Multisell, augment and tax zone rework.
Adapted from: L2jUnity free files.
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@@ -30,9 +30,11 @@
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<xs:attribute name="price" type="xs:nonNegativeInteger" />
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<xs:attribute name="restock_delay" type="xs:positiveInteger" />
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<xs:attribute name="count" type="xs:positiveInteger" />
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<xs:attribute name="baseTax" type="xs:positiveInteger" use="optional" />
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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<xs:attribute name="baseTax" type="xs:positiveInteger" use="optional" />
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -22,7 +22,6 @@
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<xs:attribute name="id" type="xs:integer" use="required" />
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<xs:attribute name="enchantmentLevel" type="xs:integer" />
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<xs:attribute name="count" type="xs:positiveInteger" use="required" />
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<xs:attribute name="maintainIngredient" type="xs:boolean" />
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</xs:complexType>
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</xs:element>
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<xs:element name="production" minOccurs="1" maxOccurs="unbounded">
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@@ -40,7 +39,8 @@
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<xs:attribute name="isChanceMultisell" type="xs:boolean" use="optional" />
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<xs:attribute name="applyTaxes" type="xs:boolean" />
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<xs:attribute name="maintainEnchantment" type="xs:boolean" />
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<xs:attribute name="useRate" type="xs:token" />
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<xs:attribute name="ingredientMultiplier" type="xs:double" />
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<xs:attribute name="productMultiplier" type="xs:double" />
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</xs:complexType>
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</xs:element>
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</xs:schema>
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