Fixed skills Meteor and Elemental Burst: Earth.

Contributed by GMavenging.
This commit is contained in:
MobiusDevelopment 2019-09-26 19:12:45 +00:00
parent d0d14ef8c2
commit 0c946f6ee8
4 changed files with 200 additions and 164 deletions

View File

@ -99,7 +99,7 @@
<activateRate>80</activateRate> <!-- Guessed --> <activateRate>80</activateRate> <!-- Guessed -->
<reuseDelayGroup>11106</reuseDelayGroup> <reuseDelayGroup>11106</reuseDelayGroup>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -203,7 +203,7 @@
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -290,7 +290,7 @@
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -364,31 +364,31 @@
<rate>100</rate> <rate>100</rate>
</effect> </effect>
<effect name="CallSkill" fromLevel="1" toLevel="1"> <effect name="CallSkill" fromLevel="1" toLevel="1">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="2" toLevel="2"> <effect name="CallSkill" fromLevel="2" toLevel="2">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>2</skillLevel> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="3" toLevel="3"> <effect name="CallSkill" fromLevel="3" toLevel="3">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>3</skillLevel> <skillLevel>3</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="4" toLevel="4"> <effect name="CallSkill" fromLevel="4" toLevel="4">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>4</skillLevel> <skillLevel>4</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="5" toLevel="5"> <effect name="CallSkill" fromLevel="5" toLevel="5">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>5</skillLevel> <skillLevel>5</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="6" toLevel="6"> <effect name="CallSkill" fromLevel="6" toLevel="6">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>6</skillLevel> <skillLevel>6</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="7" toLevel="7"> <effect name="CallSkill" fromLevel="7" toLevel="7">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>7</skillLevel> <skillLevel>7</skillLevel>
</effect> </effect>
</effects> </effects>
@ -400,7 +400,7 @@
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -509,7 +509,7 @@
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -629,7 +629,7 @@
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>6700</reuseDelay> <reuseDelay>6700</reuseDelay>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -713,7 +713,7 @@
<attachToggleGroupId>1</attachToggleGroupId> <attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>11112</reuseDelayGroup> <reuseDelayGroup>11112</reuseDelayGroup>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -804,7 +804,7 @@
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue> <!-- Holy --> <attributeValue>20</attributeValue> <!-- Holy -->
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -913,7 +913,7 @@
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
<attributeValue>20</attributeValue> <!-- Water --> <attributeValue>20</attributeValue> <!-- Water -->
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1021,7 +1021,7 @@
<attachToggleGroupId>1</attachToggleGroupId> <attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>11115</reuseDelayGroup> <reuseDelayGroup>11115</reuseDelayGroup>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1112,7 +1112,7 @@
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <!-- Fire --> <attributeValue>20</attributeValue> <!-- Fire -->
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1198,7 +1198,7 @@
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
<attributeValue>20</attributeValue> <!-- Dark --> <attributeValue>20</attributeValue> <!-- Dark -->
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1283,7 +1283,7 @@
<reuseDelayGroup>11118</reuseDelayGroup> <reuseDelayGroup>11118</reuseDelayGroup>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>6700</reuseDelay> <reuseDelay>6700</reuseDelay>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1373,7 +1373,7 @@
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
<attributeValue>20</attributeValue> <!-- Wind --> <attributeValue>20</attributeValue> <!-- Wind -->
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1483,7 +1483,7 @@
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1567,7 +1567,7 @@
<attachToggleGroupId>1</attachToggleGroupId> <attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>11121</reuseDelayGroup> <reuseDelayGroup>11121</reuseDelayGroup>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1658,7 +1658,7 @@
<attributeType>EARTH</attributeType> <!-- Earth --> <attributeType>EARTH</attributeType> <!-- Earth -->
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1728,7 +1728,7 @@
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<!-- Detonates Elemental Destruction --> <!-- Detonates Elemental Destruction -->
<dispel>BODY_DESTRUCTION</dispel> <dispel>BODY_DESTRUCTION</dispel>
<rate>100</rate> <rate>40</rate>
</effect> </effect>
<effect name="CallSkill" fromLevel="1" toLevel="1"> <effect name="CallSkill" fromLevel="1" toLevel="1">
<skillId>19419</skillId> <!-- Elemental Burst: Earth --> <skillId>19419</skillId> <!-- Elemental Burst: Earth -->
@ -1767,7 +1767,7 @@
<attributeType>DARK</attributeType> <!-- Dark --> <attributeType>DARK</attributeType> <!-- Dark -->
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -2215,43 +2215,52 @@
</effects> </effects>
</skill> </skill>
<skill id="11134" toLevel="1" name="Meteor"> <skill id="11134" toLevel="1" name="Meteor">
<!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes 5 Spirit Ores. --> <!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes 5 Spirit Ore. -->
<icon>icon.skill11134</icon> <icon>icon.skill11134</icon>
<affectRange>250</affectRange> <affectLimit>15-25</affectLimit>
<channelingSkillId>11134</channelingSkillId> <!-- Meteor --> <affectRange>200</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<castRange>900</castRange>
<channelingStart>1</channelingStart>
<channelingTickInterval>2</channelingTickInterval> <channelingTickInterval>2</channelingTickInterval>
<effectPoint>-676</effectPoint>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<hitTime>15000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>5</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<mpConsume>52</mpConsume>
<mpInitialConsume>52</mpInitialConsume>
<mpPerChanneling>80</mpPerChanneling>
<operateType>CA1</operateType> <operateType>CA1</operateType>
<reuseDelay>1800000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>4</hitCancelTime>
<effectRange>1000</effectRange>
<targetType>GROUND</targetType> <targetType>GROUND</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<mpConsume>52</mpConsume>
<castRange>900</castRange>
<hitTime>12000</hitTime>
<reuseDelay>120000</reuseDelay>
<effectPoint>-676</effectPoint>
<isMagic>2</isMagic>
<channelingEffects> <channelingEffects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value fromLevel="1" toLevel="1">860</value> <value fromLevel="1" toLevel="1">860</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power> </power>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">

View File

@ -99,7 +99,7 @@
<activateRate>80</activateRate> <!-- Guessed --> <activateRate>80</activateRate> <!-- Guessed -->
<reuseDelayGroup>11106</reuseDelayGroup> <reuseDelayGroup>11106</reuseDelayGroup>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -203,7 +203,7 @@
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -290,7 +290,7 @@
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -364,31 +364,31 @@
<rate>100</rate> <rate>100</rate>
</effect> </effect>
<effect name="CallSkill" fromLevel="1" toLevel="1"> <effect name="CallSkill" fromLevel="1" toLevel="1">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="2" toLevel="2"> <effect name="CallSkill" fromLevel="2" toLevel="2">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>2</skillLevel> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="3" toLevel="3"> <effect name="CallSkill" fromLevel="3" toLevel="3">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>3</skillLevel> <skillLevel>3</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="4" toLevel="4"> <effect name="CallSkill" fromLevel="4" toLevel="4">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>4</skillLevel> <skillLevel>4</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="5" toLevel="5"> <effect name="CallSkill" fromLevel="5" toLevel="5">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>5</skillLevel> <skillLevel>5</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="6" toLevel="6"> <effect name="CallSkill" fromLevel="6" toLevel="6">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>6</skillLevel> <skillLevel>6</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="7" toLevel="7"> <effect name="CallSkill" fromLevel="7" toLevel="7">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>7</skillLevel> <skillLevel>7</skillLevel>
</effect> </effect>
</effects> </effects>
@ -400,7 +400,7 @@
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -509,7 +509,7 @@
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -629,7 +629,7 @@
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>6700</reuseDelay> <reuseDelay>6700</reuseDelay>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -713,7 +713,7 @@
<attachToggleGroupId>1</attachToggleGroupId> <attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>11112</reuseDelayGroup> <reuseDelayGroup>11112</reuseDelayGroup>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -804,7 +804,7 @@
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue> <!-- Holy --> <attributeValue>20</attributeValue> <!-- Holy -->
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -913,7 +913,7 @@
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
<attributeValue>20</attributeValue> <!-- Water --> <attributeValue>20</attributeValue> <!-- Water -->
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1021,7 +1021,7 @@
<attachToggleGroupId>1</attachToggleGroupId> <attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>11115</reuseDelayGroup> <reuseDelayGroup>11115</reuseDelayGroup>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1112,7 +1112,7 @@
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <!-- Fire --> <attributeValue>20</attributeValue> <!-- Fire -->
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1198,7 +1198,7 @@
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
<attributeValue>20</attributeValue> <!-- Dark --> <attributeValue>20</attributeValue> <!-- Dark -->
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1283,7 +1283,7 @@
<reuseDelayGroup>11118</reuseDelayGroup> <reuseDelayGroup>11118</reuseDelayGroup>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>6700</reuseDelay> <reuseDelay>6700</reuseDelay>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1373,7 +1373,7 @@
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
<attributeValue>20</attributeValue> <!-- Wind --> <attributeValue>20</attributeValue> <!-- Wind -->
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1483,7 +1483,7 @@
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1567,7 +1567,7 @@
<attachToggleGroupId>1</attachToggleGroupId> <attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>11121</reuseDelayGroup> <reuseDelayGroup>11121</reuseDelayGroup>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1658,7 +1658,7 @@
<attributeType>EARTH</attributeType> <!-- Earth --> <attributeType>EARTH</attributeType> <!-- Earth -->
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1728,7 +1728,7 @@
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<!-- Detonates Elemental Destruction --> <!-- Detonates Elemental Destruction -->
<dispel>BODY_DESTRUCTION</dispel> <dispel>BODY_DESTRUCTION</dispel>
<rate>100</rate> <rate>40</rate>
</effect> </effect>
<effect name="CallSkill" fromLevel="1" toLevel="1"> <effect name="CallSkill" fromLevel="1" toLevel="1">
<skillId>19419</skillId> <!-- Elemental Burst: Earth --> <skillId>19419</skillId> <!-- Elemental Burst: Earth -->
@ -1767,7 +1767,7 @@
<attributeType>DARK</attributeType> <!-- Dark --> <attributeType>DARK</attributeType> <!-- Dark -->
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -2217,41 +2217,50 @@
<skill id="11134" toLevel="1" name="Meteor"> <skill id="11134" toLevel="1" name="Meteor">
<!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes 5 Spirit Ore. --> <!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes 5 Spirit Ore. -->
<icon>icon.skill11134</icon> <icon>icon.skill11134</icon>
<affectRange>250</affectRange> <affectLimit>15-25</affectLimit>
<channelingSkillId>11134</channelingSkillId> <!-- Meteor --> <affectRange>200</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<castRange>900</castRange>
<channelingStart>1</channelingStart>
<channelingTickInterval>2</channelingTickInterval> <channelingTickInterval>2</channelingTickInterval>
<effectPoint>-676</effectPoint>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<hitTime>15000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>5</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<mpConsume>52</mpConsume>
<mpInitialConsume>52</mpInitialConsume>
<mpPerChanneling>80</mpPerChanneling>
<operateType>CA1</operateType> <operateType>CA1</operateType>
<reuseDelay>1800000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>4</hitCancelTime>
<effectRange>1000</effectRange>
<targetType>GROUND</targetType> <targetType>GROUND</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<mpConsume>52</mpConsume>
<castRange>900</castRange>
<hitTime>12000</hitTime>
<reuseDelay>120000</reuseDelay>
<effectPoint>-676</effectPoint>
<isMagic>2</isMagic>
<channelingEffects> <channelingEffects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value fromLevel="1" toLevel="1">860</value> <value fromLevel="1" toLevel="1">860</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power> </power>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">

View File

@ -99,7 +99,7 @@
<activateRate>80</activateRate> <!-- Guessed --> <activateRate>80</activateRate> <!-- Guessed -->
<reuseDelayGroup>11106</reuseDelayGroup> <reuseDelayGroup>11106</reuseDelayGroup>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -203,7 +203,7 @@
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -290,7 +290,7 @@
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -364,31 +364,31 @@
<rate>100</rate> <rate>100</rate>
</effect> </effect>
<effect name="CallSkill" fromLevel="1" toLevel="1"> <effect name="CallSkill" fromLevel="1" toLevel="1">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="2" toLevel="2"> <effect name="CallSkill" fromLevel="2" toLevel="2">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>2</skillLevel> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="3" toLevel="3"> <effect name="CallSkill" fromLevel="3" toLevel="3">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>3</skillLevel> <skillLevel>3</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="4" toLevel="4"> <effect name="CallSkill" fromLevel="4" toLevel="4">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>4</skillLevel> <skillLevel>4</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="5" toLevel="5"> <effect name="CallSkill" fromLevel="5" toLevel="5">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>5</skillLevel> <skillLevel>5</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="6" toLevel="6"> <effect name="CallSkill" fromLevel="6" toLevel="6">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>6</skillLevel> <skillLevel>6</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="7" toLevel="7"> <effect name="CallSkill" fromLevel="7" toLevel="7">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>7</skillLevel> <skillLevel>7</skillLevel>
</effect> </effect>
</effects> </effects>
@ -400,7 +400,7 @@
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -509,7 +509,7 @@
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -629,7 +629,7 @@
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>6700</reuseDelay> <reuseDelay>6700</reuseDelay>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -713,7 +713,7 @@
<attachToggleGroupId>1</attachToggleGroupId> <attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>11112</reuseDelayGroup> <reuseDelayGroup>11112</reuseDelayGroup>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -804,7 +804,7 @@
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue> <!-- Holy --> <attributeValue>20</attributeValue> <!-- Holy -->
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -913,7 +913,7 @@
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
<attributeValue>20</attributeValue> <!-- Water --> <attributeValue>20</attributeValue> <!-- Water -->
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1021,7 +1021,7 @@
<attachToggleGroupId>1</attachToggleGroupId> <attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>11115</reuseDelayGroup> <reuseDelayGroup>11115</reuseDelayGroup>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1112,7 +1112,7 @@
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <!-- Fire --> <attributeValue>20</attributeValue> <!-- Fire -->
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1198,7 +1198,7 @@
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
<attributeValue>20</attributeValue> <!-- Dark --> <attributeValue>20</attributeValue> <!-- Dark -->
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1283,7 +1283,7 @@
<reuseDelayGroup>11118</reuseDelayGroup> <reuseDelayGroup>11118</reuseDelayGroup>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>6700</reuseDelay> <reuseDelay>6700</reuseDelay>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1373,7 +1373,7 @@
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
<attributeValue>20</attributeValue> <!-- Wind --> <attributeValue>20</attributeValue> <!-- Wind -->
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1483,7 +1483,7 @@
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1567,7 +1567,7 @@
<attachToggleGroupId>1</attachToggleGroupId> <attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>11121</reuseDelayGroup> <reuseDelayGroup>11121</reuseDelayGroup>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1658,7 +1658,7 @@
<attributeType>EARTH</attributeType> <!-- Earth --> <attributeType>EARTH</attributeType> <!-- Earth -->
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1728,7 +1728,7 @@
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<!-- Detonates Elemental Destruction --> <!-- Detonates Elemental Destruction -->
<dispel>BODY_DESTRUCTION</dispel> <dispel>BODY_DESTRUCTION</dispel>
<rate>100</rate> <rate>40</rate>
</effect> </effect>
<effect name="CallSkill" fromLevel="1" toLevel="1"> <effect name="CallSkill" fromLevel="1" toLevel="1">
<skillId>19419</skillId> <!-- Elemental Burst: Earth --> <skillId>19419</skillId> <!-- Elemental Burst: Earth -->
@ -1767,7 +1767,7 @@
<attributeType>DARK</attributeType> <!-- Dark --> <attributeType>DARK</attributeType> <!-- Dark -->
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -2217,41 +2217,50 @@
<skill id="11134" toLevel="1" name="Meteor"> <skill id="11134" toLevel="1" name="Meteor">
<!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes 5 Spirit Ore. --> <!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes 5 Spirit Ore. -->
<icon>icon.skill11134</icon> <icon>icon.skill11134</icon>
<affectRange>250</affectRange> <affectLimit>15-25</affectLimit>
<channelingSkillId>11134</channelingSkillId> <!-- Meteor --> <affectRange>200</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<castRange>900</castRange>
<channelingStart>1</channelingStart>
<channelingTickInterval>2</channelingTickInterval> <channelingTickInterval>2</channelingTickInterval>
<effectPoint>-676</effectPoint>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<hitTime>15000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>5</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<mpConsume>52</mpConsume>
<mpInitialConsume>52</mpInitialConsume>
<mpPerChanneling>80</mpPerChanneling>
<operateType>CA1</operateType> <operateType>CA1</operateType>
<reuseDelay>1800000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>4</hitCancelTime>
<effectRange>1000</effectRange>
<targetType>GROUND</targetType> <targetType>GROUND</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<mpConsume>52</mpConsume>
<castRange>900</castRange>
<hitTime>12000</hitTime>
<reuseDelay>120000</reuseDelay>
<effectPoint>-676</effectPoint>
<isMagic>2</isMagic>
<channelingEffects> <channelingEffects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value fromLevel="1" toLevel="1">860</value> <value fromLevel="1" toLevel="1">860</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power> </power>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">

View File

@ -384,40 +384,40 @@
<rate>100</rate> <rate>100</rate>
</effect> </effect>
<effect name="CallSkill" fromLevel="1" toLevel="1"> <effect name="CallSkill" fromLevel="1" toLevel="1">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="2" toLevel="2"> <effect name="CallSkill" fromLevel="2" toLevel="2">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>2</skillLevel> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="3" toLevel="3"> <effect name="CallSkill" fromLevel="3" toLevel="3">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>3</skillLevel> <skillLevel>3</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="4" toLevel="4"> <effect name="CallSkill" fromLevel="4" toLevel="4">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>4</skillLevel> <skillLevel>4</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="5" toLevel="5"> <effect name="CallSkill" fromLevel="5" toLevel="5">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>5</skillLevel> <skillLevel>5</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="6" toLevel="6"> <effect name="CallSkill" fromLevel="6" toLevel="6">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>6</skillLevel> <skillLevel>6</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="7" toLevel="7"> <effect name="CallSkill" fromLevel="7" toLevel="7">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>7</skillLevel> <skillLevel>7</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="8" toLevel="8"> <effect name="CallSkill" fromLevel="8" toLevel="8">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>8</skillLevel> <skillLevel>8</skillLevel>
</effect> </effect>
<effect name="CallSkill" fromLevel="9" toLevel="9"> <effect name="CallSkill" fromLevel="9" toLevel="9">
<skillId>19413</skillId> <!-- Elemental Burst: Water --> <skillId>19417</skillId> <!-- Elemental Burst: Water -->
<skillLevel>8</skillLevel> <skillLevel>9</skillLevel>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1874,7 +1874,7 @@
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<!-- Detonates Elemental Destruction --> <!-- Detonates Elemental Destruction -->
<dispel>BODY_DESTRUCTION</dispel> <dispel>BODY_DESTRUCTION</dispel>
<rate>100</rate> <rate>40</rate>
</effect> </effect>
<effect name="CallSkill" fromLevel="1" toLevel="1"> <effect name="CallSkill" fromLevel="1" toLevel="1">
<skillId>19419</skillId> <!-- Elemental Burst: Earth --> <skillId>19419</skillId> <!-- Elemental Burst: Earth -->
@ -2377,23 +2377,32 @@
<skill id="11134" toLevel="1" name="Meteor"> <skill id="11134" toLevel="1" name="Meteor">
<!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes 5 Spirit Ore. --> <!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes 5 Spirit Ore. -->
<icon>icon.skill11134</icon> <icon>icon.skill11134</icon>
<affectRange>250</affectRange> <affectLimit>15-25</affectLimit>
<channelingSkillId>11134</channelingSkillId> <!-- Meteor --> <affectRange>200</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<castRange>900</castRange>
<channelingStart>1</channelingStart>
<channelingTickInterval>2</channelingTickInterval> <channelingTickInterval>2</channelingTickInterval>
<effectPoint>-676</effectPoint>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<hitTime>15000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>5</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<mpConsume>52</mpConsume>
<mpInitialConsume>52</mpInitialConsume>
<mpPerChanneling>80</mpPerChanneling>
<operateType>CA1</operateType> <operateType>CA1</operateType>
<reuseDelay>1800000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>4</hitCancelTime>
<effectRange>1000</effectRange>
<targetType>GROUND</targetType> <targetType>GROUND</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<mpConsume>52</mpConsume>
<castRange>900</castRange>
<hitTime>12000</hitTime>
<reuseDelay>120000</reuseDelay>
<effectPoint>-676</effectPoint>
<isMagic>2</isMagic>
<channelingEffects> <channelingEffects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>