @@
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<attributeType>EARTH</attributeType> <!-- Earth -->
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<attributeValue>20</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -1728,7 +1728,7 @@
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<effect name="DispelBySlotProbability">
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<!-- Detonates Elemental Destruction -->
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<dispel>BODY_DESTRUCTION</dispel>
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<rate>100</rate>
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<rate>40</rate>
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</effect>
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<effect name="CallSkill" fromLevel="1" toLevel="1">
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<skillId>19419</skillId> <!-- Elemental Burst: Earth -->
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@ -1767,7 +1767,7 @@
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<attributeType>DARK</attributeType> <!-- Dark -->
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<attributeValue>20</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -2215,43 +2215,52 @@
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</effects>
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</skill>
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<skill id="11134" toLevel="1" name="Meteor">
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<!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes 5 Spirit Ores. -->
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<!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes 5 Spirit Ore. -->
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<icon>icon.skill11134</icon>
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<affectRange>250</affectRange>
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<channelingSkillId>11134</channelingSkillId> <!-- Meteor -->
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<affectLimit>15-25</affectLimit>
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<affectRange>200</affectRange>
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<blockedInOlympiad>true</blockedInOlympiad>
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<castRange>900</castRange>
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<channelingStart>1</channelingStart>
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<channelingTickInterval>2</channelingTickInterval>
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<effectPoint>-676</effectPoint>
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<attributeType>FIRE</attributeType>
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<attributeValue>20</attributeValue>
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<hitTime>15000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<itemConsumeCount>5</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<magicLvl>80</magicLvl>
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<mpConsume>52</mpConsume>
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<mpInitialConsume>52</mpInitialConsume>
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<mpPerChanneling>80</mpPerChanneling>
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<operateType>CA1</operateType>
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<reuseDelay>1800000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>4</hitCancelTime>
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<effectRange>1000</effectRange>
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<targetType>GROUND</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<mpConsume>52</mpConsume>
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<castRange>900</castRange>
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<hitTime>12000</hitTime>
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<reuseDelay>120000</reuseDelay>
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<effectPoint>-676</effectPoint>
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<isMagic>2</isMagic>
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<channelingEffects>
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<effect name="MagicalAttack">
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<power>
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<value fromLevel="1" toLevel="1">860</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
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</power>
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</effect>
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<effect name="CallSkill">
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@ -99,7 +99,7 @@
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<activateRate>80</activateRate> <!-- Guessed -->
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<reuseDelayGroup>11106</reuseDelayGroup>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -203,7 +203,7 @@
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<attributeType>FIRE</attributeType>
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<attributeValue>20</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -290,7 +290,7 @@
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<attributeType>WATER</attributeType>
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<attributeValue>20</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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@ -364,31 +364,31 @@
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<rate>100</rate>
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</effect>
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<effect name="CallSkill" fromLevel="1" toLevel="1">
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<skillId>19413</skillId> <!-- Elemental Burst: Water -->
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<skillId>19417</skillId> <!-- Elemental Burst: Water -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="CallSkill" fromLevel="2" toLevel="2">
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<skillId>19413</skillId> <!-- Elemental Burst: Water -->
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<skillId>19417</skillId> <!-- Elemental Burst: Water -->
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="CallSkill" fromLevel="3" toLevel="3">
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<skillId>19413</skillId> <!-- Elemental Burst: Water -->
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<skillId>19417</skillId> <!-- Elemental Burst: Water -->
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<skillLevel>3</skillLevel>
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</effect>
|
||||
<effect name="CallSkill" fromLevel="4" toLevel="4">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>4</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="5" toLevel="5">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>5</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="6" toLevel="6">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>6</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="7" toLevel="7">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>7</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -400,7 +400,7 @@
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -509,7 +509,7 @@
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -629,7 +629,7 @@
|
||||
<attributeValue>20</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -713,7 +713,7 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -804,7 +804,7 @@
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Holy -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -913,7 +913,7 @@
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Water -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1021,7 +1021,7 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1112,7 +1112,7 @@
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Fire -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1198,7 +1198,7 @@
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Dark -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1283,7 +1283,7 @@
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1373,7 +1373,7 @@
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Wind -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1483,7 +1483,7 @@
|
||||
<attributeValue>20</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1567,7 +1567,7 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1658,7 +1658,7 @@
|
||||
<attributeType>EARTH</attributeType> <!-- Earth -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1728,7 +1728,7 @@
|
||||
<effect name="DispelBySlotProbability">
|
||||
<!-- Detonates Elemental Destruction -->
|
||||
<dispel>BODY_DESTRUCTION</dispel>
|
||||
<rate>100</rate>
|
||||
<rate>40</rate>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="1" toLevel="1">
|
||||
<skillId>19419</skillId> <!-- Elemental Burst: Earth -->
|
||||
@ -1767,7 +1767,7 @@
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -2217,41 +2217,50 @@
|
||||
<skill id="11134" toLevel="1" name="Meteor">
|
||||
<!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes 5 Spirit Ore. -->
|
||||
<icon>icon.skill11134</icon>
|
||||
<affectRange>250</affectRange>
|
||||
<channelingSkillId>11134</channelingSkillId> <!-- Meteor -->
|
||||
<affectLimit>15-25</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<castRange>900</castRange>
|
||||
<channelingStart>1</channelingStart>
|
||||
<channelingTickInterval>2</channelingTickInterval>
|
||||
<effectPoint>-676</effectPoint>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>15000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLvl>80</magicLvl>
|
||||
<mpConsume>52</mpConsume>
|
||||
<mpInitialConsume>52</mpInitialConsume>
|
||||
<mpPerChanneling>80</mpPerChanneling>
|
||||
<operateType>CA1</operateType>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>4</hitCancelTime>
|
||||
<effectRange>1000</effectRange>
|
||||
<targetType>GROUND</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<mpConsume>52</mpConsume>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>12000</hitTime>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<effectPoint>-676</effectPoint>
|
||||
<isMagic>2</isMagic>
|
||||
<channelingEffects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1">860</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
|
@ -99,7 +99,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -203,7 +203,7 @@
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -290,7 +290,7 @@
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -364,31 +364,31 @@
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="1" toLevel="1">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="2" toLevel="2">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>2</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="3" toLevel="3">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>3</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="4" toLevel="4">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>4</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="5" toLevel="5">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>5</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="6" toLevel="6">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>6</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="7" toLevel="7">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>7</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -400,7 +400,7 @@
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -509,7 +509,7 @@
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -629,7 +629,7 @@
|
||||
<attributeValue>20</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -713,7 +713,7 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -804,7 +804,7 @@
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Holy -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -913,7 +913,7 @@
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Water -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1021,7 +1021,7 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1112,7 +1112,7 @@
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Fire -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1198,7 +1198,7 @@
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Dark -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1283,7 +1283,7 @@
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1373,7 +1373,7 @@
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Wind -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1483,7 +1483,7 @@
|
||||
<attributeValue>20</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1567,7 +1567,7 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1658,7 +1658,7 @@
|
||||
<attributeType>EARTH</attributeType> <!-- Earth -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1728,7 +1728,7 @@
|
||||
<effect name="DispelBySlotProbability">
|
||||
<!-- Detonates Elemental Destruction -->
|
||||
<dispel>BODY_DESTRUCTION</dispel>
|
||||
<rate>100</rate>
|
||||
<rate>40</rate>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="1" toLevel="1">
|
||||
<skillId>19419</skillId> <!-- Elemental Burst: Earth -->
|
||||
@ -1767,7 +1767,7 @@
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -2217,41 +2217,50 @@
|
||||
<skill id="11134" toLevel="1" name="Meteor">
|
||||
<!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes 5 Spirit Ore. -->
|
||||
<icon>icon.skill11134</icon>
|
||||
<affectRange>250</affectRange>
|
||||
<channelingSkillId>11134</channelingSkillId> <!-- Meteor -->
|
||||
<affectLimit>15-25</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<castRange>900</castRange>
|
||||
<channelingStart>1</channelingStart>
|
||||
<channelingTickInterval>2</channelingTickInterval>
|
||||
<effectPoint>-676</effectPoint>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>15000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLvl>80</magicLvl>
|
||||
<mpConsume>52</mpConsume>
|
||||
<mpInitialConsume>52</mpInitialConsume>
|
||||
<mpPerChanneling>80</mpPerChanneling>
|
||||
<operateType>CA1</operateType>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>4</hitCancelTime>
|
||||
<effectRange>1000</effectRange>
|
||||
<targetType>GROUND</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<mpConsume>52</mpConsume>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>12000</hitTime>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<effectPoint>-676</effectPoint>
|
||||
<isMagic>2</isMagic>
|
||||
<channelingEffects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1">860</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
|
@ -384,40 +384,40 @@
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="1" toLevel="1">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="2" toLevel="2">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>2</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="3" toLevel="3">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>3</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="4" toLevel="4">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>4</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="5" toLevel="5">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>5</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="6" toLevel="6">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>6</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="7" toLevel="7">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>7</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="8" toLevel="8">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>8</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="9" toLevel="9">
|
||||
<skillId>19413</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>8</skillLevel>
|
||||
<skillId>19417</skillId> <!-- Elemental Burst: Water -->
|
||||
<skillLevel>9</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -1874,7 +1874,7 @@
|
||||
<effect name="DispelBySlotProbability">
|
||||
<!-- Detonates Elemental Destruction -->
|
||||
<dispel>BODY_DESTRUCTION</dispel>
|
||||
<rate>100</rate>
|
||||
<rate>40</rate>
|
||||
</effect>
|
||||
<effect name="CallSkill" fromLevel="1" toLevel="1">
|
||||
<skillId>19419</skillId> <!-- Elemental Burst: Earth -->
|
||||
@ -2377,23 +2377,32 @@
|
||||
<skill id="11134" toLevel="1" name="Meteor">
|
||||
<!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes 5 Spirit Ore. -->
|
||||
<icon>icon.skill11134</icon>
|
||||
<affectRange>250</affectRange>
|
||||
<channelingSkillId>11134</channelingSkillId> <!-- Meteor -->
|
||||
<affectLimit>15-25</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<castRange>900</castRange>
|
||||
<channelingStart>1</channelingStart>
|
||||
<channelingTickInterval>2</channelingTickInterval>
|
||||
<effectPoint>-676</effectPoint>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>15000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLvl>80</magicLvl>
|
||||
<mpConsume>52</mpConsume>
|
||||
<mpInitialConsume>52</mpInitialConsume>
|
||||
<mpPerChanneling>80</mpPerChanneling>
|
||||
<operateType>CA1</operateType>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>4</hitCancelTime>
|
||||
<effectRange>1000</effectRange>
|
||||
<targetType>GROUND</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<mpConsume>52</mpConsume>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>12000</hitTime>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<effectPoint>-676</effectPoint>
|
||||
<isMagic>2</isMagic>
|
||||
<channelingEffects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
|
Loading…
Reference in New Issue
Block a user